Trying out Doms - loving Ice/Ice so far


DarkWanderer

 

Posted

I mentioned in another thread that I am trying out this AT since GR launched and am having a really good time with Doms. The one I am going with is Ice/Ice/Ice. What little I have been able to dig up on this combo has been pretty mixed. It's not the damage god that some other combos are discussed as, but I am having LOADS of fun with him, especially compared to a couple of other combos I tried. In fact, I honestly think he's the most fun I have had a new toon in a couple of years. He's just level 18 but I like playing him so much I have decided to run him 50.

Anyway, I was wondering if the veterans here would take a look at this build plan and give me some feedback. I would like to start finalizing the build plan and buying recipes at this point. It appears to be a couple of seconds off perma-Hasten which is fine for me and a couple of points shy of soft cap on S/L defense.

My particular question would be, is there a way to get that extra 2% of S/L defense in the build without adding another end-heavy toggle in Maneuvers?

I have the purples in storage and also have a set of Fortunata Hyposis as well, which begs the question, "Would you trade anything out to get Flash Freeze in with that purple set?"

Thanks in advance for any feedback or advice you have for me on my first Dom.

Cheers

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Lord of the Arctic: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(34)
Level 1: Ice Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(43)
Level 2: Chilblain -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(9), GravAnch-Hold%(9), GravAnch-Acc/Rchg(13)
Level 4: Ice Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-%Dam(7), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(29)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
Level 8: Shiver -- TmpRdns-Acc/EndRdx(A)
Level 10: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Arctic Air -- CoPers-Conf(A), CoPers-Acc/Conf/Rchg(19), CoPers-Conf/Rchg(19), CoPers-Conf%(25), CoPers-Conf/EndRdx(29), EndRdx-I(40)
Level 20: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(37)
Level 28: Chilling Embrace -- EndRdx-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(40), S'fstPrt-ResKB(43)
Level 32: Jack Frost -- C'Arms-Acc/Rchg(A), C'Arms-EndRdx/Dmg/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Ice Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(40)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Def/EndRdx(39), GftotA-Def(39)
Level 41: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), GftotA-Def(45), GftotA-Def/EndRdx(45)
Level 47: Hoarfrost -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Ice Storm -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(50), AirB'st-Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23)



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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

Anyone? Anyone? Buehler....Buehler...

***Taps Mic*** Is this thing on?


[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

More of a joke than anything but had it on my computer so here it is. Also, might be a bit out of budget

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EDIT: Built for Regen


 

Posted

To get the extra def, just move 3 slots out of tough, put them in brawl, throw 4 kinetic combats in, and it gets you to the soft cap.


 

Posted

My main and namesake is an Ice^3 Dominator, and one of the things I like most about her is her versatility. I've never once felt lacking on damage (and I have AV killers, so the bar is fairly high I suppose) -- and better still, I always feel like I'm contributing to the team. I also aimed for high recharge and softcap S/L defense, and I'm beyond happy with the results.

A few recommendations:

1) Having Arctic Air, Shiver, AND Chilling Embrace is something of overkill. One of them alone will cripple most enemies and AVs are going to seriously resist the -Rech debuff. Here is ParagonWiki's entry on -Recharge and AV Debuff Scaling. I would highly recommend keeping Arctic Air unless you're adverse to getting into melee, but one or both of the others can go with minimal impact on effectiveness. Chilling Embrace is probably the least useful of the 3, as it doesn't debuff enemy damage like the Tanker version does.

2) I second the vote on pulling slots from Tough for the sake of slotting another Kinetic Combat set. Between your mezzes, slows, and defense you will likely find it more of an endurance hog than anything else. At the very least, a Kinetic Combat set will double the defense bonus you get versus what the Reactive Armor set gives. If you want the best of both worlds, pull 3 slots out and put them into Brawl, and slot a few Resistance/End Hami-Os. Domination provides KB protection, and you'll be in Domination mode the vast majority of the time with that much recharge.

3) I'm not sure what your preferences are, but I highly recommend working Bitter Ice Blast into your build. It's your strongest ranged attack, has a quick activation, and is sexy. Very, very sexy. It even has a little -tohit, to stack with your defense.

Everything else looks good to me, and is similar to what I did with mine. Here's a copy of my build from in-game, as food for thought. I think mine could stand a tweak or two still including picking up my last Apoc and Res/End Hami in Tough, but it's served me well. Glad to see you're enjoying the combo!

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

R-Tech: Level 50 Technology Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Block of Ice -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(5)
Level 1: Ice Bolt -- HO:Nucle(A)
Level 2: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Ice Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(13), Armgdn-Dam%(13), EndRdx-I(15)
Level 6: Arctic Air -- CoPers-Conf(A), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(17), CoPers-Conf%(19), HO:Micro(19)
Level 8: Frostbite -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(21), GravAnch-Acc/Rchg(21), GravAnch-Immob/EndRdx(23), GravAnch-Hold%(23)
Level 10: Ice Blast -- Dmg-I(A), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(27), Apoc-Dam%(27)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 16: Stealth -- LkGmblr-Rchg+(A)
Level 18: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 20: Phase Shift -- RechRdx-I(A)
Level 22: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Knock%(34)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), Empty(36)
Level 30: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(37), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(39), RedFtn-EndRdx(39)
Level 32: Hover -- LkGmblr-Rchg+(A)
Level 35: Ice Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 38: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 41: Sleet -- RechRdx-I(A), RechRdx-I(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Hoarfrost -- Heal-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-End%(48)



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Posted

Thanks very much for the replies. I was beginning to wonder what I had go myself into with the Ice-cubed (Ice/Ice/Ice) love affair - like falling for THAT girl that all your friends hate. I am loving the sentiment that you never felt underpowered.

Appreciate all the responses and I'm glad I'm not really far off. I'll look at slotting up brawl, as I had done that on one other toon.

I had a similar thought on the Arctic Air/Chilling Embrace/Shiver redundancy. Is the confuse aspect worth it on Arctic Air? It's such a high endurance toggle compared to CE and Shiver sould be up every group. All I have read is that Artic Air is an unquestioned staple of the build, so I may be considering goring a sacred cow.

If I drop one of those, I should be able to fit in the ultra sexy BIB - it broke my heart to leave that out so maybe that will allow me to fit it in.

Thanks a ton. I am at work right now, but I will work up a new build for you all to look at.

Cheers


[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

THe confuse aspect and the fear in Arctic Air are a lot more useful than they initially may seem. As an experiment, find some even or +1 mobs and jump into them with AA on. Don't attack them, just observe their behavior.



 

Posted

if you're looking for just a little more defense, you can go for the nerve uncommon alpha for +acc/+def, which may bring you to the soft cap, since it will buff the defense on frozen armor, weave, hover, and stealth, even if you're ED capped on all of them, which you probably aren't.


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

Okay, many thanks for everyone contributing thoughts. I have an updated build here that slots up brawl with slots from tough as well as drops Chilling Embrace and works in the super sexy Bitter Ice Blast. I had to give up Ice Blast but added back Stealth for another LOTG mule - this allowed for a little more recharge and perma-Hasten. Will Slash, BIB and Bolt be enough single target for hard target foes? I suppose I could supplement with Chillblain and BOI, but I would love to be able to work Blast back in. Even Ice sword would be fine since I think the toon will be in melee a lot.

Thanks again,

Cheers

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

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Lord of the Arctic: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Icy Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(7), BasGaze-Rchg/Hold(17)
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Build%(17), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(43)
Level 2: Chilblain -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(9), GravAnch-Hold%(9), GravAnch-Acc/Rchg(13)
Level 4: Ice Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-%Dam(7), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(29)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15)
Level 8: Shiver -- TmpRdns-Acc/EndRdx(A)
Level 10: Kick -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(15)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Arctic Air -- CoPers-Conf(A), CoPers-Acc/Conf/Rchg(19), CoPers-Conf/Rchg(19), CoPers-Conf%(25), CoPers-Conf/EndRdx(29), EndRdx-I(40)
Level 20: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(46)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(37)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), GftotA-Def(40), GftotA-Def/EndRdx(43)
Level 32: Jack Frost -- C'Arms-Acc/Rchg(A), C'Arms-EndRdx/Dmg/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Ice Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(40)
Level 38: Bitter Ice Blast -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(46)
Level 41: Sleet -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), GftotA-Def(45), GftotA-Def/EndRdx(45)
Level 47: Hoarfrost -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Ice Storm -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(50), AirB'st-Dmg/Rchg(50)
------------
Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Acc/Dmg(31), KntkC'bat-Dmg/Rchg(31)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23)



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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

Re: Arctic Air

It really is that useful, for a few reasons. It's autohit unlike Shiver, so you can nail those pesky bosses and + level foes, even if your SOs are wearing out. Its confuse and fear component makes a noticeable difference in survivability, as stated above. It's a fantastic place for a Coercive Persuasion purple set, which is relatively cheap (by purple standards), and has the Contagious Confusion proc; that proc alone makes Arctic Air brutal. It's almost like having a toggle version of Mass Confusion.

It also has a larger radius than Chilling Embrace, and you don't need to interrupt your other activities to use it. It is very much an end drain, but also well worth the cost. I also had some end problems while leveling up, but now that I have the Cardiac Core uncommon Alpha slotted I can run all of my toggles (AA, Stealth, Weave, Ice Armor) and Sprint and by the time I'm nearing 25% - 33% end Domination is ready to refill my blue bar.

It really comes down to preference, but for sheer performance Arctic Air takes the cake imo.


 

Posted

Quote:
Originally Posted by R-Tech View Post
Re: Arctic Air

It really is that useful, for a few reasons. It's autohit unlike Shiver, so you can nail those pesky bosses and + level foes, even if your SOs are wearing out. Its confuse and fear component makes a noticeable difference in survivability, as stated above. It's a fantastic place for a Coercive Persuasion purple set, which is relatively cheap (by purple standards), and has the Contagious Confusion proc; that proc alone makes Arctic Air brutal. It's almost like having a toggle version of Mass Confusion.

It also has a larger radius than Chilling Embrace, and you don't need to interrupt your other activities to use it. It is very much an end drain, but also well worth the cost. I also had some end problems while leveling up, but now that I have the Cardiac Core uncommon Alpha slotted I can run all of my toggles (AA, Stealth, Weave, Ice Armor) and Sprint and by the time I'm nearing 25% - 33% end Domination is ready to refill my blue bar.

It really comes down to preference, but for sheer performance Arctic Air takes the cake imo.
Thank you for the commentary there. I have 4 of the 5 pieces of Coercive Persuasion slated for this guy, and I was thinking I would go Cardiac Alpha on him.

One more question: Is Power Boost worth a pick on Ice/Ice? I hear mixed reviews based on the combo. I would think so with all the slows and with the Confuse in AA, but I am looking at maybe dropping it to grab Ice Sword for another ST attack to help with hard targets and stealing the brawl slots for it. Thoughts on Power Boost verses Ice Sword?

Cheers


[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

Happy to be of service!

I like Power Boost, but truth be told, Ice Control doesn't get as much use out of it as many other control sets. It works magic for Glacier and such, but according to the in-game numbers and City of Data it only affects the -Movement aspect of your slow powers, not the -Recharge. Enhancements also do not affect the -Rech. Between your attacks and choice of Shiver/AA/CE everything is going to be moving at a snail's pace anyway.

I had it for quite some time, but in the end I decided to respec out of it.

My attack chain has two variations: BOI --> Ice Blast --> BIB for when controlling an enemy is my priority, and BIB --> Ice Blast --> Ice Sword for when my priority is beating the snot out of an opponent. It's been a long time since I ran the numbers so I can't recall the exact differences, but Ice Sword has better DPA/DPS than Ice Slash. Slash does have the egde when you need higher burst damage and is still a nice attack, though. Between Power Boost and Ice Blast / Ice Sword, I'd definitely go with one of the attacks. Ice Sword is a very tasty attack, and a good place for those Kin. Com. enhancements, as you had been considering.


 

Posted

I noticed you seem to have dropped Jack Frost from your build. Do you find that the pet is not really effective or necessary? On large teams, I often find that my fire imps are more trouble than they are worth so I don't have them out perhaps half the time or more. Probably only get much out of them when soloing, and I don't farm much since I started marketeering.

Also, I have seen quite a few people on the Dom forum say that the AoE immob is one of the most skippable powers for a Dom and yet you have it. Do you find you use it quite a bit on your Ice^3?

Sorry about all the questions, but I am a serious Dom newbie.

Cheers


[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

It's a combo of both for Jack, really. He doesn't really shine compared to most pets; damage isn't great, his control is so-so, and he's not exceptionally sturdy. He's more a "Jack of all Trades, Master of None" in my opinion. I usually find myself in mobs that Jack just can't handle, so I didn't bother to take him. I also skipped him on my Ice/ Controller for the same reasons. Some will swear by him; others swear at him. I'm in the latter group.

AoE Immos often get Dominators, especially lowbies, more aggro than they care to have. As Ice/ the immo can be especially detrimental unless you know when and where to use it, as it will render Ice Slick essentially useless. I prefer having the AoE as opposed to the ST because I can use it to help the team prevent KB -- Such as when a Storm Defender wants to unleash a Tornado, or that Blaster likes scattering enemies into other groups. I also play blue-side and exemplar a lot, and Clockwork on Positron/Synapse are light-weight and will be sent flying off of my Ice Slick. That and the Gravitational Anchor proc in Frostbite almost guarantees that 1-3 baddies will be held when I pop it. It was also a really fun tactic as a lowbie to hit Frostbite on a group and hop around the corner, occasionally peeking out to fire off a shot.

The Immo you take (if you take one at all) comes down to play style preferences. I almost never use it, but it's a godsend for me when I need it. I have other, better attacks and so I don't need Chillblain, and Frostbite will immo a single baddy just as well... even if it does cost quite a bit more endurance.