Galaxy City Arcane Teleporter Bugged


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Posted

The arcane teleporter doesn't link to the new Echo: Galaxy City. Instead it attempts to send you into old Galaxy City (based on the old GC splash screen) and then dumps you out in Atlas Park instead. Also when you click on the teleporter it shows "Galaxy City" not "Echo: Galaxy City."

The tech teleporter sends you to Echo: Galaxy City, which is how I understand its supposed to work.


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Posted

Quote:
Originally Posted by Ulysses_Dare View Post
The arcane teleporter doesn't link to the new Echo: Galaxy City. Instead it attempts to send you into old Galaxy City (based on the old GC splash screen) and then dumps you out in Atlas Park instead. Also when you click on the teleporter it shows "Galaxy City" not "Echo: Galaxy City."

The tech teleporter sends you to Echo: Galaxy City, which is how I understand its supposed to work.
I Thought I understood that, but maybe this could be rephrased so that half asleep wanderers can understand. ;-P

EDIT: nm, add that to the list of things I didn't know was possible...using the base to TP to an Ouro location.


 

Posted

Quote:
Originally Posted by Impish Kat View Post
To be a little more clear, it would technically be the arcane beacon that is not working correctly... not the arcane teleporter itself.

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Technically the two are a package deal, so there is no way to know which is issue. It probably is the beacon, but I can't isolate it to test that.


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Posted

Quote:
Originally Posted by Ulysses_Dare View Post
Technically the two are a package deal, so there is no way to know which is issue. It probably is the beacon, but I can't isolate it to test that.
They are not a "package deal". They are separate items that can connect.
If all the other arcane 'porters are working with the other arcane beacons, and GC is the only one not working correctly, then it is the beacon that is the issue.

.


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Posted

Quote:
Originally Posted by Impish Kat View Post
They are not a "package deal". They are separate items that can connect.
If all the other arcane 'porters are working with the other arcane beacons, and GC is the only one not working correctly, then it is the beacon that is the issue..
Sorry but you're wrong.

You can't connect to Galaxy City by clicking on a Teleport Beacon, the beacon HAS to be connected to a teleporter. Thus package deal, the two parts can't be tested independently of one another (at least not by me the end user).

Just because the Arcane Teleporter is working with other beacons doesn't automatically prove its not broken in combination with the GC beacon. Its probable, as I said before, but hardly certain.


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Posted

They aren't a package deal. You can have an Arcane Teleporter without having the GC Beacon attached.

If it were a package deal, as soon as you selected the Arcane Telporter to buy and place it then you would also be buying the GC Beacon.

Yes, the GC Beacon requires that you have the Teleporter for it to function, but the Teleporter doesn't require that you have the GC Beacon.

Just like Incarnate content required you to have applied a GR code to your account but was not part of GR (Issue 19: Incarnates launched a few months after GR).


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Posted

Quote:
Originally Posted by Texas Justice View Post
They aren't a package deal. You can have an Arcane Teleporter without having the GC Beacon attached.

Yes, the GC Beacon requires that you have the Teleporter for it to function, but the Teleporter doesn't require that you have the GC Beacon.
Exactly.

Another analogy might be like a light bulb and a socket; two separate items that connect for functionality.
If you get a pack of bulbs and one of them doesn't work, but the others do, you have a defunct bulb. If none of the bulbs work, you likely have a defunct socket.

.


Quote:
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What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Posted

Quote:
Originally Posted by Impish Kat View Post
Exactly.

Another analogy might be like a light bulb and a socket; two separate items that connect for functionality.
If you get a pack of bulbs and one of them doesn't work, but the others do, you have a defunct bulb. If none of the bulbs work, you likely have a defunct socket.

.
Exactly.


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Posted

First, I didn't know we could go to the echo that way, neat...

Secondly... good grief... While I'm pretty sure it is the beacon that is the problem...
It could be either or...

Light bulbs and sockets are nothing like the coding that makes these virtual objects.

Silly nitpick and continued insistence is silly plus something else.


I suppose I should possibly explain...
It is just as possible that the arcane teleporter has a missing/messed-up bit of coding that would normally enable it to read that specific beacon correctly. See? It is possible.


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Posted

From a coding perspective...here's my Metaphore :-p

The porter functions by plugging in the destination. It does its job nomatter what key you put in the hole so long as it's coded correctly (IE: destination exists). If the destination key is coded improperly, then the porter will simply respond to the system that there's an error and maybe then to the user. Simply put, the arcane 'key' is still coded for the old destination, thus preventing the porter from performing it's function. The fundamental change needs to be performed on the arcane 'key'.

Once I learned of the porter issue, then it dawned on me that the other base issue could be related as well so hopefully they'll solve them together (and repair the damage >.<).

Honestly when I first heard about this bug (and hadn't known about the Ouro GC) I thought people were getting sent to the new tutorial via the tech porter.


 

Posted

Quote:
Originally Posted by Texas Justice View Post
They aren't a package deal. You can have an Arcane Teleporter without having the GC Beacon attached.

If it were a package deal, as soon as you selected the Arcane Telporter to buy and place it then you would also be buying the GC Beacon.
Sigh. So apparently some people are hung up on the semantics of "package deal." So fine, its not a package deal, mea culpa.

However it is a SYSTEM, and the Arcane Teleporter and the GC Arcane Beacon are each COMPONENTS of this system. As end users all we know is the SYSTEM isn't functioning properly. We have no way of evaluating the "light bulbs" independently. Since you can't test independently, you can't state with certainly where the issue lies. "Its the beacon" is just a guess - no matter who you try to dress it up.

Furthermore everything I just said is wrong anyway. See this actually a virtual representation of a system and the game code may or may not even treat these things as two separate components. It might, or they might be two functions in an equation, or it might be any number of things I would never think of since I haven't messed with anything other than BASIC. We don't know.

I can guarantee the Paragon employee whose job it is to fix it doesn't care what either of us guesses the issue is, since they actually DO know these things. I just want them to know there's a problem.


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Posted

Quote:
Originally Posted by Ulysses_Dare View Post
Since you can't test independently, you can't state with certainly where the issue lies. "Its the beacon" is just a guess - no matter who you try to dress it up.
Arcane beacon takes you to Galaxy City, Tech beacon takes you to the Echo, the Arcane beacon is broken because the teleporter still sends you to Galaxy City.


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