-
Posts
537 -
Joined
-
Quote:poppin a orange is soo hard...i would definetly spend 4billion inf instead of OMGPOPPING oranges...Popping is soo OP....With that amount of DR that hits MMs, yes. Yes, indeed.
naw but rlly tho not many people have TP foe unless they are droning...the only real thing u need to worry about is Wormhole's -
Code:I finally got a hold of the jav proc
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;687;1374;HEX;| |78DAA593594F135114C76F37A68596525BA06C4259642FF4CDE5C105C118A936A0B| |84B463A81314D3B694BE2AE1F001724824ADC82807E04E387707B14978FE15B3DE7| |FCA7BCF0E8A4FDFF3AE79EF5F6DEE4F5A37EA5EE1F548EC048462F14A68F90168DB| |C27A9CF9A334A534A35D8A6E9093D3B6BA4E36366DE805B47796572DEB272F9623C| |69648B7A663AA9674D6B3EA317CD5C36743C3B67E4C91E2FFFA84CE57299F8A4651| |869BFFC1C338B59A350C0CBB8A15B667636587E491BF9C29C6985462D73263E92CB| |A4293BD7BC11A5D67AE97B48959F9247AD1112CAB90E6C08DC9BC0808B519170321| |677465520CA8B282FA22A571D82331275986C0E44B91D2B846EE57F063C1754BF00| |56054BA42EBB88EBA664A8B90DDC12ECBA03DC1344EE0ADA69D33D88727AFAA58B0| |85007549083266D9494D6831532F910E3F0FD25B4A8BA2DC9364A2F5576CB55AFC4| |147D2DE87E03BC05D6041D942880DCCE8026A69857D0E9133CA5A5A09D2FF80E2BE| |B823D1BC026F05EA051BE90DD6B684AF6D24BA6304CAEF013F16A5B42A565604550| |4F7EB5F64CB53119B30DD32E93D6CB1F51F2D42F60A68782C607C02341F36360517| |08CCFB2DD79C36749B4FB0BF015F88622DF05212ADF0477D5842D0D6BACC8D0F241| |92F661F63E0C3D882D4860F628B9B7DAB3B7F64A523E2CED7686F61FB21D1D5BC04| |FE097A0F3B7204219BAEC1EBAD0C31C1DA81E3B43CF45A9D37B1638079C47471704| |7FE876F7DB47B03FEAE00C032724F740123829183C05A404261589A3734F1C75871| |03C542B0E431141A2060809AE51D4B0DDED308E6AB37BFB9AD1871E35BEC392726F| |5F2AE5104BCC5DBE67A5FF7A3EFACBB57C1395A4A759522C532C97582EB35C61D15| |9AEB2CCB0943E6D4707F77243FB58F6B31C605960278DAF56158B9F25C052CD1264| |A96109B3D4B134B2BC6429FD033A1B0406| |-------------------------------------------------------------------|
tryna get one more for my lolspines/lolregen...but yea this build will be for dueling..any tips would be appreciated
-
so if they have resistance to anything they resist the debuff? that is soo incredibly pointless
-
I dunno man there is a huge difference (insanely noticable) between 48% def and 55% def...when I ran my spines/sr I was an easy kill at48 but one I shelled out the money for those expensive stuff I was alllottt harder to hit/kill the only things that could reliably hit me were bu+aim blasters, ss brutes and well built VEATs..55% def is soo important..I would drop leaping before I dropped fighting, and I would pick up webs...
-
if u like dieing alot....and it is challenging to land a shield charge and a high speed fighter...and invisibilty won't help u much unless u are a stalker,VEAT, or kheld
-
-
elude...hahaha
-
just skimmed thru the post above me but the thin i noticed is SN definetly doesn't need anymore than one slot. one slot of a generic endmd IO is really all you need unless ur lookin for some set bonuses
-
wp is total trash..don't fool yourself thinking ur gonna keep RttC toggles and have one foe in range at ALL times..tankers can make it work because they turn into a huge bag of hp but on a scrapper ur more like a small pouch of hp...fire and sr are tied for second in my eyes
-
-
-
between ill/therm,ill/cold,and ill/storm which would be best for loldueling?
wanna kill those blasters and corrs without. bustin out meh mind/fiyah... -
Quote:is the build rlly that bad lol?Even when trying something different, it's still a good idea to look at what is already there. One cannot work outside the box without first understanding where the box is.
I find the decision to include bonfire and repel if you don't plan on using them, there are plenty of invention sets, to the point where it's really not worth grabbing a power you don't intend to use because of some minor bonuses.
I would agree with ketch, two of the most important powers in this build are hot feet and fulcrum shift, and both should be well slotted, hotfeet(along with fire imps and fire cages) are the key to fire controls damage potential, and fulcrum shift is critical to kinetics, not to mention one of the best powers in the game bar none. Remember that killing enemies faster is one of the best defenses one can have.
I would also question the non-inclusion of speed boost. Unless you never plan on teaming ever you should consider having it, it is an excellent power, and many teams will be put out if a high level kinetics toon doesn't have it. It's like recruiting an empath who doesn't have heal other or absorb pain.
just looking at the numbers I have more than enough recharge to keep 2 layers of fulcrum shift up so I will be perma dmg cap..and I think I have enough global acc to hit +2 effectively? and eventually I will spec to a more expensive build but as I said I'm poor ATM -
Quote:isn't it true that with perma Dmg cap slotting for dmg is pointless?Don't expect much. As you could tell from a brief scan of this forum, fire/kin threads are a dime a dozen. Click the tag for fire/kin and you'll get three pages of results. It's nothing against you, but it seems lazy when people post a build that ignores the same basic information given time and time again. That said, I'll give you a few tips anyway.
Hotfeet is your source for damage and it needs more than 3 slots. Damage procs, and a moderate amount of dam/end will greatly increase your kill speed. You'll also want to slot Fire Cages for Dam/end with a side of accuracy and recharge. Immobilize and move in with Hotfeet. Keep spamming Fire Cages. With that in mind, repel will be very counter-productive.
You've wasted a lot of slots in Siphon Speed. It needs accuracy and recharge. Most slow sets don't provide what you'll want in slow powers.
You've underslotted Fulcrum Shift. Another accuracy and a recharge are needed.
You have a less than significant amount of defense. You'll find it much easier to build for smashing/lethal which will deal with most melee attacks (which is where a fire/kin will be). You have poor endurance recovery for the number of toggles you will be running. You've underslotted a number of key powers and over slotted others.
Really, the build is a mess. A few minutes looking at other's builds and reading the advice given would have avoided many of the problems present.
I was buildin for a bit of ranged def (25% makin me twice as hard to hit from a range) since as I mentioned I will be doing the demon farm with his toon where the demons do mostly ranged Atks..and i won't be using bonfire and repel they are there for the 7.5% recharge bonus that is nice and cheap...the reason I posted this is because my build is a little exotic and different from the other builds on the forum that I was gandering at... -
Here is a fire/kin build i threw together for general use..i mainly farm demons but i like TFin with this toon as well...im poor blueside atm so im trying to keep this build cheap, and i didnt 6slot flashfire because that kb proc annnoys the hell outta me
any tips would be appreciated
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(9), Lock-Rchg/Hold(17), Lock-EndRdx/Rchg/Hold(23), Lock-%Hold(23), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Heal(43), Nictus-Acc/EndRdx/Heal/HP/Regen(46), Nictus-Acc/EndRdx/Rchg(46)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(3), TotHntr-Acc/EndRdx(3), TotHntr-Immob/Acc(5), TotHntr-Dam%(5), TotHntr-Acc/Immob/Rchg(9)
Level 4: Repel -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(40), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Dmg/EndRdx/KB(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hot Feet -- EndRdx-I(A), Erad-%Dam(21), Sciroc-Dam%(50)
Level 10: Siphon Speed -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(11), P'ngTtl-Rng/Slow(11), P'ngTtl-Acc/EndRdx(17), P'ngTtl--Rchg%(19), P'ngTtl-EndRdx/Rchg/Slow(19)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-KB%(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ImpSkn-ResDam/EndRdx(25), ImpSkn-ResDam/Rchg(25), ImpSkn-EndRdx/Rchg(27), ImpSkn-ResDam/EndRdx/Rchg(27), ImpSkn-Status(29)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(37)
Level 28: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31)
Level 30: Combat Jumping -- Krma-ResKB(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Fire Shield -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(45), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(46)
Level 47: Bonfire -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(48), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(48), KinCrsh-Acc/Dmg/KB(50), KinCrsh-Dmg/EndRdx/KB(50)
Level 49: Fire Blast -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1400;692;1384;HEX;| |78DAA593C94F535114C6EFA32D850EB4B552A0B4CC68990ADD392C4C44506349881| |2570EA9F5419B34AFA4AD89880A1A350E386D1CE34A5D3A4F31FE1B0E89FE0F4E89| |8A6EEA39DFB9058D4B5FDAEFF7EE77EF79F7DCF3CE1B3BB8C9A3D4FC0665F88773A| |96271EF70DE2A15F2B99C59704D98E98C95CFE5A766945329D5BA3C5559151FCD16| |CCCAA0F18FF98D072627E3DBB29659CAA68B81AD56C62C9856295EB9718DE72978C| |7B469EEF7E076345BB2CC62D1AB07539952D69A92A9A4999AA64160643A9B96FDC6| |52C592599869A49C7AE87FD250FA2A3BD4B72AA5A2AAE63BE0FF4148A8D02246A15| |F40EF4F9823CB5136556F63AB37080C84040DC0295A67E8A71B570CB6AAAE0AAE01| |F6EB829B40CD0D6033A94D47D90E61C355B382C3C0EA238239C151A083CAECC066E| |52A479F62ABFA2F9CA649A75EE06C87B5F2234E9598C5680B4DD662E7B2A3F61E52| |71DD173C04FC0F80158F058F8033A46EC9D6EE9E83E599171C03EA8E0B4E009D94A| |657B230BCEFE5541F806A9AF1C98CF2C5909193AC80B6025DB06AC80AEAF8609B9C| |4260D04CBD24A2EAC3B06C6435C8624703DF44556393200C849B0511201205EC14D| |5A4A39A5CC8BAC50DB47B045E411DD0E503CE9236EB9E687E8DBA46DE002D6F05EF| |A493E8E9517DA6E8A2626B8186AD3AB4F5138AD1F659F045F01548D2BA0EDD181D0| |BB03ACF0B2E082E025D97059780318AEA562E6CD82D75B9432F39A6DF59EC09AC9E| |A7826782E740EF0BE02E2DEF9394ED7D52A37E2963BF94B15FCA3820653C471AD76| |9C6A57F07A57F07A57F07A57F13D2BF09E9DFDBB4C9907E7D439266C4BEF499D18F| |2E95FCC719B72F7D62CA80135D5EF35FD74B4FE539B5DBB97A132CE32C3B5976B1E| |C66D9C39262D9C79246A95F2D45FBD670426B59D6B1AC6759E0454EFE6EDC2C1E16| |2F4B1D8B8FC5CF126409B184596EB1947F03145E01A6| |-------------------------------------------------------------------|
-
hitting the soft cap is freakishly easy on a invuln..group a few baddies together and watch ur defense soar!!!but fir set bonuses people tend to try o get as high typed def wid 1 foe in range...yes it is very very possible
-
I'm trying to build this toon for Av soloing? should I try to cap ranged and use Da for melée? or just cap my typed def? is soft capped def even needed to solo even level av's on a /wp? I want to try to avoid using inspirations
-
-
-
Quote:i get by perfectly fine with my fire/psi and ice/psi...drain psi is incredible if u learn how to land it...take practice..I love my old dom and was thinking on repurposing him for some pvp, unfortunately he's /psi rather than /fire or /elec. Is it possible to compete without a source of +dam/tohit, especially with all the kb-resistant toons running around? Lacking a decent 3rd tier attack probably doesn't help matters, either.
I guess DP could be useful, but it's difficult to land and since doms have the fixed version, does it have enough of an impact to bother with?
I get the distinct feeling I'd just get farmed, sadly, though I hope I'm wrong. Anyone get by with a /psi these days?
and in order to really compete you will need at least 1400+ HP, and a res shield if u like to arena with teams...and a ******** of procs in your attacks...i have 2 procs in subdue (glad, and immob dmg one) and 2 in psi dart (apoc,glad)..my dmg is decent but could be better..
i slotted tk thrust with 4 kin crash, 2 acc/dam HO's and that thing can put out some really impressive damage...all in all psi isnt what it used to be...but it is still good in pvp if used and built correctly.. -
-
can sum1 help me make the exchange? I only need to xfer like 200-300mill so I can start playin wit big numbers on the market...not sure how to do this lol