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Posts
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Joined
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apologies Beef, but I ran a Lambda this morning and there was one crate SE and two elsewhere, I was the first to the room but didn't see where the duplicate crate was.
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Maybe they are fixing the Lambda badges or adding new Incarnate trees? :P
One can only hope... -
Use Ninja run to jump onto the bunkers in the corner, then upto the area behind the main entrance and finally onto the outer walls.
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*Updates*
Added Nightstar and Suggested Deployment for escapee's maps
Post formatting corrections -
Fair play beef, when we have been running attempts we have always gone 20/20 on temps but if you've tried the requirements by NOT collecting one set then its definately a bug!
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I'm working today, but I'm hoping to get in either a quick MO attempt this morning, or I'm day off ALL tomorrow so plenty of opportunities there!
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I would imagine that the reason we aren't getting the badges isn't because they are broken, but that the current requirements are (for Antacid anyway) to pick up 10 acids and NO Grenades, whereas we are collecting ALL the temporary powers.
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I think the GM description is correct, it would account for why we aren't getting the badges. Given that's the case, thats really badly designed requirements.
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I put most of the turret locations on the map at the beginning of the guide I posted, turret radius would be awesome information though, perhaps a "lets leave nightstar and play with the turrets" run is in order!
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maps updated, refresh your browser cache please guys!
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Quote:Can you double check the SE/NE thing today Globe? I'm working all day and will update the map soon as I'm in if you canAfter checking, the one that was missing in the west is definitely there.
The double looks like it is in the SE warehouse, not the NE though.I knew it was in one of the large east rooms.
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I think he means if you ARE Smashing/Lethal (which I am) based, that getting the badge is a bit harder unless you can rope in lots of debuffs and psychic damage to help take him down.
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excellent work, did you use the age old strategy of "everyone on Marauder"?
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The nice thing about BAF is that now that we have the information about where the reinforcements spawn (me running around like a headless chicken paid off it seems) is that Trial leaders can now put their own spin on things in terms of rotating teams, moving players and so on, which is a huge benefit of the new league system as well.
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Gratz Beef, there was me thinking the devs put some thought into MO with extra grenades in the courtyard lol :P
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well, my scrapper is defence based and I spent most of the test server time working out where I would be able to fight and where I would spend time having an in depth analysis of the B.A.F's attention to gardening and floor maintainance, there does seem to be a very slight delay between the combat log and animation though.
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work in progress (missing 2 Pacification Grenade locations)
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I have a non incarnate 50 that I rarely use with surveillance on it, i'll take it through a trial asap and get some stats.
In the meantime an (incomplete) map of the inner facilities, I am missing two Pacification Grenade locations that I hope to pick up tomorrow and add.
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if you go more than about halfway the turrets will select a target and fire a few seconds later which might then show through the barracks, but that area has been quite safe since we started ganking Nightstar at the barracks.
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ive had a lot of questions about where is safe to fight Nightstar at the barracks, so I added a map to my guide, which you may or may not want to include in yours if you get the same questions.
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be careful as Mids, whilst great might not be coded for the rule of 5 for EVERY combination of sets, whereas CoH might recognise it still and you have yourself a wasted set.
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As far as the maps go I now have layouts for both, just need to correct the object locations for each. You are right that without the badges being awarded, this IS difficult to test.
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Praetorian day job badges I've found thus far.
Patroller - earn 10 bars of patrol xp, nicely detailed above.
Professor - Logout in CDEC as normal
Caregiver - Logout in Hospitals
Monitor Duty - Logout near Pocket D's base portal
Banker - Logout in Pocket D's vault reserve -
As far as lambda goes, I have some ideas about the MO run, which I'll detail here, and some tests that I'd like to complete. By discussing the mechanics of the trial, we may be able to deduce a strategy, similar to the BAF whereby we can undermine the enemy's ability to overwhelm us.
- Synchronized Destroy a Weapons Cache and an Incubation Pod within 2 seconds of each other during the Lambda Sector Incarnate Trial.
- This is easily achieveable at random, teams can always get to 9/10 temps and do a synchronised assault to try and match defeat times.
- This badge is already confirmed to award successfully on the live servers.
- Well-Stocked Complete the Lambda Sector Incarnate Trial having acquired 10 Pacification Grenades and 10 Molecular Acids but using none of them.
- Teams have tried varying strategies from hoarding the 20 temps in the Sabotage stage and using only courtyard obtained temps to complete, to just ignoring the courtyard temps and focusing on Marauder. I can see a debuff heavy team having the capability to reduce Marauder's HP, but I would imagine the spawns would overrun such a focused team makeup in the majority of cases.
- The courtyard temps spawn every 90 seconds (if memory serves) with a total battle time of 15 minutes, meaning that as long as every temp is awarded during the courtyard stage, it is possible to have 20 of each temporary power. I imagine that these powers in the courtyard do play a role in obtaining the Well-Stocked badge.
- This badge is yet to be confirmed to award successfully on the live servers, downtime 12/04/11 may resolve this.
- Antacid Complete the Lambda Sector Incarnate Trial having acquired 10 molecular Acids but using none of them.
- Teams have reported achieving theses criteria by completing the trial ignoring the mob spawns in the courtyard. Because nobody has reliably recieved the badge for this (there is one report, but where are the other 15 players confirming it) we cannot eliminate raid griefing by using or deleting Molecular Acids.
- This badge is yet to be confirmed to award successfully on the live servers, downtime 12/04/11 may resolve this.
- Lambda Looter Complete the Lambda Sector Incarnate Trial having acquired 10 Pacification Grenades but using none of them.
- Teams have reported achieving theses criteria by completing the trial ignoring Marauders enrage status in the courtyard. We cannot eliminate raid griefing by using or deleting Pacification Grenades because again, the badge has not been issued.
- This badge is yet to be confirmed to award successfully on the live servers, downtime 12/04/11 may resolve this.
Given that Well-Stocked also includes the requirements for Antacid and Lambda Looter it would be sensible to achieve these three in one attempt. My suggestion is to attack the facility as normal with 2 teams, one taking lab, one taking warehouse.
Things to note, experiment with and test.- Attacking the mobs that spawn with the courtyard supply deliveries does seem to attack attention from the main reinforcements, I really need to verify this myself by attacking the supply spawn while the remainder of the league waits on the ramp to the inner facility.
Tested 12/04/11 and confirmed that attacking the supply mobs does NOT aggro the main gathering of mobs. - There appears to be no visual indicator (like the Willforges in the Cathedral of Pain) where the reinforcement portals will spawn troops. It would be interesting to have a team complete the sabotage, assign one person to each portal and record now many and in what location each time reinforcements appear.
- Would Marauder be affected by being Pacified and then someone using a Molecular acid on him? If that were the case using the courtyard temporary powers could be a lot more viable.
Tested 12/04/11 and confirmed that Marauder is an invalid target for Molecular Acid - The bunkers in the SW and NE corners will always send a trickle of mobs up regardless of all 10 portals being down, given that these are relatively close to the supply drops, is there a 2 team strategy for obtaining the supply drop temporary powers we are missing?
- Obtaining a comprehensive list of the exotic damage types that Marauder can be affected by whilst enraged would be extremely helpful.
- Mapping both the Lab and Warehouse for the supply locations would be helpful (I am part way through mapping the lab already, just need all the locations marked)
- Trial completed this morning with just 5 grenades, making courtyard strategy plausable if that IS the suggested way to do it.
- Synchronized Destroy a Weapons Cache and an Incubation Pod within 2 seconds of each other during the Lambda Sector Incarnate Trial.