UberGuy

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  1. Quote:
    Originally Posted by Arbegla View Post
    Eh, while economics may not work that way, what else are you going to do with all those common salvage drops you get? I know I turn them all into common IOs and throw them on the market, especially on toons who don't have niches in other places. its cheap, easy, and a nice way to make a few 100k inf with very little work. Plus i've gotten lucky enough with common IOs to get a few at 5 million, from misclicks..
    I would sell them until I get my 7000 sales badge, and then delete them from then on. I don't craft commons for any other reason than badges. Even on my non-badge-focused characters, I craft the 25/30 and 45/50 slots for increased storage (especially the 45/50 one since that affects recpies).
  2. UberGuy

    Time Overpowered

    Quote:
    Originally Posted by Arcanaville View Post
    Beautifully so. Its more powerful than it should be, but not so powerful it demands a post-live nerf.
    Interestingly, this is another way the set reminds me of Willpower. Very similarly themed discussions were had when it went live.
  3. Quote:
    Originally Posted by TamakiRevolution View Post
    I blame ebay. People were buying/selling the con costume codes for more than this in the past :P I've been fine with the prices on the paragon market until this one, but I would never want it so I'm not *that* bothered by it.
    Ehh. Were those bid-based sales, or fixed price? Because if they were bid-based, then the price was that payed by the person who wanted it most, at a time when it was a limited supply item. That kind of price shouldn't guide what they charge for something if they want lots of people to buy it, and not just the folks willing to pay the most to have it.
  4. Damnit, don't make me have to agree with je_sais.

    So, this is like, an experiment, right? Where someone is throwing prices at the wall and seeing what sticks, and prices that get laughed off the wall never come back. Right?

    Edit: At the top end, I figure I might pay as much as $2 in points for a costume power that I really liked and was account wide. $7.50 is not even close.
  5. For no particularly good reason, I was trying this in RV the other day, fighting Black Scorpion with my DM/Regen. (I didn't need the badge, I was just fighting him because I found myself alone with him.)

    With a Cataphract, my T3 Vickie, and Barrier I was pleasantly surprised to be making pretty good headway on him. I was soaking his attacks surprisingly well. Then, at around 80% HP he hit me with his tail blast, apparently before I had healed up from some previous hit, because that took me down. I was sad, because soloing him on a Scrapper, even with a heavy, would have been ridiculous bragging rights.
  6. UberGuy

    The Underground

    Quote:
    Originally Posted by Arbegla View Post
    Thats mainly due to the flood of newbies. Once everyone hits level 50 on their fresh alts, i forsee the UGT getting played to death as a means to unlock the slots early (75% XP for both sides a run, means only 3 runs needed to unlock everything) and then running lambda/baf for the easy componets (as they take less time to complete, but give less rewards)
    I'm pretty sure you're right. It's interesting, though, because I'm not sure why people think that's such a great plan. If you're one of a few newbies running the trial supported by a flock of highly "incarnated" leaguemates, that'll probably work. If there's a flood of newbies running it together, it's not so hot.

    Where the BAF and Lambda have spawns laced heavily with Boss rank critters, the Underground has spawns heavily laced with Elite Bosses. The AVs in the UGT are L54+1, meaning a league with few level shifts could be full of people facing a +5 AV. This doesn't look like a trial that's meant for folks with freshly minted level 50s - it looks to me like it's meant for people who are either driving pretty bad-**** characters or packing a league with a strong AT/powerset composition. (In my experience, the former is more common than the latter.)

    But even just looking at the time differential between the UGT and Lambda/BAF, does the UGT's significant iXP really make it superior? Everyone needs components, especially if they're going to try and get at least rare Incarnate powers. If you need both iXP and components, why not run trials that give a better proportion? What's the value in unlocking slots before you have the stuff you need to slot in them? I'm open to the notion that there's something I'm missing here, but I just don't see it yet.
  7. UberGuy

    The Underground

    Quote:
    Originally Posted by detroitfrost View Post
    This is all true, except for the final fight, which is sadness mixed with hell.
    Hm. Most of the final fights I have been on have been so fast I never even saw what most of his powers did. I've never been confused by him, for example.

    I like the UGT final fight better than Keyes just for the fact that what I've experienced is even an option. Keyes' final fight's structure is much more enforced.
  8. Quote:
    Originally Posted by Wing_Leader View Post
    I have a question about set bonuses (which pertains to frankenslotting, I guess): do the benefits of set bonuses apply, let's say from a power that is a toggle, even when that power isn't active (i.e., the toggle is off)?
    Actual set bonuses persist no matter what the power itself is doing. The only thing that will turn them off is exemplaring to a point where the IOs stop working, which happens at anything lower than the IO's own level -3.

    Note that some special IOs give you bonuses with just a single IO slotted. Some act like set bonuses and are on unless you exemplar to low. Others do depend on the power they are slotted in. You can find out which is what on this page of ParagonWiki.
  9. Quote:
    Originally Posted by Wing_Leader View Post
    So, you can imagine how important it is for me to understand how team dynamics and expectations have evolved during my three year hiatus. Rather than the invention system remaining a dubiously conceived sideshow (my personal feelings of it when it first arrived), it felt upon my return as though it had become the very foundation of standard end game builds and had become the primary focus of end game play activity. I mean, surely all the Tips teams and AE teams that I see broadcasting LFM every day aren't running the same content over and over again for their health (or even the fun of the content itself).
    Bear in mind that, for practical purposes, until I19, IO builds were about all the "endgame" CoH had. Which is not to say that they're actually end game content, but if you had a much-loved 50, and you wanted some goal to chase with playing them, Inventions were the longest-term thing out there other than some rather extreme badges.

    But no, Inventions aren't required for the Incarnate end-game, specifically. If anything is "required" (and nothing really is so far), it's likely to be prior Incarnate content itself that's required (or at least advisable) for later Incarnate content.
  10. Quote:
    Originally Posted by TheSummerEvening View Post
    Um. I just said that. I was just trying to clarify that what we call "Zeus" may have well as just been some other schmuck who got to the well first. Like how, at least in America, we have "give me an aspirin" instead of "I want some headache pills" or how we used to say "go xerox this" instead of "I want a copy of this." Statesman might just have "gimme the Zeus," because Zeus got there first.
    OK, though I did miss that in your post. But still, answering the question of "what do you incarnate?" still suggests that it's a third party - the aspirin or xerox in your analogy. I think many (certainly many of mine), don't have that third party at all.
  11. Quote:
    Originally Posted by Bionic_Flea View Post
    While I usually recommend against disagreeing with Uber, I no longer feel one needs to run dozens of trials now that we have four trials to run.
    You don't have to recommend it, since you didn't disagree with me.

    Quote:
    Originally Posted by UberGuy
    the Incarnate system is something designed such that, at least given the current number of available trials, we run the same trials dozens of times each just to max out progress on one character
    Emphasis mine. There are people (like me) who are going to max out the progress, or come close. We end up running it lots and lots, and while I suspect most (read: almost all) players run fewer trials than I do, I'm pretty sure others still run them quite a lot, even if they're just getting multiple characters to two Rare tiers. (Don't forget, Astral and Empyrean Merits buy other things these days, so there's more reasons to run the iTrials things.) Overall, I think this tends to converge on people doing the trials by rote, mostly concerned with getting their merits or end-reward window. And that's what the OP was hoping not to see. I'm trying to set his expectations on that particular point, because I think he may be set up for disappointment.

    Perhaps other servers will have different community convergence than Justice did.

    Edit: So to be clear, while the OP may not need to run iTrials dozens of times, many other people plan to, and so the general feel may be that well-choreographed dance he didn't like in "that other MMO".
  12. Quote:
    Originally Posted by TheSummerEvening View Post
    That's the funny thing. As far as I got from the story, I think the well, being a source of power, simply takes the form of a "well" in Cimerora because that's what the Cimerorans think gods got their power from. I think Statesman was given the "power of Zeus" because the last guy to get those sorts of powers called himself Zeus.

    So, it makes sense for their to be novel combinations or novel powers in the well, which, again, from what I got from the story, takes the form of things you expect to find or see; a technology character, for example, doesn't find opalescent shards lying about, he or she finds ideas. Plans for bigger and better or more efficient circuits only he or she can utilize. A psionic character might find free-floating memes that only he or she can see, and so on. The shards take the form of what you need to find. That's why the well was gone, it's not that it moved, it's that it never really was, not for anyone other than those who got powers from drinking water. Unless you want it to be. The well story was very well crafted to leave those bits of information lying around.
    I understand, but there is a distinction in whether those powers originate with the Well (and how that then manifests for the character), and whether a character's manifestation of those Incarnate powers has a thematic link to another being, like Zeus. Statesman has some sort of thematic link to Zeus (real, imagined or projected). Most of my heroes have no such thematic link to any other entity. This is a distinct and separate notion from whether or not their Incarnate status is fueled by the Well of Furies.
  13. Quote:
    Originally Posted by Wing_Leader View Post
    Still, I'd like to believe that doing the Incarnate Trials, and "leveling up" via the Incarnate System, will feel more like epic superhero drama than the WoW raids ever felt like epic fantasy drama (they really only felt like looting runs due to how often you had to repeat them and the fact that nobody ever really cared about the storyline or the fact that every run was conducted like a dance routine that you carried out step by step, exactly as prescribed, without deviation).
    I don't want to be a wet blanket here, but the Incarnate system is something designed such that, at least given the current number of available trials, we run the same trials dozens of times each just to max out progress on one character. As such, it's basically unavoidable that it will devolve just as you have described. Even if you like the story, you can only be interested in reading it so many times.

    The upside is that, much like the other things talked about in this thread, you don't have to go for maxed out progress. The difference in a Rare and a Very Rare incarnate ability isn't that significant most times, so it's reasonable to never bother with Very Rares, from a performance perspective. Getting to Rare tier is fairly worthwhile, though, because Rare powers from Alpha, Lore and Destiny each make you +1 effective combat level for purposes of how foes con to you. (Alpha does this full-time, Destiny and Lore only do it in iTrials.) While still not mandatory, this can be a really big performance difference - having all three is the difference in fighting +4 (or higher) foes and fighting +1 foes.
  14. Quote:
    Originally Posted by Wing_Leader View Post
    It was bad enough back in the day that players were constantly running off to vendors to sell or re-slot their enhancements after every mission, which slowed down the game considerably
    For what it's worth, this is actually less common for folks who use IOs. IOs aren't something you change very often. When one does change their IOs, it tends to take longer, because it is often a complete rework of what's slotted where, but most sensible folks don't ask a team to wait on that.

    Quote:
    Now there are a whole bunch of other distractions that have teammates scattering for who-knows-how-long (and at times it is so long you'd swear they just went AFK and didn't bother to tell anyone) while the more focused few of us stand at the next mission door waiting to continue.
    There really shouldn't be much in the way of post-SO distractions that people run off to deal with between missions. I can see people running off to sell at the auction houses, but honestly, they shouldn't need to make people wait long for that.

    One of the best features of the auction house system is that it is asynchronous. You can place bids and then go do stuff or log out, and the purchases can resolve later. If it takes time to set them up, that's usually research on what to buy or how much to pay for it. That's not something anyone should be doing between missions while others are waiting.
  15. Quote:
    Originally Posted by Wing_Leader View Post
    I'm certainly willing to believe you, but if this stuff isn't strictly necessary, then why are people so gung ho to fill their characters up with them? Is it bragging rights?
    I'm one of the people who does this. (The filling up part, not the bragging part.) I do it because I inherently enjoy it. I'm a min/maxer at heart, and the very act of achieving some new plateau of power and then testing it and seeing positive results gives me joy.

    I won't claim it doesn't give any satisfaction to be able to run off by myself on an iTrial and solo stuff that wiped out a chunk of the league. It does. But by and large, I only do that sort of thing if I have to (because, for example, everyone else died), or because I honestly think it will help the league somehow.

    A lot of the people who post builds are people like me. They post them because they get some joy out of creating them, and then helping others create similar things.

    Unfortunately, you will meet people, here and in game, who will proclaim that some sort of DPS and/or survival min/maxed builds are the only way to go. That's just not the case. Honestly. this game is too easy for that to be the case.
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    None of my characters are incarnates of specific deities. They've simply reached levels of power they didn't have before
    Agreed. However, I do have characters though who gained their powers through ties to other beings. For example, one of my characters who's existed since Issue 1 has a backstory saying her powers are due to her being a proxy of Horus. As such, it makes sense that her Incarnate progression is due to increasing ties to that entity. Many of my characters, though, have inherent abilities, or abilities due to equipment they own, and those characters are finding greater access to their inherent abilities, or more intense ties to their gear.
  17. I really wonder why the crafting table has the duration/recharge it does. It seems severely limited compared to these other features.
  18. I just confirmed cross-character contamination. I logged in a character who had never been in First Ward, and they had full fog of war. I then traveled through a small section of the map defeating Seedlings.

    Then I switched to a character on the same account who had nearly fully explored the zone. The second character now had the same map exposure of the first character.

    Edit: I should point out that I fully exited the game client when this happened. So if it's a client-side issue at all (which seems unlikely, since AFAIK, FoW masks are stored server-side), it's not one that's just in-memory.
  19. Quote:
    Originally Posted by EricHough View Post
    Just because one group of folks (the DAoC dev's) used it one way doesn't mean that was the original usage. I think both you and they are confusing it with other tech uses of the term hot - like hotswap drives or hardware.
    Yeah, the "hot swap" term was what this sounded like to me too. If DAoC was using the term "hotfix" like that, as far as I know that was basically unique to them. Hotfix has meant to me what you described since the 90s.

    Edit:

    Quote:
    Originally Posted by Arcanaville View Post
    Actually, the *original* term "hotfix" referred to fixes that were applied or executed on running systems. Keep in mind that back in the old people days computers were rarely turned off or rebooted in the first place.

    However, that usage persists to today mostly in niche areas, particularly self-correcting hardware systems like drive arrays. The modern usage - modern meaning anything past disco - refers to a patch specifically designed to target a specific problem sent to select or all customers generally outside the normal development cycle of the product or system.
    Neat. So both are correct, essentially. Just one has fallen out of "mainstream" usage.
  20. Quote:
    Originally Posted by Seldom View Post
    Forgive me for saying so, but despite its name, I find the regeneration secondary in many cases to well timed healing powers. As such, -recharge can be far deadlier in many combat situations. As regeneration relies on click-based powers more than any other armor set, I have no idea why it doesn't have higher -recharge resistance.
    This topic received a good talking about a while back in the Scrapper forums. At the time, there was pretty universal agreement that Revive was rubbish, but there was not universal agreement about what debuff resistance Regen would most benefit from.

    Where one one's experience in this realm lies likely depends a lot on build and the mission difficulty settings with which one plays. On the settings at which I play, access to Reconstruction, Dull Pain and MoG dominate my likelihood of surviving combat with a typical spawn. If those powers are unavailable, I usually have to fall back until they become available.

    Because of this, I am in the camp that says -recharge is more deadly to my character than -regen is, in general. If my regen rate is completely zeroed, that's a dangerous situation, but not a deadly one. I can usually stand and fight if my regen is zeroed, but it's typical that I have to retreat if badly recharge debuffed. I don't hate the regen resistance we got, but I would have rather gotten the recharge resistance.
  21. Quote:
    Originally Posted by Major Cuddles View Post
    Well, if you have it, /vault still works in instances... sadly, that only works with salvage. I rather liked being able to quickly stash a few enhancements/recipes on the market when they filled in the middle of a mission. Oh well, back to deleting scores of temps that always clog up my inventory.
    I loved it for this too, but it seemed a bit exploity if you used it the other way around. Not that I minded - indeed, I gleefully leveraged it. Having an multiple 10-stacks of damage inspirations handy for a Master of Lambda trial before they adjusted Marauder's damage resistance was pretty useful.
  22. Quote:
    Originally Posted by Death_Badger View Post
    I always thought a hotfix was applied to software that was still running.
    I work in IT. My team both receives lots of "hotfix" patches from vendors and occasionally creates them for our own software.

    A "hotfix" is just a targeted patch, often for one software component, that's released outside of a normal patch schedule, usually due to urgent need. Regular patch schedules typically include patches to multiple bugs across multiple components, where a hotfix is usually just to fix one thing.

    Whether or not a "hotfix" can be applied to running software depends immensely on the nature of the software and on what's being patched. Having to stop the software for the patch to be picked up is typical.
  23. Quote:
    Originally Posted by Emberly View Post
    I am thinking of getting my partner a new graphics card, specifically the 560Ti. We've been ATI kinda folks for awhile now, but the drivers as of late have been irritating us. Specifically, anything newer than 11.4 has caused CoX to crash out with regularity. How are NVIDIA's drivers? Any known problems with CoX that I should consider when making my choice?
    I don't think I've ever had problems with CoH on desktop nVidia cards. By which I mean a new driver has never caused my CoH client specifically to malfunction, and getting a new (or old) driver has never been a fix for a problem with the game that I recall.

    It seems like once a long time ago there may have been a problem with textures in CoH after a new Issue, perhaps specifically combined with a new line of nViidia cards. I think I was not affected because I did not have one of those cards. I don't think it lasted long.

    I have gone through at least four nVidia cards I can remember over the course of the game's history. My current nVidia card has some issues where every couple of weeks I need to power cycle my PC to reset something weird it is doing. It's the 1st nVidia card I've had in probably 9 years that's had an issue of that sort. (It's an eVGA 570 GTX.)
  24. Quote:
    Originally Posted by Rubberlad View Post
    Now if you're going to argue that the game will operate at a loss if it gives away even 800 pp/month to VIP subscribers, after it's already been in operation for 7+ years with just a $14.99/mo subscription rate and no f2p/paragon market, don't be surprised if I walk away from this conversation laughing at your foolishness. If the game wasnt drawing a profit, it would have closed down like Tabula Rasa.
    I am not even sure where to start with responding to this logic, but let's try this. One of the claims from PS is that with this model they intend to provide more content per elapsed real-world time. The strong inference I take from this is that they expect this new model to make them more money, which they plan to reinvest in greater resourcing, infrastructure, etc.

    Whatever their net revenue was before, if they give away so many points that they don't increase that revenue, then they won't be able to scale up to increase the rate/quality/etc of what they produce over what we had before, and from that perspective alone there would be less tangible value to us customers for PS having gone to this model.
  25. Not a bug, sadly.

    The /ah apparently downloads the entire auction inventory to your current instance server. This was described as a performance problem for the instance servers, which they have been trying hard to improve to do things like get rid of the valley of lag in the ITF. Since our bases are essentially "missions" hosted on the instance servers, this means we lost it in bases.

    And trust me, I'm very, very sad about losing it in bases.