DP/Pain Dom build goals
At least nobody has told me it sucks yet.
Link isn't working, can you post the data chunk?
Justice
Incarnate - 50 Elec/SD
Keplar - 50 DM/SR
Gravaton Cleric - 50 Grav/Kin
As was mentioned we can't pull the build down.
But if anything what are you defense numbers ? I see Scorpion and a few defense powers.
What is your personal regeneration numbers ?
If we are going to dabble into incarnate powers I am thinking between Barrier and your regen it should be very good. On my DS Pain MM I have around 660 % regeneration. End result I survive much longer then my pets do.
My only gripe is having a several DP Corruptors I am not crazy about the damage output. The Scourge is great for big bosses because it is such a big chunk and they last much longer below the 50% mark during fight.
If I was going to compare this minimally with my DS Pain then you should be able to do 2/8 settings at least, which is nothing to complain about. But I need to see real numbers. See how fast HOB is up, etc..
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
After relooking I noticed the difference between the MM pain and Corrruptor pain. The best I was able to do was get you 41% S/L, 30% Range Defense and 303% regeneration. World of pain was perma and it gave you resistances in the high 20s.
I don't know honestly. I think you might be better with Time instead of pain.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Because I too have a DP/Pain Corr, that's been a 50 for a little while now, I too am looking to make a "K-Mart budget" build, well, maybe Sears. Nothing too fancy and expensive, but good enough.
So I actually reconstructed the OPs build in Mids, here it is:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Nullify Pain -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(7), RgnTis-EndRdx/Rchg(7), RgnTis-Heal/Rchg(9), RgnTis-Heal/EndRdx/Rchg(9)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
Level 4: Soothe -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17)
Level 6: Swap Ammo
Level 8: Share Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(46)
Level 10: Conduit of Pain -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(23)
Level 18: Executioner's Shot -- Decim-Build%(A), Decim-Acc/Dmg(23), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27)
Level 20: Soothing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31)
Level 22: Suppressive Fire -- Amaze-ToHitDeb%(A), Amaze-Stun(31), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(33), Amaze-Acc/Rchg(33)
Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36)
Level 28: World of Pain -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(36), Aegis-Psi/Status(36), Rec'dRet-ToHit/Rchg(37), Rec'dRet-ToHit(37)
Level 30: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Anguishing Cry -- Achilles-DefDeb(A), Achilles-ResDeb%(40)
Level 38: Painbringer -- Mrcl-Heal(A), Mrcl-Heal/Rchg(42), Mrcl-Rcvry+(42)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(43), LkGmblr-Def(43)
Level 44: Focused Accuracy -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(45)
Level 47: Enforced Morale -- RechRdx-I(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(48)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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Seems pretty solid, overall. I do want to point out that the defense from stealth will supress and your fancy 45% s/l def will drop to 42ish, in actual combat.
With no end reduction in Stealth and FA, those 2 powers will be a big drain on your end. Maybe your solving that via incarnate tools.
One thing that stands out to me as a change I would make for my character is to put a stealth IO in Sprint, giving your full PVE invis while Stealth is on. Then drop Invisibility, take Maneuvers at 30 and then Vengeance with your last spot. That gives you a free slot to play with and you can just put the LOTG +rch in Veng.
Global = Hedgefund (or some derivation thereof)
This has been my newest character, currently level 20. I gave little thought as to how good a combination dp/pain would be but it seems to be working alright so far- I threw a build together to see what I might end up with and was pretty pleased with the results. Seeing as I'm new to both sets though it's very likely I messed some thing or another up.. I was aiming for softcapped s/l defense, perma hasten, and then regen/hp/end bonuses when convenient.
I Would have liked to fit in a travel power for a winter's gift slow resistance, and considered taking a slot out of health (leaving just the +regen/recovery) in order to put a kismet +tohit somewhere, but with such a high recharge build I thought world of pain and focused accuracy would be enough.
edit: As for budget, the only real limitations are no purple damage sets, pvp sets, and especially no glad armor +3% defense. Trying to keep it under 2 billion inf. if possible.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Nullify Pain -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(7), RgnTis-Heal/Rchg(7), RgnTis-Heal/EndRdx/Rchg(9), RgnTis-Regen+(9)
Level 2: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dam%(25), Posi-Acc/Dmg/EndRdx(50)
Level 4: Soothe -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 6: Swap Ammo
Level 8: Share Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Rchg(23)
Level 10: Conduit of Pain -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 18: Executioner's Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(27), Decim-Acc/Dmg/Rchg(27), Decim-Build%(31)
Level 20: Soothing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal(34), Dct'dW-EndRdx/Rchg(34)
Level 22: Suppressive Fire -- Amaze-Stun(A), Amaze-Stun/Rchg(34), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-ToHitDeb%(36)
Level 24: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39)
Level 28: World of Pain -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(39), Aegis-Psi/Status(39), Rec'dRet-ToHit(40), Rec'dRet-ToHit/Rchg(40)
Level 30: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(43), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 35: Anguishing Cry -- Achilles-ResDeb%(A), Achilles-DefDeb(43)
Level 38: Painbringer -- Mrcl-Heal(A), Mrcl-Heal/Rchg(40), Mrcl-Rcvry+(42)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(45)
Level 44: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 47: Enforced Morale -- EndRdx-I(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(48)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition