Super Pack 2: Essence Transfer
It is described as a Global Heal proc, by the way, and mentions a chance of heal on "firing many damaging powers". Does that mean if placed in any single power, it gives them all a chance to proc this heal?
Yes.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
This is so lame. As if Kheldians need more survivability. Give us damage procs or leave us alone.
Even lamer if it doesn't work. I will be taking it for the set bonuses.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Still bugged in latest Beta push.
/sighned!!!!
Freedom:
Iron-Blade 50kat/invul Iron Ascension 50trifpb Cinder Reborn 50fire/kin Zaha'doom 50triws Cindered Stones 50fire/ston ColdFusion 35 ice/rad Iron Ash 50 Fir/WP
Iron Wind km/regen Iron Static elec/reg Psy Entity 50 psy/dev Iron-Assassin 50 nin/nin
Hey folks,
I played around with Essence Transfer on the Beta server for a bit. Peacebringer perspective here.
It's a 69.91 Heal. On the Superior version, it's intended to have an 18% chance to fire; this means that it should fire roughly every 5.5 attacks, or twice after 11 attacks. With the popular Bolt -> Blast -> Radiant Strike attack chain for Peacebringers, it'll mean two heals every 15 seconds, or about 9 health a second. 9 health a second is almost 200% regeneration on a base Peacebringer; on my IO'd / accolade/ Incarnate monstrosity it's effectively another 100% regen, which is quite valuable.
Enhancement is currently BUGGED and is firing off at 1.8% chance to activate versus 18%. Test volume was statistically significant (1200-ish attacks), but if others could test it that would be oustanding.