-
Posts
225 -
Joined
-
-
For anyone who's interested, I've posted pictures of my base over in this thread:
Re: > Post your base pictures <
Re: > Post your base pictures <
Re: > Post your base pictures < -
-
Anyone else having trouble setting up their character for the Level-a-thaon?
I haven't been able to access My Data Feeds for a week now. -
Madame Pistacio,
How long will we have to show off our bases to tourists before PERC locks us out of them? -
Hey folks,
Anyone know who the following builders are?
Base 07
Base 09
Base 10
Base14
Base 17
Base 20
Base 21
Base 22
Base 24
Base 26
Base 27
Base 32
-
Wow. I'm honestly floored. Given some of the work my competitors did I was just hoping to place.
Congratulations to everyone who won.
Thanks to PERC for putting on this great contest, and thanks to the Building Community for such a wonderful showing. -
PERC Base 15 on Protector
"S.E.C.R.E.T. HQ"
Starting Prestige: 300,000
Final Prestige: 0
Room 1: 1 entrance, 216 decorative
Room 2: 206 decorative
Room 3: 1424 decorative
Status: Completed (barring tweaks and/or a sudden desire to tear it all down and start over) -
Where can we get more info on the Level-a-thon?
-
Yes definitely. I don't have quite that many, but as a badger and long time player my temp and inherent powers are both a pain to sort through.
And bless you Silas, I didn't know this one. -
I'm not going anywhere. Still signed up for annual billing too.
-
Quote:The new log in theme for CoH can only remind me of the Star Trek II: the Wrath of Khan Main Theme
Yeah when I first heard the new music in beta, I felt like my starship was pulling out of space dock - not that that's a BAD thing -
Roster
@Placta - Elec/elec blaster
@Stray Kitten - Whatever we need (my rad/rad corr seems to be a popular choice)
@Amygdala - Kinetics/Energy Defender
@Meltdown - Rad/Rad Corr
@Ulysses Dare - Assault Rifle/Devices -
I'm actually free for a change this Saturday, so I'll be there. 8 EST is better for me, but I can do either.
-
-
Quote:Costume files can be saved, screen shots can be taken of bases and enhancement slotting. Heck we could have had a good bye party like we did for GC - old test had been around for years.Why would they let anyone know about it ahead of time when there's nothing the players can do to save those characters? You can't transfer them anywhere, even to Beta.
This isn't the tide coming in, this is more like an earthquake. Everyone knows it might happen, but not when. Paragon knew they were going to do the wipe and, since its not a exploit issue, we should have gotten a heads up. -
Number three was the hardest for me as well, and it definitely took more than an hour to complete all of them.
-
Team 1
1)
2) @Placta - Elec/elec blaster
3) @Ulysses Dare - Assault Rifle/Devices
4)
5)
6)
7)
8)
Team 2
1)
2)
3)
4)
5)
6)
7)
8)
Team 3
1)
2)
3)
4)
5)
6)
7)
8) -
Quote:Everyone seems to be getting on Zwill's case about not knowing something about the game.
The game is BIG. Everyone misses something. I told a designer the other day that you can combine two enhancements that are already IN a power (i.e. not including one in your tray) and they had no idea that was in the game. Been there since launch (or a little after), not many people know it can be done because the UI was set up for simplification in this case.
Cool! I didn't know that either. -
Quote:Sigh. So apparently some people are hung up on the semantics of "package deal." So fine, its not a package deal, mea culpa.They aren't a package deal. You can have an Arcane Teleporter without having the GC Beacon attached.
If it were a package deal, as soon as you selected the Arcane Telporter to buy and place it then you would also be buying the GC Beacon.
However it is a SYSTEM, and the Arcane Teleporter and the GC Arcane Beacon are each COMPONENTS of this system. As end users all we know is the SYSTEM isn't functioning properly. We have no way of evaluating the "light bulbs" independently. Since you can't test independently, you can't state with certainly where the issue lies. "Its the beacon" is just a guess - no matter who you try to dress it up.
Furthermore everything I just said is wrong anyway. See this actually a virtual representation of a system and the game code may or may not even treat these things as two separate components. It might, or they might be two functions in an equation, or it might be any number of things I would never think of since I haven't messed with anything other than BASIC. We don't know.
I can guarantee the Paragon employee whose job it is to fix it doesn't care what either of us guesses the issue is, since they actually DO know these things. I just want them to know there's a problem. -
I was contemplating a a character concept that would make use of grenades.
I wanted to pair it up with Assault Rifle or Dual Pistols as a more offensive playstyle than using Traps or Devices.
And then I realized that the powerset I was going to suggest would basically already existed- it was called Trick Arrow.
It would be TA just with different effects/animations.
So could we get an alternate FX/animation option for Trick Arrow that makes it a Grenade set as well? -
Quote:Sorry but you're wrong.They are not a "package deal". They are separate items that can connect.
If all the other arcane 'porters are working with the other arcane beacons, and GC is the only one not working correctly, then it is the beacon that is the issue..
You can't connect to Galaxy City by clicking on a Teleport Beacon, the beacon HAS to be connected to a teleporter. Thus package deal, the two parts can't be tested independently of one another (at least not by me the end user).
Just because the Arcane Teleporter is working with other beacons doesn't automatically prove its not broken in combination with the GC beacon. Its probable, as I said before, but hardly certain. -
Technically the two are a package deal, so there is no way to know which is issue. It probably is the beacon, but I can't isolate it to test that.