TwoHeadedBoy

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  1. Voids and the like are still a huge pain in the butt before level 50.
  2. Very glad Thomas just came up HUGE with another shutout after Luongo was talking crap.
  3. This has been my newest character, currently level 20. I gave little thought as to how good a combination dp/pain would be but it seems to be working alright so far- I threw a build together to see what I might end up with and was pretty pleased with the results. Seeing as I'm new to both sets though it's very likely I messed some thing or another up.. I was aiming for softcapped s/l defense, perma hasten, and then regen/hp/end bonuses when convenient.

    I Would have liked to fit in a travel power for a winter's gift slow resistance, and considered taking a slot out of health (leaving just the +regen/recovery) in order to put a kismet +tohit somewhere, but with such a high recharge build I thought world of pain and focused accuracy would be enough.


    edit: As for budget, the only real limitations are no purple damage sets, pvp sets, and especially no glad armor +3% defense. Trying to keep it under 2 billion inf. if possible.
    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Pain Domination
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Nullify Pain -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(7), RgnTis-Heal/Rchg(7), RgnTis-Heal/EndRdx/Rchg(9), RgnTis-Regen+(9)
    Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dam%(25), Posi-Acc/Dmg/EndRdx(50)
    Level 4: Soothe -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
    Level 6: Swap Ammo
    Level 8: Share Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Rchg(23)
    Level 10: Conduit of Pain -- RechRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
    Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(27), Decim-Acc/Dmg/Rchg(27), Decim-Build%(31)
    Level 20: Soothing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal(34), Dct'dW-EndRdx/Rchg(34)
    Level 22: Suppressive Fire -- Amaze-Stun(A), Amaze-Stun/Rchg(34), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-ToHitDeb%(36)
    Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
    Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39)
    Level 28: World of Pain -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(39), Aegis-Psi/Status(39), Rec'dRet-ToHit(40), Rec'dRet-ToHit/Rchg(40)
    Level 30: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(43), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
    Level 35: Anguishing Cry -- Achilles-ResDeb%(A), Achilles-DefDeb(43)
    Level 38: Painbringer -- Mrcl-Heal(A), Mrcl-Heal/Rchg(40), Mrcl-Rcvry+(42)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(45)
    Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
    Level 47: Enforced Morale -- EndRdx-I(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(25)
    Level 1: Scourge
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(48)
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
  4. Quote:
    Originally Posted by DarkSideLeague View Post
    100% chance of -10% Regen. Which is -40% Fully stacked, or -6% while the PTOD's are up. The DoT is FAR more valuable solo against something like that.

    I guess. I haven't tried to solo an AV as my warshade since before the new incarnates came out.. They're not really meant for taking down single hard targets. I just thought regen debuffs would make it go faster.
  5. My warshade farms on x8+4 without bosses when solo, and on teams with bosses as long as there's a steady supply of vengeance bait (usually not a problem.) You'll definitely need perma eclipse if you want to make it happen.. That high recharge will help you with your mire stacking also. The faster they recharge the better. Against non rezzing enemies, I like to stealth or TP into a spawn, eclipse>dwarf mire>human mire>quasar>small blue>stygian circle and then dwarf mire>unchain essence, gravity well, dwarf mire, Nova AoE's... Against rezzing enemies, I open up with eclipse>judgement since it's crashless and then stack mires for quasar that way I know I have bodies to fill my end up with. (Judgement will not be enhanced by mires, so no need to stack them up first)

    It goes pretty smoothly against most enemy groups. The AE farms can be hard with the beginning of waves because the enemies always rez, so you'll have to kill some a couple of times for unchain essence and stygian circle but it's still doable.

    My warshade also soloed the incarnate arc, I think he killed Trapdoor in under a minute as an elite boss... He could probably solo AV's now if I switched the 75% DoT in interface over to 75% -regen (or worked to get it to t4, but meh.)
  6. Quote:
    Originally Posted by Starcloud View Post
    "A helicopter can hover and move sideways in the air, I don't see why you can't do that with a turboprop airplane, I mean, they're both aircraft so they should be able to do it!"
    The cool thing about discussing video games is that scientific and clear cut rules of what can and can't be done in the real world don't have the same jurisdiction.
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    You're looking at AOE damage on the warshade. Fair enough. Meanwhile, the flexibility of my PB *has* gotten it complemented - being able to off tank and prevent a team wipe more than once, for instance.

    Let me put it this way - There are times that a mutlitool (giving me a screwdriver, knife, pliers, etc.) is a lifesaver - and it's not the same situation every single time. Is it "as good" a screwdriver as a regular old single use one? Nah, it's probably not as comfortable, for instance, or a little harder to get into some spots - but on the flip side, it helps out when I need those pliers *far* more than that regular screwdriver would, and it's far more portable than a whole toolbox full of single-use tools.
    Your analogy is good, but it can also be applied to warshades. You're basically stating that peacebringers are capable and able to fill desired roles. When it comes to things like keeping a team alive, though.. My warshade has hardly considered that, because he melts through everything so quickly all by himself that no one ever has a chance to start dying most of the time.... There are tough spots that make me REALLY wish dwarf had auto-taunt in all attacks. That's EXTREMELY annoying when I have squishy friends with me and they end up taking aggro and dying instantly.

    And, edit... I wasn't just looking at aoe damage on a warshade.. I was looking at aoe damage with potential to be at the damage cap a good majority of the time and close enough the rest of the time, while having capped resistance in most situations via perma eclipse.


    Another edit!: This is something I forgot to mention, but massive stuns from unchain essence stacked with inky aspect (which I like to TP into spawns with while Super Speed+Stealth IO'd) before I hit eclipse. Stacked layers of control.. And a massive ST hold that could be utilized much better than I use it since I don't place a lot of emphasis on single target attacks on my build-- I use my warshade for aoe.
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    "Looking for healer!" is not the same as "Valued AT." And while yes, Defenders can do great things, and some people do wake up to that (see RO) it seems most people just want a "healer."
    I actually feel like healers are pretty irrelevant... Debuffers are extremely valuable though and defenders are fantastic at that. A debuffing Kheldian would be pretty cool, come to think...

    Quote:
    Never been turned away or had any complaints on any of mine, or heard "No, don't invite the Peacebringer" when I wasn't on one and someone else was forming the team. (Or complaints about inviting one when I was.)
    Well personally, I think it's horrible to ever not include someone because of what they enjoy playing. Afterall, this is a video game we're all playing for fun. I could never feel comfortable on a team telling anyone not to play what they would like! That's not the point I was making, though.. I'm speaking in terms of overall effectiveness of the archetype.

    Quote:
    Frankly, I'd say 90% of the playerbase *doesn't care* that you're a PB - or anything else. You're another person to team with with a somewhat different AT (and I've seen enough new folks around to say "that they probably haven't seen before.")

    Oh I totally agree with this-- See my last comment. I was just speaking to the effectiveness of the archetype compared to Warshades. Peacebringers are incapable of shining to that extent in *any* situation, whereas Warshades have godly potential in most situations- Single targets being the only exception. Getting beat to spawns is something I've struggled with, but it just made me start playing more aggressively.



    This edit is just to clarify my original on topic point... I feel that PB's need to have light form buffed enough for it to share the potential of eclipse. There needs to be a way to make it a permanent self buff through set bonuses and the crash is unnecessary. I really wish that I could justify spending billions of inf. on my PB like I did on my warshade, because I enjoy playing him, but it just seems wasteful given their present state.
  9. Sure, but defenders are still a valued AT and Storm is considered a very powerful set.. Whereas PB's are deemed mediocre if played well, never really desirable, and the knockback is just the last nail in their coffin. :/

    It's sad, because I really enjoy the archetype but I feel like it's bound to be condemned until lots of things are fixed. Kheldians as a whole need some major revisiting.

    Quote:
    Funny, I have no problem playing my Peacebringers aggressively. Nice, reliable HP boost, heal and buffs, no need to worry about if an enemy's going to be dead in time (or I'm going to get away to get to their corpse in time) to use it for anything... And definitely don't feel "second rate."
    What is your Peacebringer exceptional at? My warshade melts through groups faster than anyone else he's ever teamed with... I've outlived Stone Tanks and used them for vengeance, while clearing groups by myself and had a couple of scrappers working through their own shared group somewhere else on the map. Sure-- Peacebringers are better than warshades against single targets. But in terms of overall, PB's really don't excel at anything. If they're played well, they're always "fine..." And even that is a big accomplishment because playing a kheldian in general well is not an easy thing to do.
  10. Quote:
    Originally Posted by Fireheart View Post
    But the key point is that Kheldians are Epic - ie Lore-driven character types. We cannot just toss that out, because it's inconvenient.
    Oh, I totally agree that it would be wonderful to have clear cut and logical lore.. The point I was trying to make is that the Kheldian lore obviously isn't considered important anyways since it's already flawed beyond belief, so I can't really respect taking it into account in terms of structural betterment of the Archetypes.
    Quote:
    But, again, you are missing the point - Kheldians do not acquire any powers from their host. Rather, the host gains powers from the Kheldian. In the original comic, introducing Kheldians (and so much else), the composite hero actually Lost a number of his previous 'powers' until he could figure out how to adapt the knowledge to his new powerset.
    If we're still speaking in story based terms, which we obviously are... It's an easy workaround given the present state of the logistics. These new Kheldians are more advanced somehow... How I don't know, probably for the same reason that Voids are friends with PPD Awakened. They are able to absorb powers from their host, thus making them *new* which was the whole idea of this thread in the first place. They can bond part of their energy to an outside host temporarily (AGAINST the will of the host ((NPC enemies)) in terms of enemies-- That can be the warshade counterpart. With the permission of their host ((Team Mates)) the PB counterpart.)


    Quote:
    So, what you're really looking for, is a way to gain more powers, based on the enemy you're fighting. Or are you saying you want to copy powers from your Teammates? That is definitely not within the current game technology.
    Once again if Mortal Kombat 1 did it on the Sega Genesis, I'm sure COH can handle it. I'm looking for a way to redirect focus on Kheldians-- While giving them more powerset choices and new abilities. All other AT's are able to choose between sets- Kheldians are stuck to negative and energy.

    I know the lore, blah blah, kheldian power.. Which is why I suggested new kheldians with different powerset origins... You guys can work out the story aspect since you're obviously very dedicated to that. Also, an advancement in the AT that lets the new futuristic wave absorb powers from others in addition to their current functionality.....

    Also like I said there needs to be balance.. I had ideas for that which can be found in the original post.

    I don't feel it would be good to add a totally new EAT to the game when the present ones still need so much work. If new Kheldians were created- Perhaps with my ideas perhaps not.. It would still put the developers in a position where they needed to revisit the original Kheldians; Killing 2 birds with one stone. Fix the broken stuff WHILE adding new stuff.
  11. Really?? I think KB is the single most obnoxious and unproductive secondary effect in the game. No powerset should suffer that horrible fate, especially an AT that's already considered second class by the majority of the game.

    Quote:
    ... except they require X number of enemies, can't fire it off (well, can, but no real point to it) unless they have them around, and if they're stuck in a 1v1 situation (such as against an AV) it doesn't do them anywhere near as much good. Or, say, someone runs up and fires off their Judgement power, killing off the spawn as you fire off Eclipse. Result? NO benefit to you.
    Yeah PB's are definitely not suited for an exact copy of eclipse, but warshades are able to be played much more aggressively since they aren't squishy or second rate-- They just need a little fine tuning. Inherent TP from spawn to spawn if you keep getting beat by melee... You'll still be weak against single AV's but that's usually the only situation where shades aren't playing in god mode. (Excluding lots and lots of +4x8 sappers.. I still have to turn my difficulty down on Malta tips :/)
  12. ^I agree with that. Replace all KB with KD. Replace Light Form with a power that *can* be made perma, with no crash... Eclipse for warshades is simply not fair compared to PB's getting stuck with Light Form. I personally also think that all Khelds should have a 400% damage cap- There's no reason for an AT who's primary function is damage to have the same cap as a defender.
  13. Quote:
    Originally Posted by Techbot Alpha View Post
    Humans have no base powers.

    The Dwarf form 'attacks' are likely natural for their race. They're certainly big enough and, boosted by Kheldian energy, it makes perfect sense.

    Ditto for the Nova form.
    And yes, Kheldian lore is a mess. So it doubly doesn't need this making it even more a headache.

    /Unsigned, thanks
    If the lore is so messy I think at this point we might as well just stop worrying about it and focus more on finding a cool way for Khelds to get some attention.

    It was also mentioned that the kheldian only absorbs powers from their hosts, so let these new proposed kheldians bond 'part' of their energy to any being they come into contact with and absorb some of their powers for a limited time only since it wasn't a full bond. If you want them to be overpowered and you haven't given up on the lore yet, let them enhance their already present powers with Kheldian energy.

    If you're still hell-bent on lore, make them evil Nictus-Khelds with no qualms about bonding with an unwilling host. I personally think it would be great to be able to pick up another player's attack chain, or an NPC's, or at least PART of it.

    It would particularly help for the warshade-esque Praetorian-Kheldian to absorb abilities from a melee build to make them stop dropping below par in team vs. AV situations.

    And for all of you who still seem determined to consider lore at all.. Why is it that kheldians can only bond with creatures that don't already have their own super powers? (In a city full of super heroes!!!) If I was a kheldian life force trying to survive in a city of super heroes I would probably pick something that would not only sustain my life and use my powers.. I would pick something I could COMBINE powers with.
  14. If the powers belong exclusively to the Kheldian and not to the being they absorbed, they would be accessible in all forms.

    I'm proposing that these new Kheldians could have different bases. Heck, scrappers are able to have different bases. Fire, Ice, whatever. How come aliens can't come with versatility too?
  15. They're not the same being.

    Quote:
    Once more, two "types" or "races." The White Dwarf form's "base" race are called the Kurukt, and lived on neutron stars. The Black Dwarf form is based on the Ruktur, who are said to have lived on the surface of a pulsar. Yes, we know how small those are. It's a comic-book world.
  16. But the black dwarf looks like a black dwarf, smells like a black dwarf, and attacks like a black dwarf. Why is it that other forms can't be adapted also? What is it about those 2 forms that makes them the ONLY ones the kheldian energy is capable of absorbing?
  17. Sure it does. Exposure to different things could let them take on different forms. In my opinion, the current kheldians *should* be able to absorb forms also... It doesn't make any sense to me that the kheldian energy magically forgot how to absorb forms after just two creatures, and every bit of it in the known universe only managed to pick up the same two ones.

    Like I said before though, the lore is broken and contradictory anyways, so instead of trying to sort out the rationale behind it the new kheldians would just have access to new forms "because they do."

    Quote:
    Correction. Those Kheldians you're seeing are IMPORTS ... not NATIVES.
    Okay, well they're still Kheldians running around Praetoria. Aren't the ones in Primal alien implants from another planet? If you guys really take the lore so seriously, I'll make up some half baked and poorly developed story to justify it to match the rest of the kheld lore:

    A rogue Kheldian hopped through the wormhole in pocket D, his human host died so the kheldian energy was forced to bond with a praetorian. They then made it their mission to search all of evil goatee universe for fellow kheldians until they finally came across some hidden away who were more evolved, with access to different powers. They called on their kheldian brethren to come back to praetorian earth to aid in the war against the evil emperor cole. Blah blah blah. They have kheldians too now.
  18. But it's flawed because there ARE kheldians in praetoria. All the time! Just last night, I was playing one of my new characters in Nova and a peacebringer hopped in through pocket D. We got on a team, void hunters spawned and everything.

    edit: I'm not going to take any points of lore into account at all, just to put that out there. The Kheldian lore sucks and it's full of contradictions anyways. Like in another thread I started, Voids don't attack PPD Awakened or White Dwarf/Novas, even though part of the kheldian lore is that they exist to do just that. Twilight's Son tells you that he's the last Kheldian, and you wouldn't understand, but he needs warshades and peacebringers to help his people. He's just as vague with you as he is with Joe Scrapper. The lore is dysfunctional and contradictory so I place no credibility in the point that "there are no Kheldians in Praetoria." Once again, all it would take is one post saying "yeah they have kheldians too."
  19. Quote:

    This is a cool idea, but it won't work and many players woulnt bother with it.
    Why? Because you absorb the other players abilities then you have a bunch of new powers to use that are randomly placed in your power tray. Then you have to fiddle around with your trays then...powers are gone then you start over. The concept is great but unpracticle. I'm all for a preatorian kheldian but not one like you describe, it would be way to much work for the devs to do that. They could however make a held that has a tree format while leveling. One side would be ice or something else, the other would be fire or something else, you would still get nova and dwarf but each would have access to this tree to selec ice or fire(for example). That would be a possibility, even adding all the blaster options for the nova and all the tank/brute options for the dwarf in a tree format would be possible but this too would be very unlikely to happen.
    Hmm, maybe it could work similar to how Shang Tsung worked in the Mortal Kombat games, absorbing players' appearances and only special moves...The tech can't be too advanced if it was in MK 1 in 1992. I guess your idea is more practical and also very cool but I don't think my original suggestion is completely unviable. Perhaps you could only absorb 4-6 moves from a player or NPC so it would have the same number of powers in the attack chain as Dwarf and Nova. Have an extra tray open where the powers you absorb are automatically placed.

    As for the lore issue, I'm honestly not worried about it. I'm sure it could easily be tied in somehow if the initiative was taken to make it happen and it would also serve as an opportunity to reevaluate the kheldians currently in the game and make some updates to keep them on par with their Praetorian counterparts (and the rest of the game) which is something that is severely needed.
  20. The lore of praetoria can be changed easily, by one dev post saying "yeah they have kheldians too." It's already broken anyways... Next time I bring my warshade into Praetoria for a zone event I'll take you a screenshot.

    I don;t understand how it's 'too dynamic,' it would just be copying over forms that already exist in-game. I don't have any experience with game design so I'm not sure how hard of a process the coding would be, but I really doubt that it's undoable.
  21. I was thinking about that, especially with set bonuses when absorbing the forms of other players. Simple answer: You have no control over the slotting. You get the exact totals overall and per power that your target has. The power should only accept recharge bonuses (or perhaps accuracy if a to-hit check is required... I actually hadn't thought of that...)

    However, no powers that you click while shifted will have lasting effects once you drop back to human form, so you won't be able to absorb someone's form, hit hasten, drop to human and stack it with your own. It gets tricky when you think of whether it goes both ways... It would probably be WAY too broken to have double stacked mires and eclipse carry over when you take another form, so it would have to be that the form can't be buffed by other forms.. There might be a better way to work that out but I can't think of one.
  22. I just came up with this idea in another thread, and figured I would repost it here to see what the general Kheldian population thought... And to help me expand the concept.

    It'd be great if the Praetorian Epic AT was a new version of a kheldian that was actually a shape shifter. Part of the concept for khelds is that they absorb the forms of other organisms they are close to (Nova, Dwarf) so there should be a 'new' Kheldian that can absorb the forms of team mates and enemies.

    Obviously it shouldn't be too broken, same rules apply as the pre existing forms.. ie: You can't access other powers while you're shifted. You would have access to your targets attack chain and appearance, and pick up their stats (perhaps with exception-- I know they wouldn't want a bunch of Marauders running around, beating the crap out of Marauder.)

    In terms of memory, I'm not too sure how that would work. Maybe the Kheldian can only absorb up to 2 forms at a time, so for balance as with the VEATs not being able to pick powers from two of the additional branches.. If you pick this new shape shift power you miss out on either nova or dwarf. Every time you absorb a new form, you lose the last one you absorbed. Also, you should not be able to absorb the form of anything higher than your level.. Once again for balance purposes, I'll let someone else iron out the details on that one.

    I would also like to see there be two 'branches' of this, one with fire attacks and one with ice attacks. Have the fire set be very similar to how warshades currently work (some version of eclipse, and lots of other sadistic evil powers-- Fire is dark and scary like warshades) and the ice version work much better than peacebringers currently do with the same general idea in mind. Also take this opportunity to fix peacebringers.

    Any other ideas or detail ironing welcome.
  23. I think it'd be great if the Praetorian Epic AT was a new version of a kheldian that was actually a shape shifter. Part of the concept for khelds is that they absorb the forms of other organisms they are close to (Nova, Dwarf) so there should be a 'new' Kheldian that can absorb the forms of team mates and enemies.

    Obviously it shouldn't be too broken, same rules apply as the pre existing forms.. ie: You can't access other powers while you're shifted. You would have access to your targets attack chain and appearance, and pick up their stats (perhaps with exception-- I know they wouldn't want a bunch of Marauders running around, beating the crap out of Marauder.)

    In terms of memory, I'm not too sure how that would work. Maybe the Kheldian can only absorb up to 2 forms at a time, so for balance as with the VEATs not being able to pick powers from two of the additional branches.. If you pick this new shape shift power you miss out on either nova or dwarf. Every time you absorb a new form, you lose the last one you absorbed. Also, you should not be able to absorb the form of anything higher than your level.. Once again for balance purposes, I'll let someone else iron out the details on that one.

    I would also like to see there be two 'branches' of this, one with fire attacks and one with ice attacks. Have the fire set be very similar to how warshades currently work (some version of eclipse, and lots of other sadistic evil powers-- Fire is dark and scary like warshades) and the ice version work much better than peacebringers currently do with the same general idea in mind. Also take this opportunity to fix peacebringers.
  24. I hope that one of the slots is an epic travel power.. Realistically, map travel. Click a spot on the map, and bam, you're there! Unrealistically, vehicles.. Who wants an incarnate mobile!?