-
Posts
385 -
Joined
-
I'm no artist, so I did a little photoediting instead. I didn't enter it, since it's just a modification of Paragon's own work, but I liked the concept.
Viva la Résistance! -
With Lord Winter finally defeated, the rest of the Snowbeasts decided to take a break from world domination and turned to more artistic pursuits. Here is a scene from their latest off-Broadway show, "Snowglobe: the Musical".
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest. -
Quote:You don't need to put every power in your tray. If you don't like it, leave it out. But for stuff you only use now and then, you should look into /popmenu . It's perfect for things like Self Destruct and Mission Transport.I already have enough trouble trying to find self-destruct when I want to use it. I surely don't need more clickies on my tray, so I hope they stick with no more than one temp power per pack.
-
Quote:Hmm. Okay, just on yourself then. Or not at all - the part I really liked about it was the Crisis Monitor anywayInteresting idea Trip, but the problem with it is that the Devs have already stated that apart from AoEs, powers cannot target both a player and another target. It's gotta be either one or the other. I.E. self rezzes can't be "recoded" to work on teammates on the fly. That's why there are two separate powers for those functions. Same with self and single target heals.
And as an afterthought, I'd love to see a couple cce's retroactively added to the Cyborg booster. They didn't have the tech for cce's when Cyborg was originally released, but I always felt like they were missing. I'd suggest:- Nanobots: A black cloud of nanomachines spews out of a wrist panel and envelops the character. When it dissipates they have changed costumes. Remodulation successful!
- Power Surge: Arcs of electricity crackle across the character's body, speeding up and multiplying until they explode in a burst of light. When it fades they have changed costumes. Critical failure averted!
-
How about a Utility Belt booster. Several minor situational powers, plus a Crisis Monitor.
- Parachute: (Toggle) Reduces falling speed to a non-damaging level while active. Maneuverability is equal to baseline jumping ability plus Hurdle, but accuracy and defense are reduced significantly. Plus the character can drift randomly, so if they start out high enough they can be carried well off course, perhaps even landing in a dangerous area.
- MedKit: (Click, 30 minute recharge) Equivalent to one Dramatic Improvement.
- StimKit: (Click, 30 minute recharge) Equivalent to one Take a Breather.
- Auto Stabilizer: (Click, 30 minute recharge) Equivalent to one Emerge.
- Crisis Monitor: This device pops open a window that provides real-time status on zone events and giant monster activity. Every active zone event and currently spawned GM is listed here, so that a character who missed the event channel message (for example they logged in after the message was broadcast, or were busy fighting) can be aware of its presence while it is still ongoing. (Except Sally, because nobody thinks she's real.) The Villain version is called the Anarchy Monitor. Vigilantes and Rogues can access both, but they are separate devices. Each monitor lists only the events and GMs active within its associated faction.
-
Quote:My guess is, to get feedback. Test server was already occupied or it probably would have been there first. But since they're releasing an issue relatively soon anyway, they might as well toss this out now and see if it works or explodes. That way any new changes can be neatly rolled into I17.
... why was it imperative to put this patch out NOW, when it could not be properly implemented or tested ...
As for the fix, I'd suggest adding a secondary xp-reduction effect to ALL ally-activated support powers (heal, buff, debuff, mez and toggle) in MA. After all, it's not the number of allies you have that's causing the unbalance, it's the number of powers they're using to help you. Since attack powers already cause a 'kill-sharing' style of xp-reduction, they can probably be left as is. The effect would apply either to every player in a certain AoE range or every player in the mission, and would last for the duration of the power that activated it (or a few seconds in the case of instant powers). These effects stack, so the more powers your allies are bringing to bear, the less risk you're facing and thus the less reward you receive for it.
The game already uses somewhat similar effects, such as Gauntlet adding a Taunt to all Tanker attacks, and Defiance stacking damage bonuses for Blasters. You can throw it like a blanket across every MA critter, custom and canon alike, since the only characters earning xp are players anyway. -
-
Great idea you guys had! My tweaks:
I'd have the PPD start a Public Appreciation program. They would place a holo-emitter outside City Hall and Freedom Corps HQ, and possibly another outside each PPD building, which would each project a life-sized hologram of one hero at a time. To get on the list, a hero must be level 40 or higher and pay the appropriate cost and upkeep in influence. (Additional surcharges will apply for multiple costumes.)
The hero currently on display is selected randomly from the most recent list, and when the list is exhausted it updates to include newly added heroes and starts over. Also, at any time a character can access the terminal and open a search window, looking up any hero by name. However looking up a hero is strictly client-side viewing, to prevent "glory hogging"; public viewing is limited to random cycling.
The PPD would also start a Public Awareness program, where they place large monitors randomly displaying life-sized representations of their most wanted villains. (Citizens are reminded not to approach these dangerous criminals, but instead to call the toll-free tipline and leave an anonymous message.) In fact, I'd have both of these displays side-by-side at each location in Paragon City.
The Rogue Isles have their own programs. There, Arachnos (possibly under the cover of the RIP) celebrates the villains with life-size holograms through their Power and Glory program, and their Priority Target program displays heroes on large monitors. (A hero or villain need only pay their "application fee" once, and they are added to both lists. All that changes between sides are the display methods.) -
I was just coming here to say the same thing. And I brought pictures! Whee!
Those are the Witch Tight gloves, I haven't tried the Witch Wing version. Oh and if it helps, I only noticed this problem after the patch with dual pistols went live. I used this costume a lot before then and there were no issues with it. In fact, I first put it together shortly after the 2009 christmas event, and I know I would not have used the gloves if they had looked like this at the time.
Thanks a lot for all the hard work! Our characters wouldn't be one tenth as cool without such great costumes. -
I also think Veteran Tokens are a great idea. The way I see it, for each Vet badge earned the character gets one Vet Token. Existing characters can enter a one-time /veteran command, which removes access to any remaining unclaimed veteran rewards from that character and gives them their equivalent value in Vet Tokens. For example, costume change tokens and respecs that have already been claimed do not count toward the number of Vet Tokens granted.
Character-specific options like costume change tokens, costume piece access and temporary powers cost one Vet Token each. Respecs may cost two Vet Tokens each, since they're inherently more valuable.
Rewards that can be claimed an unlimited number of times, such as base item displays, cost one Vet Token to unlock and then can be claimed an unlimited number of times from that character. Account-wide rewards like Free Character slots cannot be purchased through Vet Tokens. They continue to be based on time subscribed.
A small selection of rewards are not eligible for selection until the account has earned one or two years of paid subscription time. They still cost just one Vet Token each, but cannot be selected until the correct number of Vet Badges have been earned. This retains a sense of achievement from continued subscription, but is not out of reach for new players.
One year opens up non-combat pets, base transporter, prestige sprints, signature group logos and inspiration boosts. Two years opens up combat pets, assemble the team, early power pool access, and clearing the fog of war.