TwoHeadedBoy

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  1. Quote:
    Originally Posted by Lulipop View Post
    Meh. But I'm cute, so it levels out. The playing field is even.

    The only posts I've read by you have been based on the premise of, "Hey everyone!~ Look at me! I'm a girl! Did you guys catch that?! I'm a GIRL you guys!"

    I personally suggest that you at least consider bringing some insight into your forum contributions. Having one Golden Girl is bad enough, and in defense of all her useless snarky posts, she at least knows pretty much everything about COH lore. I don't see an excuse for you.
  2. Quote:
    Originally Posted by dugfromthearth View Post

    Warshade: Desirability low, usefulness varies. No one knows what you can do until you do it. You might tank, you might have good AoE, you might be useless.

    Wrong on the first part, right on the second. Desirability is subjective- I don't think it's fair to make a general assessment about an Archetype as a whole because personal capabilities/build/familiarity with content are all equally contributing to the overall notion of "usefulness."

    I can certainly tell you that on Minds of Mayhem, my Warshade is out-DPSing all the dead Scrappers and Blasters who were too busy pre-queing their attacks to think while they play, avoid the environmental damage, and stay alive. I can also tell you that I'm more useful than the folks who die at the end of Keyes Island during a badge run, while I'm teleporting held leaguemates out of the Obliteration Beam.

    When it comes to non-end game content, Warshades can essentially solo everything, so any argument for uselessness is null and void. My Warshade, and many other Warshades, can solo level 53-54 AV's without temps or Lore pets. We've also been known to solo the hardest enemy groups in the game on 54x8, so there's no logical grounds for dismissing our damage output or survivability.

    When it comes to usefulness on teams... If DPS, AOE, and off-tank isn't enough, we can also permanently stun entire even-con spawns at a time (the only time I can't do this on teams is during Incarnate trials, and those enemies have insane mez protection.)

    In a nutshell, I'm sensing that the OP is misinformed/ignorant of the capabilities of my preferred AT, which is leading to a misdiagnosis of "usefulness." I'll let others speak in defense of their AT/sets of choice, but this is my two cents.
  3. Quote:
    Originally Posted by jwbullfrog View Post
    What powersets, if any, are your "GoTo" sets. These are the ones you will usually go back to time and again when considering new characters.

    Umbral Blast/Umbral Aura all day.
  4. Quote:
    Originally Posted by New Dawn View Post
  5. I would have killed him... Not in a cut scene. I'm sure that <instert your Lore explanation here> would have been awesome, but I just wanted a chance to face off against him, as a level 54 hero, on my main character (and Villain) one-on-one and beat him into oblivion... I didn't want to watch Darren Wade supergun him in the back during a cut scene.
  6. Quote:
    Originally Posted by Grey Pilgrim View Post
    You know... I kind of wish some of human form's double-dipping ranged attacks had not been implemented in the design phase, and buff powers of some sort were used instead. It's pretty clear that Warshades are supposed to be better mezzers, but you can't really see a clear cut niche for Peacebringers. Probably not going to happen now, but it would help.
    Unfortunately, I'm thinking the design intention was "Peacebringers are really good at knocking things back!" which was probably a great way to mitigate damage in the minds of people who implemented Knockback in the first place. Unfortunately, that concept is not one that translates to the current game environment.
    Quote:
    Certainly Kheldians are aimed at the jack of all trades idea, but their implementation and some of their specific powers just do not mesh well. Part of the "VEAT envy" people have is just from their better design. They had a clear goal and they are designed effectively toward that goal.
    Well I think that Human-Form Warshades play like Dominators do, and are harmed in the end game the same ways that Controllers/Dominators are in that it's harder to mez Incarnate enemies. Overall though, I think that Warshades compete with Dominators in terms of control and compete with/exceed many melee sets in terms of survivability. Our damage output even competes with Brutes/Scrappers/Blasters, but it's very circumstantial in that it relies on very squishy pets.

    Really, Warshades would be perfect in my eyes after toggle suppression, shortened form shift animations, and some obvious changes to the inherent (mainly changing all resistance bonuses to defense bonuses.) I would also like to see Eclipse carry over to Extracted Essences. Peacebringers on the other hand... Well, I addressed that in my last post, and while I feel that the i21 changes helped them out a lot I still think the AT is a mess.


    Quote:
    Originally Posted by Smiling_Joe View Post
    Oh, and has this thread been particularly venomous? Last time I checked I was allowed to have an opinion that disagrees with the developers.

    And I do have reasons for it that I can back up. You, on the other hand seem to prefer to believe what you want.

    I can respect that and agree to disagree.

    Ignore New Dawn... Known troll on the Kheldian board.
  7. Heya, many of your questions could be answered by reading the OP but I guess I'll entertain them anyways.

    1. I think that I am beyond many others in terms of performance, but that has more to do with familiarity with my character and less to do with a build- Not that the build hurts... But the person at the controls is a factor that isn't discussed often enough.

    2. Squeezed? I don't understand the first part of the question, but this is the lowest amount of defense I've ever run on a Human Form build.

    3. This build can solo 54x8. I respec a lot, it's not the build I used to solo the level 53 AV (if that's what you're talking about) but it has the same attack chain and it's mathematically capable of doing so. I've been doing more end game content than working on solo feats lately.

    4. I don't think you should use my build. I don't think anyone should use my build. It's not "optimal" in the typical sense, but it works very well with how I personally play.

    Edit: If you're looking for an awesome guide to help you better acquaint yourself with the Human-Form Warshade, read AlienOne's guide. I helped him out with some suggestions/feedback/build approaches but he obviously did 99.999% of the work on writing an amazing guide, there's really not much I could tell you that isn't in there.
  8. Yeah, TPN is broken. I started this thread a couple of weeks ago and it was apparently a "known issue." I just had it happen again on Freedom and it's a serious problem. The devs need to address this immediately and fix it ASAP. They complained about people not playing newer trials and this does nothing at all to make them accessible.
  9. The best thing we can do is keep starting threads, being reasonable with our requests and pointing out why they need to happen. Eventually I'm sure that we will get shorter form shift animations and toggle suppression while shifted, because it's just something that needs to happen, and there's no fathomable dispute at all.

    As for retyping the Peacebringer KB to KD, well I hope that happens but I'm not holding my breath. We have a perfectly rational argument, in that it doesn't synergize with the way the Archetype plays and the mitigation from KB is not even necessary to an AT with such high survivability potential. Overpowering isn't a valid reservation from my perspective because even with the KB changed to KD, Peacebringers don't do that much damage. I think it would only serve to put them on par with Warshades in terms of playability.

    As of right now, Peacebringers aren't a "jack of all, master of none" Archetype. All they do is damage, and they don't do more than anything else. Sure, Dwarf can tank, but I don't think any better than a Brute can and Brutes do way more damage and have higher survivability potential since Brutes can have defense and resistance toggles.

    Glowing Touch is a joke and a cop out for "jack of all trades." Maybe if Peacebringers got some ally buffs and an AOE heal, their support potential would match a Warshade's control potential.
  10. Yeah, I've seen dialogue going on for the Stalker changes participated in by both the community and development team. Where is the Kheldian thread? Instead of just lurking our forum, I don't see what the harm would be in talking to us.

    Gravity Control got a thread like that too. When we got our last round of changes, we didn't get jack conversation wise. We just got, "Here's what we're doing" and then Grey Pilgrim assuring us that there was more to come. Call me crazy, but I'm seeing a bit of a bias in terms of how the communities of individual power sets (Gravity) and archetypes (Stalkers) are being treated in comparison to us.
  11. Quote:
    Originally Posted by Darth_Khasei View Post
    The fact that you choose to look at the entire AT in such a narrow way makes me know that this is more of a style/preference issue than something being wrong. As stated above part of playing the PB is you can play it like a true blapper using hover(now with the solarfare change) and use the "toss effect" to your SERIOUS advantage. YMMV due to style preferences as I understand some people don't like to play toss it around while others use it to their advantage.

    I can see energy blast being useful on a solo blaster who needs the mitigation from KB for survivability. On a decked out and practically unkillable Peacebringer the knockback does nothing but hamper progress. Scattering mobs decreases the amount of targets that can be hit with AOE powers- And, like I said, one of those AOE powers is melee range. That means you not only fail to hit the target cap in your AOE's after the alpha strike, but you also need to reposition yourself constantly every time you use your most powerful AOE attack. As a reference point, my Warshade's damage aura clears mobs faster than a Peacebringer.
  12. Quote:
    Originally Posted by Darth_Khasei View Post
    I have both but I cannot say I see any kb powers in any set as griefing the other powers in the set. It does require a more tactical setup than powers without it, but that is just a style deal and certainly does not fall into the griefing realm.

    When you have a melee AOE power, the way it works is that you need to use it from melee range. It's sort of hard to do when the power itself, plus all of your other attacks, knock everything out of melee range.
  13. Quote:
    Originally Posted by Stone Daemon View Post
    Resisting the urge to say "I told you so."

    Hey, can you blame me for wanting to like my Peacebringer?
  14. Too bad Statesman wasn't softcapped to giant energy guns.

    I wonder if Positron has Vengeance.

    Has anyone checked to see if Statesman is still laying in the mission map asking for a small yellow or Wakie?

    Oh and I forgot.. I guess he should've went regen.
  15. Quote:
    Originally Posted by Sailboat View Post
    Which head wants the credit?

    Both?
  16. Quote:
    TL/DR version: If you're happy with kheldians now, it's likely that you were either happy with them before I-21 or you're one of the few who can take full advantages of them now and doesn't mind playing in human form.
    Even this isn't the case in my opinion. I had the inf. to take full advantage and more of the Peacebringer changes, AND I didn't mind playing a human form build... But guess what? It was still clunky and awkward. I had two very important melee powers in Radiant Strike and Solar Flare. Not only did all of my other attacks grief these powers... they even griefed themselves with massive knockback. Not to mention griefing the rest of the team, but I stripped him down and retired him before I got to bringing him on non-casual/with friends teams.

    There was that other thing too. The constant HP crash that comes with Perma Light Form is totally manageable and I laugh at anyone who complains about it, but the endurance crash is a serious issue. Light Form was clearly redesigned to be perma-able, so it stands to reason that conserve power being the only endurance recovery tool available to mitigate the -end crash should have its duration and cooldown matched to that of Light Form.


    The bottom line for me is that the synergy and flow of a Warshade is simply not available to Peacebringers, no matter how badly I wanted it to be. I spent billions of infamy and hours in Mids working on my Peacebringer, because I wanted to like him so badly... But every time I played him all I could think was "My Warshade could deal with this situation more efficiently and comfortably." It just became an exercise in futility for me.
  17. Quote:
    Originally Posted by Draggynn View Post
    Because I think numbers are always helpful:

    Slotting a single lvl 50 end mod IO: .177%end/sec
    Base Recovery is 1.67%/sec.
    Stamina is a +25% recovery buff (so .42%/sec)
    A single lvl 50 IO provides 42.4% buff, so that's (.424*.25*1.67) = .177%/sec

    Slotting Performance Shifter: .20%end/sec
    The +Stamina proc on the other hand is a 20% chance for +10% endurance every 10 seconds, so it will proc, on average once every 50 seconds. Thus the expected endurance recovery from Performance Shifter is .20%/sec.
    Hey look, I was right, or close to it at least.
  18. Quote:
    Originally Posted by Metatron_NA View Post
    Trying to complete my Invader badge, for which I need the locations badges in several Mayhem Missions:

    Atlas
    Skyway
    Independence Port
    Brickstown
    Founder's Falls
    Peregrine Island

    I am paying one HUNDRED million INF for each of the above, if you can get me in. I should be in the game tomorrow, on and off, or post here to hook up once you have one of those missions. I will post here as I get them done.

    My global is @metatron
    Might want to post what server you're on, and/or in that server's forum for better results. I think I saw you broadcasting for this on Freedom earlier but it might have been someone else.
  19. Quote:
    Originally Posted by TECHWON View Post
    damn some of those io's are a few million in market all though you can prolly buy them in the paragon store as a set for a few hundred points

    A few million? Try a couple billion. (That's for many single IO's in my build. Estimated market worth of the whole build is ~20-30 billion.)

    And no, the devs haven't committed the sacrilege of pay2win Purple/PVP IO selling yet.
  20. Quote:
    Originally Posted by Bill Z Bubba View Post
    He's my claws/sr scrapper. Slightly different ride.

    Ah, I have a level 40 Claws/Dark Brute that I neglect the heck out of. My SS/Fire makes him seem like an impostor Brute, hah.
  21. Quote:
    Originally Posted by Stone Daemon View Post
    I'm wearing my Shirt of Magic Resistance +1 today, I ain't afraid of no wizard.
    I dunno... Grey Pilgrim is no joke. Did you see what he did yesterday!?

  22. Quote:
    Originally Posted by Bill Z Bubba View Post
    I took out a lvl 54 Marauder (with BZB) the other night, but I cheated and popped out an HVAS because I was in a hurry. Now that I'm back again I have three things I want to do before disappearing again:
    Haha, a friend of many of us here and occassional poster, AIB, soloed a GM with Lore Pets, so the "with pets" bar is set pretty high.
    Quote:
    PB to perma-lightform. (This is why you shouldn't delete old 50s. Someday, the devs WILL make you regret it.)
    I retired and stripped down my Perma LF Human Form Peacebringer pretty recently after dumping about 12 billion into him. Perma LF is great on paper but the end crash and KB drove me crazy. The only way I'd consider playing my PB again is if the cooldown on conserve power was reduced to match the cooldown on LF and the KB was changed to KD on the AOE powers.
    Quote:
    My new WS to mez protection with incarnate abilities. (I could work on the old lvl 50 one, but he's not as cool.)
    Clarion is a wonderful thing.
    Quote:
    Rebuild BZB gearing up for mitigation instead of damage output.
    If he's a human form Warshade, you can have both! See the build I posted.
  23. Quote:
    Originally Posted by Bill Z Bubba View Post
    I remember that now. Was during my last break but I was applauding from afar.

    Haha, well thank you. I have been slowly trying to configure an AE mission that lets me solo the whole Freedom Phalanx at the same time as level 50 heroes, but I can't figure out how to get them to spawn in the same spot, and Longbow make for horrible buff food.
  24. Quote:
    Originally Posted by Bill Z Bubba View Post
    Very nice. Which one?

    Bobcat.

    http://boards.cityofheroes.com/showthread.php?t=273460


    Forgive the crappy quality of the screens.
  25. Quote:
    Originally Posted by Bill Z Bubba View Post
    heh, all right, rgr that, THB. I don't have a PB build at the ready to counter with, but even with everything you listed, you don't have capped dam-res, a greater than normal buildup, a self heal or a dull pain clone.
    I don't find any of those things are necessary on teams. Which brings us to:
    Quote:
    With no teammates, (remember, I said one on one) the inherent means nothing. Without the incarnate mez protection, the PB won't be getting stunned (thanks to perma-lightform) like the WS will when the AV puts on the whollop. I think my point stands.
    With no team mates, I follow the code passed down to us by the great MFing Warshade: FIND MORE BODIES.I have soloed a level 53 AV without Lore Pets, and I still haven't tried at 54. Grab a group when it's time to Mire, and then go back to bashing AV skull in. It's a wonderful thing.

    Certainly on teams it would be rude to my companions if I kept intentionally drowning them in aggro that they can't handle, but I'm the MFing Human Form Warshade, and I can always find (and swiftly neutralize) more bodies on my own.