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Quote:Is there a change that will prevent Mental from having two AoE powers and >1000% regeneration at least part of the time? No. /Mental is excellent already, and i24 won't make it any less excellent.
Will /Mental build and play differently than the other sets with standardized Sustain powers? Yes, definitely. Does that make it "bottom of the pile"? No, definitely not.
Yea, the obvious answer here: Mental doesn't need a buff. The rest of the secondaries are being buffed to be as survivable as /Mental, in a relative sense, probably because Arbiter Hawk found one of my /Mental builds and realized how underpowered the rest of the Blaster secondaries were in comparison.
I even suggested that the Dev's use /Ment as a measuring stick for buffing other secondaries, while babies whined about nerfing /Ment to be as crappy as everything else. For the record, I won. Other Blaster secondaries are now being buffed to be as 'relatively survivable' as Mental. You still don't have the offense to compete with high end results, and your defense (read: Not 'defense' the mechanic, but 'defense' as in sports; Offense v. Defense) is much easier to use. I know you simpletons love simple things.
So, it takes way less inf and way less cleverness to build a Blaster that's about 75% as durable as a peak /Ment Blaster, come i24. It also won't have a -regen power, but that's ok. The people who are sooper stoked about these changes are people who play Blasters that weren't God Moding the game (on Blasters) before i24 like I've been doing.
You guys just need to realize that you're getting a consolation prize for not playing /Ment and move on.
Also, you're welcome for making such a stink pointing out how crappy all of your Blasters were by showing mine off around the forums. I'm sure you hate me for it, but I wouldn't even be slightly surprised if Dev's took notice, since they followed the spirit of ALL of my suggestions to give the common folk (that's what I call most of you) a consolation prize, in order to feel that you were relevant.
NOTICE:
I DO NOT SPEAK FOR /MENT AS A WHOLE, OR THE COMMUNITY THAT PLAYS IT.
MOST OF WHAT I DO WITH THE SET IS EQUALLY, IF NOT MORE RELIANT UPON MY OWN INTUITION AND BUILD SKILLZ AS IT IS ON THE AWESOME POWERSET ITSELF. IF MORE PEOPLE QUOTE ONE OF MY POSTS QQ'ING ABOUT A /MENT NERF, I WILL BE VERY ANNOYED. I'M SORRY FOR BEING SMARTER THAN YOU. MENTAL ISN'T EVEN A PARAGON MARKET SET YOU LAZY *******(S.)
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Quote:Dude, wow.... My /Mental Blasters are as survivable as my high end Fiery Aura Scrappers (Clarification edit: I don't FARM with my FA Scrappers, I wreck normal content with them at alarming rates,) and those are durable as hell.You need to finish your statement THB. /Mental will still be the best secondary for AE farming as long as they don't nerf patrol farms.
My Mental Blasters are a small purple from the softcap to ALL POSITIONS. That means, no s/l (or Ranged) exclusivity. Everything is covered but anomalies.
My Mental Blasters have over 50% s/l resistance, which will be going up ~10% with issue 24. They have >30% NRG resistance-Again, only going up.
Sounds like good resists to the 3 most common damage types on top of amazing defense.
Does that sound good enough to spend less than 2 seconds in an alpha strike to you? Good.
These same builds also PERMANENTLY regenerate 112 HP PER SECOND in melee range, after less than a 2 second time investment. Wow.
So let's recap...
An inspiration macro and/or pre-planning purchase wise means being softcapped to ALL POSITIONS WHENEVER NECESSARY, and having 32.5% to all positions the rest of the time.
Over 50% (closer to 60% when i24 launches) resistance to the two most common damage types in the game- Smashing/Lethal. Over 30% (will only get higher, once again) resistance to the third most common damage type, Energy damage.
Oh, that's not enough? I bet that only works for FARMS!
I'm sure you can agree, even in your warped line of thought, that this is all at least enough to stand still for two seconds and not die.
Good! After those 2 seconds, I will be regenerating OVER 100 HP PER SECOND. I bet that only works on farms though! There are not spawns of 10 enemies in normal high end content!
....
Oh, and if all that wasn't enough, let's move on to a perma 500% regen debuff. That sounds like a pretty awesome regen debuff to me! It's enough of a debuff, in fact, to solo GM's without any outside +DMG, temps, inspirations or pets. Not even Judgement!
And yes, my /Mental Blasters CAN in fact farm. They can do a lot more than that, though. They can compete with Scrapper survivability. I play my Scrappers the same way I play my Blasters (Don't you DARE try to tell my Blasters OR my Scrappers that they don't have Fury bars!) and neither ever feels more or less at risk than the other.
They can also solo GM's.
They can also solo 54x8 Malta and Carnie spawns.
They can also farm and power level at impressive speeds, like you've already acknowledged.
Once i24 launches and you can pull off all of these feats on a /Whatever, 'hide behind the Brute and don't take alpha's because you're too poor to have a high end /Mental ' Blaster, please let me know, and I'll be glad to acknowledge your preferred secondary as /Mental's equal.
I doubt that you can do this, but if you can, I will place whatever it is that you think hiding behind everyone else and regening a bit more will accomplish in terms of character capabilities on a pedestal equal to /Mental.
Remember, you are fighting for equality. Superiority is NO WHERE near your horizon. Nothing can do what /Mental does. Nothing will be able to do what /Mental does after i24. You're competing for second best, so please, start being honest with yourself. -
This is nowhere near being true. In fact it's the least true thing I've read all day. If you know how to build and play, /Mental will still be the best Blaster secondary in the game after i24. It just doesn't go well with Dark Blast.
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Quote:Yea I have all my Arch/Ment's stuff moved over to my Fire/Ment for i24. It uses passive accolades and Agility Alpha for build goals so make sure to turn all that stuff on.TBH/Seph, one purple soft caps all your positional defenses? Are you still planning on scrapping TBH for a fire/mm? This thread in no way relates to Brutes, I'm not looking for information regarding Brutes.
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Instant cast times for non-offensive toggles would be awesome. Also, remembering non-offensive toggles for say, 20 seconds after defeat would be great.
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I don't really like "choose when you crash." I would argue that t9's should never completely crash your endurance bar under any circumstances. As for balance, well, look what just happened to nukes. They got their crash removed, and then got balanced by having their recharge cut in half. Essentially the balance was to take powers that are supposed to be awesome and make them actually usable, and then on top of that make them even more awesome.
Really, I think survivability t9's should just take ~50% of your end with no recovery debuff when they drop and have their recharge times left alone. They're supposed to be the 'final' and 'best' power for a lot of sets and yet, at least for me, they become the most often skipped. Nothing should ever drop your toggles in the modern game except Sappers and Arachnos. It's just too fast paced for retoggling. -
Quote:I would agree with you if this was a conversation about IO's or something, but in the case of powersets you would be paying for variety, not performance. In my mind as long as no paid sets are better than Super Strength numerically, there's no risk of pay to win. With TW, you're paying for roughly the same performance as SS in a shinier package and with different mechanics.I would say though that they have an interesting dilemma with bringing new powersets into the game - particularly those that have to be paid for. If they aim them all at the top end of performance then people will buy them but they risk overshooting and then having to nerf later bringing with it much rage from those who bought it or just having a situation where all legacy sets start to look very sorry indeed. Get a paid for powersets performance too low though and they lose sales defeating the entire object (from thier point of view). They really can't do anything other than try to find new and interesting ways to hit more or less the same spot over and over again.
As for nerf rage, that's what beta testing is for. They've done a pretty good job with that so far imo. -
Quote:Titan Weapons does a great job of being different than SS, not too far ahead and not too far behind- It's the same relative performance with different limiting factors, momentum and redraw instead of a Rage crash. Personally I think the best solution is to leave legacy sets alone for the most part since especially melee-wise nothing is really *dramatically* under performing, but when designing new sets keep SS and TW in mind as the bar. It is an old game after all. If people are going to cry for SS nerfs though, I just think the opposite would be a more appropriate solution.Doesn't that lead to the dictionary definition of power creep though? After they've buffed everything else to where SS is there is bound to be one powerset that has crept that little bit further ahead than the rest ... Then everything else has to be buffed again ... And again ... And again ...
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Quote:It can be convenient for stragglers, or in situations where several people are defeated. It's also nice if you're playing with a lot of people who really have no idea what they're doing, ie: you're on a TPN and people are outside fighting the good fight against innocent bystanders.@nihilii This and also there is no map on any itrial so large that any tp is needed.
Overall though, I agree with the OP. It's a pretty annoying power and in the wrong hands it does more harm than good. -
Yep. Warshades fit this concept particularly well since it applies on a mechanical AND aesthetic level. The whole feeding off of life forces thing, y'know. Another option would be a Stalker, maybe Dual Blades/Dark. Lurking in the shadows with big knives and stuff, and a dark abyss swelling around you. Shrug.
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Quote:Simple answer to: How to Balance Super Strenght ?
The problem of the power set superiority damages is ONLY because of Rage stacks SO just FIX rage how it works. It means only make it work like hasten, don't change its base stats just simply make it not allow to stack rages buffs but make new buff replace last one AND move away the time penalty of 20seconds with no damages and -def: that will give any level SS the ability to permanently have a rage buff of 80% with no crash time and balancing then all pool and in the same time make it more playable and more fun for all.
In conclusion: RAGE NOT STACKABLE AND NO CRASH. Simple as that, no need to spend years debating this is the best and easiest fix to balance the pool (no stack = nerf but no crash = up =>Overall result is a balance of that power that allow to balance all SS set !)
Alternatively, we could just leave Super Strength alone. It's probably the most popular and effective melee set in the game. If anything, other sets should be balanced around SS, not the other way around. -
Quote:I know what Dwarf does. I was talking about the +HP Dwarf gives at one point, and how +Def is better than +HP in PVE. Seems like you're mixing up quotes though, because what you're responding to and what you're quoting have nothing to do with one another.Technically, Dwarf gives a bonus to Resistance, not Defense-- and Eclipse buffing all forms means if there are enough enemies worth using for Mires, there are likely to be enough worth using for Eclipse. If not, then you've stopped repeating, "...must find more bodies... must find more bodies..." and that's strictly on you.
I don't take Orbiting Death on my MFers, in any case. Human form's for sneaking around.
The quote you have there is in reference to ST DPS- AIB mentioned D Mire in a ST chain and that was my response.
And even Dechs, the author of the guide you are referencing, now uses his human form for ST DPS. -
Quote:What I'm taking from this is that you're intentionally trying to argue with me? Seems odd since I was the only one engaging you in this discussion that was willing to hear you out. Shrug.So it's wrong to come across as confrontational even though it is stating the obvious, we can even create several links to prove the obvious?
And in those links we can also show where you have been confrontational towards others
Crumbs one rule for you and one rule for me. I guess you don't like being on the recieving end.
Quote:I don't know what you mean by PB number. -
t4 musculature, both mires saturated
Sunless Mire 30s duration, 2.5s cast; 234.1
Dwarf Mire 10s duration, ~1s cast; 302.8
ND 2.6s cast; 285.2
NE 1.7s cast; 309.2
So roughly,
SM>DM>ND>NE>ND>NE>DM>ND>NE>ND>NE
2932.1/21.7= 135.12 ST DPS from the Warshade AOE chain.
I don't remember the target caps for the AOE's but for simplicity's sake let's say everything has a target cap of 10, and for simplicity's sake let's assume everything hits 10 targets throughout the course of the chain...
135.12x10 targets= 1351.2 AOE damage per second.
What was that PB number again? It would take me a few minutes to verify an optimal chain and I'd rather save the effort.
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EDIT:
Quote:Oh ok, yeah human form isn't the best option for AOE on either brand of Kheld.are in mind I was comparing your two human forms you gave me.
Quote:Unlike you, they don't appear to brag about things. If they wanted me to see them farm and take data, I don't feel confident if I would be getting anything better than I already have got. -
The best AOE chain for a Warshade is (S Mire when up)Dwarf Mire>Nova D>Nova E (Quasar when up.) If we're measuring AOE we can assume a perma 300% damage buff for the Warshade. Even without fluffies, PB's can't get in the ballpark of Warshade numbers. I don't have Mids up but presumably the best AOE chain for a PB is (IL when up) Nova D>Nova E>SF (D Strike when up.) Photon Seekers will do more harm than good. I'm sure SF does more base than DM or SM but the WS will still pull ahead at the damage cap.
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Quote:I'm not talking about player skill because that can't be quantified. Obviously I'd rather play with you than a human Warshade who didn't know how to play, because A.) I like playing with you, and B.) You would be more effective.Meditate upon this question....
Do all tri form builds and players do more AOE than all human only builds?
Quote:And now, friend Septi, go and read about Hasty Generalizations.
No, I do not know that, "Warshades are incapable of competing with high end AOE sets"
Hmm...
Builds vary.
Players vary.
Missions vary.
Enemies vary.
Difficulty levels vary.
Mission levels vary. (i.e. Some Warshades exemp.)
Generalizations...
And what of the builds?
And what of the players?
And what of the missions?
And what of the enemies?
And what of the difficulty level?
And what of the mission level?
There's no way that a mission, enemy group or difficulty setting alteration can favor an end game tri form build over a human form build, if constructed correctly. Every enemy group becomes less of a threat with more durability and more crowd control. I don't think exemping has a place in an 'ultimate build' discussion, because playing below the level cap is going below the ultimate level of play.
Quote:If I felt that it were "more worthwhile" to utilize a Human form instead of a Triform build then I would.
But I don't.
Clearly, the things that you value on your build(s) and the things that I value on my build are not prioritized in the same fashion.
That is fine.
I would say that especially with the new Knockdown Detonation, human form's AOE is roughly the same amount behind tri form's as the latter's ST is behind the former's. For arguments sake, let's say those two cancel each other out. Now, what else can we look at? I would say survivability. A human form build can get a small purple from the softcap to melee, ranged and aoe damage on a perma eclipse, well rounded build. A tri form build is lucky to have 32.5% s/l defense in all forms. In PVE, defense is more valuable than HP, so even in Dwarf form, the tri form Kheld will be less survivable (again, numerically speaking- not taking into account player skill) than the human form build.
It also stands to reason, especially with the help of the Hybrid taunt aura and Provoke, that since the human build can survive better, it can tank better too. Granted the Dwarf taunt is stronger than Provoke is, but you and I have already done an experiment wherein my human form Warshade was able to split aggro with your Dwarf form'd Peacebringer by using provoke, so the next thing we need to do is go back and look at survivability. Whatever build is more durable is obviously a more capable tank (numerically speaking.)
Now let's look at utility, since a Warshade's stuns are one of the biggest selling points of the AT. In this department, tri form isn't as behind as it used to be since there's no shift penalty for using Gravitic Emanation or Unchain Essence, but tri form still can't run Inky Aspect. This third layer of stun being constantly applied makes a world of difference in crowd control.
Quote:Here is your statement, "...if all you want to do is AOE damage, you'd be better suited playing another Archetype. Perhaps a SS or TW Brute, because they'll out damage even the most fully realized AOE Warshade."
Apart from the fact that AOE damage is not all I want to do, I find it funny that you asserted that "a SS or TW Brute" will "out damage even the most fully realized AOE Warshade."
So, any ol' SS or TW Brute out there is gonna out damage THE MOST fully realized AOE Warshade against every enemy, in every mission and at every level in the game?
Quote:I probably don't qualify as "the most fully realized AOE Warshade" but were I farming with some SS or TW Brutes and they happened to get on my nerves I'd let them know that Captain AIB's next stop in farmville was going to be the Island of Toxic and/or Psi damage depending on their secondaries. It is likely they'd abandon ship.
And next, I've actually managed to get my TW/FA Scrapper to 32.5% defense to all positions. He doesn't have a taunt aura until I get him Hybrid, but this would be just as possible on the Brute version of the same sets. A SS/Fire Brute has already duoed the Lambda trial, soloed a GM and soloed a MoITF... Don't underestimate what that build can and can't survive.
Quote:"Whenever one chooses for something one chooses against something else."
Decisions must be made. Sacrifices must be made."
Quote:I'd love to see it, especially if it can solo Giant Mosters without Lore Pets.
Quote:Well, I use the mire freely and I nuke freely because I am not enslaved to toggles.
Perhaps "enslaved" is too harsh of a word...perhaps not...
But this does give you an opportunity to fire back with something like,
"Well I use toggles so that I am not enslaved to using inspirations or buffs for my defense."
In which case I simply smile saying,
"Each person should ponder and plan based upon their preferences and playstyle."
Edit: *High five* for finding the quote button. :P -
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Quote:I just got online to do some villain tips, so if your loneliness is inspiring you to become evil you're welcome to join me. @Septipheran
I remain lonely, but now I'm lonely in style. -
What else can a tri form build do better than a human only build aside from more AOE?
Quote:2. So, from this I gather that non Triform Warshades sacrifice (AOE) damage for survivability and crowd control. Yes, tri form does more AOE. I said that already.
Quote:3. This makes me laugh.
Quote:4. I don't just want to do AOE damage. To quote from my build post,
"I build for...Recharge/Damage (AOE and ST)/Survivability/Utility. I can solo with ease but I have always preferred to team."
I have many other ATs. They bore me.
Quote:5. I think you should think this through...
Alright, now that you have, do I need to explain?
Quote:6. Again, you have made me laugh...
So, what you are saying is,
"Because of its multifaceted capabilities it is relevant at the high end."
Quote:7. This is like unto point 2. It also needs some more thought.
So, what you are telling me is that when it comes to your Warshade you value "strong global defense" and "potent consistent crowd control" over AOE damage because your AOE damage will be trivialized by other ATs.
You do know that other ATs will provide stronger global defense and more potent consistent crowd control right?
Quote:How should we approach the "ultimate build?"
Quote:8. Toggle suppression is on the horizon.
Oh, and Black Dwarf has always had a place, especially when killing AVs. -
Quote:Tri Form builds are better at one thing: AOE damage. They sacrifice survivability and crowd control for that damage. Warshades are incapable of competing with high end AOE sets, so if all you want to do is AOE damage, you'd be better suited playing another Archetype. Perhaps a SS or TW Brute, because they'll out damage even the most fully realized AOE Warshade. If it weren't for the Warshade's multifaceted capabilities, the AT would not be relevant at the high end. To sacrifice strong global defense and potent, consistent crowd control in order to do more AOE damage when your AOE damage will be trivialized by other AT's anyways is not the way to approach an ultimate build.As I have said before, so I say again,
"Whenever one chooses for something one chooses against something else."
Decisions must be made. Sacrifices must be made.
Therefore, each person should ponder and plan based upon their preferences and playstyle.
You guys and your analogies...they're making me laugh.
AIB: "But, sir, if there is an ultimate build then why would one need a second?"
THB: "NEVER YOU MIND! I SAY! NEVER YOU MIND!"
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Come now, let us all agree upon this...
A Ts vary
I ndividuals vary
B uilds vary
I nstances vary
S ituations vary
Right!
For some reason I think I should have thrown the word, "Always" before "Right." Of course, I suppose some would think that to be...wrong.
Civis Kheldianus Sum!
AIB
Of course, when we get toggle suppression, this won't be the case anymore, assuming Dwarf is allowed to keep +defense powers running. -
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Quote:I've wanted Provoke on my farm-capable Blasters for a long time but I've never been able to work it into my build without losing my 32.5% positional defense or perma Drain Psyche, both of which are things I'm not willing to part with. Melee Hybrid is great, and like Stone said, E-Fences from Mu Mastery helps.My long time Arch/MM Farmer needs a small update. I've found while farming people in S/L Caves or Labs that the mobs scatter too much, I was wondering if anyone has tried the Presence Pool with their Blasting Farmers and had success. I'm currently using the Hybrid Melee Taunt as well but it barely works. Could Provoke fix my problems?
Here's a point for you to consider though: Even if you did have a perma taunt aura/AOE taunt, clearing every enemy in a mob is not the best means of earning the highest rewards over time. Hit the bulk of the enemies, once they start to scatter outside of AOE radius, move on to the next group. Repeat until the bulk is cleared, and then reset and do it again. You'll earn more xp for a friend, tickets, drops, etc. this way regardless. The bulk of rewards lie in clearing LT's and minions, so it stands to reason that you should be clearing as many of those as you can as quickly as possible.