TwoHeadedBoy

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  1. Quote:
    Originally Posted by UberGuy View Post
    It's not exploitative in the sense that you aren't using some bug to do it. You are taking ruthless advantage of something that's radically outside the normal capabilities of a Blaster.

    I'm going to be blunt. Drain Psyche is a poster child for powers that get nerfed. People acting like you do with regards to it help get them nerfed, because game devs don't like to see opinions like yours appear. "There are many choices, but this is the right one, because it's the only one that gives you these capabilities." One right choice is never deemed a good thing by devs who offer many choices. If one choice is always unambiguously superior, it's always a prime candidate for the bat.
    If it was permanent out of the box, I'd agree with you. The fact is that without IO's it's really not that great of a power. It has a very small radius, a tohit check, a short duration and a long recharge. As a personal survivability tool it's useless without other forms of mitigation layered with it. I would say that something like Soul Drain is actually much more powerful out of the box.
    Rage is definitely more powerful out of the box. So is just about every Warshade power. Calling for nerfs because something shines on a very high budget isn't something that makes sense to me. Anyone that's able to use it in such an overpowered sort of way put a lot of effort into their build to get it that way and I don't think they deserve to be punished. If that was the case, Sleet should be nerfed because it can be stacked, Heat Loss should be nerfed because it can be made perma, not to mention Phantom Army.

    Quote:
    Originally Posted by -Urchin- View Post
    Garbage in, garbage out.

    That sums up your whole experiment.

    Says the guy who was whining over me using Ninja Run. Oh noez Ninja Run is so OP. I see you've run out of crappy reasons for trolling my thread so now you're just posting broad generalizations that I don't even give the slightest **** about.
  2. Quote:
    Originally Posted by UberGuy View Post
    Dude, you seriously need to put that thing back in your pants. The only reason you can even make such claims is because you get sizable, enhanceable -regen, which is an outlier for Blasters the size of the Orion Nebula.
    It's not just a personal claim though. I don't and can't do anything that anyone else couldn't do if they wanted to- Anyone can make a Blaster exactly like mine. It's not exploitative, I'm not using any secret tricks or doing anything that I haven't shared with the community, and I don't have any information that isn't available to everyone else.
  3. Quote:
    Originally Posted by Oliin View Post
    Well, they were talking about 'average' blasters and I think you've established your blaster falls outside the range of 'average'.
    I figured my response should have been as relevant and conclusive as the statement I was addressing was.
  4. Quote:
    Originally Posted by Garent View Post
    Fun fact: Arachnos soldiers, without specializing and only using the four single target attacks that come in wolf spider, deal greater single target damage on average than a blaster who has not taken or does not possess melee attacks in their secondary.
    lol veat's.

    I'm not sure what's more amusing and easily discarded to me, Villain Epic AT's or this assessment. I'd be happy to have several GM killing races with your Hunstman vs. my Blaster. On average, I would say that my Blaster wins every time.
  5. Quote:
    Originally Posted by B_L_Angel View Post
    THB you are saying that your blaster which is just about the best blaster you can possibly play is as durable as an average scrapper.

    I said " Don't go complaining that a blaster isn't as good a scrapper as a scrapper."

    I don't see where we are in disagreement.
    You were implying that Blasters can't be best utilized playing in melee range, or as you put it, "like a Scrapper." My Blaster is a Scrapper and a half and no one is gonna tell me otherwise. Not even you BLA.
  6. Quote:
    Originally Posted by B_L_Angel View Post
    Am I reading you correctly ?

    Are you saying that people who don't play their characters to their best potential should do as well as people who do ?

    If you want to play a blaster like a scrapper, just play a scrapper. Don't go complaining that a blaster isn't as good a scrapper as a scrapper.
    This is complete nonsense. My Blaster is as durable or more durable than the average Scrapper player, and playing him entirely in melee is a big part of that. Playing /Mental at range is gimping yourself if you have a high end build.
  7. Quote:
    Originally Posted by Flame_Strike View Post
    Now that I think about it, you're right. All the builds I've had problems hitting the soft cap were due to not wanting to compromise in other areas (damage/recharge/power choices). So, I'll retract that statement, it's never impossible, but, it still comes at a cost and not always in the way of inf.

    You can have your cake and eat it too if you spend enough and think creatively enough when you're making your build. See my last post.
  8. Quote:
    Originally Posted by Flame_Strike View Post
    However, it is very difficult/expensive, and in most cases, impossible to soft cap defense without it; and oftentimes still difficult/expensive with it.
    I don't think it's ever impossible to softcap s/l defense without a +def epic shield, and it doesn't even have to be that expensive unless you want insane recharge too. My Blaster has softcapped s/l defense layered with 182% global recharge. THAT was expensive. The softcapping wasn't the expensive part, getting all the recharge and enhancement values I needed on top of the softcap and 30-50% s/l/e resistance was.
  9. Quote:
    Originally Posted by B_L_Angel View Post
    But that isn't what I said. I said "its no harder to build a blaster for defense than it is a scrapper."
    Tell that to the guy standing behind you with the big shield.
  10. Quote:
    Originally Posted by B_L_Angel View Post
    Are you rude because you are insecure or because you think it makes you look intelligent ?

    Edit: I really dislike being dragged into the mud the pigs doing the dragging always win so here are a few of the facts that support my statement.
    1. All Blasters can select an epic defense shield that provides 15 points of defense, no scrappers can do that.
    2. The blaster ATO set provides twice the positional defense the scrapper set does.
    3. Blasters can slot high value positional defense sets into their attacks which they have many of.
    4. Blasters have a greater flexibility in what powers they need to take and which they can use as mules because they have so many redundant attacks
    5. Some blasters can slot the coercive persuasion set which provides 5% positional defense.
    The thing is that any defense a Blaster can get through set bonuses a Scrapper has the option of surpassing out of the box. Scrappers that don't have native high defense will have high resistance, and the same general options for building high defenses for layered mitigation. While I think there is a valid argument for /Mental Blasters having comparable survivability to a Fiery Aura Scrapper at the highest end only, I don't think it's even slightly reasonable to try to make a case that Blasters have the same survivability potential of Scrappers overall.

    I've said in the past that Blasters *can* be survivable as Scrappers, but I never meant that it's the norm. I wouldn't be surprised if my Arch/Mental out-survived a bunch of melee characters that are built and played less efficiently than me, but the only melee set that a Blaster can compete with from a pure numbers perspective, assuming ideal builds on both counts, is Fiery Aura. The same resists to common damage types and same softcaps can be reached on both- Where the Scrapper can benefit from higher HP the Blaster can benefit from regenerating over 100HPS and having better control/utility, plus faster killing speeds if the right primary is chosen. On the other hand, sets like Dark and Electric Armor will be able to survive things that even the most optimized Blaster couldn't withstand.
  11. I notice that for some reason they never seem to have issues billing my account on time and yet they always seem to lag behind with the free points, badges and server transfers. Funny how that works isn't it?
  12. Quote:
    Originally Posted by Fulmens View Post
    Today's notes:

    * L11 is rough. It's a lot less rough if you have part-time mez protection, some defense and -ToHit, and a self-heal, but either way, rough.
    * Blaster is still ahead, maybe pulled up a little bit. Despite the quintuple face-flop (5-1 blaster, first debt on either character.) Now has Aim.
    * Setting +1 difficulty (scrapper) and x2 difficulty (blaster) gives different results. I will pick one and go with it.

    With all due respect to sypher_vendetta, there's a huge difference between "is not conclusive proof that will end the argument" and "reveals or explains nothing". Obviously I'm going to learn a lot more "playing like a new kid" than someone else will learn from reading my posts, but there's still a lot you can learn from one data point.

    There's a space between "nothing" and "everything" and that's where THB and I (and StratoNexus? Do you have a scrapper in this test too?) are playing.
    I'm glad you're picking up the slack for me here, thanks Fulmens. I haven't been able to do this in almost a week- Being able to pick up converters with Villain/Emp merits has been restricting most of my COH time since I'm currently raising funds for a project, and the rest of my spare COH time has been spent working on an Archery/Mental guide. I'll get back to this as soon as I have time, probably pretty soon.
  13. Quote:
    Originally Posted by SmegHead View Post
    I'm sure the whole RoA argument is based on solo farming where you are guaranteed to hit the mob with RoA and do the most damage. When you run on teams it doesn't work like that. I find myself struggling to get decent use out of it before the mob is wiped clean. And I'm not some guy with limited experience in archery. I have used a arch/dev since issue 8 as a pvp/farm/team/solo toon so I know the ins and outs of the set. RoA is fantastic solo or on small teams. On itrials and endgame with full teams, its very situational if you want to get the best use out of it. Beam rifles nuke is better off in those scenarios, and due to its faster animation time I bet it would outdo the damage on arch/ unless the arch/ player made it his goal to stay ahead of the team and not work with the group.
    I get a lot out of RoA on iTrials. During the street sweeping/clearing phases of BAF, Lambda and Keyes, you can drop the circle on the next group while the rest of the league is dealing with the last Warwalkers in the spawn. During TPN, you can drop the circle in the middle of the room during the PO phase. During BAF's prisoner phase if you're at the South choke point you can drop the circle on the middle door before it even opens and it'll hit everything that comes out. For standard content and TF's my Blaster can Scrapperlock the opposite end of the map if he wants to and melt entire groups in record time by himself. It's not working against the group if you can handle yourself, since the goal of the group anyways is to kill all the bad guys.
  14. Quote:
    Originally Posted by Diggaroo View Post
    Holy cow! Since when were these changes coming!? I've never even heard of them! If you're pulling my leg I'll be very upset with you, THB ()
    I'm just speculating, but I think my speculations are correct. Arbiter Hawk wanted to get the changes done for issue 21 but he didn't have a solution for the animation at that point. He hasn't forgotten about it though.
  15. Faster form shifts are coming, I suspect very soon. Once that happens your complaints will be moot since you'll be able to switch forms fluently to take advantage of quick recharging powers, not that I'm personally taking them too seriously anyways since you're deliberately performing to a low standard by not taking Hasten. Skipping Hasten on a Kheldian is like opting to not put gas in your car and expecting it to run fine.
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    I think you are forgetting that Black Dwarf gets one more attack than its pixie counterpart.
    No I wasn't. That's why I mentioned I was more sure that Black Dwarf would have a chain on SO's.
  17. Quote:
    Originally Posted by ArchGemini View Post
    I did take the Medicine pool on a toon with no sort of in-sets self-heal (Elec/Shd/Mu Scrapper) and on my Dark characters with Soul Drain, I usually take Tactics as well (slotted with GFSC). Other than that, I am not sure if I have ever taken a pool power outside the same 5 pools THB listed.
    I also have Provoke on my Warshade, but 99% of the builds I make can't fit it in.
  18. Quote:
    Originally Posted by MisterD View Post
    Explosive Arrow is awesome? Yeah..cause an aoe, the kbs everything in different directions..is GREAT. Um. You know, unless there is other people around. And maybe if it wasnt lollethal damage. But yeah..great..maybe compared to the other crap in the set.
    Durka dur, the KB is why you take Mu Mastery. I 6 slot Fences for immobilize (and the set bonuses) and I'm able to keep everything locked down and -KB'd before using Explosive Arrow. It recharges in about 4 seconds for Force Feedback procs, bringing RoA up even more often. Super Strength is smashing damage, and it's the best Melee set in the game. Unless you "lolpvp" it's hardly a big deal if your primary does smashing or lethal damage.
    Quote:
    I also love how THB (pity the other head apparently is empty) relates RoA being awesome to..building a survivable blaster. Because obviously that has SO much to do with the archery set itself.. Its like saying that yes, set X does in fact do damage, after you proc it out, take musc and interface, and play with 2 kins.
    What are you talking about? Are you talking about when I was mentioning that BR didn't have to build extra melee survivability? If you knew how to read, you would know that the reason I mentioned that is BR doesn't need to play in melee range like other Blasters would in order to take advantage of Drain Psyche. BR has ranged -regen so there's no need to build for melee durability.
    Quote:
    Also, it is hilarious how first you say there is now reason to make BR over arch, because it is a one trick pony, with a trival nuke..and NOW you saying that..no, you think it is one of the better sets and the only one that can solo a GM.. Make up your mind.
    Yeah, I think it's one of the better blast sets, but I still don't think there's a reason to play it over Archery if you can afford an Archery/Mental Blaster. If you can't afford to layer softcapped s/l defense with a resistance PPP shield and perma Drain Psyche you'll probably get more mileage out of playing BR. In my case, I spent a crapload on my Blaster. He can already solo GM's without temps/Lore/reds/buffs so I'm not worried about BR's better ST damage, sure it might be faster against hard targets but I can still take them down so it'd be stupid to sacrifice the AOE of Archery for me.

    And your reading comprehension sucks. Only one that can solo a GM? No. Only one that can solo a GM WITHOUT playing Mental Manipulation? Probably.
  19. Quote:
    Originally Posted by Black_Assassin View Post
    Weave is unnecessary waste of 3 powers on an AE fire farmer IMO



    Considering you only need like 8 powers for fire farming anyways I certainly wouldn't consider a LOTG and +defense power a waste. You can also one slot tough with a steafast or glad armor.
  20. Quote:
    Originally Posted by Humility View Post
    Unless I'm mistaken, agility will only boost your powers, not your set bonuses. So you're talking about a small boost to Weave, combat jumping and maybe maneuvers or something? Doesn't seem like a good investment to me, but I could be wrong about that.
    It helps my build get to the 32.5% threshold. I run all three of those toggles. The recharge and end mod boosts are also helpful.
  21. Quote:
    Originally Posted by Noble Savage View Post
    So in this thread, let's talk specifically about the possibility of reaching back into the COH archives and getting you those options. IF we decided to do that, what would be your top choices?
    1. Kheldian Sash
    2. Kheldian Sash
    3. Kheldian Sash

    Quote:
    Also, if given the choice, would you consider this a priority over, say, brand new costume sets, 'lost' costume pieces, and other alternatives? Feel free to weigh in.
    Yes.
  22. Without exception:

    -Speed (Hasten)
    -Leadership (Maneuvers)
    -Fighting (Boxing, Tough, Weave)

    Character-to-Character:

    -Leaping or Flight (Combat Jumping, Hover, Fly, Afterburner)
    -Leadership (Tactics, Assault, Vengeance)
  23. My Brute has a SS/Fire/Mu build for farming. 32.5% fire defense and around 6s on Footstomp. Rage is almost always double stacked... The FF+Rech proc in FS is a must. Something else that's really important is keeping Fiery Embrace up as often as possible and making macros to turn every drop of 3 inspirations into reds. FE will buff your damage even when you're sitting at the cap. Ageless Destiny and Reactive Interface are what I recommend. Agility Alpha can help reach your defense goal and help with recovery but Spiritual will provide better recharge so that one's a tossup.
  24. Quote:
    Originally Posted by Jibikao View Post
    I have had an Archery Blaster before. Yes, BU + Aim + RoA is god-like but the delay sometimes pisses me off. The beautiful thing is you can do it out of sight. I just have to do it before people start scattering the mobs.

    Now about Overcharge, yes it has much longer recharge but it comes out faster and I think it does more damage than RoA on average?

    I like Overcharge a lot.

    There is no doubt Archery has better aoe but Beam's ST damage owns Archery by a long mile. Each has good/bad.
    Nothing to disagree with here.
  25. I think the change was necessary for Solar Flare so that it could be used in conjunction with Combat Flight but I'd also like to see the Foot Stomp animation be returned to the Dwarf version. I guess the utility of being able to use it after a TP is a plus but the Foot Stomp animation definitely looked a lot cooler.