TrueGentleman

Legend
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  1. Quote:
    Originally Posted by Clave_Dark_5 View Post
    Glad to see I wasn't the only one feeling that way. It looks better than some I've seen, but...
    It's not uniformly awkward (*cough*PolarExpress*cough*), but the examples from that trailer are all over the place. Some of it's smooth and lifelike, some of it's vaguely slow-motion, and some of it's as jerky as supermarionation. In particular, when one of the Thom(p)sons crashes into a lamppost, the animation looks especially stiff, as though trying to translate Herge's physical gags that work well in panels but don't suit lifelike animation.

    Jamie Bell does sound like a good Tintin, although it's weird hearing the character speak with a clear English accent.
  2. Quote:
    Originally Posted by all_hell View Post
    Are there any tradable items that can be purchased with $?
    We don't have all the details yet about all the types of items being sold on the Paragon Store (or even what kind of access F2P and Premium players will have to Wentworth's/the Black Market). If we could, that would mean (indirect) conversion of real-world money to virtual currency. The devs probably don't want to open that particular brand of canned worms.
  3. Quote:
    Originally Posted by Yogi_Bare View Post
    Once Freedom goes live, the potential population surge of those who can't/won't do Incarnate content will theoretically begin to fill up the typical League forming areas (RWZs/Pocket Ds (Cimeroras?) with the crowd magnitude of Atlas Park on the Freedom Server).
    So, basically, we need the equivalent of a VIP lounge for an iTrial launching zone. Perhaps it's time to restore the old Paragon Dance Party?
  4. I've posted this before, but nothing in the new trailer has changed my impression of the mo-cap CGI.

  5. Quote:
    Originally Posted by Bronze Knight View Post
    I believe in the post about the paradigm point store the values that were stated their implied that the total cost of the boosters had not changed.
    Could you please cite the devs confirming that? It would be very helpful to have that spelled out unambiguously.

    At the moment, the best breakdown on the Paragon Store I've seen is Ghost Falcon's clarification post. While that was very useful in giving examples of individual items on sale at the store, it didn't go so far as to draw directly equivalents to boost packs. The most it confirmed was that a Complete Magic Costume Set (from the $9.99 Magic Pack) would cost 400 points, i.e. $5 (presumably that covers both the male wizard/magician pieces and the female witch pieces, but that's unconfirmed.) At the currently announced exchange rate of 80 Paragon Points to the dollar, the full super booster should cost 800. Ghost Falcon, however, deferred: "At this time, the “Bonus Points” for the higher bundle purchases is still being determined."

    Quote:
    Originally Posted by UberRod View Post
    Yeah, the whole point of F2P is to get you to spend real money to buy the in-game store points. That's called income strategy.
    And the point of an item shop is to encourage a la carte spending, which typically winds up being more than bundled packages. If the Paragon Store doesn't feature an equivalent of a booster bundle (i.e. thematic costumes, emotes, costume changes, and a temp power), then we'll know that the devs are embracing that model for all it's worth.
  6. Quote:
    Originally Posted by Zombie Man View Post
    As they work their way revamping lower level zones and getting to the higher level ones, I hope they rework the GMs into a zone event (a la Praetorian zone events) and they give a nice temp power reward among other things.
    A Praetorian-style event with separate phases that culminates in a GM would be pretty sweet.
  7. Quote:
    Originally Posted by Antigonus View Post
    Does this mean no more Vertigo? I thought that line was always held apart from the regular universe and as such wouldn't be subjected to this reboot.
    The imprint and creator-owned series are probably safe as long as the TP collections sell. Individual titles with characters who originated in the superhero universe, such as Animal Man, Shade, and Swamp Thing, are to be reincorporated into the mainstream DCU. John Constantine, though, is being split between soloing in Vertigo's Hellblazer series and team-ups in DC's magic-themed Justice League Dark. It'll probably be handwaved away with alternate universes, time travel, evil wizards, or somesuch bollocks.
  8. Quote:
    Originally Posted by Blue Lava View Post
    Please let us not forget the greatness that was
    http://en.wikipedia.org/wiki/Captain_America_(1990_film)

    and (taken from wikipedia)
    Captain America appeared in two 1979 live-action television movies that aired on CBS: Captain America, which aired January 19, 1979, and Captain America II: Death Too Soon, which aired November 23, 1979, both starring Reb Brown in the title role.
    I'll see your Captain America motorcycle helmet:


    And raise you Riddler's VPL:


    (Remember, kids, this is not amateur cosplay. These are paid SAG card-holding actors wearing professionally desgined and produced wardrobe costumes.)
  9. Quote:
    Originally Posted by VoodooGirl View Post
    Like the 1975 Superman:The Musical.
    Legends of the Superheroes makes that seem like a lost masterpiece by Mozart. Imagine combining the camp of the Adam West-Burt Ward Batman TV show with the seriousness of Hanna-Barbara's Superfriends animated children's program. You cannot look away!
  10. Quote:
    Originally Posted by BrandX View Post
    Grim and gritty?
    At Wildstorm's apex, Ed Brubaker's Sleeper (including its prequel with Grifter) was nothing but grim grittiness on one hand, and on the other, Alan Moore's Judgment Day was a metacommentary on that whole sub-genre he helped launch with Watchmen. The "widescreen" Strormwatch/Authority, especially under Mark Millar, was gritty grimness writ large. Gen¹³ struck me as the shiny counterbalance to all that but not representative.

    None of those G&G titles will be an easy tonal fit into DC's operatic/mythic cast, but that kind of problem isn't stopping the editors from reincorporating/retconning the Vertigo-titled characters into the DCU either. (Moore's going to be predictably furious at their treatment of John Constantine.)
  11. My love/hate relationship with continuity ended ages ago. These days, I simply enjoy it when it's done well and ignore it otherwise. (I ignore a lot of new comics these days.)

    Incidentally, this list leaves off the entire Wildstorm lineup, whose heroes are now somehow being incorporated into the regular DCU - a bizarre notion since so many of their characters were conceived as grim 'n' gritty analogues to DC's canonical heroes in order to comment on them.
  12. Quote:
    Originally Posted by ClawsandEffect View Post
    Infinity and Champion might.
    As far as the CoH Freedom launch period goes, I'd wager that they will easily. I'd even go so far as gambling that that Freedom and Virtue will become inaccessible for most F2P players, i.e. de facto VIP servers thanks to "priority queuing", unless the devs are increasing server population thresholds after the Freedom stress tests. (Perhaps I'm being overly optimistic about the initial F2P rush, but we'll see how it all shakes down afterward.)
  13. Quote:
    Originally Posted by EvilGeko View Post
    Just have them drop:

    1) Rare Salvage (100% chance);
    2) Rare Invention recipe (50% chance);
    3) Two Incarnate shards.
    While I'd be quite happy with new badges and accolades (I enjoy GM PUGs), this list, especially the last item, is what would attract more player interest these days.
  14. Quote:
    Originally Posted by Golden Girl View Post
    Don't forget that free players will get booted off a server to make room for subs if the server is close to capacity - so quite a few frees might decide to use other servers that don't have the same risk of reaching the limit.
    The official announcement covers only "priority queuing" for VIP players, which typically means in F2P systems that subscribers are promoted ahead of F2Pers when logging on to a server. Since the idea of F2Pers actually getting booted off capacity servers has come up before in other threads, could you please cite a dev on this? (And if not, could a red name please clarify the issue?)

    Quote:
    Originally Posted by Forbin_Project View Post
    Maybe the devs could make Virtue and Freedom Premium servers so existing communities would remain intact.
    That would be a brilliant move in its simplicity. I have my doubts about its adoption, though.

    The devs could be counting on F2Pers being able to have a shot at joining the largest population servers in order to intermingle with their communities (which, in the marketing department's highest hopes, would lead to their becoming P2Pers of some sort). And if access to those potentially overburdened servers is de facto "VIP only", then that's just another incentive to entice F2Pers to pay up.
  15. Quote:
    Originally Posted by BlueBattler View Post
    Would it make it more dramatic if he did go down fighting to save his city?
    The description of "Galaxy City's Last Stand" does say that we'll be able to see BAB "fighting {...} in the game", along with Sister Psyche. Unless that's in a cut-scene, though, the CoH engine doesn't seem to be built to include "baked in" outcomes. In either case, though, excluding players from affecting outcomes tends to break immersion, so dictating an automatic defeat for him might turn out to be less dramatic.

    (Goodness knows BAB is missed here on the forums.)
  16. Quote:
    Originally Posted by MajorPrankster View Post
    I am not trying to frame the discussion in any particular light other than from my own viewpoint, which of course will be clouded by my own opinions.
    The very opening title line implies you consider your potential interlocutors to be "bitter". Perhaps you sincerely believe that, and consider such a negative description merely "blunt". Even if that were so, you could hardly imagine that starting out a discussion by calling some of the more, shall we say, assertive members of the forums "bitter" would a neutral gambit. Following up by calling them out as "unhappy" and "angst-ridden" puts paid to the possibility of objectivity. For all your protestations of wanting to know about other people, the rest of the OP is crammed with the first person, littered with unspecified and unsupported examples, and lightly sprinkled with snarky hypotheses about what you consider proper attitudes.

    A worthwhile discussion could have begun with a simple "Why are some players so passionate about the discussing the problems with a game they play regularly?" Now it's too late to complain about how you're only expressing your own opinions in a thread ostensibly about other peoples'.

    Quote:
    I can only apologize for being human and incapable of always presenting my opinion in a non-leading manner.
    Were that apology not drenched in sarcasm and misanthropy, it might be acceptable in an honest discussion.

    Quote:
    If you prefer, My name is Coy. Feel free to use that instead.
    Seriously? "Coy" is precisely what you are being about the unsubtle subtext of this thread.
  17. Quote:
    Originally Posted by MajorPrankster View Post
    While I understand your inference, the fact of the matter is, I genuinely would like to understand why people get so worked up over changes in the game.
    Were your original post as ingenuous as this, it would not have opened with a leading question, attempted to frame the debate from the outset, and then supplied several of your own opinionated answers before any of the people you supposedly want to hear from could contribute.

    Quote:
    I am simply fascinated with what makes people tick and I prefer to discuss things bluntly.
    And naturally you prefer to engage in this "blunt" discussion at the beginning of the weekend, when the mods are away.

    I'm fairly astonished anyone would have responded other than facetiously, "Prankster".
  18. Quote:
    Originally Posted by MajorPrankster View Post
    Why would you continue to play a game you hate so much and/or that is so full of things you hate?
    Oh boy, if we could only tell you how much we hate the games we're not playing.








    But, you know, forum rules forbid us from doing that.








    So the only one we can officially complain about here is CoH.
  19. Quote:
    Originally Posted by Wicked_Wendy View Post
    X-files is number 7 behind LOST
    It's better to burn out than fade away, as the saying goes. Whatever one may say about Lost's sixth and final season, the showrunners explicitly decided to end the show after a pre-determined run and avoid the X-Files's meandering approach to its mythology. Nine seasons wore out the latter's audience's taste for suspense and paranoia. Chris Carter even went on record to admit, "We lost our audience on the first episode {of the ninth season}. It's like the audience had gone away, and I didn't know how to find them."

    (I still say that the writers strike of '08 damaged Lost more than any of the show's convoluted plot points. The bifurcated and abbreviated fourth season threw off the series's internal rhythm and disconnected it from its mainstream audience.)
  20. Quote:
    Originally Posted by WildClaw View Post
    The first Time Travel fiction story where future things travel into the past that I'm aware of is 'Memoirs of the Twentieth Century' written in 1733. However this one's a bit twitchy because it's not people being sent back, but objects. Specifically letters arriving two hundred years before they were sent. I'm not sure this counts or not.
    It sounds like it was more concerned with futurology than the mechanics and/or repercussions of objects/people moving backward/forward in time. Incidentally, it postdates Gulliver's Travels (1726), a fantastical satire that has some science fiction tropes (e.g. the mad scientists of the flying island of Laputa).
  21. Quote:
    Originally Posted by mousedroid View Post
    I'm sure some legbreaker from Marketing will be there to prevent them from giving us too much actual information.
    This would be from the same marketing team that apparently thinks CoH Freedom "will redefine the online gaming industry"? I'd bet that instead, it the devs would be the ones trying to prevent the marketeer from over-hyping Issue 21.

    DISCLAIMER: And all this snark has nothing to do with the fact that I'm not attending the con. Nothing whatsoever.
  22. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I'm going to guess that the blurb they gave Comic Con was written prior to the reveal of CoH Freedom two weeks ago.
    Nemesis just wants you to think that this was poorly worded advance copy that wasn't properly reviewed before posting on the web site. Wake up, super-sheeple!
  23. Quote:
    Originally Posted by mousedroid View Post
    Just posted on the SDCC website:

    Thursday
    4:30-5:30 City of Heroes: The Future of Super-Powered MMOs— Be the first to find out about the top-secret release coming later this year to City of Heroes, the world's most popular super-powered MMO.
    So there's an as-yet unknown release for 2011 in addition to CoH Freedom?

    Quote:
    Paragon Studios team members Melissa "War Witch" Bianco (lead game designer), Matt "Positron" Miller (lead systems designer), David "Noble Savage" Nakayama (art lead), Nate "Second Measure" Birkholz (development producer), and Andy "Zwillinger" Belford (community manager) share exclusive revelations about City of Heroes game update that will redefine the online gaming industry.
    "Exclusive revelations"? "Redefine the online game industry"? Are the devs going to reveal that Paragon Studios is in fact a real-life Nemesis plot?