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Posts
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Joined
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Quote:i'm laughign really hard tooThis gem.
http://boards.cityofheroes.com/showt...light=americas
God, I laughed so hard. It was the first thread ever I replied to.
Case in point...I seem to have found the OP's son to argue with. Well....let him argue with me, as I'm done validating his existence.
this is a good threadi love old forum gems. i was gonna pull out "strong and pretty" but its not *that old* so nevermind but this reminded me of that. -
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Quote:Thanks for the info all - I'll add this to the masterpost. (http://tinyurl.com/cohmasterpost)Quote:Babs, under his player title Tic-Toc (Posi confirmed it was him) squelched that rumor. He currently works at Cryptic and asked Jack himself, who denied that there were any negotiations or revocation of rights going on now or any time recently. This is all on NCsoft's head according to any of the confirmed facts thus far.
I already listed it under "Debunked!" and the rest of this seems to agree on that.
I'm wondering what the posts were though and what they said exactly -
Quote:Oh right, I should add SWGemu to the list. There's been a few efforts that are close to that, such as the petition for open sourcing the game engine. In addition, we could get code and other info from people who were part of Paragon studios. I'm a bit shifty on adding petitions because they don't make as much of an impact as people might think, but they have good information in terms of what they say.Would it be possible to reverse engineer the game in a similar fashion to what SWGemu did?
http://www.change.org/petitions/ncso...eroes-villains
Otherwise, there have been ideas to making private servers. This is referenced from here: http://mmogrinder.net/2012/09/02/r-i-p-city-of-heroes/
Quote:Starting up a private server.
This is being seen as the last resort tactic to this campaign, and sadly probably the most likely solution to keeping this game around. It doesn’t seem likely that NCSoft is going to sell the license as much as let it die. The biggest issue of the private server is keeping the same quality the published game had, its inevitable stagnation from lack of new content and the cost of keeping a server up. It’s also possible the host can be smacked by a C&D from the NCSoft legal department (as they are the rights holders, dead game or not). As much as I hope it won’t have to come to that for you all, I can’t help but think, knowing NCSoft’s reputation, that it may be all you have left. Regardless don’t go down without a fight.
This brings me to another point: Can anyone help gather information from former employees of Paragon Studios? I've included links referencing those who posted in the forums but I'm looking to see if we could get more than that!
Quote:Great information!Well-deserving of another bump.
I made a similar thread not too long ago, but it wasn't nearly as thorough or well-noticed. XD Still, if any of the links there are of any use to your Masterpost, feel free to add them! :3
http://boards.cityofheroes.com/showthread.php?t=296148
Quote:That article says "fired" instead of "laid off..." I left them a comment though...
And, an update:
I added a few sections and fleshed out some categories. I also improved the formatting a little bit, lemme know if it's accessible.
Unfortunately: Schoolwork will be starting again soon. I'm doing a lot of this collection by myself but I really, really want this to stay reliable and functional. I can try my best but I'm going to be honest - I'll need help from others!
Thanks again everyone for posting here, it means a lot to have this seen! -
Hey all, I've been working on in-game stuff but I was shown an article that covers a lot of this information too. I need to port the information over into the thread itself but here's a link 'til then!
http://mmogrinder.net/2012/09/02/r-i-p-city-of-heroes/
and a sample:
Quote:The facts, as we know them, are this:
NCSoft has cancelled CoH, and fired Paragon Studios.
This came midst announcements of future content.
NCSoft has lost money in the past year.
Paragon is unwilling to elaborate, and has asked the fans to accept this.
Of course the fans are NOT going to just accept this. City of Heroes has one of the most vocal and dedicated MMO fanbases in existence. This is the fanbase that had many people laying into me after I gave their game a POSITIVE review. They are not going to go down quietly. I honestly think fewer people would be upset if WoW was shutting down.
Rumors running around are as follows:
This is all an elaborate marketing scheme for the new expansion.
They say the first two stages of grief are Disbelief and Denial, and nothing illustrates that point more than this theory. This also ties into the bargaining phase, where the mind tries to soothe itself by coming up with REASONS it cant be true. But, -
Has anyone gotten a response yet? I've been watching this thread. I need to send my own message to VALVe but I've been working on the other efforts, heh. Keep us updated, and thanks for everyone who started and worked with this idea
(I love VALVe so much...I really hope for the best from them ;_ -
Thanks everyone for their responses! Please help spread the word! You can link to this thread with http://tinyurl.com/CoHmasterpost
Thanks again! Keep up the contributions! -
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Quote:Thank you! I'm glad this was helpful!Great post, very informative and succinct. I had missed some of the developer responses, but this post showed me where they were
I'm going to bump this thread because I posted it rather late last night and I'd really like some additional stuff to add here so that it'll be all caught up! -
How to help!
Corporate- Just petitioning won't be enough. Call. Send letters.
Quote:USA Telephone:
(512) 225-6359
(206) 588-7200
WRITE-IN CAMPAIGN: "Never give up - Never Surrender!"
In the US:
Mr. Taek Jin Kim, Chief Executive Officer
NCsoft Corporation
1501 4th Avenue, Suite 2050
Seattle, WA 98101
UNITED STATES
In Korea:
Mr. Taek Jin Kim, Chief Executive Officer
NCsoft Corporation
157-37 Samsung-dong
Kangnamu-gu, Seoul 135-090
KOREA- Let's show them how much we care in person. I would gladly join a protest.
Quote:USA Telephone:
(512) 225-6359
Address:
NCSoft (NA/EU)
6801 N. Capital of Texas Hwy, Bldg 1
Austin, TX 78731- Cryptic/Perfect World still owns the *engine* to CoH. Because they own Champions Online, it's unlikely they'll extend the engine license to a competitor. Call them! Change their mind!
Quote:E-mail:
bizdev@perfectworldinc.com
Telephone:
(650)-590-7700
Address:
1001 East Hillsdale Boulevard Suite 800
Foster City, CA
Forum
I will update this as TonyV's own post updates.
Quote:Cross-posted on the Titan Network forum
(snipped) ...- We are heroes. This is what we do.: A rallying cry from the Titan Network, as well as a new forum dedicated to efforts to save Paragon City.
- Titan Network's crowd funding appeal: The purpose is to explore the possibility of using crowd funding to acquire or license the IP, code base, and client distribution rights to City of Heroes. Sponsored by the Titan Network.
- Keep NCsoft from shutting down City of Heroes petition: An effort to convey to NCsoft the importance of keeping City of Heroes active.
- VALVe email campaign: An effort to encourage Valve to acquire City of Heroes. Valve has an extensive distribution infrastructure and City of Heroes might make a good addition to their portfolio.
- NCsoft write-in campaign: Let NCsoft know how much City of Heroes means to you and how important it is for the game to continue on. Remember, the idea is to save City of Heroes, so please do not use it as an opportunity to vent. This will hurt us MUCH more than help us.
- Save our City of Heroes: A Facebook site dedicated to saving City of Heroes.
- City of Heroes Can Not Leave: Another Facebook page dedicated to trying to save City of Heroes.
- Open source the code for City of Heroes: A petition to request for NCsoft to release the code base for City of Heroes as open source.
- Nexon contact thread:
Quote:A thought occurs. Nexon is now the largest shareholder. That might mean they have some pull in these decisions. They may well have been a contributing factor to the shut down decision, but they might be usefull in attempts to get NCsoft to sell.
(213) 858-5930137 North Larchmont Blvd, Los Angeles, CA 90004
http://www.nexon.net/corporate/business-opportunities/
Are the different contacts I could find for the company.
The goal in contacting them is to convince them that NCsoft selling the IP would be more valuable than just sitting on it...
Offsite- Titan Network: Save Paragon City!
- Titan Network: Call to Action - Get the word out
- Titan Network: Call to Action: Write to NCsoft
- Titan Network: We are heroes. This is what we do.
- Titan Network: NCsoft write-in campaign
- Let's show them how much we care in person. I would gladly join a protest.
- Just petitioning won't be enough. Call. Send letters.
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Check the second post to see ways you can help! A basic changelog is here!
Hey all! I've seen a lot of information float around and I thought it'd be nice to compile it all together. As much as I'd like to focus on being persuasive about this, I thought it'd be first to get a lot of context. Hence: Gonna make this information master post!
This first post will be updated with information, so post if there's updates, corrections and whatnot. Then, check this post! All help is GREATLY appreciated. Let's start:
Official Announcements- Official website news: http://na.cityofheroes.com/en/news/n.../thank_you.php
- Official forum thread: http://boards.cityofheroes.com/showthread.php?t=295621
- Staff forum posts:http://boards.cityofheroes.com/forumdisplay.php?f=600
- More to be added! (This goes for all sections.)
Basics- City of Heroes and Paragon Studios were officially shut down by NCsoft on August 31st, 2012.
- The official date the servers close will be November 30th.
- There may be several reasons for the shut down, but details have still not been fully revealed.
- It was NCsoft's decision. "In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios."
- Theory: CoH was not bringing in enough money.
- Theory: To compensate, closed Paragon Studios.
- Sub-Theory: City of Heroes takes the fall for the mistake of Aion. "NCSoft loses 6 million in quarter." http://bit.ly/TFiZdc
- Theory: "NCsoft is now going in outsource, and will be moving to certain new games with new technology that sadly CoH Engine cannot support."
- Debunked! Theory: CoH needed a licensing renewal but Cryptic/Perfect World does not want to extend a competitor (as they own Champions Online).
- (cont.) The real issue is that Cryptic/PW still own the license to the CoH engine. Thus, in order to sell the game, they would have to approve.
Ideas- Information is listed on the second post.
- We're dealing with corporate decisions, which will need more than petitions. As much as I support petitioning, there have been MANY cases where it has not worked, or rather, has not been enough.
- Contact NCsoft directly. Call their numbers, reach the CEO. Send paper letters. Go to their building and (civilly) protest.
- Contact Perfect World directly. Call their numbers too, reach their CEO. Send paper letters. Go to their building, and so on.
- Have community projects sustain the game. This means collecting money, from trying to allow private servers to even possibly convincing NCsoft to revert this.
- Contact well-known people. This ranges from celebrities to other gaming companies. The more news about this goes out, the great publicity we'll receive. The more people know about this, especially well-known people, the most likely our actions will have an effect on the business.
Specifics- The CoH staff came into work the morning of the 31st, unaware that this was happening. It was sudden for them as it was for the players. The studio was dissolved immediately, along with any development and marketing. This means Paragon Market, points and billing were terminated immediately.
- The official end date for all of City of Heroes is November 30th. That means the players have about three months left, although there is reason to suspect it may be closed sooner. However, this is still vague and will be updated when more details come.
- All the staff from Paragon Studios have been laid off, and are technically no longer connected to the game. However, there are a few who will be sticking around until the end. To be pedantic - they have not been fired.
- Developers and management are technically no longer around. Again, a few will be staying to help for the last few months. However, it's shaky how much power they have. The only staff group that are officially still around seems to be the server engineers.
Theories
- Theory: CoH was not bringing in enough money.
- Compared to other NCsoft games, CoH is the lowest percentage of their profit and popularity. (I need help in gathering numbers)
Quote:Long story short:
1) Q2 2012 was the first time ever that NCsoft was operating with a significantly NEGATIVE profit margin (ouch!).
2) City of Heroes had the lowest performing game sales (even Aion was doing much better...).
In a word, it wasn't Cryptic Studios withholding license renewal that doomed CoH... It wasn't NCsoft hating on American gamers... At the end of the day, NCsoft was in the red and they cut the lowest-performing IP in their stable of games (and also the one with a significant mount of unjustifiable expense) just to rescue their bottom line... Can't say I blame them from an investment perspective. Unfortunately for all of us that turned out to be City of Heroes.
See for yourself by getting the 2Q 2012, August 8th unaudited earnings report here:
http://global.ncsoft.com/global/ir/quarterly.aspx
I'm sure if NCsoft had maintained a profit this quarter, we wouldn't be in the predicament we are now. But they didn't and the price of doing business in a very competitive industry right now had to be paid...
Sorry folks.- Sub-Theory: City of Heroes takes the fall for the mistake of Aion.
- http://massively.joystiq.com/2012/08...6m-loss-in-q2/
- "The mega-publisher announced that its second quarter earnings were lower than expected; it posted a $6 million loss for the period."
Revenues were down 12% from last year to $130 million, of which a vast majority came from NCsoft's online titles. The company stated that it dipped into the red due to rising labor costs, an increased marketing budget for Blade & Soul's Korean launch, and the acquisition of Ntreev. Aion was also blamed for the company's financial woes, as revenues in that title sharply decreased due to fewer microtransaction sales."- Theory: "NCsoft is now going in outsource, and will be moving to certain new games with new technology that sadly CoH Engine cannot support."
- @SunGryphon's Tweet
"Apparently NCSoft has decided to outsource everything. All of their games will now run on the same engine, one which CoX does not support. ... Sorry guys, all I have is that she's a former NCSoft employee, and she's offline. She's a GM elsewhere now."- Tweet
"NCsoft is now going in outsource, and will be moving to certain new games with new technology that sadly CoH Engine cannot support."
Offsite Coverage
- IGN: http://www.ign.com/articles/2012/08/...per-shuts-down
- Examiner: http://www.examiner.com/article/ncso...city-of-heroes
- The Escapist: http://www.escapistmagazine.com/news...City-of-Heroes
- Joystiq: http://massively.joystiq.com/category/city-of-heroes/
- MMOgrinder: http://mmogrinder.net/2012/09/02/r-i-p-city-of-heroes/
- CNN iReport: http://ireport.cnn.com/docs/DOC-8373...feeds%2Flatest
Quote:http://ireport.cnn.com/docs/DOC-8373...feeds%2Flatest- Addictinginfo.org: Can Social Media Make A Real Difference? City Of Heroes Players Hope So http://www.addictinginfo.org/2012/09...ing-shut-down/ (first non-gaming news coverage)
It's not reported on by a CNN reporter, but if we get enough likes/recommends, etc. It could POTENTIALLY get looked at by producers.
Edit because my brain is all over the place with all this sharing and information hunting: This puts the Community's activism into the light, in a positive manner. This is exactly what we want. - Addictinginfo.org: Can Social Media Make A Real Difference? City Of Heroes Players Hope So http://www.addictinginfo.org/2012/09...ing-shut-down/ (first non-gaming news coverage)
- Unsubject @ Wordpress: http://unsubject.wordpress.com/2012/...e-world-event/ (Numerical and graphical data; argues why NCsoft shut down Paragon)
- Eurogamer: City of Heroes and developer Paragon Studios to be closed by NCsoft
- CNN coverage, needs responses to be officially published: City of Heroes Gamers Fight to Save Their World
Rumors
- Debunked! Sony Online Entertainment and one other game publisher already made a generous bid for City of Heroes. http://boards.cityofheroes.com/showthread.php?t=296535
Quote:Fresh from the rumor mill. I am IRL looking to get into the Game Design busness, and have had teachers who are and were in the field. They have connections. I talked with one of them a few minutes ago and this is what one of them told me they heard.
About an hour after the announcement of the end to City of Heroes, SOE and one other game publisher already made a generous bid for the game...
Offsite Communities- Facebook Group: CoHSurvivors - 766+ members as of 09/03/2012
- Facebook Group: Boycott NCsoft - + members as of 09/03/2012
- Facebook Group: The League of Extraordinary Gamers discussion group
- Server FB Group: Triumph United - City of Heroes
- Server FB Group: City Of Heroes & City Of Villains On The Exalted VIP Server
- Server FB Group: (Infinity) https://www.facebook.com/groups/extraordinarygamers
- Facebook Page: Rogue Isles, Prateorian and Paragon Refugees - 195+ Likes as of 09/03/2012
- Facebook Page: Save our City of Heroes
- Facebook Page: City of Heroes Can Not Leave
- Facebook Event: CoH Sit In (November 29 at 11:00pm until November 30 at 11:00pm in CST / Freedom Server (Everywhere))
- City of Heroes Veterans - "This is the future home for veteran players of City of Heroes to hang out, and hook up with their old friends. Please keep this site bookmarked while we get it up and running!"
- Titan Network forums
- Titan Network: Save Paragon City!
- Real World Hero: NCsoft closure of Paragon Studios and City of Heroes
- SaveCoH on Tumblr - Aggregates Tumblr posts about CoH and what to do
Miscellaneous- Don't delete your characters!
Quote:Hey all, please don't do anything drastic with your characters. Don't delete them, don't nuke all of your stuff, don't do anything that is irreversible.
I'm saying this because of two reasons. First, as has been hinted in rumor threads elsewhere and even if it weren't a rumor it would still be possible, another studio may very well pick up this game. If so, it's entirely possible that the servers won't go dark on November 30. If that happens and the game keeps chugging along, you'll be kicking yourself for doing something permanent that carries forward after November.
Second, at the Titan Network, we are working on tools to export your character data in a form that, even if the servers go down November 30 but we're able to revive the game in some form, will be usable to recreate your character on alternate servers if need be. If you go deleting them or deleting all of your stuff, you'll lose the opportunity to do that and, if the servers are recreated at some point, you'll have to start from scratch instead of having your characters documented in a format that we can use to re-import them unscathed.
We'll be talking more about this as we make progress on our toolset--we're not keeping it a secret, but we're still in the process of working on it at a furious pace--but in the meantime, like I said, just please don't do anything permanently bad to your stuff. - Global meet and greet!
Quote:Hey all, so I'm working on our next Call to Action item, this one hopefully fun. Before I make it all official, I wanted to get some input and put some feelers out for interest.
The idea is to have the First Annual (that's right, I plan on having MORE!) City of Heroes Save The World Meet-and-Greet. Via our Titan Network forum, we will get a bunch of volunteers in and around major cities around the world to choose venues, and all on the same night (probably a weekend in October), we hold a get-together of massive proportions. Hundreds, maybe thousands, of people all getting together with fellow players to hang out and have some fun. Hopefully we'll get people who can record the events, maybe even put together something like Google Hangouts so that we can talk to people at events in other cities and/or people who can't make it can tune in.
The goals, as it relates to our Save Paragon City! effort, are as follows... - CoH Bucket List
Debunked!- This is all an elaborate marketing ploy. - No, 80 people were laid off and this has been confirmed through many sources. We sure wish it was a joke though.
- This means City of Heroes 2 is going to come out! - Although the trademark for CoH2 was filed by NCsoft in 2010, there has been no development. It's also illogical that Paragon Studios would be pushed out of any of its development.
- The devs hate us! - Heck no. They're upset and surprised too. Check out their threads on the forums!
- NCsoft just hates City of Heroes. - It's known that they might not understand our genre so much, but dumping an entire studio out of sheer distaste would be silly.
- This is all a ploy to get us to play Guild Wars 2/Champions Online/DCUO... - NCsoft does want to have more funds to work on their other games, but City of Heroes was still making a profit.
- Cryptic did this! They're withholding the license!/It's been five years, we need a renewal but they won't give it to us! - As far as we know, no other companies besides NCsoft contributed to these actions. However, Cryptic still owns the license, and so any sale of CoH would need their permission as well. As far as we know, there was no five year limit.
Quote:Quote:Babs, under his player title Tic-Toc (Posi confirmed it was him) squelched that rumor. He currently works at Cryptic and asked Jack himself, who denied that there were any negotiations or revocation of rights going on now or any time recently. This is all on NCsoft's head according to any of the confirmed facts thus far.Quote:Cross-post:
Ironically, Champions Online celebrated its 3rd year anniversary today and we had a quick company-wide meeting that where last Friday's bombshell about City of Heroes/Paragon came up.
During Q&A time with Jack, I pont-blank asked him if there was any truth to the rumors about expired licensing agreement with Cryptic's COH engine. He was taken aback about this, unaware of such rumors going around. His response was that NCSoft has the license to use the CoH engine "in perpituity" for both "City of Heroes/City of Villains" as well as a 2nd game.
I asked him if there was going to be any official response to this rumor concerning Cryptic/PWE and it's not something we plan on doing. We obviously can't be aware of or comment on every rumor floating around on the internet he wasn't sure of what they could say about this particular scenario if they wanted to.
So whatever reasons NCSoft had for shuttering Paragon, it had absolutely nothing to do with the IP, which they own, or the engine, which they had a license to use indefinitely.
That's about all I can do to quell this rumor. Take it as you will.
Again, thoughts go out to all my friends, former co-workers, and recent friendly rivals who've been released into the wild. I hope to see many of them here in the halls of Cryptic very soon. :P
Quote:Hi Captains,
I'm still at PAX, actually on the floor as I write this, but I had to stop by to check in on this thread with a few comments.
First and foremost, our (PWE and Cryptic) thoughts go out to the entire team at Paragon and everyone who is/ was involved with CoH/ CoV. We really wish the best for the team and hope to see their work again on other projects very, very soon. Much of the Cryptic team was actually involved with the project originally; we are all truly and deeply saddened to hear this news.
Second, the rumor that we were involved in anyway in this decision is just insane. I'm not sure where the rumor originated from but I can confirm that it completely false. Hope that clears that up.
Cheers,
Brandon =/\= - SOE made an offer to purchase CoH from NCsoft - Sadly, this was debunked twice by John Smedley through e-mail and Twitter.
Quote:I see a few responses along the lines of "they wouldn't want to queer the deal by telling the truth" so I wanted to be clear. The reason I don't just paste the email verbatim is that I nrver received explicit permission.
However, the relevant quote would be "Never been discussed never going to be discussed."
That IS verbatim. There was no question of hedging. In fact, I exchanged a few emails wiyh Mister Smedley and he was surprisingly forthcoming about his own experiences having to shut down Matrix Online and EQOA. He also expressed his great respect for both City of Heroes and Paragon Studios.
Bottom line: SOE is not in the picture. At all.
https://twitter.com/j_smedley/status/242813132425293824
Quote:John Smedley
@j_smedley
someone started a rumor we were buying City of Heroes. NO we are absolutely 100% not. That's a great game though. sorry to hear its fate
((TO BE CONTINUED))
Thank you again for reading. Again, all responses are heavily appreciated. I make mistakes, and I miss information. Anything will help, so please add your feedback and I will edit this thread for such.
Thank you again. Good luck to all of us.
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I just rolled a staff/wp as well and would like to know too! Sorry I can't be of any help, but here's a bump!
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(I won't be able to reply to everything because I'm about to be a part of a trial, but yeah!)
Thank you Local for the math and resources, and everything else! I've asked my friend to come around and reply to this sometime but he's currently busy with other projects. I am not advanced enough to reply to your comments yet - i did not ignore them on purpose, but rather because I cannot phrase 'em quite well!!
Beelzy: Thank you for clarifying the Haste!! -
Hi all! Thanks for the replies. I've been working on this toon for a while and hope to finish soon.
I'm currently just Lore away from +3, but I'm not sure what to grab! I am looking towards good debuffers, since the primary purposes of Blood is to heal and debuff. I've been looking at Rularuu and Longbow, to start.
All other feedback is really appreciated yep!
Thanks! -
Hi all,
Thank you for your help, all of you! I am still working on fixing this and I haven't replied for a while but that's cause we have not made a new MIDS for the toon yet. I don't have much else to say right now, but I'm glad for these replies
Edit: Some questions/etc. I suppose!
Beelzy:
Apparently Entangle adds more DPS than Strangler does. I'm ok with either though!
Also, you said you added more recharge, but it looks like Haste(the one in Advanced Totals) actually went down. Where do you see the recharge? Is that with Siphon Speed active?
Also, I preferred Leadership over Jumping, so hmmm -
I dunno, first ward is one of the prettiest Praetorian places IMO and it's getting at least a little bit of use with the v-day deliveries haha (or not...)
but yeah would like to see more seed-of-hami forming, maybe? and it blew my mind when I saw the MoM area *in zone*
rambling, bleh -
Hi all! I have a Plant/Kin that my friend helped with and I decided to post here for some feedback. Every sort of commentary is great, suggestions, critique etc. :>
(This is a "final" build so I don't have the purps yet but will eventually!)
It's capped for S/L/nrg defense. Mace was chosen over Earth for that reason.
I think my only question is: any potential for ATOs in this? and
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Grapes.: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Entangle -- T'pst-EndDrn%:30(A)
Level 1: Transfusion -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(7), Panac-Heal/Rchg:50(39), Panac-Heal/EndRedux/Rchg:50(40), Panac-Heal:50(40)
Level 2: Roots -- GravAnch-Immob/Rchg:50(A), GravAnch-Acc/Immob/Rchg:50(3), GravAnch-Acc/Rchg:50(3), GravAnch-Immob/EndRdx:50(5), GravAnch-Hold%:50(7)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(5)
Level 6: Super Speed -- Clrty-Stlth:50(A)
Level 8: Seeds of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(9), CoPers-Acc/Conf/Rchg:50(9), CoPers-Acc/Rchg:50(34), CoPers-Conf/EndRdx:50(37), CoPers-Conf%:50(37)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow:30(A), CtlSpd-Acc/EndRdx:30(11), CtlSpd-EndRdx/Rchg/Slow:30(11), CtlSpd-Rng/Slow:30(15)
Level 12: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(13), LkGmblr-EndRdx/Rchg:50(13), LkGmblr-Def/EndRdx/Rchg:50(25)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(15)
Level 16: Increase Density -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17), RctvArm-EndRdx/Rchg:40(23)
Level 18: Vines -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Acc/Hold/Rchg:50(19), UbrkCons-Acc/Rchg:50(19), UbrkCons-EndRdx/Hold:50(21), UbrkCons-Dam%:50(21)
Level 20: Speed Boost -- HO:Micro(A)
Level 22: Tactics -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit:20(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(25), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(50)
Level 26: Carrion Creepers -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dam%:50(29), Posi-Acc/Dmg/EndRdx:50(29)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(50)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-EndRdx/Rchg:50(31), LkGmblr-Def/EndRdx/Rchg:50(31)
Level 32: Fly Trap -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(33), SvgnRt-Acc/EndRdx:50(33), SvgnRt-Acc/Dmg/EndRdx:50(33), SvgnRt-Acc:50(34), SvgnRt-PetResDam:50(34)
Level 35: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-EndRdx/Rchg:50(36), LkGmblr-Def/EndRdx/Rchg:50(36)
Level 38: Transference -- Efficacy-EndMod/Acc/Rchg:21(A), Efficacy-EndMod/Rchg:50(39), Efficacy-EndMod/Acc:50(39)
Level 41: Disruptor Blast -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(42), Ragnrk-Knock%:50(43), FrcFbk-Rechg%:50(43)
Level 44: Summon Tarantula -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(45), ExRmnt-Dmg/EndRdx:50(45), ExRmnt-EndRdx/Dmg/Rchg:50(45), ExRmnt-Acc/Dmg/Rchg:50(46), ExRmnt-+Res(Pets):50(46)
Level 47: Fulcrum Shift -- Acc-I:50(A), Acc-I:50(48), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 50: Nerve Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Clarion Core Epiphany
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(43), P'Shift-EndMod/Acc:50(46), P'Shift-End%:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 15.69% Defense(Smashing)
- 15.69% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 11.31% Defense(Energy)
- 11.31% Defense(Negative)
- 6% Defense(Psionic)
- 13.19% Defense(Melee)
- 14.75% Defense(Ranged)
- 6% Defense(AoE)
- 2% Enhancement(FlySpeed)
- 2% Enhancement(JumpHeight)
- 2% Enhancement(JumpSpeed)
- 4% Enhancement(Confused)
- 81% Enhancement(Accuracy)
- 2% Enhancement(RunSpeed)
- 97.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 95.38 HP (9.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 5.25%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 7.45%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 5.25%
- MezResist(Terrorized) 2.5%
- 20% Perception
- 25% (0.42 End/sec) Recovery
- 50% (2.12 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 29.14% Resistance(Fire)
- 29.14% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 5% RunSpeed
Code:Totals for self:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;691;1382;HEX;| |78DA6594DB4F134114C667D82DB540A1A5ADE5D21B2D37A9562AA80F3E98885CA54| |901353151712D0B6CD294A65B8D3CFA60E28BC6684413AFAFBE981824E01FA55C7D| |AEC7FD0E6ECD6ED2FE66BE3967CE656637F7E86ACBD7C9C79785F48D1535D35C1C5| |B2B552B6BC5A25E71E5B415A320E8714F56B4B26E66DC344ED806C7B6997C512B55| |8F671D7506571E2C2F67AE1925BD6A144CD1945F23E385B2AE2FF9ADE174E9A1611| |AF78DA2515D6FB394595D5BD22BE6AA51F65AF3096365B56A945622E365A390A9DB| |39A71574FA33AB7A65BD83D21AA2DF3729F8A909F1941055C5B8ADA922A20891554| |56314EC8F8103716602DC241FC93E72AEC1D21AE6990BA07A1D6CBC0126A9378AE5| |54934A5AC08699A23517D684CB03FB2D9ABB11C3E5BE0DEDC41DE65DB06711ECBDC| |7D4C029F2F548E5AFAFE2792FAD3A9B3E323F83AD9F402F0569466CA539242DFF16| |1FB31DEC08807EB2F5720D5EB66D65DB69421BF255DA62341950852FCEEC014F26C| |06D829FFBE71F47CEED13CC493038C59C0667C827C06717B844501511A07C429C4F| |E803D90528C63B50D25A98F309E70949AA6301EC9D03B3F3E00EEDD1C9F9746EE24| |CBABE33B7C0C80E731B5468FF6EF8C8EE307A993D87FBA1D25A947B1AE53EC5B84F| |31EE698C7BFA8310E7738EEF61EFC43EF3807908F61C317F83AFA989498E93E4382| |98E93E238298E334BE8439C86BEE7D4A320DDEF67E86DFF0B7083F61BC47EAEC111| |68A74699E79917C0A18BCC27E05BF24D731DE95D68A7F798FBCC43F0CC01F308CC5| |1CC8C6CB2EAC874A1B6B3C74CFFCF20F57698EFC130D7FC935C25BF3FB2468FD8B5| |15296FC26A6006B7EF97C37ACF5614F992EB7AC5396E80D9376044ADFB8658DE515| |BA90D3956871D4AD6A18C3894518732EB50F2EABFAF10D7E1F1D137863399A09725| |CBE3CEA03DBE15B6C7ED217BFCA5CEFE0FE8A4F1E0| |-------------------------------------------------------------------|
(Other two tabs here: http://imgur.com/a/rHiU2)
Thanks for looking!! -
Alright, some reslotting will be done.
Quick question: Which Interface? Diamagnetic is the original plan but Reactive seems appealing to (due to damage output, etc.)
(Other suggestions for Incarnate-related aspects are good as well ) -
Bumping this for reference! More help is good :>
As for point 2), this toon focuses a bit more on single-target damage than on the AoE. I'm not sure about the rest but I think Earl will get back to this thread in a bit. -
Pyre's changed a few things thanks to your advice, Hopeling. Here's the post version of the link for reference:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyre Elegy: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Blazing Aura- (A) Scirocco's Dervish - Accuracy/Damage
- (3) Scirocco's Dervish - Damage/Endurance
- (3) Scirocco's Dervish - Damage/Recharge
- (5) Scirocco's Dervish - Accuracy/Recharge
- (5) Scirocco's Dervish - Accuracy/Damage/Endurance
- (7) Fury of the Gladiator - Chance for Res Debuff
- (A) Kinetic Combat - Knockdown Bonus
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (9) Aegis - Endurance/Recharge
- (9) Aegis - Resistance/Endurance/Recharge
- (11) Aegis - Resistance
- (11) Aegis - Psionic/Status Resistance
- (A) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Endurance/Recharge
- (13) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (15) Numina's Convalescence - Heal
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Celerity - +Stealth
- (A) Mocking Beratement - Taunt
- (19) Mocking Beratement - Taunt/Recharge
- (21) Mocking Beratement - Taunt/Recharge/Range
- (21) Mocking Beratement - Accuracy/Recharge
- (23) Mocking Beratement - Taunt/Range
- (23) Mocking Beratement - Recharge
- (A) Efficacy Adaptor - EndMod
- (25) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (25) Efficacy Adaptor - Accuracy/Recharge
- (A) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Recharge
- (27) Aegis - Endurance/Recharge
- (29) Aegis - Resistance/Endurance/Recharge
- (29) Aegis - Resistance
- (31) Steadfast Protection - Knockback Protection
- (A) Empty
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
- (A) HamiO:Cytoskeleton Exposure
- (34) Luck of the Gambler - Recharge Speed
- (A) HamiO:Cytoskeleton Exposure
- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (34) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (A) Hecatomb - Damage
- (36) Hecatomb - Damage/Recharge
- (36) Hecatomb - Accuracy/Damage/Recharge
- (37) Hecatomb - Accuracy/Recharge
- (37) Hecatomb - Damage/Endurance
- (A) HamiO:Membrane Exposure
- (37) HamiO:Membrane Exposure
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Apocalypse - Damage
- (40) Apocalypse - Accuracy/Recharge
- (42) Apocalypse - Damage/Endurance
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Ragnarok - Damage/Recharge
- (43) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage
- (45) Ragnarok - Damage/Endurance
- (45) Ragnarok - Chance for Knockdown
- (A) Armageddon - Damage
- (45) Armageddon - Damage/Recharge
- (46) Armageddon - Accuracy/Damage/Recharge
- (46) Armageddon - Damage/Endurance
- (46) Armageddon - Accuracy/Recharge
- (48) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 50: Pyronic Core Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Seers Radial Superior Ally
Level 50: Ageless Core Epiphany
------------
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal
- (50) Panacea - +Hit Points/Endurance
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 7.38% Defense(Smashing)
- 7.38% Defense(Lethal)
- 17.06% Defense(Fire)
- 17.06% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 6.75% Defense(Ranged)
- 17.06% Defense(AoE)
- 1.8% Max End
- 6% Enhancement(Heal)
- 72.5% Enhancement(RechargeTime)
- 81% Enhancement(Accuracy)
- 210.8 HP (11.25%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8.8%
- MezResist(Stun) 2.2%
- 15% (0.25 End/sec) Recovery
- 70% (5.47 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 3.13% Resistance(Negative)
- 8.13% Resistance(Toxic)
- 6.13% Resistance(Psionic)
- 10% RunSpeed
- 5% XPDebtProtection
Set Bonuses:
Scirocco's Dervish
(Blazing Aura)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Fire Shield)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Resistance(Toxic)
- 3% Resistance(Psionic)
(Healing Flames)- 12% (0.94 HP/sec) Regeneration
- 35.14 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Consume)- 21.08 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Plasma Shield)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Plasma Shield)- Knockback (Mag -4), Knockup (Mag -4)
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 21.08 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Knockout Blow)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Burn)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Gloom)- 16% (1.25 HP/sec) Regeneration
- 56.22 HP (3%) HitPoints
(Dark Obliteration)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Foot Stomp)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.94 HP/sec) Regeneration
- 35.14 HP (1.88%) HitPoints
(Stamina)- 21.08 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1511;675;1350;HEX;| |78DA6594C972125114866FD38D1142040204921013C8C010428010876855CA98611| |3AA1249DC5214B9421B2454031ADCB970E7B8F22D7C06B59C1EC19770D83BE0A1CF| |6FA0A4ABA8EFF67FC67BEE6D72A79B8ED73B8FD685E2B8592D361A858362ED581AD| |65CB1AC97043DF6BDB62167B6AAB2DC1EA2D771B61736E51D596BC8E4B62E8D76E1| |46CB284EC29293552993F9569DD6F9A6216BE56685B29C9C5493F9BA944723E6725| |B2F579A7AADEC34DF7665F1481A8D8A5E77FC7BAF93D1BF55D74BC90DA3D59485FC| |49AB5AC8151B4DAA17A046E2F47B6313783A56719F90D684E50178CAD4DAE043E6B| |975D564C27E162BC40121AC89B7944F51389F9252D83FCD3C9F015798F62CB8CA7C| |47B12A62D57DD61CB7C03CF3C20178C874DD668669B256EEC5625DE43E5DE028384| |B3E439C5F0CD92CA6B64C7BB061FFB60A6BA33AD37B173C668E55C17BCCF714382C| |14B3E6F013D602CFC0E7CC0FE433823D8D601E1398C704E611C43C8298C7C500718| |AE64FFD3A315F67871EA192E2C60EDC193E058D340F2A785CC8E0064799331ED00B| |FA986E8AF57105C5B74AD0541182CD43363FAAFB611B236D9C35751CB542C81D42E| |E59C4A769B293ECAB4D2EF03466236094391703E3CC0CC54CF14495A935AE39077E| |A4494EE3A4A67FB2FFC22FF037D86146FE808267542284713BC209D89699B114F31| |3E59F87CF3C6E4CEC3F4ACA13450FD1158E8B67C15530C34C5C022F33B3B4B7459C| |D3E215D8AE3297D6C0EBE035DCCEC7CCCFD45B126791442F5E3A8B14B41466FED57| |EF6F5096589FDBEF73455C157B5DCFD9A22C443663AC473FAD61F1FE5F81F3DCDA2| |3CE57ED22FC097CCA0D6F74F60DED45857E1A84E7CC09A1A50D203CACA80921D507| |607943D0D65BB3B30159B4B746F81D9C9BE87DAC53AE8EDADBFF4E93B7DFAAB3EFD| |2F8C53E012| |-------------------------------------------------------------------|
-
My friend made this build five years ago. Here's his commentary:
"I got it to level 50, and slotted everything for accuracy and knockback - it was a defender"
"I also didn't grab a travel power and would ask people to wait - not even kidding - I just never grabbed the travel power at all"
"and I didn't grab O-2 boost"
"I would just spawn tornadoes everywhere ... like, tornado would probably be my first move into every single mob, and i'd just run into the center of mobs with hurricane on"
"and...that's about it"
... "I also went power mastery for power build up for the special effect of knockback even greater" -
oh same! I like the Overseer's colors the most outta them -
The person who does the concept art/design for these is amazing and I am entirely jealous that I'm still fairly far from tier 9 haha. Great designs, and love what they add to CoH.
I have...at least 18 months to go. Glad to see all these neat parts comin' out though, and I'm really looking forward to more (as per these suggestions!) -
Hello all,
Just wondering, why Level 50: Nerve Radial Paragon for Alpha?
I was also suggested Spiritual for perma-creepers. I have no idea what to get for any of my incarnate slots, oh dear (although I'm mostly concerned about Alpha and Interface at the moment) (but advice on the others would be good) -
I need help on my Invuln/StJ tank. I tried compiling something in MIDS but I haven't finished slotting nor enhancing and really, I'm up for respec'ing if necessary.
I guess my focus is: soft-capping Smashing/Lethal Res., and hopefully soft-cap resistance against Def. debuffs + soft-cap SLEN.
(in short: Soft-cap SLEN + Res against Def Debuffs)
I was also considering a perma-Dull Pain set but I don't know if that's the "best".
I have and intend to keep: Hasten, Combat Jumping, four-slotted Health, Weave but really, everything is negotiable.
Thanks for reading.