TwoHeadedBoy

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  1. TwoHeadedBoy

    Ode to Archery

    Dear Archery,

    It's been fun playing you, defending you, and bragging about you all this time. Unfortunately though, it's time for our relationship to come to an end.

    It would appear that your brother, Fire Blast, is encroaching on your territory. You see, his nuke won't crash anymore either, and its cooldown will be short enough that Fireball + RoF combined with a less frequent (?) Inferno shall put Fire ahead of you in terms of both burst AOE and AOE over time.

    Of course, Fire also does more single target damage than you do, and so it looks like I will be retiring my talked about (some of you might have heard of it) Archery/Mental Blaster and moving all his goodies over to my Fire/Mental.

    It's been a good run Archery, thanks for the fun times, and RIP.
  2. We don't need to rehash my side of the story again in front of all these people.

    Thanks for not killing my hostage friends while I had a cigarette!
  3. Quote:
    Originally Posted by microcosm View Post
    aib, you need someone against whom to run. Anyone volunteer?
    blasphemy

    Quote:
    Originally Posted by Dechs Kaison View Post
    Sure, why not?
    Oh man... Political suicide. Don't do it buddy.
  4. Rakeeb, where's your letter to Santa? (No one tell AIB that Arbiter Hawk was Santa this whole time, I don't want his feelings to get hurt.)

    Also, I forgot to mention one of my favorite ideas to make Dwarf form serve more of a purpose, which is adding a Tank-inspired Storm Kick mechanic to the t1 Dwarf Strikes.
  5. 1. Toggle suppression. No more retoggling after shifting forms, and all +def powers still work in the respective Dwarf forms.

    2. Orbiting Death and Dwarf Mire both get an added taunt component.

    3. Gravitational Anchor is now a tAOE immobilize.

    4. Pulsar has its mag and activation time matched to Gravitic Emanation.

    5. Photon Seekers now do AOE KD and summon two Polar Lights with half the duration of Extracted Essences after the initial explosion.

    6. Both nukes are now crashless with a 1 minute base recharge and only accessible in Nova form. Same base damage as ROA for Defenders but shorter cast time.

    7. The damage cap for Kheldians is raised to 500%

    8. Light Form now provides 10% less resistance to everything else in order to provide an equal amount of psi resistance.

    9. Bright Nova gets a second copy of Inner Light that only buffs Nova form attacks.

    10. All human form ST attacks get a modest buff- I don't know exact numbers and I don't want to break anything but as an example I don't think E Drain should be doing so dramatically less damage than Siphon Life, and I think Shadow Blast should be about as good as Gloom.

    11. Reform Essence is now a PBAOE heal.

    12. Glowing Touch now has 50% higher base heal.

    13. New PB power: Ally rez, +res (all) to rezzed ally for 60 seconds.



    That's all I can think of right now.
  6. TwoHeadedBoy

    New farmer

    Quote:
    Originally Posted by Kommander Stryke View Post
    Wait...WHAT?!?! Can you link me that build? Screw Dark Armor, I'm gonna go with that if someone can link the build.
    I don't usually post my builds but I guess so. I'm gonna respec him soon anyways once some new stuff comes out. This isn't made for exemping, and you definitely want to run Ageless.

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1526;692;1384;HEX;|
    |78DA65945B4F134114C767BB5B91522EE5B620D40296826D2 95D5A158CC6181012A|
    |5095AD427D3AC309495A6DDB445C1371F7CD368C48FE0F5C5 0FE2257E041F8D31A8|
    |8F265ED6D39E3FB5C96EBAFB9B3DB7F9CF99D9667616FC6F9 6EE9D134AC77CC1AC5|
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    |7D134CDF241865FA63CC34CDA3728E57BDCC75FC57981D597 095D97515BCC67C44F|
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    |0BF025F3C82BF03533459A5BD19BD6DB5C6FF80E789779740 7DC658E514E1BE778D|
    |A62F081236037C5B4738CD23ECA36033C49BE4EE8ED9C5639 2F091ACCD1193005A6|
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    |63EAE23FA1CBA844A161D9DD0713AC2381D619C8E084E4724 CDDC233583D8B5C15F|
    |5C39E230277E837FC0BFCCE3F799B334DF105632340BDF1C7 89A193D039E6506282|
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    |1AC30E4E819FA989E3E8D478BD533FFD424C227A122AA6034 C8D2AC5A03076E083C|
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    |A3696C368D6F368D2FF550098C97F4FFE37FE65EFC56|
    |-------------------------------------------------------------------|
  7. TwoHeadedBoy

    New farmer

    Quote:
    Originally Posted by Kommander Stryke View Post
    with SS/Fire it seems like farming is one of your only options
    Tell that to the guy who solos TF's and duoed Lambda on his SS/Fire, hah.

    FA is better on a Scrapper for general play though, IMO, because of Shadow Meld. The only problem is that Burn makes things run, but with Melee Hybrid you can have a taunt aura 50% of the time. You might also consider Titan Weapons, it does roughly the same AOE as SS and better (?) if not comparable ST, and it has defensive sweep to help with defense. I have a TW/FA Scrapper for general play that I like a lot. It has 32.5% defense to all positions with DS, and hits the incarnate softcap to them all 50% of the time with Shadow Meld. I haven't farmed with him other than when I self PLed, but I imagine he'd be pretty solid once I get him Hybrid.
  8. Quote:
    Originally Posted by Mooney01 View Post
    sorry should have said the incarnate power that tp's the league and give -heal resistance. since no one commented on my post i just went ahead and made one and tested it. yep wast of time. it does not affect a PB's self heals
    Ohh right, I forgot the TP Destiny had the same name as the PB power- Hope you understand my confusion. I wouldn't particularly care for it as a survivability boost unless you're teaming with healers/buffers. If you're just looking for more self healing I would go with Rebirth on the +regen side. I have Incan on my Warshade, but the only time I ever equip it is for Keyes badge runs.
  9. Quote:
    Originally Posted by Mooney01 View Post
    On a PB will incandescence boost my self heals? or would it be a wast of my time to get this power?
    Uh.. You don't have a choice. It's your default level 1 power. And it's an auto self +res to en/ne. It has nothing to do with healz.
  10. Quote:
    Originally Posted by Warkupo View Post
    I'm posting to let YOU know that I'm not arguing with YOU. My post was entirely for YOUR benefit.

    I don't have any other way of more clearly saying that.
    Your argument was "I'm not going to argue with you." I know some people are passive aggressive, but come on.
  11. Quote:
    Originally Posted by Warkupo View Post
    What discussion? This is just you being snarky and me not really being in the mood for it right now.

    I could have replied with something about how your rad/sonic is an outlier example, which of course you already know. Then you would go on some math rant, and I would go on some math rant, and it's just tired and done.

    I mean, do you *really* want to have this discussion again?

    So, yeah, no, I'm just letting you know I'm not going to do that with you right now. Maybe later.

    So you posted here in order to let me and everyone else who ever sees this thread know that you aren't posting here. Fantastic. Like I said, for future reference, if you have nothing to say, not posting is always an option. And don't act like Rad/Sonic is the only Defender build who can accomplish amazing ST feats that PB's could never dream of. To give them more raw damage on top of it is just insulting.
  12. Quote:
    Originally Posted by Warkupo View Post
    ...Eh.


    I'm just not in the mood, sorry.
    Thanks for your contribution to the discussion. For future reference, not posting is always an option if you have nothing to say.
  13. This is so lame. As if Kheldians need more survivability. Give us damage procs or leave us alone.
  14. Quote:
    Originally Posted by Warkupo View Post
    Defenders are typically busy defending; They do not have time to compete with you for damage, generally. The situation where the defender feels comfortable enough to abandon actively mitigating damage and focus on dealing it instead is generally a situation where things are dying at such a rate that questions like "who is doing the most damage in this hurricane of death?" are largely irrelevant.
    I guess you've never seen a Rad/Sonic god mode monster slayer in action. They're defending the hell out of the dead GM corpses in front of them.
  15. Quote:
    Originally Posted by Warkupo View Post
    If you are in a situation where you defender is concentrating hard enough on DPS to threaten yours than everything is dying faster than anyone can claim it to begin with.

    Unless you are worried specifically from a farming perspective in which case you are in the wrong archetype to begin with.
    1.)What does farming have to do with ST damage?

    2.) What are you talking about?

    I guess 2 should have been my first question.
  16. Quote:
    Originally Posted by Nethergoat View Post
    I like 'new hover' quite a bit.

    fast enough to be useful in combat & a good place to drop a stealth or +recharge IO.
    Hover is great- It takes an LOTG, and it adds to your global defense. I often use Hover in order to hit a defense goal. The speed isn't bad with the right bind- I use 'f' to toggle between fly and hover ('g' toggles on/off afterburner,) so I can fly to a spawn, tap my bind as soon as I arrive, and tap it again to move at high speed to the next one.
  17. Quote:
    Originally Posted by Reppu View Post
    Actually, I play Support ATs. Soloing GMs since before IOs was a pretty common thing. And with out Incarnate Powers.

    So, to that end...

    1) I Solo GMs.

    2) You Trio GMs with IOs and Incarnate Powers.

    And then we add in powers like Hasten, Combat Jumping, and so on.

    End Result: You need a full team to beat a GM.
    Soloing GM's with a support AT is easy. I'd like to see those support AT's farm max setting spawns at high speeds. If I wanted a support AT GM soloer, I could have made one for half the price of my Blaster. I didn't want that. I wanted a character that could solo GM's without cheating, solo tough enemy groups on the highest difficulty settings, and compete at the highest level of AOE damage. The only possible build that can do what Arch/Ment can do is the Plant/Psi Dom, and I still haven't confirmed that the AOE speeds are really matched since it relies on confusion so heavily. Your logic is really ridiculous and I feel like a part of you has to realize that... Pool powers being an 'outside source' just as much as temps? Come on. You need to see how ridiculous that sounds.
  18. Quote:
    Originally Posted by Reppu View Post
    A

    PS: Power Pools are not part of your core AT, as they are optional and not an absolute. As such, if you use Hasten, you are Duoing a GM with Hasten.

    Per your own logic, as this is not a power of your AT, but a power of another pool. But like Temporary Powers are of the Temporary Power Pool, and are optional, Power Pool Powers are not inherent powers.
    This is clearly such a petty nitpick that I shouldn't even respond to it, but 2/10 for making me reply. Everyone has access to power pools, anyone can integrate into THEIR CHARACTER BUILD. They're not cheating if they're part of a build. Jeez. They're freaking power choices. You're fishing way too hard.
  19. Quote:
    Originally Posted by Reppu View Post
    And you 'duo' GMs with IOs.
    Well if you're hell bent on using that as a metric, you actually trio GM's with daggers and IO's. lul. We both have the same advantage there, for arguments sake, let's have them cancel each other out and say that you and your temps duo GM's and I solo them.
    Quote:
    Call it what you like, but since you're in the minority of thinking Temporary Powers are equal to another player, you really shouldn't make such statements as absolutes.
    I just don't see the difference between you using Daggers and say, if I had a friend come and not attack at all, but keep his regen debuff up on the target. Do you really think that'd be soloing on my part, if I bring another person along to debuff regen? Because that's exactly what daggers do.
  20. Quote:
    Originally Posted by Reppu View Post
    Then we come to this:

    You call it cheating.

    I call it intelligent and leveraging every advantage I can.

    In the end: I solo GMs.
    You duo GM's with envenomed daggers.
  21. Quote:
    Originally Posted by Diellan_ View Post
    Is that a useful metric? If I can kill ten +0 bosses in the time it takes somebody else to kill one +2 boss, then I'm progressing much faster in the game, even though his +2 boss is worth more rewards.
    That's a kind of petty example imo, +4 should really be assumed by default. Everyone farms and PL's on +4 for a reason, because high end builds earn the most rewards over time on the highest settings. Obviously if you ever want to drop farm you should set it to -1x8, but ticket farming is still more profitable than drop farming, so there's really no logical reason to play below +4. If you'd earn more rewards at a lower setting than 54x8, your build is not up to snuff. You if anyone should know that though, but I know you also like to play the happy community member game so I can understand your digression.
  22. Quote:
    Originally Posted by Reppu View Post
    So, a Temporary Power is equal to another character doing the same thing? That is such a stretch of false logic.

    You couldn't solo GMs with out your IOs: Fact.

    I couldn't solo GMs with out my Envenomed Daggers on Melee ATs not Night Widows: Fact.

    They are functionally the same thing. You are claiming Envenomed Daggers do not count because they are not a part of your core AT kit.

    IOs are the SAME THING. They are outside boosts that are not applicable to any single power of your AT. They are outside benefits. They are not from YOUR character, but from a source OUTSIDE of your character.

    I am sorry, but if you use IOs to solo GMs, it is just like using a Temporary Power. They are the exact same thing. There is absolutely no difference. They are outside sources of power that can be used to leverage an advantage that otherwise would not exist.

    Otherwise, why does everyone not start with IOs? Why are they not on the same strength, SO vs. IO?

    Because one type of enhancement only improves powers to their actual balance point (SOs).

    The other type gives you artificial bonuses not inherent to your AT (IOs).

    Just like Temporary Powers. They are one in the same.

    So, in essence: You are duoing GMs with your IOs. If you wish to prove me wrong, do it on an SO Only build.
    Silly old guard good ol' boy logic. IO's are a part of a character. Temporary powers are temporary for a reason, because no one is meant to have them all the time. They don't work on trials for a reason. My perma Drain psyche God Mode works all the time. Because it's part of my godly character. Temps are not part of character builds. My IO's are part of my build.

    Just for the record, I need to edit. My Blaster isn't even my main. My main is my Warshade. He can pretty much do everything that my Blaster can do, with more comfortable survivability, but he can't solo GM's. With Envenomed Daggers he could, sure, but that wouldn't count, because he does not have 'Daggerz' as a power choice, and none of his Incarnates debuff regen. I have come to terms that my main cannot solo GM's without cheating. I'm glad I have another character who can, without sacrificing high end AOE like most GM killers do by default. If I can content myself with the fact that using temps to solo monsters is cheating, considering my main can't do it and I've accepted that, I don't get why other people can't do the same thing. Shrug. Maybe you guys just need to roll some Mental builds.
  23. Quote:
    Originally Posted by Reppu View Post
    I earn IOs by doing one, or more, of the following:

    1) Getting the Recipe Drop.
    2) Buying the recipe with Influence I earned.

    I get Temporary Powers by doing one, or more, of the following:

    1) Getting the Recipe Drop.
    2) Buying the recipe with Influence I earned.
    C'mon now. Even you know how silly that is. Tom Cruise could call you glib, and he'd be right, that's how silly you're being. You really think that purpling out a build, buying LOTG's, Glad Armors, FOTG procs, etc. is akin to buying temporary powers? That's just silliness, and you know it.
    Quote:
    I get Incarnate Powers by doing the following:

    1) Grindgrindgrindgrindgrind.
    See, this is subjective argument, so there's really no right or wrong. I get Incarnate powers by playing the only fun and modernized end game content in the game, personally. I'm sorry that's grindy to you.
    Quote:
    Again, you do not have the capacity to say what can and can't be used in a given scenario. If you believe if I walk up to a GM on my Stalkers, throw a Dagger at it, and that invalidates the solo?

    I'll be dancing on it's corpse and shrugging afterwards.
    It's a valid duo- You and your Envenomed Daggers duoed the GM. It's still an accomplishment, not many 2 man teams can duo a GM. My TW/FA can't solo a GM, but if my buddy on his Mental Blaster will keep hitting Drain Psyche and not attacking, I can DPS it down pretty efficiently. Does that mean I soloed it? No, that means me and my pal duoed it, but he used debuffs instead of me using temp powers. You must just not have a friend with a regen debuff, so you bring an artificial friend with you, realize that it's a product of your schizophrenia, and claim the end results to yourself! Bam.
  24. Quote:
    Originally Posted by Reppu View Post
    Why doesn't that count? If it's for your own level of acceptance, that's fine. But why doesn't that count?

    Temporary Powers take all of literally 2 seconds to have on your character. They can also be considered permanent due to their large supply.

    You're using Incarnate Powers when you solo, so why are Lore pets not allowed?

    The problem is: These ATs can't solo these things because you, and a few others, put artificial limiters on them to prevent it.

    Sorry, but nothing in the game, nor anything anyone says, is preventing me from chucking my daggers at a GM and soloing them. Or using my Lore Pets if I reall ywant a laugh.

    Every AT CAN solo GMs.

    Just because you say it doesn't count, doesn't mean it doesn't count.
    Aww, *cloud of smoke* Reppu is back to argue with me. I kinda missed you, I'm not gonna lie. This guy is dull. Anyways.

    The problem here is that we've already had this argument before- You consider temporary powers to be just as much a part of a build as IO's since both are purchased the same way, etc. I don't agree with that philosophy- I think IO's are a part of a build, etc. You bring up Incarnates, I say that Incarnates are earned through gameplay and are a part of a character, you say temporary powers like Daggers are earned with 100 inf. You say Lore should count too, and I go into a fit of internal psychosis because Lore exists in the first place. C'mon Reppu, this is all familiar territory.