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Posts
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Quote:I saw the shoes. Other one I saw was a Tony Hawk edition of some smart phone. Honestly, I'm kinda sorry it didn't work out, too.I think the other one was Burger King. I did not opt-out of seeing the advertisements. In fact, I was looking forward to them. I thought it would be pretty cool as well as bring in some additional revenue for the game. Sadly, it just didn't work.
I thought it was a nice touch, really. At the very least because the billboards changed.
Ah, found the shot of the phone. TMobile Sidekick:
I love how the weathered look of the billboard carried over onto the real ads. -
Quote:Safeguards were intended to be the hero answer to mayhem missions. However, the devs missed the point completely with them, IMO. The thing that made mayhem missions fun was being able to trash @#$%. You can't do that in safeguards.mayhems I like fine as is.
safeguards are boring and pointless and I never do them.
I'd like to see them replaced with a hero version of a Mayhem, with heroes running amok on Rouge Isles city maps. I threw out a thread on this topic a while back but it didn't get much feedback- guess most folk don't find them as aggravating as I do. -
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Quote:Ah. I'm not sure what that has to do with the topic at hand, but okay. I can understand why it worked that way, though. Paragon, being based in the US, was preferring the "home" players over the "away". That shouldn't be unexpected.I believe the poster in question is referring to the Global Server (List) Merge--when the EU servers were moved onto the same server listing as the US servers.
Part of this process involved EU players losing their original global names because they were already in use by players on the US servers, with no regard whatsoever to who happened to have that global the longest. (I.e., if someone were using the global name @Magic Man on the EU servers since they first became available, but someone else chose to use it on the US servers the day before the merger, the US player would still be favored over the EU player.) -
Quote:"Sham"? "The way we were treated"? What nonsense is this?They would have to do something that would not affect players names, from personal experience of the sham that was the global name merge, it took a direct hit on my home server, as many were disgusted by the way we were treated, and as other servers may not have noticed this much, we sure did.
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It's some big fat hermaphrodite with a Flock-Of-Seagulls haircut and only one nostril
....Oh man, I hate it when I'm right
( +100 Internetz to anyone who knows where that's from ) -
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You realize that the word predates BOTH of these sources, right? The world did exist before 1954, as did fairy tale monsters and magic.
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Quote:For starters, the name itself isn't copyrighted, it's trademarked. And, in this particular case, the fact that it's taken from Greek mythology means it can't really be trademarked. So, the name itself would probably be allowed to slide. In combination with a costume design that looks like the Marvel character, however, there would likely be a problem. Especially if he wields any kind of hammer and has lightning powers. ( Mace/Electric? )I've had a number of toon names genericed. The names included Sentinel, Wildcat, Apocalypse and a number of others. I was told it was NC Soft policy this would happen. Then I just learn a guy has been running around with a 'copyrighted' name and it was OK by the powers that be? How does this make sense?!?! I am really wondering why there's such a double standard going on here. Can anyone help me out? I sent in a ticket about this and was told they cannot reveal such info.
The name the guy was allowed to retain is that of a well known Greek God. -
Quote:Wrong on both counts. Try again.Hysteria...
I think everyone can safely skip over your posts on this topic, since you clearly just don't care for the AT period, if I ventured a guess you're with few exceptions probably more of a ranged archetype player.
Quote:You've offered little more then buffs make a tanks role irrelevant, yes we all know that, they make anythings role superfluous. -
I'm not. Try again?
Quote:I disagree. I think Leo's point is correct, but your counter that aggro control/alpha absorption is less valuable than control, support, or damage is, IME, not correct. In some cases it is more valuable, in others it may be less, but in general it is as valuable. -
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Quote:Part of your "fix" requires nerfing another AT? Not only no, but HELL EFFING NO! And who the hell are you to say where Brutes are "supposed to be"?I admit it. I skipped pages 6-12. I read the first 5, though.
That said... I mostly agree with Claws. Brutes are the outlier, as far as the melee AT's (Scrapper, Tank, Brute, Stalker) go.
Bump down the damage and survivability potential of Brutes to put them where they are supposed to be (and yes, make a large portion of the playerbase angry {though, I would throw out a guess that many of those players are just angry that their SS/Fire/Mu farming will take them longer now}, but I would argue that as being a necessary evil), bump up the Tanker aggro cap/Taunt cap (5 targets? REALLY?!) and Taunt effectiveness (when I Taunt something, Scrappers and Brutes shouldn't be stealing my aggro).
BAM! Tankers are "fixed"! -
Quote:Sure, all those things at once aren't needed in a team. But any one of them is far more valuable than what a tank can do. That was my point. I honestly don't see why that was so hard to see, but whatever.If you think about it, and I mean *REALLY REALLY* think about what you just posted:
-If everybody's healing and protected by buffs so foes are a non-threat, how useful are holds and confuse powers in that same situation? Hell, confuse will just take away your XP.
-If everything is locked down, just statues or beating on each other and pose no threat to your team, how useful will defense and heals and resistance buffs be or any defensive abilities? It's just a waste of END to debuff foes' ToHit or toggle on armor.
-If mobs are dying so damned fast, what point is there to have controls or support at all? Just click your buffs and BU and nuke. Lather, rinse, repeat.
The moral of the story is: anything can be worth 'Jack and ****' in a lot of circumstances. That doesn't mean that is all it amounts to.
Overkill is a messy messy way to play. If you have a problem with what it does, then stop doing it. -
Quote:It's not opinion. The tank role is irrelevant except in only a couple spots where the devs designed the content specifically to force in a need for it. Other than that, the benefit they provide is easily outshone by other ATs abilities. Who needs a tank when your team can buff defense to the softcap, heal faster than anyone takes damage, lock down entire groups of mobs with holds, confuses, etc, and dish out enough DPS to mow down most sub-AV level mobs in seconds?Your "fact" amounts to your opinion, according to your playstyle and archetype preferences, and likely that of your companions.
Dismissing an entire class that's as ubiquitous as any melee option, if not more then some, is the equivalent of saying "I don't like X AT so no one else should."
And to quote you from another thread:
You can keep screaming that it's "opinion" all you want, it won't make it so. What does the Tanker bring to the table to compete with any of that? Two things: Jack and <feces>.
And I'm not trying to force a play style down anyone's throat. If someone wants to play a tanker, fine. I'm not going to refuse one on my team. However, accept the fact that they are severely sub-par compared to any other AT out there because their one trick is irrelevant. -
Quote:The thing is, you don't see any characters in comics where that's the only thing they can do well. Translating in-game, a scrapper or a blaster could "pull" and "herd", too. But, once that's done, he can continue to contribute in a meaningful way to the team.Tanks are not some D&D concept in the sense that MMO tanks are. This is not some fantasy concept that does not translate into comics. I played table top RPGs for years and I had never heard the term tank or tanking until I started playing CoH. Tanking may have come into play with fantasy based computer role-playing games, but it is a computer role-playing game role, not an archetypical fantasy role.
Comics use tanking all the time. Iron Man leads enemies to other Avengers (herding to other teammates (or into some other trap) is often seen in comics, Spiderman frequently herds people into a web as one example). Characters setup distractions. Big tough guys will hold off some enemy or large group of enemies while the plan comes together. That last one happens in comics all the time and is the essence of tanking. Tough guy can't beat the enemy alone, but can stand toe to toe with it for awhile giving allies time to enact the plan that will allow for victory.
Sure, for gameplay some of these scenarios are simplified, but to say they do not exist in comics is wrong. -
It's pretty rare anymore that I see it, and it's normally people still hung up on the "holy trinity" team build from other MMOs. The fact is that tanks are very easily rendered irrelevant. Like I say, they're a one-trick pony with a trick that's not really needed.
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The problem most people are seeing is that there's no need for that role.
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Which is flawed logic because the HEATs have significant gameplay differences between the two. Same is even more true with the VEATs.
Quote:But tankers add more to a team (at least below 50) than several other AT's -
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With all the improvements to Stalkers, it's perfectly viable to just switch off hide for escorts.
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Why does "altitis" need to be "cured"?