Tsumiju Zero's strategy for the Behaviourial Adjustment Facility


Ammon

 

Posted

Tsumiju Zero's strategy for the Behaviourial Adjustment Facility.
This strategy was devised by myself to easily facilitate the "Master of" badges and to make runs easier to complete. This method does NOT require the Tennis Courts to be used for AV battles. While this brutish method was successful on test, it lacked any kind of control and finesse in terms of strategy, so if you've been using this method and are still finding it tough, your life is about to get easier thanks to the players of Union.

  • Stage 1: Defeat IDF Forces Turrets = *Offline*
    After the cutscene, all teams will enter the trial just inside the south wall of the facility. The area is full of Warworks Clockwork in groups of about 8-10. As this section has no timer, it would be prudent to communicate with the league and re-organise teams as appropriate before charging in. Once 60 Warworks have been defeated, Nightstar appears at the barracks at the East end of the facility. Also if you are doing an attempt at the Master of the B.A.F. badge, then make sure nobody touches the Turret Computers on the perimiter wall as this impedes getting the "Alarm Raiser". badge.

  • Stage 2: Defeat Nightstar Turrets = *Online*
    Attack Nightstar in her current location, using the Barracks as cover to stay out of the turrets fire arc. Moving Nightstar to the Tennis Courts in the middle of the map is NOT nessecary and impedes the ability to obtain the badge "Gotta Keep 'Em Separated".


  • Stage 3: Prevent the Escape of the Mindwashed Resistance. Turrets = *Offline*
    All paths from spawn to exit cross the paths to the north and south of the Tennis Courts.
    • Two teams should position themselves along the South of the Tennis courts forming a Killbox.
    • The remaining team forms a killbox North of the Tennis Courts.
    Success in this stage, making sure there are NO escapes during the 5 minutes, will award the "Not On My Watch". badge.



  • Escapees Deployment courtesy of Ammon and tested significantly 08/04/11

  • Stage 4: Defeat Siege. Turrets = *Online*
    As soon as the escapee phase ends, assign a high damage team to wait just east of the Helipad in the map above. This team should note, and attack Siege's 9CU Warwork's as they spawn, allowing the other 2 teams to take Siege on at his spawn location. 9CU's will spawn every 30 seconds, a timer noting this is shown on the Raid UI. Knockback powers here can cause enemies to run to support the AV's anyway, holds, damage and Knockdown powers as the 9CU's spawn are much better at containing them. It is NOT nessecary to move Siege if you attack him from the doorway just north of his position.
    Moving Siege will not award the "Gotta Keep 'Em Separated". badge so again, ignore calls to move him. The team defeating the reinforcements, pre I20.5, would have been the only team recieving IXP from the spawning Warworks. As of I20.5 onwards, this will no longer be the case and it will not be required for members of other teams to be present to share those rewards.

  • Stage 5: Defeat Siege and Nightstar. Turrets = *Online*
    The Helipad team stays where they are, however now they will face alternating waves of 9CU's and MKV Warworks every 30 seconds. The same tactics apply against the mobs and this team continues to hold this location for the remainder of the trial.
    One of the teams attacking Siege breaks off and heads back to Nightstar and fights her in the same way that they did in Stage 2, using the barracks for cover. As there will be NO mobs to fight, the two AV teams should find it much easier to control the HP of the AV's down to 10% and doing a controlled defeat. Because the reinforcement mobs are being dealt with as they appear, this strategy yields a very high chance of awarding the "Strong and Pretty ". badge.


    Checklist
    • At NO point should it be nessecary to move the AV's if this method is used correctly.
    • At NO point should it be nessecary to disable turrets if this method is used correctly.
    • At NO point should teams be overrun with reinforcements if this method is used correctly.
A Vodouisant merely seeks to inflict pain, those with Bushido in their hearts will follow the path to enlightenment



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

Great guide I'm looking forward to giving this a go tonight


 

Posted

Cheers for the response, I'm seeing a few people getting MO badges having used this guide, so thats great!!!



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

I should mention the team defeating the reinforcement mobs will be the only ones getting incarnate xp for the next 5-10 minutes while the other two teams are fighting the AVs, which may be considered a tad unfair, with everyone wanting to be on the mobs team, haha.

(Another reason why during a trial, the entire league should count as one whole team for purposes of EXP, but oh well)

One way to solve this is to have one person from each AV team join the mobs team, with the mobs team assigning two of their members to help the AV teams so everyone gets incarnate xp during the AV bosses. Granted, it might not be much depending on the person assigned to help the mob team (depending on their AT), but it's better than nothing.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Refinement to not only overcome the "Lets pull to the tennis courts rubbish" but even out the rewards is always great, cheers for the updated info Ideon!



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

If you really want to even out the rewards as far as possible, you can actually rotate the reinforcement spawn teams as well as have each other team send their best AoE-er.

I have the Seige team cover the adds for the Nightstar fight, the Nightstar team cover for the first Seige fight, and then the third team relieve the Nightstar team for the finale. Every team gets a turn on the 'sweet spot', plus every team gets a share of the other turns through their AoE-er nominee.

I worried this instruction would be too complex, but oddly enough, when its about rewards, people appreciate it and its gone smoothly. I think more people get in the right place than when I have just one dedicated Adds team.


http://www.savecoh.com/

 

Posted

The nice thing about BAF is that now that we have the information about where the reinforcements spawn (me running around like a headless chicken paid off it seems) is that Trial leaders can now put their own spin on things in terms of rotating teams, moving players and so on, which is a huge benefit of the new league system as well.



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

*Updates*
Added Nightstar and Suggested Deployment for escapee's maps
Post formatting corrections



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

Updated Adds team rewards info post I20.5 regarding IXP bonuses being shared throughout the league.



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide