Cold/Psi build critique?


Draggynn

 

Posted

I accidentally posted this in the wrong section yesterday, so here's attempt number two! I'm relatively happy with the numbers and very content with the power choices (I avoided knockback like the plague) but I wish I could build for more ranged defense without sacrificing recharge.. Any and all help is appreciated and welcome!


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Cold Domination
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Infrigidate -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(3), ShldBrk-DefDeb/EndRdx/Rchg(3), ShldBrk-Acc/EndRdx/Rchg(5)
Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11)
Level 2: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15)
Level 4: Ice Shield -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Maneuvers -- Krma-Def/EndRdx(A), Krma-Def/Rchg(13), Krma-ResKB(29), LkGmblr-Rchg+(39)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
Level 12: Arctic Fog -- LkGmblr-Rchg+(A), TtmC'tng-ResDam/EndRdx(43), TtmC'tng-ResDam/Rchg(43), TtmC'tng-ResDam(43)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Aid Other -- Heal-I(A)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 20: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(29), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(46)
Level 22: Will Domination -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(27), Decim-Build%(27)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(50)
Level 26: Sleet -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(31), ShldBrk-Acc/Rchg(31), ShldBrk-%Dam(31), Dmg-I(40)
Level 28: Aid Self -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(33), RgnTis-Heal/Rchg(33), RgnTis-Heal/EndRdx/Rchg(33), RgnTis-Regen+(40)
Level 30: Benumb -- HO:Enzym(A), HO:Enzym(39)
Level 32: Heat Loss -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(37)
Level 35: Scramble Thoughts -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(37), Entrpc-Dmg/Rchg(37), Entrpc-Dmg/EndRdx/Rchg(39), Entrpc-Heal%(40)
Level 38: Tactics -- ToHit-I(A)
Level 41: Scorpion Shield -- Krma-Def/EndRdx(A), Krma-Def/Rchg(42), Krma-ResKB(42), DefBuff-I(42)
Level 44: Focused Accuracy -- RechRdx-I(A)
Level 47: Summon Disruptor -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(48), CmdPres-Acc/EndRdx(48), ExRmnt-+Res(Pets)(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(45)


 

Posted

Umm... your build seems, very, very odd to me. So, I decided that I'd give you a fresh build on how I'd personally do things with some respect to your power choices.

First, knock back wise. Psionic Tornado is knockdown not knockback in 90-95% of situations. It's real numbers say knock up, so unless the enemy has a debuff of some sort to transform it from knockup to knockback, you're fine with spamming that all day long. As for TK Blast, it's the only power in Psi that gives you a type of damage other than psionic. Meaning on mission like the couple in striga "defeat all robots", attempting to solo would literally take you all day. It is a single target power, so it can be a bit frustrating if you have no experience with knockback to other players, but it won't be as bad a gale/hurricane a mob off your sleet and scatter them so much that the blaster's aoes are pointless.

Honestly, I'd switch scramble thoughts with TK Blast and give yourself 5 slots of Decimation. Other than that, it'd be very small things I'd move around for my own personal build (like maybe some less range defense since you'll have smash/lethal/energy softcap).


Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Cold Domination
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Infrigidate -- Acc-I(A)
Level 1: Mental Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Dev'n-Acc/Dmg(39)
Level 2: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 4: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 6: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15)
Level 12: Arctic Fog -- LkGmblr-Rchg+(A), LkGmblr-Def(13), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(21)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Boxing -- Acc-I(A)
Level 18: Benumb -- Acc-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg/Rchg(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23)
Level 24: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(34)
Level 26: Sleet -- Achilles-ResDeb%(A), UndDef-Rchg(27), UndDef-Rchg/EndRdx(27), LdyGrey-Rchg/EndRdx(29)
Level 28: Psionic Tornado -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg(29), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33), FrcFbk-Rechg%(33)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Heat Loss -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/EndRdx(39)
Level 35: Scramble Thoughts -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37)
Level 38: Assault -- EndRdx-I(A)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Web Cocoon -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 47: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by StormyDarkness View Post
First, knock back wise. Psionic Tornado is knockdown not knockback in 90-95% of situations. It's real numbers say knock up, so unless the enemy has a debuff of some sort to transform it from knockup to knockback, you're fine with spamming that all day long.
Actually, knockup will never turn into knockback. Knockup and knockback refer to the direction in which enemies are thrown (up or back) and this will never change. However, if the magnitude of either knockup or back falls below about .7 then enemies will only be knocked down and will not go flying in any direction at all.

Regardless though, what Stormy Darkness said about Psionic Tornado is accurate. Since it does knockup it is not subject to any of the problems usually associated with knockback powers.

Although TK is the only non-psi damage in /psi I find that you can get by without it by relying on vet attacks if you have them (black wand and Nemesis Staff). If not, some of the robots may become quite painful. Subdue, Will Dom, TK Blast is a nice attack chain though.


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

My Traps/Psi uses Subdue, Will Dom, and TK Blast most often. Robots, it's definitely drop an Acid, TK Blast, Kick (usually goes before TK flies them away), and Trip Mine. Because you only have Sleet for non-psi damage (though it will help the psi damage), robots may be your bane.

Since Scramble only pairs with your nuke on stacking stuns, it's a lot less able to be helpful for you unless you go dark mastery and take Oppressive Gloom. The down side to it, that'll be putting you into melee, which is probably something you aren't wanting to do on a Cold/Psi. Thankfully, my Traps/Psi doesn't have the problem, so I'll have an ace up my sleeve for bosses. Especially those Rikti ones that use sleep that'll actually bypass my FFG's mez protection.

Also, I gave you a hold power in your mace mastery which I think is more productive than stuns and also gives you nice set bonuses (Range/Energy/Neg defense, recovery, and recharge) and you can use that stun power and slots for the same recharge bonus and get more damage powers. Scramble, Nuke, and Lance seem to be the most skip-able to me, but that's just my typical play style without obvious synergy (OG + Scramble on melee oriented character).


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec