TwoHeadedBoy

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  1. Quote:
    Originally Posted by Leo_G View Post
    Slow teaming but safe teaming. I don't see anything wrong with that. On the low end, it hardly matters if you're not killing at a breakneck speed so long as you have the tools to eventually defeat the foe and within a specified performance margin.

    On the high end, that doesn't even matter. You've got interface, you've got judgement, you've got lore and hybrid. That scenario isn't and shouldn't even be on this radar.
    Not really following the conversation, but replying to this post.. One of the cool things about this game is that you don't have to sacrifice safety for damage. I've duoed low level SF's (at a quick pace that could rival full teams) with my Warshade and a Rad, clearly no Incarnates. I don't really see the point in having something like Force Field if efficiency or stability is your concern- Damage dealers are generally able to take care of themselves, with the exception being Blasters before lvl 50, and Blasters after lvl 50 who can't afford to be survivable.
  2. Quote:
    Originally Posted by Rakeeb View Post
    Tactics on a Blaster would get you to about 11.3% if three-slotted with 50+5 Enhancements. Kismet on top of that would get you to 17.3%. So in the case of Blasters, no, you can't get there by yourself.
    Ah, my main Blaster runs tactics 6 slotted w/ Gaussian's. That's kind of a bummer, but I have almost 100% uptime between aim and concentration anyways. Maybe some new ATO set for Blasters will give a global tohit bonus or a unique will be similar to Kismet, that'd be neat to see.

    Quote:
    Originally Posted by mauk2 View Post

    The more important component of 'fixing blasters' is the survivability buff. We'll hafta see how that works out.

    The only thing that worries me about this is a possible Drain Psyche nerf. I'm personally a fan of the current risk/reward balance and the investment required in order to get it perma/take full advantage of it. I do agree that the other secondaries need to be buffed to have the potential to perform as well as /Mental though, I mentioned that forever ago and I'm glad the Dev's seem to be moving in that direction. I just hope /ment doesn't suffer because of it.
  3. I haven't been following this too closely but I've gathered the general idea is that +tohit is needed to take advantage of the snipe changes. Would running tactics do the trick?
  4. I'd also like to point out that where team 2 had 3-4 people and couldn't complete the event, Pete and I duoed it with teh swiftness, along with my trusty lore pets.
  5. Myself and my new Lore pets, t4 Radial Stone (this version does improved damage) and t4 Radial AIB, Girl version (this version will rez you and give you grant invisibility.)

    I even got them to be perma, and they work while I exemp!

  6. Quote:
    Originally Posted by AIB View Post
    Oh, I have a guide?
    Wait.. You haven't read AIB's guide yet? Freaking nub.
  7. accidental double post >.>
  8. Just going to leave this here for your consideration.

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    Edit: workaround with SF

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    Pretty sure Pulsar can be swapped with Seekers too if you 6 slot expedients. Both powers are worthless besides as set mules imo but you might like one more than the other. Shrug. (Also maybe Glowing Touch, 6 Numina's?)
  9. Quote:
    Originally Posted by Stone Daemon View Post
    And really, with all the people on a league--if you're the one getting the aggro, something is going wrong.
    Unless you're working REALLY hard for it.
  10. Quote:
    Originally Posted by Demobot View Post
    You don't fight four to five AVs at once. You only ever fight one at once; the rest are always EBs or lower.
    This. I ran the event 4 times today on 4 different characters- A lvl 50 Peacebringer, a lvl 50 Claws/DA Brute (both without purples and very few bonuses exemping down that low,) a lvl 30 Dark/Dark Defender and a lvl 30 Dark/Rad Defender (both on SO's.) I died one time out of all the runs on the first Defender, and that was my fault because I over aggroed. I don't remember more than one AV spawning at a time at any point...

    Every time I ran the event there was always at least one non lvl 50, and I think there were 2 or 3 max total defeats for our teams across all the runs. we even got either all or most of the badges every time with minimal effort. I think it's odd that people would think it was too challenging, but I guess that's COH for you.
  11. Quote:
    Originally Posted by MisterD View Post
    Yeah thats what I meant. I remember it being unique and non global. Just hoping they might have changed it. lol
    Hahaha, I agree. I am too grateful for how awesome Solar Flare is at the moment to mind too much though. My PB still can't farm as fast as my Blaster or my Brute but his AOE is a lot better. I'm still preferring using Nova where it's viable (when I can easily line up the KB) since the damage feels stronger, but the melee AOE presence this adds is just great. Have you gotten to test it out yet?
  12. Quote:
    Originally Posted by MisterD View Post
    It still only does the one power right? Did you find out what this 'easter egg' for it, is?
    Everyone knew it was for Solar Flare as soon as it was announced, if that's what you're saying. It'd be nice if it wasn't a unique so I could take Photon Seekers.
  13. Yep it's pretty sweet, just got done speccing both my Khelds and taking them for a spin. Double Flare is pretty awesome for melee AOE now. For my Warshade I put it in Dark Detonation (he's human only) and that is equally awesome.
  14. Ya I commented about this on Facebook and was told that it was tradable, even though it's currently not. Hopefully this gets fixed soon.
  15. Quote:
    Originally Posted by Microcosm View Post
    For me, there are things that defender build will not survive that my pb will, and I want to survive those things while still putting out the pb's level of damage.
    Well in order to illustrate how valuable the PB's survivability is, imo, we'd have to assume the most popular content in the game and what % of the time a m/r/a softcapped Dark Blast Defender w/ 50% uptime on the Incarnate softcap and >60% s/l resistance will be defeated and how much damage the Peacebringer will do while the Defender is down (though if you consider the PB a Tank AT, it can be theoretically held responsible for the Defender's defeat in the first place.) What situations would the Defender be so utterly incapable of surviving that a Peacebringer could justify its comparable damage output to the Defender and complete lack of force multiplication? I don't know how we'd even begin to consider logically assessing that, but I have a feeling that the Defender comes out on top.
    Quote:
    This is also why I cant get behind doms often: they crank out damage but their survival tools of control dont work well enough against things I want to survive (multiple AV's, GM's).

    Haha, I don't like Doms either but I just don't play villain AT's (besides Broots. Broots rule.) I have soloed GM's on a Blaster without inspirations just by building properly so I don't think a /Psi Dom should struggle with surviving the examples you mentioned. Everyone already knows a Mind/ Dom could just uber confuse everything anyways. Maybe you need to make a Mind/Psi
  16. Quote:
    Originally Posted by Ultimus View Post
    What about dual form?
    Which two forms are you considering?

    Let me try to break it down for you. A Tri-Form Peacebringer will have the best AOE damage potential available to the AT. Human only can have respectable to good AOE output, leaning more towards good once the -KB proc and the summer event go live.

    The drawback to playing a Peacebringer with forms is that, until we get toggle suppression, you have to sacrifice defense potential for more AOE damage. Instant form shifts did a lot to encourage the use of forms since the Nova AOE's (Nova is the best AOE damage form, considering the quality of attacks, the inherent form buff and the KG global bonus) can now be chained with Dwarf Flare, which does KD instead of human Flare's KB (which in and of itself interferes with max AOE damage potential in its current state.)

    Basically, a Tri Form Peacebringer will do more burst AOE, and it will be more consistent to boot until the summer event launches. Human form has access to the best ST damage (though you can obviously still run that chain on a tri form build) and has access to higher survivability due to its ability to seamlessly run +defense toggles. Hope this helps.
  17. Quote:
    Originally Posted by Microcosm View Post
    Defenders do not have comparable survival to pb's. In fact fully tuned up pb's have very good survival by even tank standards. Granite tank? No, but just about anything else.

    I will need to see some max defender dps times to compare st damage (excluding kin). I seriously doubt they are beating pbs.

    Defenders are obviously the force multipliers and there are several things still wonky for pbs as rakeeb mentioned, but I do not think this comparison is valid or doomworthy.
    A lot of Peacebringer's survivability is overkill though. Here's a good example of what I meant... For just about all purposes, there won't be much that a high end Peacebringer can endure that this Defender couldn't.

    Editing to elaborate. The point is that While Peacebringers will retain a survivability edge at the high end, the amount of survivability that a Defender can reach is far above average, enough so that at the point of max potential for both AT's, the Defender will be able to survive enough that the advantage for PB's is inconsequential. Peacebringers do seem like we currently out-damage the average Defender builds and I think we need to hold on to that superior damage output- I'm not saying I have a problem with the Snipe changes pushing Defender ST above PB's, just that PB's will need to come up again in terms of raw damage output in order for the AT's to remain relatively balanced.

    This Defender build already comes dangerously close to matching Peacebringer DPS- I find that a Time Defender is generally able to reach defense and global recharge goals with much more ease than a PB trying to perma LF and build decent defense, so there's a much wider comfort zone for a Defender to grab Musculature over Agility.

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  18. Quote:
    Originally Posted by Microcosm View Post
    B) Comparing Defenders to PB's is pretty useless as they serve completely different roles. It is much more worthwhile to compare PB's to Tanks and Brutes.
    For me, the question is asking whether Peacebringers can do anything that Defenders can't do, and if it's enough of a margin that it's worth the tradeoff. Defenders can be at least competitive, if not exceeding Peacebringers in terms of damage output (this thread indicates that Defenders are capable of exceeding.)

    Defenders can reach 45% defense to all positions on perma-hasten builds with decent resists and self heals to boot- The point is that their max potential survivability is either competitive or good enough that Peacebringers aren't that much better survivors- Plus, Defenders are force multipliers. A Time/Fire Defender will have comparable survivability and damage output to a Peacebringer. It will also have awesome buffs, debuffs and heals. There is really no logical reason for a high end Peacebringer to contend with a high end Defender or bring any of the inherent value to performance, if we exclude performance anomalies (player controllers) on both sides.

    Yes, Dwarf Provoke is better than pool Provoke, and D. Flare has a taunt mechanism, but is that enough of a justification to put PB's into the straight-up Tank category, and if so, why is LA not just a Tank primary? Is it really so good that it deserves to be stuck with LB, a set that can't even out-damage Defenders, with no taunt aura?

    Defenders clearly buff, debuff and heal better than PB's. They can out-damage PB's. They can even have competitive survivability. It just seems like PB's are a novelty class in the game at this point, and that kinda sucks.
  19. tldr PB's are doomed? I guess we have to cry for more relative buffs. Oh well, at least we're used to it.
  20. I got Stone a level 50 Blaster for his birthday

    Posting in official Stone's birthday thread, even though I'm late. Happy birthday buddy. Awesome drawings Layla.
  21. Quote:
    Originally Posted by Arbiter Hawk View Post
    Changing Drain Psyche at all would necessitate drastically reducing the amount of Recovery it grants, flagging the Regeneration debuff to ignore enhancements and outside buffs, and dropping the Regen buff per target but frontloading a more significant amount of its overall Regen buff. Would this be a worthwhile trade for greater ease of use and higher accessability for lower-end and non-IO builds?
    I hope that was rhetorical or I'm going to have to start calling you Arbiter Robinhood. The rich shouldn't suffer to make it easier for the poor, the poor should just aspire to be rich.
  22. Quote:
    Originally Posted by Rakeeb View Post
    I do my own research -.
    Usually I would say good on you, but I'm pretty sure that there are laws against disagreeing with Microcosm about math. Not just regular laws, scientific laws.
  23. I would think that by now people would know better than to argue with Microcosm. >.>
  24. If Mids isn't calculating Interface correctly this would be the first I've heard of it. I suggest you PM Codewalker about whatever discrepancy you're finding and post the results.
  25. Quote:
    Originally Posted by Smiling_Joe View Post
    Rakeeb did put the total dps - on the third line right underneath total damage.
    snip

    Provided you accept the math that Rakeeb has used to arrive at the dps of the various chains, those numbers would appear to disagree with your opinion.
    Guess I missed it, I had to tldr most of his posts and skim for relevant information since he talks so much.
    Quote:
    Do you have numbers that show that the bolt-blast-strike chain can exceed 200 dps, or are you calling shenanigans on the 200 dps figure for the chain that includes Incandescent Strike?

    Take a look yourself if you want.

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    Just the basic math shows 156.29 for bolt>blast>r strike and 144.67 for i strike>rstrike>bolt>blast. This is only with the slotting above and t4 reactive for both chains, not factoring in -res which in my opinion, those procs would be doing more on my chain since more frequent attacks (no waiting on i strike animation) means more chances for the proc to trigger. I haven't tested that though, just a hunch.

    Both chains would obviously be higher when you factor in Inner Light, Hybrid, Assault and Musculature.


    Edit: also Microcosm mentioned earlier in the thread that you can proc the hell out of bolt for even better results. I haven't personally ever done that but it makes sense.. Still even with just one dmg and one -res proc per attack the bolt>blast>rstrike chain is noticeably better as you can see above in this post.