Help my poor Dark/Dark


AnElfCalledMack

 

Posted

So I just tried to do a ITF with my Dark/Dark tank and.. I mean... it was... oh em gee...my poor, poor tank. I was reduced to the stupid little brother on the team. I'm glad I was on Protector were pug TF team are very forgiving and understanding. I performed so bad I was near ready to kick myself off the team. Fortunately there were two other tanks so we still pulled it off but geeze did I ever feel pathetic. Now I know that Cimorians are brutal but I have a sonic/sonic defender that does better than poor Technoire did last night.

This is not to be a "Dark tanks suck" thread. It my build. I know that. I don't have tough on this build because the last time I respec'd him I was hoping that O.Gloom would hold the worst of it at bay and I could get away without it. I was wrong. Very wrong. So I've worked out a new build and was hoping for some input.

I can't afford KinCombats right now so the smashingH's instead. I like slotting Soul Drain for damage because when slotted it hits really hard. I like two Steadfast KB protection in a melee build because i find one isn't quite enough. Air Superiority, I really like that attack. It is a nice fill for the ST attack chain. Maul is nice but the End cost is kind of big to use without more than one target to hit. Also I like Flight as a travel power.

I'm not really sold on EnergyMaster App. If there is a better idea out there go for it. I just took it because it's useful with only a slot or two investment.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

TechnoireI19: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(5), S'fstPrt-ResKB(5), S'fstPrt-ResDam/Def+(7)
Level 1: Shadow Punch -- S'ngH'mkr-Dmg/EndRdx(A), S'ngH'mkr-Acc/Dmg(29), S'ngH'mkr-Dmg/Rchg(29), S'ngH'mkr-Dmg/EndRdx/Rchg(31)
Level 2: Smite -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(9), S'ngH'mkr-Dmg/EndRdx/Rchg(9)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13), Oblit-Acc/Dmg/Rchg(15)
Level 6: Murky Cloud -- RctvArm-ResDam(A), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(17), S'fstPrt-ResKB(19)
Level 8: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(19), Theft-Acc/EndRdx/Heal(21), Mrcl-EndRdx/Rchg(21), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(23)
Level 10: Air Superiority -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(25), S'ngH'mkr-Dmg/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(27)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(33)
Level 18: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34), Oblit-Acc/Dmg/Rchg(34)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A)
Level 22: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(37)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39)
Level 26: Oppressive Gloom -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(27), RzDz-Immob%(39), RzDz-Acc/Stun/Rchg(40), RzDz-Acc/EndRdx(40)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 30: Soul Drain -- Oblit-Acc/Dmg/Rchg(A), Oblit-%Dam(42), Oblit-Dmg/Rchg(42), Oblit-Dmg(43), Oblit-Acc/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 32: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Taunt/Rchg(45)
Level 35: Dark Consumption -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-Dmg/Rchg(48)
Level 38: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 41: Soul Transfer -- RechRdx-I(A), RechRdx-I(48)
Level 44: Fly -- Flight-I(A)
Level 47: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
Level 49: Physical Perfection -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 28.63% Defense(Smashing)
  • 28.63% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 11.13% Defense(Energy)
  • 11.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 31.75% Defense(Melee)
  • 7.063% Defense(Ranged)
  • 3% Defense(AoE)
  • 5.4% Max End
  • 27% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 2% Enhancement(Stun)
  • 224.89 HP (12%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 16.5%
  • MezResist(Stun) 6.6%
  • 6% (0.1 End/sec) Recovery
  • 20% (1.565 HP/sec) Regeneration



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So What do you guys think?

Charles


 

Posted

Do you ever plan on using FA, or are you just using it for a set mule?
Would you be willing to work towards one Kin Combat set?
I wouldn't throw Oblits into Death Shroud as you get very little end redux in the set.
Fly doesn't need fly speed enhancements as it's currently capped at the default.

This isn't how I'd put together my Dark/Dark tank, but this is how I'd change up yours. Hopefully this gives you some ideas.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

TechnoireI19: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Reactive Armor - Endurance
  • (5) Steadfast Protection - Knockback Protection
  • (7) Steadfast Protection - Resistance/+Def 3%
Level 1: Shadow Punch
  • (A) Smashing Haymaker - Damage/Endurance
  • (29) Smashing Haymaker - Accuracy/Damage
  • (29) Smashing Haymaker - Damage/Recharge
  • (31) Smashing Haymaker - Damage/Endurance/Recharge
Level 2: Smite
  • (A) Smashing Haymaker - Accuracy/Damage
  • (7) Smashing Haymaker - Damage/Endurance
  • (9) Smashing Haymaker - Damage/Recharge
  • (9) Smashing Haymaker - Damage/Endurance/Recharge
Level 4: Shadow Maul
  • (A) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Chance for Smashing Damage
  • (15) Obliteration - Accuracy/Damage/Recharge
Level 6: Murky Cloud
  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Endurance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (19) Steadfast Protection - Knockback Protection
Level 8: Dark Regeneration
  • (A) Theft of Essence - Chance for +Endurance
  • (19) Theft of Essence - Accuracy/Endurance/Recharge
  • (21) Theft of Essence - Accuracy/Endurance/Healing
  • (21) Miracle - Endurance/Recharge
  • (23) Miracle - Heal/Recharge
Level 10: Air Superiority
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Boxing
  • (A) Accuracy IO
Level 16: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance
  • (31) Reactive Armor - Endurance
Level 18: Death Shroud
  • (A) Multi Strike - Accuracy/Damage
  • (33) Multi Strike - Damage/Endurance
  • (33) Multi Strike - Damage/Recharge
  • (34) Multi Strike - Accuracy/Endurance
  • (34) Multi Strike - Damage/Endurance/Recharge
  • (34) Multi Strike - Accuracy/Damage/Endurance
Level 20: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Siphon Life
  • (A) Touch of Death - Accuracy/Damage
  • (36) Touch of Death - Damage/Endurance
  • (36) Touch of Death - Damage/Recharge
  • (36) Touch of Death - Accuracy/Damage/Endurance
  • (37) Touch of Death - Damage/Endurance/Recharge
  • (37) Touch of Death - Chance of Damage(Negative)
Level 24: Tough
  • (A) Reactive Armor - Resistance
  • (37) Reactive Armor - Endurance
  • (39) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Oppressive Gloom
  • (A) Rope A Dope - Accuracy/Stun
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
Level 30: Soul Drain
  • (A) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Chance for Smashing Damage
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Damage
  • (50) Obliteration - Accuracy/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 32: Taunt
  • (A) Mocking Beratement - Taunt
  • (43) Mocking Beratement - Taunt/Range
  • (43) Mocking Beratement - Taunt/Recharge/Range
  • (45) Mocking Beratement - Taunt/Recharge
Level 35: Dark Consumption
  • (A) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Accuracy/Recharge
  • (48) Eradication - Accuracy/Damage/Endurance/Recharge
  • (48) Eradication - Damage/Recharge
Level 38: Midnight Grasp
  • (A) Touch of Death - Accuracy/Damage
  • (45) Touch of Death - Damage/Endurance
  • (45) Touch of Death - Damage/Recharge
  • (46) Touch of Death - Accuracy/Damage/Endurance
  • (46) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 41: Soul Transfer
  • (A) Recharge Reduction IO
Level 44: Fly
  • (A) Endurance Reduction IO
Level 47: Focused Accuracy
  • (A) Empty
  • (50) Empty
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (48) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
Do you ever plan on using FA, or are you just using it for a set mule?
Would you be willing to work towards one Kin Combat set?
I wouldn't throw Oblits into Death Shroud as you get very little end redux in the set.
Fly doesn't need fly speed enhancements as it's currently capped at the default.

This isn't how I'd put together my Dark/Dark tank, but this is how I'd change up yours. Hopefully this gives you some ideas.
Ya, FA was mostly a power that didn't need a lot of slots to be useful and I could put that To hit buff set in there for a bit more S/L DEF.

I'd be willing to work on Kin Combats a bit but this isn't a main toon for me. When I was IO'ing out my SS/WP Brute I bought three sets of Smash.H. with what i made from one KinCom recipe. So if I get them I'll use them, but this toon would be back in line a bit right now. Unless it gets more fun to play once fixed.

Death Shroud, that's a great catch. I usually default to Oblits when possible, but that's always been on click attack powers (blaster, defender type) thanks.

I didn't know that about Fly. That explains something about a defender I slotted that didn't seem much faster.

How would you build a dark/dark then? Honest question, I figured focus on S/L/M DEF as much as possible, then +Recov, then +Max HP. My experience with melee types is quite limited though, so if there are large gains to be made I'm more than interested. Really the only thing I'd question would be only one KB protections on a tank.

Charles


 

Posted

My builds tend to be closer to what Jebe the Pirate has in his Dark Tank guide. My i18 planned build is somewhere in this thread here. Still haven't decided on the toon's i19 build. Unfortunately it does include several Kin Combat sets. Right now even with mid 30's s/l defense the character does fairly well. There are a few builds in this thread that you should also take a look at if you haven't already, even though the also have Kin Combats in them.

I tend to focus more on typed defense bonuses for a dark tank as they typically take less slots to get the positional bonuses. So I wouldn't be as set on getting melee bonuses as you have. Personal preferences really. As always, YMMV.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I'd recommend a minimum of two -KB IOs (be they Steadfasts, Karmas or BotZs). Personally, my Dark tank uses three, but he is one of my main characters these days and I wanted him to have the same KB protection that the primary powers in other Tanker primaries give. You could probably get by with two for 95% of situations in PvE.

As for how to slot, I'd agree with Rangle that typed defense goals are easier to reach with fewer IOs and generally cheaper as well. If you do go the typed route, I'd strongly suggest focusing on Energy/NegEnergy as well as Smashing/Lethal since Energy damage is not well-resisted by Dark Armor. The alternative would be to go for a positionally-capped build but this is considerably more difficult and expensive.

While 'fun' is certainly subjective, I will say my Dark tanker is the one I enjoy the most out of all my tanks, so for my two cents I say stick it out and see how you like the character once you've put some work into him.


With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server

 

Posted

So, I reveiwed your DA/DM tank and made a few tweaks and Softcapped your E/N and about 40% to S/L. If you can manage it later on with 2 sets of Kinetic Combat you will have softcapped S/L. I slightly changed the build taking away Energy Mastery and replacing with Hover and Manuevers. Giving you a total of 12pts KB Protection and some status protection with the Winters Gift Unique (relatively cheap now)

Here is the Build:

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

TechnoireI19: Level 50 Technology Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Dark Embrace

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Reactive Armor - Endurance
  • (5) Steadfast Protection - Knockback Protection
  • (7) Reactive Armor - Resistance/Recharge
Level 1: Shadow Punch
  • (A) Smashing Haymaker - Damage/Endurance
  • (29) Smashing Haymaker - Accuracy/Damage
  • (29) Smashing Haymaker - Damage/Recharge
  • (31) Smashing Haymaker - Damage/Endurance/Recharge
Level 2: Smite
  • (A) Smashing Haymaker - Accuracy/Damage
  • (7) Smashing Haymaker - Damage/Endurance
  • (9) Smashing Haymaker - Damage/Recharge
  • (9) Smashing Haymaker - Damage/Endurance/Recharge
Level 4: Shadow Maul
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (11) Eradication - Accuracy/Damage/Recharge
  • (11) Eradication - Damage/Recharge
  • (13) Eradication - Accuracy/Recharge
Level 6: Murky Cloud
  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Endurance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (19) Steadfast Protection - Knockback Protection
  • (23) Reactive Armor - Resistance/Recharge
Level 8: Dark Regeneration
  • (A) Theft of Essence - Chance for +Endurance
  • (19) Theft of Essence - Accuracy/Endurance/Recharge
  • (21) Theft of Essence - Accuracy/Endurance/Healing
Level 10: Air Superiority
  • (A) Smashing Haymaker - Accuracy/Damage
  • (25) Smashing Haymaker - Damage/Endurance
  • (25) Smashing Haymaker - Damage/Recharge
  • (27) Smashing Haymaker - Damage/Endurance/Recharge
Level 12: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Boxing
  • (A) Accuracy IO
Level 16: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Resistance
  • (31) Reactive Armor - Endurance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 18: Death Shroud
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Eradication - Accuracy/Recharge
  • (34) Eradication - Damage
Level 20: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Siphon Life
  • (A) Theft of Essence - Chance for +Endurance
  • (36) Cloud Senses - Accuracy/Endurance/Recharge
  • (36) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (36) Cloud Senses - Accuracy/ToHitDebuff
  • (50) Cloud Senses - Accuracy/Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance
  • (37) Reactive Armor - Endurance
  • (37) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Oppressive Gloom
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (27) Razzle Dazzle - Endurance/Stun
  • (39) Razzle Dazzle - Chance of Immobilize
  • (40) Razzle Dazzle - Accuracy/Stun/Recharge
  • (40) Razzle Dazzle - Accuracy/Endurance
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance
Level 30: Soul Drain
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (42) Eradication - Accuracy/Damage/Recharge
  • (42) Eradication - Damage/Recharge
  • (43) Eradication - Accuracy/Recharge
Level 32: Taunt
  • (A) Mocking Beratement - Taunt
  • (43) Mocking Beratement - Taunt/Range
  • (43) Mocking Beratement - Taunt/Recharge/Range
  • (45) Mocking Beratement - Taunt/Recharge
Level 35: Dark Consumption
  • (A) Eradication - Accuracy/Damage/Recharge
  • (37) Eradication - Damage/Recharge
  • (40) Eradication - Accuracy/Recharge
  • (48) Eradication - Accuracy/Damage/Endurance/Recharge
Level 38: Midnight Grasp
  • (A) Smashing Haymaker - Accuracy/Damage
  • (45) Smashing Haymaker - Damage/Endurance
  • (45) Smashing Haymaker - Damage/Recharge
  • (46) Smashing Haymaker - Damage/Endurance/Recharge
Level 41: Soul Transfer
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (46) Eradication - Accuracy/Damage/Recharge
  • (48) Eradication - Accuracy/Recharge
  • (48) Eradication - Damage/Recharge
Level 44: Fly
  • (A) Winter's Gift - Slow Resistance (20%)
Level 47: Hover
  • (A) Karma - Knockback Protection
Level 49: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Accuracy


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Posted

"So I just tried to do a ITF with my Dark/Dark tank and.. I mean... it was... oh em gee...my poor, poor tank. I was reduced to the stupid little brother on the team. I'm glad I was on Protector were pug TF team are very forgiving and understanding. I performed so bad I was near ready to kick myself off the team. Fortunately there were two other tanks so we still pulled it off but geeze did I ever feel pathetic. Now I know that Cimorians are brutal but I have a sonic/sonic defender that does better than poor Technoire did last night."

Don't feel bad its because of the -def which eats right through any defense you have. Best thing to do is pop a large or medium or 2,3 small purples and jump in - combining inspirations into purples as you go along. Keep your +recharge high and keep 1 eye on your health bar and 1 finger on your Dark Regen button/bind and hope for the best.

I have an awesome DA/DM but she always turns orange to red when waist deep in Romans, luckily I have high resist and +recharge for Dark Regen and time it just right before I turn deep red. Mind you she tanks groups of Carnies and Malta at +4(x8) without breaking a sweat. Up against -def is another story.

Know your Tanks strength and their weaknesses and compensate accordingly.


 

Posted

@Crimson_Knight

I would be interested in seeing your build, if you wouldn't mind posting it


 

Posted

Lady_Adura Here is my build it is accurate accept I took manueuvers (EndRed IO 50) and Cloak of Fear (IO 50 EndRed/To Hit Debuff) when Fitness became inherent. I like this particular build because she is well rounded. Her endurance lasts through fights with all the + recharge. You may also look at Dechs and Findulias builds they helped me out alot.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Widow Knight III: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Dark Embrace

  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance/Recharge
  • (33) Steadfast Protection - Knockback Protection
  • (37) Reactive Armor - Endurance
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Murky Cloud
  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Endurance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Hover
  • (A) Karma - Knockback Protection
Level 8: Obsidian Shield
  • (A) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Endurance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Steadfast Protection - Resistance/+Def 3%
Level 10: Swift
  • (A) Flight Speed IO
Level 12: Shadow Maul
  • (A) Eradication - Accuracy/Recharge
  • (13) Eradication - Accuracy/Damage/Recharge
  • (13) Eradication - Accuracy/Damage/Endurance/Recharge
  • (17) Eradication - Damage/Recharge
  • (37) Eradication - Chance for Energy Damage
  • (39) Eradication - Damage
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Numina's Convalescence - Heal
Level 18: Siphon Life
  • (A) Theft of Essence - Chance for +Endurance
  • (19) Theft of Essence - Healing
  • (19) Cloud Senses - Accuracy/Endurance/Recharge
  • (21) Cloud Senses - Accuracy/ToHitDebuff
  • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (43) Cloud Senses - Accuracy/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
Level 22: Death Shroud
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (23) Eradication - Accuracy/Recharge
  • (23) Eradication - Accuracy/Damage/Recharge
Level 24: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Gift of the Ancients - Defense
  • (25) Gift of the Ancients - Defense/Endurance
Level 26: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (43) Kinetic Combat - Damage/Endurance/Recharge
Level 28: Soul Drain
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (29) Eradication - Accuracy/Recharge
  • (29) Eradication - Accuracy/Damage/Recharge
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
Level 32: Dark Regeneration
  • (A) Theft of Essence - Chance for +Endurance
  • (33) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (34) Touch of the Nictus - Accuracy/Healing
  • (46) Theft of Essence - Accuracy/Endurance/Healing
Level 35: Taunt
  • (A) Mocking Beratement - Taunt
  • (36) Mocking Beratement - Taunt/Range
  • (36) Mocking Beratement - Taunt/Recharge
  • (40) Mocking Beratement - Accuracy/Recharge
  • (45) Mocking Beratement - Taunt/Recharge/Range
  • (46) Mocking Beratement - Recharge
Level 38: Tough
  • (A) Impervium Armor - Resistance/Recharge
  • (39) Impervium Armor - Resistance/Endurance/Recharge
  • (39) Impervium Armor - Resistance
  • (43) Impervium Armor - Resistance/Endurance
Level 41: Weave
  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Recharge
  • (42) Luck of the Gambler - Recharge Speed
Level 44: Soul Transfer
  • (A) Absolute Amazement - Accuracy/Recharge
  • (45) Absolute Amazement - Accuracy/Stun/Recharge
Level 47: Dark Consumption
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (48) Eradication - Accuracy/Damage/Recharge
  • (48) Eradication - Accuracy/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
Level 49: Midnight Grasp
  • (A) Enfeebled Operation - Endurance/Immobilize
  • (50) Enfeebled Operation - Accuracy/Recharge
  • (50) Enfeebled Operation - Accuracy/Endurance
  • (50) Enfeebled Operation - Accuracy/Immobilize
------------
Level 1: Brawl
  • (A) Kinetic Combat - Knockdown Bonus
Level 1: Sprint
  • (A) Quickfoot - Endurance/RunSpeed
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 10: LEGACY BUILD
------------
Set Bonus Totals:
  • 26% Defense(Smashing)
  • 26% Defense(Lethal)
  • 12.56% Defense(Fire)
  • 12.56% Defense(Cold)
  • 22.25% Defense(Energy)
  • 22.25% Defense(Negative)
  • 7.875% Defense(Psionic)
  • 16% Defense(Melee)
  • 14.13% Defense(Ranged)
  • 14.44% Defense(AoE)
  • 13.5% Max End
  • 27% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 36.25% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 203.81 HP (10.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.25%
  • MezResist(Immobilize) 14.05%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 8.5% (0.142 End/sec) Recovery
  • 52% (4.068 HP/sec) Regeneration
  • 1.875% Resistance(Negative)
  • 5% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Reactive Armor
(Dark Embrace)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Steadfast Protection
(Dark Embrace)
  • Knockback,Knockup protection (Mag 4)
Kinetic Combat
(Shadow Punch)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Gladiator's Armor
(Murky Cloud)
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Kinetic Combat
(Smite)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Karma
(Hover)
  • Knockback,Knockup protection (Mag 4)
Reactive Armor
(Obsidian Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
  • 1.25% Defense(AoE), 0.625% Defense(Fire), 0.625% Defense(Cold)
Steadfast Protection
(Obsidian Shield)
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Eradication
(Shadow Maul)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
  • 42.17 HP (2.25%) HitPoints
  • 2% XPDebtProtection
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Numina's Convalescence
(Health)
  • 12% (0.939 HP/sec) Regeneration
Theft of Essence
(Siphon Life)
  • 10% (0.782 HP/sec) Regeneration
Cloud Senses
(Siphon Life)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Eradication
(Death Shroud)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Luck of the Gambler
(Cloak of Darkness)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Cloak of Darkness)
  • 2% (0.033 End/sec) Recovery
Kinetic Combat
(Kick)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Eradication
(Soul Drain)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Theft of Essence
(Dark Regeneration)
  • 10% (0.782 HP/sec) Regeneration
Touch of the Nictus
(Dark Regeneration)
  • 35.14 HP (1.875%) HitPoints
  • 9% Enhancement(Accuracy)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Impervium Armor
(Tough)
  • 2.5% (0.042 End/sec) Recovery
  • 1.875% Defense(Psionic)
  • 2.25% Max End
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Absolute Amazement
(Soul Transfer)
  • 4% (0.067 End/sec) Recovery
Eradication
(Dark Consumption)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Enfeebled Operation
(Midnight Grasp)
  • 3% Enhancement(Immobilize)
  • 1.875% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)


 

Posted

I have been toying around with a Dark/Dark for a theme reasons and have been toying around with various ways of hitting softcap and still being at least moderately happy with my overall slotting.

so far here is what I have:

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud

  • (A) Eradication - Chance for Energy Damage
  • (33) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Cleaving Blow - Accuracy/Recharge
  • (34) Cleaving Blow - Damage/Endurance
  • (36) Cleaving Blow - Accuracy/Damage
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
  • (37) HamiO:Nucleolus Exposure
Level 2: Dark Embrace
  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge
  • (17) Steadfast Protection - Resistance/+Def 3%
Level 4: Murky Cloud
  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Endurance
  • (25) Reactive Armor - Resistance/Recharge
Level 6: Obsidian Shield
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Endurance
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Reactive Armor - Resistance/Recharge
Level 8: Dark Regeneration
  • (A) HamiO:Golgi Exposure
  • (9) HamiO:Golgi Exposure
  • (9) HamiO:Golgi Exposure
  • (11) Theft of Essence - Chance for +Endurance
  • (11) Armageddon - Accuracy/Damage/Recharge
  • (17) Armageddon - Accuracy/Recharge
Level 10: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Kismet - Accuracy +6%
Level 14: Tough
  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Endurance
  • (27) Reactive Armor - Resistance/Recharge
Level 16: Siphon Life
  • (A) HamiO:Nucleolus Exposure
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (36) HamiO:Nucleolus Exposure
  • (36) HamiO:Golgi Exposure
  • (37) Hecatomb - Accuracy/Damage/Recharge
  • (37) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Cloak of Fear
  • (A) Nightmare - Endurance/Fear
  • (19) Nightmare - Accuracy/Endurance
  • (19) Nightmare - Accuracy/Fear
  • (48) HamiO:Enzyme Exposure
  • (48) HamiO:Lysosome Exposure
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Acrobatics
  • (A) Endurance Reduction IO
Level 28: Soul Drain
  • (A) Rectified Reticle - To Hit Buff
  • (42) Rectified Reticle - To Hit Buff/Recharge
  • (45) Eradication - Accuracy/Recharge
  • (46) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Damage/Recharge
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Soul Transfer
  • (A) Recharge Reduction IO
Level 35: Dark Consumption
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (40) Efficacy Adaptor - Accuracy/Recharge
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Hecatomb - Chance of Damage(Negative)
  • (40) Hecatomb - Accuracy/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Endurance Modification IO
Level 47: Oppressive Gloom
  • (A) Absolute Amazement - Chance for ToHit Debuff
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (48) Endurance Modification IO


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Granted this version has me only softcapped for S/L, and I am using Cloak of Fear and Oppressive Gloom for -to-hit to be virtually softcapped on my E/N and much better off on my F/C


 

Posted

There are several things I would change - but since you said this is a themed character I did not want to switch to much around. To soft cap E/N. I made only one change. See below...

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud

  • (A) Eradication - Chance for Energy Damage
  • (33) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (34) Cleaving Blow - Accuracy/Recharge
  • (34) Cleaving Blow - Damage/Endurance
  • (36) Cleaving Blow - Accuracy/Damage
Level 1: Shadow Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance/Recharge
  • (37) HamiO:Nucleolus Exposure
Level 2: Dark Embrace
  • (A) Aegis - Resistance
  • (3) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge
  • (17) Steadfast Protection - Resistance/+Def 3%
Level 4: Murky Cloud
  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Endurance
  • (25) Reactive Armor - Resistance/Recharge
Level 6: Obsidian Shield
  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Endurance
  • (43) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Reactive Armor - Resistance/Recharge
Level 8: Dark Regeneration
  • (A) HamiO:Golgi Exposure
  • (9) HamiO:Golgi Exposure
  • (9) HamiO:Golgi Exposure
  • (11) Theft of Essence - Chance for +Endurance
  • (11) Armageddon - Accuracy/Damage/Recharge
  • (17) Armageddon - Accuracy/Recharge
Level 10: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Kismet - Accuracy +6%
Level 14: Tough
  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Endurance
  • (27) Reactive Armor - Resistance/Recharge
Level 16: Siphon Life
  • (A) HamiO:Nucleolus Exposure
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (36) HamiO:Nucleolus Exposure
  • (36) HamiO:Golgi Exposure
  • (37) Hecatomb - Accuracy/Damage/Recharge
  • (37) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Cloak of Fear
  • (A) Nightmare - Endurance/Fear
  • (19) Nightmare - Accuracy/Endurance
  • (19) Nightmare - Accuracy/Fear
  • (48) HamiO:Enzyme Exposure
  • (48) HamiO:Lysosome Exposure
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Acrobatics
  • (A) Endurance Reduction IO
Level 28: Soul Drain
  • (A) Rectified Reticle - To Hit Buff
  • (42) Rectified Reticle - To Hit Buff/Recharge
  • (45) Eradication - Accuracy/Recharge
  • (46) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Damage/Recharge
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Soul Transfer
  • (A) Recharge Reduction IO
Level 35: Dark Consumption
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
  • (42) Eradication - Accuracy/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy
Level 38: Midnight Grasp
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Hecatomb - Chance of Damage(Negative)
  • (40) Hecatomb - Accuracy/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Endurance Modification IO
Level 47: Oppressive Gloom
  • (A) Absolute Amazement - Chance for ToHit Debuff
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (48) Endurance Modification IO
------------
Set Bonus Totals:
  • 22.88% Defense(Smashing)
  • 22.88% Defense(Lethal)
  • 9.125% Defense(Fire)
  • 9.125% Defense(Cold)
  • 22.25% Defense(Energy)
  • 22.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.44% Defense(Melee)
  • 14.13% Defense(Ranged)
  • 7.563% Defense(AoE)
  • 5.4% Max End
  • 1.65% Enhancement(Terrorized)
  • 30% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 168.67 HP (9%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 11.55%
  • 9% (0.15 End/sec) Recovery
  • 40% (3.13 HP/sec) Regeneration
  • 5% RunSpeed
------------
Set Bonuses:
Eradication
(Death Shroud)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Cleaving Blow
(Death Shroud)
  • 1% (0.017 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Kinetic Combat
(Shadow Punch)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Aegis
(Dark Embrace)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Steadfast Protection
(Dark Embrace)
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Reactive Armor
(Obsidian Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Gladiator's Armor
(Obsidian Shield)
  • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
Armageddon
(Dark Regeneration)
  • 4% (0.067 End/sec) Recovery
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Luck of the Gambler
(Cloak of Darkness)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Nightmare
(Cloak of Fear)
  • 1.65% Enhancement(Terrorized)
  • 1.875% Defense(Energy,Negative), 0.938% Defense(Ranged)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • Knockback,Knockup protection (Mag 4)
Rectified Reticle
(Soul Drain)
  • 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
Eradication
(Soul Drain)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Luck of the Gambler
(Maneuvers)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Eradication
(Dark Consumption)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Kinetic Combat
(Midnight Grasp)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Hecatomb
(Midnight Grasp)
  • 4% (0.067 End/sec) Recovery



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Posted

Don't think anyone has mentioned that Romans are normally immune to mezzes, which leave Dark Armor without its trademark skills and reduces it to just resistance with a heal.

Add to that massive defense debuffs and you'll be hit left and right all day.



 

Posted

@Crimson_Knight

The problem with that (and it was something I looked at actually) is that it drops Dark Consumption from 45-ish endurance recovery to 30-ish endurance recovery per enemy hit. That is perfectly fine when I hit 3+ from the mob, but that isn't always an option. I know from play experience that Dark/Dark can drink blue like it is going out of style, so opted for the 45ish route.

Then again, with a Cardiac Core it could all be moot, and the toon is far from 50.


 

Posted

Ok, then I would suggest taking out one or both of those Hami-O's in Cloak of Fear and adding 1 or 2 slots of Acc/End to Dark Consumption. If you see my build you will notice that all of my powers are weighted toward endurance use/mod - because of this very reason. I rarely use CoF simply because it is such an endurance hog. If I find the need to use CoF, I will turn off Death Shroud. Death Shroud and CoF intefere with each other anyways and running both takes too much end.

Edit: Just notice on my build Level 14: Fly, the BotZ should be -4 knockback protection - oops, don't know how that slipped in there.


 

Posted

Quote:
Originally Posted by Justaris View Post
I'd recommend a minimum of two -KB IOs (be they Steadfasts, Karmas or BotZs). Personally, my Dark tank uses three, but he is one of my main characters these days and I wanted him to have the same KB protection that the primary powers in other Tanker primaries give. You could probably get by with two for 95% of situations in PvE.

As for how to slot, I'd agree with Rangle that typed defense goals are easier to reach with fewer IOs and generally cheaper as well. If you do go the typed route, I'd strongly suggest focusing on Energy/NegEnergy as well as Smashing/Lethal since Energy damage is not well-resisted by Dark Armor. The alternative would be to go for a positionally-capped build but this is considerably more difficult and expensive.

While 'fun' is certainly subjective, I will say my Dark tanker is the one I enjoy the most out of all my tanks, so for my two cents I say stick it out and see how you like the character once you've put some work into him.
One comment on the knockback IOs. There is very little PvE knockback between Mag 4 (1 IO) and Mag 8 (2 IOs). Knockdown is mag 0.67, short knockback is around mag 3, and strong KB is typically mag 9 or so, with AVs getting more (Lord Recluse's KB cone is about Mag 16, for example). So two IOs doesn't protect from anything one IO wouldn't stop.