TwoHeadedBoy

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  1. I made my first blaster the other day, Fire/Mental Manipulation. I picked that secondary for one power- Drain Psyche. Long story short, I am very displeased. I'm currently at level 22, I have it slotted with 2 level 25 accuracy IOs and 1 recharge IO.

    Half the time when I try to use it, it just... Doesn't work. The other half of the time, it hits one or two targets and then I die because I'm a blaster in melee range. Who was the genius that gave blasters a survivability power that required them to stand so close to enemies that they would die instantly?

    People in game spoke of it like it was a god mode button.. When it has no range and no duration at all. Should I just give the set time to mature, or is this really just the worst cornerstone power in existence?
  2. That's just it, warshades outperform pretty much everyone against large groups of minions and LT's but are pretty underpowered against a single hard target.

    The argument for Peacebringers seem to be that since they're better against single targets they're just as valuable but I have a lot of trouble following that logic... Peacebringers are average at best in every situation, whereas up against large groups of enemies warshades outshine pretty much every other powerset.

    The longer I spend leveling up my peacebringer (currently 33) the less enthusiastic I become about continuing. Do I really want to get him to 50 and invest in a good build, just in the hopes of being mediocre at best? I can't see the sense in doing so. Maybe one day if I come by a bunch of lucky drops and I can afford to risk throwing inf away on an inferior character I will but as of now I don't see it happening.
  3. Well, it is a great option and if you feel like your khelds need status protection the option is available to you to play them up to level 50 and run some trials.
  4. Quote:
    Originally Posted by EmperorSteele View Post
    You could try running a few TFs, and do a bunch of random rolls in the 35-39 range. You'll have a chance at LoTG and Kinetic Combat recipes which are worth several million a piece and will help you save up the money for the purples.

    Do some I-Raids and select Super inspirations as your reward and sell those off. The Ultimate ones (+1 level shift for 90 seconds) are going for a pretty penny.

    In short, find ways to make money and go after them =)
    I try to do the WST once a week. I always use the 35-39 recipe roll for AE tickets and alignment merits. I spend enough of time in game grinding for inf, I'm not going to let it effect my incarnate rewards too. I do trials to work on my t4's.


    Quote:
    TwoHeadedBoy:

    You're doing it wrong.

    I've burnt pretty near all my inf -turned it into Prestige- and I'm going to have a billion inf again within two weeks; maybe within one. It's not that we start with these tremendous reserves of inf; we start with more knowledge and that's really it.

    To oversimplify, let's say I can double my inf every time and I start with a million. 1MM, 2MM, 4MM... In 7 sets of transactions I'm at 128 million, in 10 sets of transactions I'm at a billion. In actual fact some of them are "spend 5 million, sell for 35 million" and some are "spend 100 million, sell for 150 million", but double is probably a pretty good guess.

    You want to get rich or you want to complain?
    What exactly am I doing wrong? I've tried the approach of buying cheap recipes in bulk like some of the LOTG pieces and Scirocco's Dervish, crafting them and selling them for more... It was working alright for a while but it was taking up all my market slots on like 10 different alts, they were moving very slowly, the price kept dropping, and I got sick of spending so much inf up front and having it be tied up for a week. So I went back to AE and running tips.
  5. That makes sense to an extent, but I could see the massive knockback in peacebringer attacks irking warshades trying to stack mires/fire off eclipse.
  6. Oh I totally agree that warshades lack in the single target department, which is why I decided to make a PB in the first place. I got sick of not being able to play in god mode up against marauder. Still though, from my personal experience and from what I've read on these forums the best PB's can hope to be is adequate... Whereas, in situations with lots of enemies and on the highest of difficulty settings... I have yet to see any powerset combination that can outshine a well played and well built warshade.
  7. I accidentally posted this in the wrong section yesterday, so here's attempt number two! I'm relatively happy with the numbers and very content with the power choices (I avoided knockback like the plague) but I wish I could build for more ranged defense without sacrificing recharge.. Any and all help is appreciated and welcome!


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Psychic Blast
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Infrigidate -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(3), ShldBrk-DefDeb/EndRdx/Rchg(3), ShldBrk-Acc/EndRdx/Rchg(5)
    Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11)
    Level 2: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15)
    Level 4: Ice Shield -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(25)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Maneuvers -- Krma-Def/EndRdx(A), Krma-Def/Rchg(13), Krma-ResKB(29), LkGmblr-Rchg+(39)
    Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
    Level 12: Arctic Fog -- LkGmblr-Rchg+(A), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam(43)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Aid Other -- Heal-I(A)
    Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 20: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(29), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(46)
    Level 22: Will Domination -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(27), Decim-Build%(27)
    Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(50)
    Level 26: Sleet -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(31), ShldBrk-Acc/Rchg(31), ShldBrk-%Dam(31), Dmg-I(40)
    Level 28: Aid Self -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(33), RgnTis-Heal/Rchg(33), RgnTis-Heal/EndRdx/Rchg(33), RgnTis-Regen+(40)
    Level 30: Benumb -- HO:Enzym(A), HO:Enzym(39)
    Level 32: Heat Loss -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(37)
    Level 35: Scramble Thoughts -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(37), Entrpc-Dmg/Rchg(37), Entrpc-Dmg/EndRdx/Rchg(39), Entrpc-Heal%(40)
    Level 38: Tactics -- ToHit-I(A)
    Level 41: Scorpion Shield -- Krma-Def/EndRdx(A), Krma-Def/Rchg(42), Krma-ResKB(42), DefBuff-I(42)
    Level 44: Focused Accuracy -- RechRdx-I(A)
    Level 47: Summon Disruptor -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(48), CmdPres-Acc/EndRdx(48), ExRmnt-+Res(Pets)(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(34)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(45)
  8. This was my biggest gripe on my warshade until clarion was introduced. Ever since picking it up I've been even more enthusiastic about playing him. The biggest problem now is reducing the animations of shape shift times, and I'd like to see a 400% damage cap.. But oh well. At least clarion solves the status problem.
  9. True they were talking about dwarf form, but with eclipse warshades are not forced to spend as much time in dwarf in situations that require survivability so they can shift freely when the control powers are up. Unchain essence's effects not only last through form shifts but also do massive damage, and stun much more reliably than pulsar. That's ON TOP of inky aspect...

    Whenever my warshade runs low on end, he hits stygian circle which completely fills both his end and HP bars and is up much more often then needed... Eclipse also fills endurance.

    This is sort of off topic, though.. I've been working on leveling my peacebringer, sort of unenthusiastically (he's currently level 32) because of all the drawbacks in the design that make me just want to play my warshade. I agree that white dwarf and white nova both need serious buffs, because I couldn't even justify taking them. I'm playing all human-- If the forms don't buff each other, I see no reason to let my toggles drop.
  10. You mention the soft control of flare but you should keep in mind that warshades come out on top in the control department too with unchain essence, inky aspect, gravitic emanation, and gravity well... This makes the white dwarf foot stomp look like a joke.
  11. Oh, awesome. Thanks guys.
  12. Quote:
    Originally Posted by EmperorSteele View Post
    Well, the Devs INTEND for these things to be rare.

    For instance, i don't know if you know this, but if you do 5 tip missions a day, and an alignment mission every 2 days, you can build up A-Merits (As long as you're strictly a hero or villain). You can trade A-merits for purple recipes. However, you need a MONTHS WORTH of a-merits to get one. So if the fastest the devs want people getting purples is roughly once a month, the high market prices are somewhat justified.
    Yeah, I know all about that. I've been doing all 5 a day on two characters, saving half of them for a Gladiator's Armor proc for a couple of weeks now and using the other half on recipe rolls to resell.


    Quote:
    Originally Posted by Panzerwaffen View Post
    It's not supposed to be easy to 'purple out' a character. It is intended to be a goal that requires significant investment of time & effort. I know some very hard core players. Not one of them have "tons of purpled out characters".
    Maybe we've come across very different players, because during my time in the game the players I've met with the most expensive builds have also explained to me the time required playing the market and farming, and giving me useful tips, but they're to the point where they can buy purple recipes in bulk whenever the prices drop a bit, craft and repost for billions more. Once you have the capital accumulated through years of playing, it's easy to make more.

    Quote:
    I've been playing for over 3 years and have three characters that I would call 'purpled out'. You want the absolute best loot in the game. It is not going to be easy or effortless to get. The problem here rests entirely with your expectations..
    Please don't think that I'm not willing to work on my characters... Like I said, I go to pretty tremendous lengths to work on my characters.
    Quote:
    So, basically you want top tier builds kitted out with the best possible loot, but don't want to put in the effort to get them..
    Did you not read what I said initially? I DO spend a lot of effort on it! I grind AE to the ticket cap once a day if not more. I always do 5 tips a day on at least my main and more often than not on another character also. That's on top of working towards my tier 4 incarnates and trying to work on new characters. The grinding aspect starts to feel like a chore.

    Heck, I made an alt on Freedom the other day and those people were charging other people to run AE with them. Personally if I'm doing it anyways on my small server and someone asks to join I always say yes. It's a testament to the inflation in the game that people need to go to crazy lengths like charging their fellow players to do something they were going to do anyways.

    Quote:
    Why does the concept of VERY-RARE seem to be so hard for some players to grasp?
    I understand the concept perfectly, the reason I posted in this thread is that I was optimistic about things becoming more accessible. Like I said, grinding is just not fun or appealing and it doesn't even seem like it's good for the game.
  13. That's true, but many of the builds I'm working towards do require them in order to be as efficient as I'd like them to be. A large portion of the player base either got things when they were cheaper, or have so much old money that they can afford to buy things in bulk and make them even MORE expensive for players who actually intend to use them for their characters instead of trying to hustle the rest of the game.


    edit: Maybe I should've used the phrase 'top notch' instead of 'solid.' The development team seem to be pretty 'anti farming,' and I certainly don't play the game just to do the same thing over and over, but the way that I got approximately 4 billion and counting into my main character thus far was by farming AE for tickets, crafting the good stuff, and reposting. I don't want to have to keep wasting my time in game doing this, because I want to actually PLAY the game... But I want to do it with an efficient character.

    There is absolutely no need for purple and pvp recipes to be so expensive. It's just an opportunity for old players to profit off of new players. If I wanted to be initiated, I would have played sports in high school. I would be really stoked if these merits let us get things we need for our builds in a reasonable time frame without any farming required. It's not like it would break the game if purple sets were accessible... I'm sure a lot of people would still end up slotting them poorly. Everyone wouldn't automatically be overpowered, but a lot of people would farm less and get ripped off less.
  14. Are you doing the WST every week, or is this list organized in another way? If it's WST runs I would love to join the next one.
  15. I traumatized them too, and they wouldn't give up. >
  16. TwoHeadedBoy

    Badge on Freedom

    Haha, were those character names?
  17. I really hope that this is used as a way to make purple and pvp recipes affordable for a change... Not all of us have been playing for years and have tons of purpled out characters. It's a struggle for newer players like myself to finish a solid build. I've been playing for less than 6 months, and about 90% of the inf I have at all times goes towards building up one single character. The prices on some purple sets and PVP procs are absolutely absurd.
  18. Oh look, a typo in the subject! Great. That's /Psi And also, I'm in the corruptor forum! Wow. I guess I'm messing up today.

    I don't have much experience with defenders but this set really appealed to me. I want it to be able to solo if it has to, focused more on debuffs and survivability than keeping team mates alive.

    Just as a note some powers may not be placed in the most ideal spots, I had to do a lot of swapping around to get mids to let me put slots where I wanted them.


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Defender
    Primary Power Set: Cold Domination
    Secondary Power Set: Psychic Blast
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Infrigidate -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(3), ShldBrk-DefDeb/EndRdx/Rchg(3), ShldBrk-Acc/EndRdx/Rchg(5)
    Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11)
    Level 2: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15)
    Level 4: Ice Shield -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(25)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Maneuvers -- Krma-Def/EndRdx(A), Krma-Def/Rchg(13), Krma-ResKB(29), LkGmblr-Rchg+(39)
    Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
    Level 12: Arctic Fog -- LkGmblr-Rchg+(A), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam(43)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Aid Other -- Heal-I(A)
    Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 20: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(29), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(46)
    Level 22: Will Domination -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(27), Decim-Build%(27)
    Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(50)
    Level 26: Sleet -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(31), ShldBrk-Acc/Rchg(31), ShldBrk-%Dam(31), Dmg-I(40)
    Level 28: Aid Self -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(33), RgnTis-Heal/Rchg(33), RgnTis-Heal/EndRdx/Rchg(33), RgnTis-Regen+(40)
    Level 30: Benumb -- HO:Enzym(A), HO:Enzym(39)
    Level 32: Heat Loss -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(37)
    Level 35: Scramble Thoughts -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(37), Entrpc-Dmg/Rchg(37), Entrpc-Dmg/EndRdx/Rchg(39), Entrpc-Heal%(40)
    Level 38: Tactics -- ToHit-I(A)
    Level 41: Scorpion Shield -- Krma-Def/EndRdx(A), Krma-Def/Rchg(42), Krma-ResKB(42), DefBuff-I(42)
    Level 44: Focused Accuracy -- RechRdx-I(A)
    Level 47: Summon Disruptor -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(48), CmdPres-Acc/EndRdx(48), ExRmnt-+Res(Pets)(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(34)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(45)
  19. Ah ok, so going rogue is the one I should be copying my character onto for the beta incarnate trial? Thanks!
  20. TwoHeadedBoy

    Badge on Freedom

    Quote:
    Originally Posted by Stalemate View Post
    Oh snap!

    In other news: Badge obtained. I'm outta there.
    Haha yes. I just logged on, checked for the badge, and then logged off.
  21. I just wanted to get all set for the new trial beta test, I came across this link:

    http://boards.cityofheroes.com/charactercopy.php

    I only see an option to copy to the test server and the Going Rogue test server... Is this the incorrect tool to copy my characters over to beta?
  22. TwoHeadedBoy

    Kheldian naming?

    You just used extracted essence!
  23. Quote:
    Originally Posted by MadHobbit View Post
    personally, I think they should give us FREE transfers, they added the new server list,and this is the 7 year celebration month. seems they may be trying to raise money,It must be time for the checking of the books, they have trimmed as far as they can, so now they charge for anything they can.
    tin foil hat on
    they next will be announcing price increases,and then point to well we merged the list, gave yo u this and that ,and use it to justifiy the price increase. and if you just spent $$$ to get more slots, and transfers, of course you will stay around for the new price plan.

    tin foil hat off
    I think it was mentioned that the reason they don't want to give away free transfers is that they don't want everyone to just flock over to the two big servers.