UberGuy

Forum Cartel
  • Posts

    8326
  • Joined

  1. Quote:
    Originally Posted by Arcanaville View Post
    Perhaps oddly, I find I just don't die very often on Keyes, and also most of the Keyes runs I've been on did not have a preponderance of dying. I've died more times in the less than dozen UG runs I've been on than in all the Keyes runs I've been on combined. And that's on a blaster for most of those Keyes (and all of the UGs so far).
    Most of the Keyes' I have been on have also not had a ton of deaths, though certainly plenty of folks did die. I wasn't usually one of them, but then /Regen is hax for this trial.

    The biggest complaint I have from that perspective is really the fight with the AV. I dislike that phase much more than I do the AM pulse. If I ran it on more different characters, I might feel differently about that. Given that my /Regen is my main badger and not enough people I play with want anything to do with Keyes beyond getting MO, it seems unlikely I'll experience it on a non-Regen.

    I don't think the same characters has died at all on a UGT barring one time a bomb got her.
  2. Quote:
    Originally Posted by Black_Wildfire_EU View Post
    I don't think the Keyes trial is that bad, though I would like to see the Pulse damage changed, perhaps to a percentage of your current health rather then about half your health per blast. Failing that, make it longer between blasts.
    Er...

    1/2 is a percentage of your health. 50% to be precise.

    Did you mean a smaller percentage?
  3. Quote:
    Originally Posted by ClawsandEffect View Post
    Edit: To the people who wanted to be able to purchase Vet rewards: Congratulations, not only did you get your wish, but Vet Rewards are now meaningless, because anyone with enough money can get them all at once.
    I never wanted that, particularly, but given the overall revamp of the system, I'm completely OK with that. If someone wants to plunk down several hundred dollars on a game I like playing, with a past history where profit windfalls result in earlier/more content releases? (We got SoAs early because one of the costume packs brought in more money than they planned.) I'm good with that.

    Ultimately, my "status" in this game (and how much should anyone be worried about status in a game?) is not represented by my vet rewards. To me, that's about how I act with other players, how much I know about the game, and how well I can play it. I do like being able to show I've been here a long time, and I can still do that with the annual badges. I kind of miss the finer granularity of the quarterly badges, but I'll live.
  4. Quote:
    Originally Posted by Mr. DJ View Post
    my second account is Premium and was able to fill out Tier 5 in Rewards, I see I need to reach Tier 7 before I can use IOs again...do I have to completely fill Tier 7 or just unlock it before I can use IOs?
    You should just have to unlock it, not fill it. Filling it would get you tier 8.
  5. Quote:
    Originally Posted by Heartbreaker View Post
    When the game was launched, there were NO respecs- and we liked it that way.
    I don't know if I'd say that. I was here, and I didn't like that.

    But I'm pretty satisfied with the way it's been working of late.

    These days, I pretty much get everything I need out of per-issue respecs. While some of my oldest characters used their "Respec Trial" respecs, most new ones never use them, only running those trials for badges (especially the hero one, which is stupidly boring).

    I like my characters fixed. I don't want to change them all the time. As Chase mentions, I feel strongly that my characters are individuals, and their powers (and AT) fit into that sense of individuality. If their powers were constantly changing, that part of their identity would cease to become "them".

    Despite that, I do change them when there's something to be gained in terms of new powers or enhancements or something like that. The respecs we're granted with new releases usually coincide with changes of this sort, so using one of them is normally sufficient for my needs. I also normally have one banked, so that if I screw up my new build I can use the most recent "freespec" to fix it. I have never actually had to do that, however. I don't plan my builds while sleepy, distracted or tipsy, so I usually don't mangle them.
  6. Quote:
    Originally Posted by Feycat View Post
    The button really is pretty small and unobtrustive. If you want an "IN YOUR FACE CONSTANTLY" store interface, try LOTRO. :P
    To be fair, "it's not as bad as this really horrible example" isn't really a great endorsement.
  7. Quote:
    Originally Posted by TerraDraconis View Post
    I'm not seeing the problem here. Game company wants to make money. Right and this is bad why?
    I think it's a fair point to suggest that there may be some ways to turn paid Incarnate access into a way to make money. That's been suggested a couple of times. It seems likely that it could be done in a way to make that possible.

    On the other hand, if only a minority of new players are going to ever make it to 50 (not something I'm sure of, but also not something that sounds impossible), all this thread's sound and fury might not amount to anything that meaningfully affects the bottom line.
  8. Quote:
    Originally Posted by CactusBrawler View Post
    Actually the reason why some mobs have better versions of player powers, is they have the legacy version that players used to have but player powers get nerfed, mob powers don't.
    A rather common example of this, somewhat ironically given the powers of the critters under discussion, is Cloaking Device. Check out some time using a Power Analyzer the amount of defense critters like Knives of Artemis get from theirs. I am pretty sure this is the original (pre-GDN) version's power scale, and the reason it's a lot better than anything a pre GDN Blaster ever got is that critters have much better AT mods for self +defense buffs.
  9. Quote:
    Originally Posted by Wing_Leader View Post
    Just out of curiosity, what would the recipes for those sets sell for by themselves?
    I'm not sure if this question is a good segue into my response or not, since I'm not 100% sure what you were really trying to figure out by asking it. That said...

    A fairly tried and true way to make steady, but not amazing money on the market is to find something where there is a large price gap in the recipe and the crafted enhancement. Then you buy the recipe, any salvage you don't have, craft the enhancement, and list that. There are tons of desirable IOs out there where you will clear 5-10M inf doing that, even if you have to buy rare salvage to craft the enhancement. A lot of people value their time way more than their inf, and/or hate crafting so much that they pay sometimes staggering markups for the service of someone crafting an IO for them.

    Quote:
    But one thing that still has me scratching my head is this: how does one know if a piece of salvage is "junk"? I mean, short of searching the market UI for each and every piece of salvage there is--which sounds rather tedious and time-consuming to me, but what do I know?
    It may not seem like it, but there aren't actually that many pieces of salvage. Once you deal with them enough, you'll start to remember them easily. At this point, I recognize most of them by graphic alone, and usually know if they're junk as soon as I recognize them.

    What I recommend is that you carry them to the market, toss them in, and look at the history that pops up next to them. If the prices you see don't meet your "penny rule" as Fulmens puts it, then that will eventually start to sink in. "Hm, Mathematic Proofs sell for jack." (They do, by the way.)

    Finally, everything is subject to change. If some new patch or release introduces a big enough shift in the type or level of salvage or recipe people are producing, or introduces new powersets or ways of slotting, this can dramatically affect supply and/or demand, and all your existing rules of thumb can become invalid. You don't have to pore over the market all the time, but it helps to check its pulse now and then, to make sure you're up on its latest shenanigans.
  10. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Do you not think it would be fair if Premium players who purchased GR got access to just the Alpha Slot?
    Here's the best part. I really don't have much of an opinion about it. I am not opposed to it, and I don't see any harm in it, but I also don't think it's a big deal if they don't. Could be a good thing to drive more subs, or it might not matter.

    I mostly got drawn into this thread in a vain effort to inject some sanity into the semantic argument, mostly in the hope it would stop
  11. Quote:
    Originally Posted by TwoHeadedBoy View Post
    A lot of your point seems to be contingent upon this statement so I've singled it out: When I bought Going Rogue around 5 months ago, there was an Alpha Slot to be had upon my purchase, and that is why I made said purchase.
    Let me then call up another part of my own post, just to reinforce the point about the ridiculous semantic deep dive we're continuing.

    Quote:
    Human communication is wonderfully vague, relying heavily on context, which, sadly, can be unclear.
    My context was meant to convey at release. In fact, I used that phrase elsewhere in my post.

    Quote:
    GR at its release did not include any Incarnate features. Full stop. All the "yes, but" in the world doesn't make that untrue.
    If you go out and buy CoV today, it refers to features that no longer exist, like base raiding. That's why the boxes also have a disclaimer on them about online features being subject to change.
  12. Quote:
    Originally Posted by TwoHeadedBoy View Post
    This argument is just silly. When I am told I need to pay to access a certain feature on one hand, so I do.. And then on another hand I'm told that everything that I paid for would remain in tact, except for this one thing which was apparently not a part of the transaction I made almost exclusively to purchase it, I start to get confused and shake my fist at my monitor a little.
    Because what you bought, whether you cared or not, contained a bunch of other stuff. It's that stuff that you get to retain access to. The other thing, Incarnate access, which the devs more or less arbitrarily linked to Going Rogue*, and which wasn't specifically released with the boxed set, was not retained.

    We get you don't like it, but the fact is that, in a very narrow, literal way, you really truly didn't get Incarnate stuff when you bought the boxed set. You can't argue that this is wrong. It's a cold, hard fact - when you bought GR there was no Alpha slot to be had. Is it the whole story? No. But that doesn't matter. You can argue against it all you want, but you aren't losing something you got with the boxed set, because in the most literal sense of the words, GR at its release did not include any Incarnate features. Full stop. All the "yes, but" in the world doesn't make that untrue.

    Even if Alpha had been there, that was the extent of the Incarnate access that specific expansion would have given you, right then when you installed it. Even had they met their original plans, the absolute most anyone would be getting as a Premium would be The Alpha slot, with no iTrials or later slots.

    Human communication is wonderfully vague, relying heavily on context, which, sadly, can be unclear. The people who said you get "nearly everything ... including... expansions" weren't writing a legally binding contract, no matter how many claims to the contrary some folks have tried to suggest. It was almost certainly someone trying to convey, in a few words, that most things previously bought would still be there. That's a true statement when looked at across the features we've been able to buy - CoV's bases and PvP, costumes, emotes, temp powers, etc. GR's zones, side switching for existing characters....Most of that will still be accessible to a Premium account if they bought it.

    Because the devs qualified the statement ("nearly"), and because even the Alpha slot was not on the actual feature lists on the box or the online stores (that anyone can find), it's not provable that the devs are being dishonest. Clearly, some folks posting here think that conclusion requires a play on words, twisting the meaning of "included", but either interpretation requires a reading meaning into the words which is not unambiguously intended. Neither interpretation is absolutely, obviously correct.

    I'm not a dev apologist here. I don't like everything they're doing with Freedom. But this is a ridiculous deep dive into semantic meaning that isn't productive. If you don't like Incarnate stuff being locked behind subscriptions, then by all means, tell the devs, as many of you have. But stop trying to prove that they denied something they promised. You can't. The evidence is circumstantial at best.

    * The actual story of the iTrials is clearly linked to the Praetorean universe, along with Cole's ties to the Well of Furies, all of which is laid out in Going Rogue. I'm unaware on any mechanical reason Incarnates needed to be linked to Going Rogue, and that's why I call the linkage "arbitrary".
  13. Quote:
    Originally Posted by warden_de_dios View Post
    Those first 2 screenshots are standing toe to toe with the hazard contact using first person view.
    I tried again, and I do get a hand on their heads in first person mode, but there is a "dead zone" stretching from the top of the patch saying "POLICE" to the bottom row of pouches on their vest.

    I was testing on the officers inside and outside the Steel Canyon entrance to Perez. (I happened to have a mission there.)
  14. Quote:
    Originally Posted by CactusBrawler View Post
    Which as the thread stated... is a bit much for a new to the game player to know.
    This sounds like you might think I was suggesting it was OK because I (now) understand it. I don't. I was just providing details on what, exactly is wrong with it.
  15. Quote:
    Originally Posted by warden_de_dios View Post
    I have the choice of touching crotch or touching shoes in order to enter the zone. It's been like this for years.
    It looks like the problem is that the "collision box" for the SWAT officers is offset not vertically, but horizontally. It's out in front of them. If you use the over-the-shoulder view that many of us do use, this causes us to need to click lower because that's how being in front projects when we look down on it at an angle.

    The only way to get the hand to work on their chest or head is to lower the camera angle so that you're looking straight at them. Using "first person" mode should work too.
  16. I did look at the other forum subheadings (outside A & P), but I didn't see an obvious way to consolidate them given how little I visit most of them.
  17. Quote:
    Originally Posted by Teeko View Post
    i just cant believe I have PermaDOM stacked twice, sometimes 3 times stacked... and I still get confused and need 4 Break Free's.
    That doesn't sound right. It's "only" mag 20.
  18. Quote:
    Originally Posted by GunnerSam View Post
    Doesn't Leadership powers affect 255 targets now?
    Leadership only affects teammates (and their pets).
  19. Quote:
    Originally Posted by Psychoti View Post
    This worries me a little bit as we have had a long-running thread on how to change in-game sounds. This is mostly people muting sounds that are disruptive (Portal Corps warble, Hasten's sound, some of the Sonic Blast sounds and Sonic Resonance's bubble...), is this going to be disallowed in the future?
    This has never been formally allowed. There has been post by the now long-since-gone Cuppa Jo about this being disallowed stickied at the top of every forum. The official stance is not changing, here.
  20. Please do not merge the AT forums. Discussions specific to one AT really have very little to do most times with other ATs, even when they have role crossover and similar powersets.

    The existing AT forums are used to discuss matters or questions often very specific to those ATs. In either looking for information or questions to answer about, say, Scrappers, I would very much not appreciate having to search through through posts for other ATs.
  21. Quote:
    Originally Posted by SpittingTrashcan View Post
    I do not think it weakens my overall argument, since my point was that the developers will have enemies cheat, and the change was in the direction of enemies cheating more.
    I should have made clear that I wasn't picking that one point out in an effort to negate your larger argument. That's why I didn't respond to anything else - I was just responding to that one bit.

    On topic, I do think, that while it's obvious that the devs can do whatever they want, there's some value in making mobs that are more difficult follow one of two conventions.
    • The difficulty should be gradual to some degree, so that there is not a sudden step change in difficulty. (Some kinds of step change be hard to avoid on a case-by-case basis , however, if a mob group uses damage types to which a character lacks protection, or if they can cause cascade defense failure, etc.) This way you feel like you're building towards something.
    • Step changes in difficulty that affect broad swaths of characters should be explained. This is the source of my complaint with these particular critters. They are particularly bad-*** against a large segment of characters when, in lore terms, they aren't even that special. That cheapens the sense of challenge, for me. Vanguard are a decent example of something that a lot of people found startlingly hard to win against, but it at least made some sense in the lore - these are people that arguably have the best gear and training in the whole world.
  22. Quote:
    Originally Posted by SpittingTrashcan View Post
    And that Illusionists have been attacking from phased for their entire existence.
    Actually, this is not true, not in the general case. There was a point where they did not do this except for what appeared to be timing reasons, such as activating an attack that completed animating after they phased. I very much noticed when this changed, as it made fighting them on characters lacking mez protection significantly harder, because they could mez my characters at times when my characters could do nothing proactive to the Illusionists to prevent it.
  23. Quote:
    Originally Posted by Aneko View Post
    Maybe we should plot against Invincible Reichsman instead.
    People posted about defeating him within a few days of that TF's release. I don't know if that was a bug that has since been fixed, or if it's still possible.
  24. Quote:
    Originally Posted by je_saist View Post
    Heh, a lot of players on this board don't care for what I have to say, most likely because of jealousy. Either that or my style of covering every single little detail in long-drawn out posts leaving no room for any counter-argument just invites players looking for every tiny in-accuracy they can find just so they can throw insults and feel better about themselves.
    I would be terribly amused by all of that if I didn't think you actually believed it.

    Quote:
    So, in the style of Nash's WTFIWWY let's do the math:
    • Empirical evidence says that very few of the incoming Premium Players will hit level 50.
    • Empirical evidence says that even fewer of the incoming Premium Players will be interested enough to invest in a subscription.
    • Empirical evidence suggests that future content will lesson the ability for existing subscribers to play existing content
    Where does the evidence for the third bullet point come from? I don't take that at all from what Positron said. New iTrials will be published, and when they do, people will flock to them, especially when they're associated, directly or indirectly with new slots. Edit: OK, we do have to assume they won't make many more iTrials that go over like Keyes. If they do, the whole thing is toast.

    Even if bullet three is true, bullet one invalidates the notion that giving premium players access to incarnates would meaningfully affect that outcome in any case.
  25. Quote:
    Originally Posted by Techbot Alpha View Post
    Then someone needs smacking alongside the head, repeatedly, with a bat shaped like a bird-flipping Resistance member, just to get the point across.
    Heh.