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Posts
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Joined
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Wasn't looking forward to this fight after hearing about the G.M. code for her.
Started with my mind/ff, took a long time but whittled her health down slowly. No inspirations, Nerve Radial Boost (Acc+Def boost) slotted, hit all my accolades but didn't really need them as I just stayed at range. Even managed to Overpower her a couple of times.
Second up was my thugs/dark and it was almost insultingly easy. No inspirations, no accolades, closed to just inside melee range to help out my pets and she dropped in under a minute. She had the Musculature Boost (damage boost) slotted.
Not looking forward to it on my empath but mainly because she's not got a lot of damage output. -
Quote:It's okay.Damn, I only wish mine were this good, but I am ECSTATIC to see that the calibre of vids has jumped to this level!
http://www.youtube.com/watch?v=tfPgQ5oDYBc
Can we please get more like these?
Michelle
aka
Samuraiko/Dark_Respite
Now if only it snowed in-game:
Then it would be perfect. -
Been here, done that just like the only people who were interested. They got sick of waiting for the endgame.
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Quote:Possibly due to scaling? Although I did it on an eight-foot tall and a four foot tall guy as well as the female model. Maybe one of the body scales; physique is usually standard on most but I tend to vary it on certain ones.I'm wondering if the animation shown on the right isn't ALWAYS supposed to be there. Just that it's broken most of the time.
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I tested in on several origins and both sides to no avail till I tried my Cyborg outfit on my mutant Bots/FF who got it. Then I tried his other costumes and it appeared there too; stealth suit and a casual sleeveless jacket. All in St. Martial.
Tried it on my mutant SS/WP brute on a female outfit then switched to a male outfit. Both in St. Martial, only the male outfit got the screen-on version. And again in Port Oakes inside the Marcone building.
Tried on my mutant grav/psi dominator and he got the screen version in Sharkshead.
So no luck here >.< -
Saving them for the rares. While I have been following the site for the rares, I'm building up the shards and a second uncommon for the ultra level (which going by the site needs any two rares to make). No doubt they will need ever-increasing values for their creation too. If an uncommon component needs one regular component plus 8 shards to make, what will the rare components need? Maybe they'll need eight as well plus an uncommon to make which means a common plus another eight or maybe they'll need 12 or 16 for the increasing level of value, especially with the level-shift element?
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Actually you can blame this guy since I joined on the EU boards
You can blame me for all the feedback about my Mercy Rogues arc and the auto-complete one just like I got some of your Felis Prime feedback -
Technically; everyone did when they did the one and only mission where you see it. The first Alpha mission where future-you has awesome-godly well powers.
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Quote:It even reads the CONTACT as a custom critter if you use one of your NPCs as opposed to creating a 'person' specially for it. I used an extreme AV for a contact, then the orange warnings came along and it showed 'Archvillains, Extreme Archvillains' despite the mission having an ally boss inside it and nothing more.A big part of the reason so many missions have orange warnings is that the warnings don't differentiate between enemies and friendlies. So let's say someone uses an MA trick to have an invisible ally show up, deliver some dialogue, and take off. The arc will have an "enemies with custom power selections" warning on it, even if you never fight a custom critter.
Which is another problem; the orange warnings list individual categories and always as a plural. So one custom NPC AV shows up Archvillains and Extreme Archvillains and having the custom boss ally flagged up 'Extreme Bosses' even as a friendly. -
Something else; the {risk/reward}/time is horribly skewed compared to regular content when using custom enemies. Because each move is arbitrarily balanced on its own difficulty, it means you can create several infuriating and difficult enemies that give less reward than a standard NPC. Or it goes the other way and you can up with a near-impossible to defeat enemy that gives no more than 100%, no matter what (I'm reminded of an old arc with a Mind/Illusion AV; confuses, holds, pets and AV rec/reg).
Quote:That's a good point; with the developers keeping the new tech for at least one or two issues before handing it to us; we're on a constant uphill struggle to even get close to the new content standards, Dopplegangers didn't arrive till i18 after being in two new story arcs and the new Posi in i17, we've just got the new Pratorian content as unlocks and in-game we have tips that feature defeat-to-talk contacts with rolling dialogue. How can we come close to that when the tools we have are i13 standard at best? The reason this tech is being used is because old arcs are boring/out-dated go here, kill/click this.Sadly MA arcs lack anything substantially different (read, interesting) from conventional mission content, to merit a separate contact.
Familiar maps meet familiar objectives, with pseudo intriguing story lines, which isn't to say there are no creative authors in the games community, there are simply limited tools to breath life into something less conventional then an average tip mission.
Player generated maps would be a start in that direction, using the base editor with some added features. ... -
Quote:I wouldn't bother with that thread since most of the stuff suggested only comes out if it's either; part of the theme of a new issue or he has some spare time to work on something...Re: Costumes
Head up to development (think it was,) "Jay's costume request thread." Yes, it's long. Yes, he reads it. Yes, he's the one who takes costume requests.
... and we've been asking for animal parts for freaking years! Dear sweet muffincakes, when will that message ever get through? >.< -
Quote:I know the base community well enough to know that we engender lively discussions when we get involved with something.
So... let's have this conversation. Have it on the BaseBuildersInc. channel and report back summaries. Have it here, and let's see what we can think of.
Base builders do form a community in this game, and that's honestly fantastic - and that will be a big support for the committee all by itself.Quote:Cende, did you steal my thoughts when I wasn't looking?
I would love to see more general chatter in the BBInc. channel. The trick seems to be "timing". Channel conversations are ... limited, in that they can only be seen for a small amount of time. If someone has an interesting conversation in the BBInc channel or even just in the game, I would love to see it brought up here, if just for the sake of "longevity".
Also, creating a little "base chatter" in the other sub-forums is another way of keeping the subject warm.
And base-building is loved on the EU side of things too. I've witnessed and built a few things of my own (this being my latest project). There's a few EU players who'd lend support to this, myself included. Alas the global chat isn't global in the same way the market is yet but bases (and wishlists) do come up regularly on our chat channels. -
Quote:What keeps me away? Well, what someone considers 'good' I could consider awful. I did a Dev's choice arc, set to around level 20 because it seemed like a nice, easy one to do for the Dev's Choice played badge... and I faced two E-Bs which I loathe and despise so I never played another (this was before the orange warnings). I play to relax, I like to win so I can actually experience the story but when E-Bs come along I hit a roadblock and it earns a black mark with me. There's a multitude of story arcs on both sides that I hate including the Alpha slot unlock for this very reason.For those of you that do find and play actual story arcs in the AE, thank you. But for the many that either don't, or have stopped. What is the biggest reason that keeps you away from the AE building? Can't find the good arc from all the farms and junk? No chances for purples/Incarnate shards outside of Dev Choice arcs? Not really aware of AE at all?
And a second question, what's something that *would* bring you into the AE building to try out an arc?
Friends occasionally bring me back in for RP arcs or arcs they've made personally because they're friends and I like to support them, I like teaming with them. But try one outside that little circle? Forget it. I'd rather farm the old Council Empire map over and over than risk trying what someone else considers a story. -
Quote:Go into the mission list,slect the mission and click 'Abandon'. Mission gone, problem solved. Hope that helps you in the future. I've done it a couple of times when paper missions bugged out and I had used up my 3-day-drop.... from any zone.
Simply put - you can call a contact from pretty much any non-hazard zone and drop a mission. But you can't do so with a newspaper or police radio mission. You need to head into the zone you got it from to do so (if it sends you to a zone that's too "low" for you, you get "The action here is beneath your notice," for instance.) -
Quote:I did that mission repeatedly on my Widow and loved it because it was fast-paced but mostly because she was soft-capped for defense on -1x1. I tried the same on a DP/Nrg blaster... and it was horrible. The ambushes came faster than her DPS and she faceplanted over and over. And again on my mind troller... who mass-confused everything so the ambush became a free-for-all.what some of players need to realize is that not every toon is built to handle ambushes of that nature. I actually wonder how a traps toon would fair? My guess is they wouldn't do too well after the initial ambush.
So yes, little disappointed as I had a 'Save Frostfire' optional sub-quest with that one. He only perished about a third of the time I did it. -
Quote:It depends on how badly the bloom takes out people. They had the 'tank' take Hami's aggro and swept clockwise taking out the Mitos from the outside in (in the exact same way as for Weakened Hami). All three teams struck together and they just pushed through the first bloom. Second one took a few people but they did keep going. They regrouped when the nukes wore off, dropped a few more and then pushed on.Hmm Tyger, I suspect then that on the US they keep attacking when the Bloom shows up? They do not run back, regroup/rebuff then jump back in (as one force)?
It was a few months ago so they might have refined their technique since then but I remember 'Buffs', 'nukes', tank-takes-aggro, work from the outside in like on the LGTF (teams lead-in by Mito type, once the outside Mitos start to drop, the next wave moves in). -
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On the second day of Coralax, the pic displayed for me: an EU code for my primary...
(...account)
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The only thing I find funny...
... is that someone was asking where the ferry was last night
(Because heroside they've changed the Striga ferry to the Smuggler's Ship) -
Quote:For the same reason every portal corp map has masses of fudge to indicate what they represent: time-saving. Which bugs me too when I hear 'new stuff over revamps'.So then why does the entry pop-up tell me that the sun bounds across the sky in minutes to be replaced with an equally fleet-footed moon? Why does it describe me seeing incredibly fast days and nights if I'm not actually seeing incredibly fast days and nights?
A lot of the Portal Corp missions lend themselves to being major variations of what we see in Paragon City. Instead to save time and resources we got carbon-copy-cutouts of existing zones or copy-pasted worlds using the same map with no variation to distinguish them from some of the others you encounter. In the old Praetorian arc; Shadowhunter's world is identical to the Hydra dimension, Paragon Protector world looks identical to Freakshow world and Ghostworld and the Pantheon world looks like a piece of Dark Astoria (and why in a world ruled entirely by ancient gods would they have War Walls?).
That's the main reason I don't bother with Portal Corp missions anymore. They're alright for brief nostalgia of my first encounter but they play like a boring monotone compared with the newer, orchestral story arcs of the RWZ, Imperious TF and now the Alpha slot arc and TFs.
I've done that arc twice but the 'Sped-up' world uses the same map for several missions including the very low-level plague-carrier two-parter villainside badge mission. Having the light shift faster, even it was just sunrise and sunset in 90 seconds, would go someway to at least making it feel different. So much more besides could be done with the rest; Freakshow could get a shanty city similar to their towns in Creys' Folly and Sharkhead, Pantheon could have a more shadowy/foggy map without War Walls instead of the graveyard map, Ghostworld could be dark and gloomy allowing the glowy spirits to contrast against the backdrop, Family world could have classic motors.
Makes me a little sad whenever I hear 'new stuff over revamps' especially as revamps (hello Praetoria) can also mean 'new' for everyone. -
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Union Roleplayers is what it sounds like but we quite often do a few pick-up teams, taskforces and GM hunts as the mood or stories may take us.
sals badgehunters is another good one to join as there's a lot of TFs organised for badges and with badges in story arcs; those too. Pretty busy atm with people doing the Incarnate system; initiation arc and 50TFs for the components.
There's also regular Mothership Raids on Friday(?) and Cathedral of Pain on Wednesdays from Pocket D (small zone, quick trip to the hospital if needs be). -
Only if it is on Wikipedia and edited in the last five minutes by FruityBanjo24.
If anything though; skilled players may get more out of this when they next decide to datamine for merit rewards. With people taking time to actually kill everything for potential shards; it's slowed down the number of speed runs being performed. -
I would love to join in but I won't be free till the Sunday after. Good luck though!
One thing to add to the guide: triage and combat medic at the Hive door. No more worry about out-of-zone rezzing. Might make things a bit smoother fighting Hami now.
Another suggestion from watching/participating in a US redside raid: Warburg nukes and lots of them. Start gathering the Biological one now in preparation because it really does help dropping at least five of them before each Mito wave. -
Quote:1210 is the current maximum that any toon can have, hero, villain or Praetorian.What is the current high number a villain or hero (not beginning in Preat) can have?
I hit 1142 after doing the new blueside arc. Was 2 short of the other badge for that one. Thankfully with the Incarnate system requiring play of my 50 I'm working on some of the remaining badges like the damage taken, healing (thank you inherent fitness for allowing me to take the medicine pool) and the Leader badge. I've also got a few odd badges in each tab to get; Usurper, the Pentad/Spetad, 5 redside day jobs to unlock and the associated accolades with each, the sales badges and then the new redside arc.