-
Posts
676 -
Joined
-
I wonder if the respec trials would be part of this rotation. Since they made merits and got rid of trial and TF drops, they are pretty much the same thing except for the special selectable reward.
-
Not as mindblowing as their God of War one, but I liked it.
-
I set mine and I give priority to those that set theirs. But I also get the feeling no one else does this...
-
Same path on my Kat/SR. Initially I went with Spiritual, but after crunching the numbers I found out I was already close enough to my ideal attack chain and extra recharge would only be marginally useful compared to an extra damage chunk.
-
Quote:I think tech now says that phased can attack phased. If so, this is clever and I like it. However, I think players in the field would be unable to attack mobs outside of it. Nothing relocating wouldn't help.Dimension Shift(and Blackhole in Dark Miasma)
Convert it from a Target AoE into a Location AoE patch such as Quicksand or Tar Patch. Have it tick a short duration phase, say 0.75slong, every 0.5s, which affects BOTH enemies AND allies within it's radius (but only immobilizes foes) so that if you don't want to deal with them right away you just stay out of the phase and it works just like it does now, but if you WANT to interact with the mobs you can enter the phase field and attack them like normal. If it proves a bit too much heat for you, you can just get out of the patch and be safe from the phased mobs.
Since the immobilize doesn't protect from knockback or teleport, an ally could also go into the phase field, target a phased mob and then KB/TP/Worhole them out of the field to be dealt with individually. Or on the flip side, if you don't manage to get all the mobs in the field when you first cast it, you can KB/TP/Wormhole them into the field after it's set up. -
I want /SR to get a taunt aura just like the Brute version.
Why?
Because. -
Does it draw agro? The best part about Mind's confuses is the no agro part. It's a beast on Arctic Air, though.
-
Don't think anyone has mentioned that Romans are normally immune to mezzes, which leave Dark Armor without its trademark skills and reduces it to just resistance with a heal.
Add to that massive defense debuffs and you'll be hit left and right all day. -
Change Energy Armor.Conserve Power into a Dull Pain like power but for Endurance.
Fully slotted, extra 100 point of bluebar!!
>.> -
If it was my idea:
Lore unlocks a pet/sidekick who's costume and name is modifiable.
With shards or whatever means we purchase slots that define their AT, primary, and efficiency at using his powers. Just like we can switch around Alpha slots, we could switch around its AT and power slots to best fit the situation. -
Something with fast AoEs. Repulsion Bomb is a sexy AoE attack, but it has a long activation time. You don't want to have another one like that (I'm looking at you FF/Rad!!)
-
Quote:I agree with this as well. My main Kat/SR build is at the defense cap, with gobs of recharge, accuracy, and everything else. Still no purples, but those will be obtained when they are obtained. He has no need for the +acc Alpha. Right now he has the +rech/+heal, but might lean towards +dmg once I check the numbers closer.Value depends on the goals you have for that alt. I'm not a fan of making a sweeping assumption then declaring what is "best" for everyone. That way lies FOTM builds....and boredom.
The secondary build is more of a advanced-normal build, just to see what can be done with only level 50 common IOs and the alpha slot. I must admit I was impressed I could hit 39% defense to all and sustain the endurance use thanks to inherent fitness and Physical Perfection. I'd be easy to cap with a Steadfast and 6 slotting Build Up, but that would defeat the whole purpose.
I enjoy switching builds around every now depending on what I feel like doing.
I might eventually use the third build with just standard SOs to see what its like. -
I'm working on a Common IO+Alpha on my Kat/SR Build. With the Common IOs he's at 39.08% defense to all position.
The Nerve Radial Boost is 20% to defense, 1/3 immune to ED. So that's roughly 6.66% extra slotting that will apply to the toggles, the auto, Weave, and Combat Jumping, roughly 1.51% extra defense. The ultra rare might be in the 3% range.
Not too horrible. But also not ideal. But I use my main build for that. -
Quote:Originally Posted by MeGiven that only level 50 give shards, breaking them down is also a way to get shard for doing non-50 content, as long as its the TF of the week.
Seems like a good idea.
Quote:Errrr the way I read Black Scorpion's announcement it seems like COMPLETING the tf of the week will give you the NOTICE, and the other RARE component. NO where did I see it say that shards will start to drop from non-50 content/tfs. Seeing as how shards AREN'T currently a reward option at the end of regular 50 tfs, I think you're assuming just a bit too much.
The only reward (until confirmed) from non-50 WTS tfs would probably be the DOUBLE merit rewards of those tfs/sfs.
It would be a way for those that do not want the notice to get some shards. -
Quote:Given that only level 50 give shards, breaking them down is also a way to get shard for doing non-50 content, as long as its the TF of the week.See, that makes very little sense to me. Why allow the things to be broken down, and yet not crafted the same way?.
Seems like a good idea. -
With the copy Troy bought for himself and the one I just bought, he has sold two comics!
That must be a record for him.
Troy, quit while you're ahead. -
If Ninjitsu was ported to Scrappers I'd be very torn. My MA/Inv would thematically be a better MA/Nin and he is level 42. I'm a sucker to concept, so having that possibility would suddently make him unplayable, and I'd end up rerolling him. . .
Now, he'll be a lot more fun to play... but think of the concept slaves!!! -
Thanks for the tips. I'll go with Placate and postpone travel powers. He's a Praetorian, so there's not much to go to that Ninja Run won't handle.
I guess my next question is Energy Drain. I found it underwhelming on my previous Eng/Eng. I like what it does in theory, but the numbrers just don't seem to add up to much, specially the healing aspect and the animation times.
Granted, I didn't play with it too much. -
I agree with the dev sentiment of making the A merits to give incentive to "stay true." However, a part of me feels the purchasing power of the A merits is too strong and makes staying grey too much of a handicap. The benefits balance should be tilted towards heroes/villains, but I think it went too far.
That said, I'm aligning my characters by what feels right for them. My Rogue is collecing reward merits all over the place. Once the time is right he'll become full fledge villain, cash into V merits and IOs, and return to the grey area. Seems a very Rogue-ish thing to do, so it fits his character.
However, I do think my Vigilantes would have issues with this kind of trickery. -
As someone who does not buy comic books all that much outside of compilations years after the series have ended: Will I need to request this comic from my local store or will they most likely have copies?
I really liked the pilot, so I'm looking forward to this. -
THe confuse aspect and the fear in Arctic Air are a lot more useful than they initially may seem. As an experiment, find some even or +1 mobs and jump into them with AA on. Don't attack them, just observe their behavior.
-
So I rerolled my Energy/Energy to Kinetic/Energy for <insert excuse here>. He is still a baby, 7 or so and I'm having a tricky time figuring out which powers to get in what order. Everything in Kinetic Melee seems important, but that would leave me with little or no secondary for a while.
It wont really be a problem once I'm in the 30s, but the first 20 levels are tricky. Too many powers, too few power picks.
So I'm here to ask what powers should be priority for a leveling build? Focus on attack and forget about armors? Postpone Placate till I have the SOs to not make it recharge in forever? Skip travel power till much much later?
If you were to make a build up to level 20, how would it look?
EDIT:
Managed to actually try it in Mids and it does not look as tricky as I thought.
So kinda got this. Am I missing something deadly important for the first few levels?
Level 1: Quick Strike
Level 1: Hide
Level 2: Body Blow
Level 4: Smashing Blow
Level 6: Assassin's Strike
Level 8: Hover
Level 10: Entropy Shield
Level 12: Build Up
Level 14: Fly
Level 16: Kinetic Shield
Level 18: Burst
Level 20: Power Shield
Level 22: Placate
And from this onwards... Assuming not much of an IO investment.
How's Energy Protection and Repulse?
Fighting Pool? Yay or Nay?
Thinking Combat Jumping for a free bits of defense, as well.
EDIT 2:
And if I were to IO it. Super mega recharge? Or aim for defense cap? Or buff both bit by bit? -
IOs are not end game for me either. I start once they can slot level 29/30 stuff.
My Mind/Energy dom was perma by his mid 30s and now he's at 121% global rech at level 47. Getting purples will just make him even sily strong. -
You. . . need . . . Power Push. Even if you have to sacrifice Power Blast.
As others have said, its a hax power. High damage, 100% chance to KB, accuracy bonus. It's your highest DPS ranged attack. It even beats Bonesmasher. -
As much as I like building for defense, as an Emp/Ice, I would say recharge is better. THe combination just has too many oportunities for recharge. Empathy is full of powers that can slot for 5% recharge, Ice Blast has plenty for the 6.25%. You can muster around 55% worth of recharge without even making build sacrifices or losing slotting values.
But if you really want defense, as others have said, range would be the way to go.