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Posts
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Joined
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/signed, but only if you include enhancement bins too.
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Not quite sure how to organize enhancements.
Melee/Ranged/AoE? -
Can prob add to the list to adjust the colors in the power tray.
Pink power tray always strayed me away from playing Martial Arts. -
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Ok the reason I ask...is I kept getting someoen telling me you had to be teleported on t he other side of some wall or soemthing...I had no clue
thanks
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There used to be a hole in the geometry that allowed you to sneak behind the wall, but it's been long since fixed. Your 'friends' were taking you for a ride. =D
Here's a funny bit of info, my ss/elec brute kills faster then any 50 I have including the fire/psi dom-fire/rad trollr-sd/ss & fire/mace tank (& some others), but my fire/dark corr by far gets more purples & rare salvage drops in Cim.
I just tried the wall earlier for the first time in many months and got a Hecatomb (sp) after selling 3 other purps it already had.
Anyway, this reminded me of it. ;]
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A friend of mine has a toon he doesn't play with anymore that hes kept behind the wall. Its basically there to recall people to the other side to smash away at an army of cimorians. -
lol pretty amazing man
I was just thinkin' about how you did to stop by to see that you succeeded
Great job! (you too Fluffy) -
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Nah. Used 3x sets of Gladiator Strikes with Shield Wall Proc +Res.
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Expensive? But worth it...
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Maybe not the most preferred way but I'm satisfied with it.
A friend of mine is building his for defense with his final build at 70ish% S/L Res. He's nearly done and we'll prob see how it turns out. -
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How will /energy perform in RV? will it be competitive with /elec. I plan to be plant/ if that helps
i have a ice/thorns dom in RV atm and its kinda rough, i miss a lot even on blasters and trollers. i was wondering if getting mace mastery for the shield and pff would be a good idea. on my ice dom i have mako and its not fun always getting hit
i have gotten 1200 hp on my ice/thorns dom so far, how much hp can a dom reach?
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1606.4hp Link -
Nah. Used 3x sets of Gladiator Strikes with Shield Wall Proc +Res.
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Yeah, it would be nice to up the capacity for storage bins. 50 is even acceptable for me. Least I can put 1x of each invention salvage in a single bin that were common, uncommon, or rare.
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I took screen shots of what I would prefer as the user interface accessing the salvage bins.
Current View
Cant organize it in any way unless you pulled out all the salvage and tossed them back in. A lot more to scroll through to easily overlook what you're looking for.
Preferred View
Gives you the option to categorize and organize your salvage.
Nobody has commented on this throughout the day so the player base must either not care, not use salvage bins, or that they're satisfied with what we got.
Just a suggestion. -
Okay, I'm tired of the current salvage bins window interface.
Please revert to the personal storage and inventory invention salvage window interface so I can easily organize everything.
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I got my Brute nearly done but my calculations were off on my S/L Res.
79.25% S/L Res
And I got my Invader, Born in Battle, and High Pain done in the last 3 days so now I'm at...
3,101maxhp w/ Dull Pain
I have one more set bonus which I'm guessin' will put me at about 3,125maxhp. -
I'd pick up Total Domination. It comes up just as often as Mass Confusion. With an IO'd out Mind/Psi they both would come up nearly every 2 mobs.
If you were solo it would come up in every mob. -
Word is that its been entered into the bug database so I'm assuming its a bug.
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Just came to thought but I was just assuming it was a unique.
*sigh* nevermind I need to go back to bed -
After about a days worth of building my Super Strength/Invuln sitting at the Black Market crafting, buying, selling I was finishing up IO'n out my Brute sitting at 77% S/L Res.
Before slotting my Shield Wall: Teleportation Protection, +Res(All) I was thinkin' I would be sitting at 80% S/L Res.
I fell short at 79.25% wondering what the deal was. I opened my Combat Attribute window to find that the proc was really 2.25% and not 3% like the description indicated.
I'm sure .75% isn't gonna make a world of difference but kinda borked such a thing that costs a pretty infamy that you dont get what you pay for.
Just askin' if I missed something somewhere that it was a typo and if it was intended or what...
My toon isn't quite complete until I get my +maxhp and +maxend as its been about 4 weeks since I got him to 50 and the Gladiator's Armor: Teleportation Protection, +Def(All) recipe. Which I heard from others that this grants +3% Defense.
Screen Shot -
I have one that I liked a lot. I remember having some endurance issues on my way to 50 but after getting some max endurance, numina proc, miracle, and performance shifter proc I can go all day without any endurance issues. If you don't get some set bonuses for recovery and dont plan on investing in the procs you may have some trouble keeping up.
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Go Super Strength/Willpower. Everyone has one.
Take that back go, Elec/Shields.
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3 slotted TI, Uny, Tough + 1 slotted RPD = 90% s/l res for a Tank. (That's taking a bit less than half the damage you take now.)
DP +11% maxhp (Accolades can give +20%) = 3212, hp cap for a Tank.
[edit: Tankers also have a lot more defense than Brutes do, so it's much easier to get them to high levels of defense - even with just 1 mob in range.]
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That puts alot into perspective. Thanks for the time to reply. -
I haven't seen any patch notes on the signature AVs or Heroes but I recall them to be extremely overpowering with the i13 NPC mez system having to have 2 teams and all heavies to put up a fight.
The other day Positron jumped on a SS/WP, DM/Elec Brute, and me on a EM/Regen Stalker and oddly destroyed him without any buffs/debuffs/heals/no heavies. I think their regen was nerfed as he didn't put up much of a fight.
Anyone notice this or have any insight on any word or any unheard changes to the signature heroes/archvillains? -
Since we're on topic and I've never rolled an Invuln/ heroside is it easy to cap S/L Resistance and cap max hit points heroside?
I've IO'd out an Energy Melee/Invuln Brute and decided to reroll a Super Strength/Invuln and transfer my IOs. I found I could tweek it a bit to get 81.81% S/L Resistance and 3,100 max hit points after exausting my funds to craft everything. Is it that much easier heroside and get better results? -
I'd prob stick with single target sleep and mass hypnosis. I haven't made any other perma doms before but from what I see from other builds I think its the easiest and cheapest to build for perma (maybe Grav/NRG is).
I'm completely IO'd with as much recharge as I can gather with 138.75% global recharge without hasten (208.75% w/ Hasten). The sleeps are weak and most overpowering powers in the game, IMO.
We were preppin' to get ready to get a MoLRSF completed that night and leader found another Mind/Psi was perma to increase our chances of success but realized he didnt have mass hypnosis are single sleep. Team kinda looked down at him wonderin' what he was thinkin' but most people may think its a given.
Not sayin' you should care what other people think but not to pass them up thinkin' they are completely useless. -
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Congratulations!!
And if you haven't been told already be prepared for very little sleep for the next couple months or so
One of my RL friends just had a baby and she got a front baby sling holder thing and plays while the baby watches... It's really cute.
here's my other friend with his:
[image]http://www.facebook.com/photo.php?pid=36438228&op=2&o=global&v iew=global&subj=500693904&id=68110200[/image]
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Congrats! Just try not to use one of those things where you have leash strapped to your kid walking in a grocery store or a mall. Its just creepy.