UltraPrime

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  1. [ QUOTE ]
    thx for checkin, i'm still stuck at work here and i can't get to half of the links posted so far.

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    This is quite common actually. You know that free Windows Media Player you get with windows? MS has to pay to license the MP3 technology. All movie studios have to pay to use the MPEG2 technology to release DVD's. And the list goes on and on and on. Incidentally, this is also why different companies want to have their technology as the standard. Since they'll be getting paid for it by everybody who uses it.
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    Well at least this will be bring all the "COH is being neglected while Cryptic focuses on MUO" posts to a crashing halt.

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    I'm excited about this more then anything else.
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    Original article says "...they are not as rare as the new Very Rare Enhancements put into Issue 11...," but that's not my experience. Over the course of a couple of weeks of closed beta, I got 3 purple recipes, and no respec recipes. Bug?

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    I don't believe the respec recipe was implemented and dropping for most of closed beta.

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    Another thing to consider is that chances are, you'll have better chance of dropping any purple then this one respec recipe. Mainly because there are several purples that can drop, and only 1 respec recipe. However, a specific purple recipe is less likely to drop then the respec.

    Also, this is something that every character can use at some point and most people will horde these. So the ones that do make it to the CH will be very expensive. That being said, I know I'll be selling mine.
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    What about new powersets for those of use with 'Trollers? Don't we get to have fun and try new toys out too? Where's the love?

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    No love for a while. Love is needed somewhere else
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    For those complaining about the lethal dmg aspect of it: There is still so much that can be done with the invention system. They could do rare Procs that add a perma type to an attack. That would be far cooler than doing a set based on it. And would add even more ED.

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    I just hope that maybe the Devs will surprise us and add some Toxic dmg (poison tipped) or maybe energy (energy channeled into the blades by the wielder) component to the blades power set.
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    This is only the teaser. I know everyone's going "no new powersets, no villian EATs, no PPP fixes, wutuf" but seriously- I'm hoping that there's more to this issue that they're holding out on. Hope springs eternal and I, for one, am stoked- this will be the most significant issue for Villains since the mixed blessing that was i7.

    Although Shiva, Devouring Earth, and Coralax would all make sense in this zone (maybe even a Coralax contact- Barracuda's Strike Force, anyone?) simply because all three of those factions have their own plans for the earth.
    Also, I hope the Circle of Thorns plays a role- according to the offical bio, they formed the impromptu fifth column against the initial Rikti invasion. Whatever the "dark secret" that the teaser hints at, I bet you dollars to doughnuts in involves them.

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    Generally, the first teaser highlights all major features. All following teasers will focus on the major features. Such as a teaser about the new zone, another teaser about the TF, and a 3rd one about the new invention stuff. And that will be it.
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    Patience.

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    I think you're asking too much. I'll give you semi-restrained enthusiasm, and that's about all.

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    I have to agree. We may see a few very small things, but this is all that will be in there. If they make it too big, then they will definitely not be able to deliver a 3rd issue this year.
  8. 1 unique of a single type per char. So only one Numina's and and Miracle.

    The only 1 that is a little weird is the +stealth IO. There are 4 sets that have stealth, however, you can only slot 1 of the 4.
  9. Great mini guide. It effectively illustrates how even one of the most demanding types of powers can very effectively be slotted in a non pure HO configuration. (By most demanding I mean a power that has a lot of aspects that you would like to buff, more so then the average power). I also really like your format that let's readers compare apples to apples. A nice totaling of the primary and secondary buffs. Primary being the ones that you want to be soft capped and secondaries that are the icing on the cake.
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    Well, the point isn't that he'd rake in the cash, it's that he'd prevent somebody else from doing this. It's a potential avenue for grief, by cutting everyone -else- out of the process by producing a constant stream of rediculously cheap enhancements.

    It's a hypothetical, I'll grant you.

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    As pointed out, by somebody somewhere, a given individual can only put 10 items up for sale. Since there are many, many different enhancements at many different levels, you'd need a lot of people to stop this. Each person putting up very specific items to make sure they're all covered. It seems like a heck of a lot of work. And even then, it takes only 1 open spot to get through. Oh look, nobody has a lvl 37 hold duration TO up, I can use that to transfer since I happen to have one. About 3 minutes time of vulnerability exists at that point.
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    Still, this is a system that is too easily exploited.

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    If you're using a system meant to sell things to transfer items, anything unintended results are not exploits. This isn't a xfer system, it's meant to be used to sell and buy.
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    Player A1 puts up a Level 12 TO for 5,000,000 inf.

    Player B1 puts up the same Level 12 TO for 1,000 inf.

    Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.

    Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).

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    Wait a minute. If you don't see the sell price offered by the people who put up the items that you want to buy, then why would Person A1 offer such a high value? According to the consignment system he gets what is OFFERED, not what is ASKED, so he might as well do this:

    Player A1 puts up a Level 12 TO for 1 inf.

    Player B1 puts up the same Level 12 TO for 1000 Inf.

    Player A2 offers to buy a Level 12 TO, for 5,000,000 Inf. Player A1 gets the sale, since he asked the least amount.

    Now, it's still possible that Player B2 can come along and buy Player A1's TO for 2 inf, before Player A2 can. But since he cannot SEE that the offered sell price is only 1 inf, why would he offer such a low price? There is still a potential for griefing (he could put in a request for a Level 12 TO for 2 inf and see if anyone takes it) but it's buyer side, not seller side.

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    And as people start selling stuff for 1inf, or very low prices, people will start biding low prices. Keeping the prices down. You as the seller have to chose, how low am I willing to sell? If I got too high I won't sell first, if I go low, I'll have an easier time selling, but if I go too low, somebody could be bargain hunting making low bids and I'd lose out. So, what is the safest thing to do? go a little lower then the last 10, but not too low. And if you're buying, starting offering low amounts as bids.
  13. Ok, so if you use WW to sell items like what it's meant for, it works. When you try to use it for something that it wasn't designed for, you can lose your inf. Seems pretty straightforward to me. And people who screw themselves out of inf will clear very quickly that it's now what WW is not for that. Can you do it? sure. And you better be careful. If you can tell how many of an item are up, make sure that there's only 1 before you buy to guarantee that you buy your own.
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    Unless this changed, the scenario that I outlined is very much possible.

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    Please read the whole thread. The fact that it has changed is exactly what has been claimed, by someone who "may or may not" be in the closed beta. Beleive the claim or not, but it's now out there, and I, at the least, accept it as a logical possibility for the devs to respond to the situation.

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    I noticed the 2nd page after I posted. Sorry for the outdated response
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    I don't see how you can be griefed if someone intercepts the auction.
    I mean, the only way to transfer influence to a lowbie on another server is for the lowbie to list something simple, like a lvl 10 TO at 2 mil infl.
    Then you get on your rich guy on another server a buy it, thus giving the lowbie the 2 mil -%7.
    If I step in and buy that 2 mil TO before your alt does, did I not in essence just give your lowbie 2 mil for nothing?

    You can't put up an auction for infl.
    What I mean by that is, you can't say, I am selling 2 mil infl for 30 infl, thats just stupid.

    The only griefing that could happen is you listing something expensive like an HO to get to an alt on another server for say 2 mil infl and someone else buys it, but then that is your fault for having the list price so low.

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    Here's a scenario.
    You're lobie puts up a TO up for 5M.
    Somebody else is also doing the same thing, and puts the same TO up for 4M.
    You get on your high level, and you go and buy the TO, you say, I'll pay 5M up to 5M. Well, you get the cheaper one. Or if you're really unlucky the other guy put one up for the same price. And you buy his, instead of your own. Bam, you just lost 5m.

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    If what Villain says is true this isn't a possible scenario any more. You get a listing for each sale, and the seller and price are both listed.

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    According to an interview with Posi, the buyer will not be able to see who's selling and for how much:

    "Buyers don't get to see the price the seller is wanting for the item, though. They simply locate what they want to buy, and make an offer. "

    Unless this changed, the scenario that I outlined is very much possible.
  16. [ QUOTE ]
    I don't see how you can be griefed if someone intercepts the auction.
    I mean, the only way to transfer influence to a lowbie on another server is for the lowbie to list something simple, like a lvl 10 TO at 2 mil infl.
    Then you get on your rich guy on another server a buy it, thus giving the lowbie the 2 mil -%7.
    If I step in and buy that 2 mil TO before your alt does, did I not in essence just give your lowbie 2 mil for nothing?

    You can't put up an auction for infl.
    What I mean by that is, you can't say, I am selling 2 mil infl for 30 infl, thats just stupid.

    The only griefing that could happen is you listing something expensive like an HO to get to an alt on another server for say 2 mil infl and someone else buys it, but then that is your fault for having the list price so low.

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    Here's a scenario.
    You're lobie puts up a TO up for 5M.
    Somebody else is also doing the same thing, and puts the same TO up for 4M.
    You get on your high level, and you go and buy the TO, you say, I'll pay 5M up to 5M. Well, you get the cheaper one. Or if you're really unlucky the other guy put one up for the same price. And you buy his, instead of your own. Bam, you just lost 5m.
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    Geko went got a different job somewhere else (not within NCSoft). There's turn over in any company. People come and people go. And just because the new people choose not to be active on the boards does not mean they don't exist.


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    Geko still works for Cryptic, he's likely working on MUO. Note that this post by States was made before Cryptic's involvement in MUO was announced.
    Click

    Edit: Shakes fist at Statesman.

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    I must have been thinking of somebody else. Either way, the argument stands. People come and go
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    In the meantime, we've had massive staff cutbacks. A shame, that coincidence.

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    Source?

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    here .


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    That's NCSoft, they don't make the game. Cryptic makes the game.

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    Amazing how after all this time this still isn't clear to people.

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    In any case, the updates have slowed dramatically, which was the point actually. Whatever caused the slowdown, we may not know. But it is true that there was a major cutback in NCSoft personel, and the end user never knows all the unsavory things that go on behind closed doors, and the company always spins things positively regardless of the truth.(any company, not just this one) Cuts at NCsoft? No cuts at Cryptic at all? (Where's Geko, for example? I remember this being asked before, I think the answer was he's on another NCSoft game)

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    Geko went got a different job somewhere else (not within NCSoft). There's turn over in any company. People come and people go. And just because the new people choose not to be active on the boards does not mean they don't exist.

    Also, the reason for the slower updates is apparent when you look at the size of the updates compared to what has been released in the passed. They're bigger because it's more efficient to release bigger updates. Meaning, the 3 updates per year will have more content then if they did it with 3 updates. Also, the content that you get now is "harder" to produce then content before. We're getting more and more features that were not handled by the game engine. Where as before, it was all low hanging fruit.
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    In the meantime, we've had massive staff cutbacks. A shame, that coincidence.

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    Source?

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    here .


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    NCSoft had cutbacks, not Cryptic

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    I don't believe that this didn't impact coh. We know for a fact that many who work on coh have moved to other NCsoft games, because they were regular posters to the forums. Just the ones we know about are enough, and we don't know all the behind the scenes folk who got moved.

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    Again, all those people that moved around are NCSoft Staff. They have nothing to do with Cryptic. They're the publisher. As for Cryptic, only a very, very small percentage of the Devs (Cryptic employees that actually make the game) post. The very vast majority don't.
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    In the meantime, we've had massive staff cutbacks. A shame, that coincidence.

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    Source?

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    here .


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    That's NCSoft, they don't make the game. Cryptic makes the game.
  21. Based on the options give, it looks like they're really asking, what would you like for us to focus on more in upcoming issues. I say that because the Combat System is not an option, even though it's the most widely used feature of the game.

    I also see that New Powersets are not in there, because I'm sure just about everybody would chosen those. I think that's a no brainer for Devs. They know that almost nobody would say no to more powersets.

    I chose Costumes, but really, I think it should be expanded more to character customization. Be it costume, powers, origin, animation presets (coming with the new fly poses sometime in the future). As well as possible other features we may 1 day get like facial expressions, voices, etc.
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    The big thing is that if you make more powers and powersets PvP friendly, more people may PvP, thus making it an even bigger part of the game.

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    I really had to QFTx500000000000

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    True dat.

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    Agreed a billion percent, but this assumes an inherent desire of the devs to make PvP a bigger part of the game. *That* would be lovely.

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    I could be wrong, but in just about any MMO, no matter how friendly the PvP is, it's still a minority, and will always be a minority. So, while I'd like to have more PvP focus, looking at the big picture the devs have it right. Maybe one day, where the number of subs is big enough that the smaller percentage of PvP'er is a big enough in number for it to become economical for the devs to spend more time on PvP. Right now though, it isn't. That's my 2 cents.

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    PvP is a pretty big part of WoW. I mean, when you hit the end game it is pretty much all you have left.

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    Actually, with WoW, end game PvP is a minority too. In fact, unless you do all the raid and stuff before hand going into the battle grounds is a waste of time because everybody is totally tricked out with top gear.

    So, WoW has way, way better PvP support (I know I play), yet, it's still a minority. However, with WoW, the 5% minority (yes I made that number up) is still 5% of 6.5mil people so it's worth while to spend the time working on PvP content. CoX's 5% is a very small number.
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    The big thing is that if you make more powers and powersets PvP friendly, more people may PvP, thus making it an even bigger part of the game.

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    I really had to QFTx500000000000

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    True dat.

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    Agreed a billion percent, but this assumes an inherent desire of the devs to make PvP a bigger part of the game. *That* would be lovely.

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    I could be wrong, but in just about any MMO, no matter how friendly the PvP is, it's still a minority, and will always be a minority. So, while I'd like to have more PvP focus, looking at the big picture the devs have it right. Maybe one day, where the number of subs is big enough that the smaller percentage of PvP'er is a big enough in number for it to become economical for the devs to spend more time on PvP. Right now though, it isn't. That's my 2 cents.
  24. UltraPrime

    Top Issues 8.10

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    * Debt in PvP Zones. Currently we "Pro-Rate" debt depending on how much damage you took from NPCs vs. PCs. When this is fixed we will zero out any debt if the killing blow comes from PCs, and Pro-Rate debt if the killing blow comes from NPCs.


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    I would like to ask, again, if you could use this same tech to give due credit for defeats in PvP. If you can track what damage came from where for the application of debt, then I can't see it being a huge leap to use the same tech to figure out which players contributed to a players defeat and give them a share of the reward. As it is now, certain ATs and Sets easily, but not always intentionally, kill steal while others labor hard to get an enemy into position to get defeated only to loose out at the last second.

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    /seconded

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    I agree also. This is already done with XP. If player A (not on same team as player B) does 30% dmg to a target, then he gets 30% XP. Plaer B who did the 70% dmg gets 70% of the xp.

    Having this applied to how rep is distributed would greatly help.
  25. [ QUOTE ]
    If they "fix" this before they release the AV reversal, then you'll know all the conspiracy theorists were right.

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    The AV nerf is out already