Mind/Energy - Point And Laugh At Me!


EricHough

 

Posted

I've been thinking about making a new Villain. However, I couldn't decide what I wanted to make...

I was thinking maybe a Corruptor. But I have a Fire/Dark sitting at 25, ready for the upcoming 2xXP Love.

So, then I thought, maybe a Demon Mastermind. But again, I have a Bots/Traps at 29, ready for 2xXP McLovin'.

So I said, screw it. I'll make a Brute. I lurvs me some SMASH!! But I have 11 Brutes between my 2 accounts, just on Guardian. 27, if you count the other 3 servers I play on once in a blue moon. (See? I told you I lurvs me some SMASH!! ). And nothing called out to me, and said, "Make meh!", mainly because I already made those things...

I didn't want a Stalker, because I just finished traveling that hellacious path last week, when my Dark/Ninjitsu hit 50. It wasn't fun enough that I wanna do it again right away. I need a Stalker Vacation first.

Also, Dominator was out, because I already made 50 on my Ice/Earth Dominator.

Early this afternoon, I gave up, and said to myself, "To smeg with it all! I don't need another stinkin' Villain anyway! ".

But it seems I managed to anger the Dominator gods, for they spoke to me:

01-22-2011 15:23:04 [Guardian]TheUnnamedOne: Wow, at low levels, being a Mind Dominator is a big ball of Win
01-22-2011 15:23:24 [Guardian]Mind Over Matter: at high levels too!
01-22-2011 15:25:33 [Guardian]TheUnnamedOne: Good to know. Already have a PermaDom build ready from Mids, now just have to get there.

So, I came back to the forums, and started looking over the Dominator section...

And I came to the conclusion that a Mind/Energy Dominator is what I want to make. From what I've read, it's good for both soloing and teaming. Which is good, because I tend to solo more than team, but when I do team, it's nice to be able to contribute to more than just the Total Defeats counter.

Now, as I said above, I already have a Level 50 Ice/Earth Dominator, so I'm not a Domi-n00b. But I'm still n00b enough that I don't know what I'm doing when it comes to planning a Dominator build. I opened Mids', and went to town. When I was done, I looked at my creation, and laughed. "This... yeah, this can't be a good build! I know! Let's share it with the Dominators forum, so they can get a good laugh, too! ".

So, here's what I ended up with. And no, that won't be the character's name. It's just a reflection of what the build is.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Derp deDerp von Herpaderp: Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Mesmerize -- Acc-I(A), EndRdx-I(3), Sleep-I(7), Sleep-I(31), Sleep-I(43)
Level 1: Power Bolt -- Acc-I(A), EndRdx-I(5), Dmg-I(31), RechRdx-I(36)
Level 2: Dominate -- Acc-I(A), EndRdx-I(3), Hold-I(7), Hold-I(34), Hold-I(43)
Level 4: Bone Smasher -- Acc-I(A), EndRdx-I(5), Dmg-I(31), RechRdx-I(36)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Mass Hypnosis -- Acc-I(A), EndRdx-I(9), Sleep-I(9), RechRdx-I(36)
Level 10: Power Blast -- Acc-I(A), EndRdx-I(11), Dmg-I(11), RechRdx-I(37)
Level 12: Super Speed -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Total Domination -- Acc-I(A), EndRdx-I(19), Hold-I(19), Hold-I(37), RechRdx-I(45)
Level 20: Whirling Hands -- Acc-I(A), EndRdx-I(21), Dmg-I(21), Dmg-I(37), RechRdx-I(46)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Confuse -- Acc-I(A), EndRdx-I(25), Conf-I(25), Conf-I(40), Conf-I(46)
Level 26: Terrify -- Acc-I(A), EndRdx-I(27), Fear-I(27), Fear-I(42), RechRdx-I(46)
Level 28: Total Focus -- Acc-I(A), EndRdx-I(29), Dmg-I(29), RechRdx-I(43)
Level 30: Stimulant -- EndRdx-I(A)
Level 32: Mass Confusion -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), Conf-I(33), Conf-I(34), Conf-I(34)
Level 35: Aid Self -- Heal-I(A)
Level 38: Power Burst -- Acc-I(A), EndRdx-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40), RechRdx-I(40)
Level 41: Sleet -- EndRdx-I(A), Slow-I(42), Slow-I(42)
Level 44: Hoarfrost -- EndRdx-I(A), Heal-I(45), Heal-I(45)
Level 47: Ice Storm -- EndRdx-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48)
Level 49: Frozen Armor -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(15), Heal-I(15)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13)



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So, please, feel free to point and laugh at me! And then, please, show me where I went wrong. Because I'm sure that's a jolly good mess I made.

And yes, the account it's on has City Traveler, so I can grab SS before Hasten. Right now, I'm just looking for a Leveling Build to get me to 50. Once I get there, then I'll look into changing it from a monster into a beast.

Thanks in advance!




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Posted

You. . . need . . . Power Push. Even if you have to sacrifice Power Blast.

As others have said, its a hax power. High damage, 100% chance to KB, accuracy bonus. It's your highest DPS ranged attack. It even beats Bonesmasher.



 

Posted

Well...

1) IMO Mesmerize and Dominate are your two blast powers. They just happen to Sleep and Hold your enemy in the process. They're you're bread and butter.

2) Total Domination needs at least two Accuracy enhancements, as it has a lovely 0.8x Acc instead of the usual 1.00x.

3) Now that I look a little deeper... all your powers need two Accuracies, except for Dominate and Confuse, they have 1.20x.

4) You really only need two slots in Health.

5) What Tormentoso said. Power Push isn't the suck version Blasters have. It's the scary steroid version.


Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.

 

Posted

Quote:
Originally Posted by Tormentoso View Post
You. . . need . . . Power Push. Even if you have to sacrifice Power Blast.
No need for that; just drop Whirling Hands or one of the two travel powers.

And yes; Dominator Power Push is nasty, you want it.


Arc #40529 : The Furies of the Earth

 

Posted

Huh. I guess it wasn't as bad as I thought, then. Hmm...

Quote:
Originally Posted by Tormentoso View Post
You. . . need . . . Power Push. Even if you have to sacrifice Power Blast.

As others have said, its a hax power. High damage, 100% chance to KB, accuracy bonus. It's your highest DPS ranged attack. It even beats Bonesmasher.
I took your advice, and dropped Power Blast in favor of Pelvic Thrust...

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Derp deDerp von Herpaderp: Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Mesmerize -- Acc-I(A), EndRdx-I(3), Sleep-I(7), Sleep-I(31), Sleep-I(43)
Level 1: Power Bolt -- Acc-I(A), EndRdx-I(5), Dmg-I(31), RechRdx-I(36)
Level 2: Dominate -- Acc-I(A), EndRdx-I(3), Hold-I(7), Hold-I(34), Hold-I(43)
Level 4: Power Push -- EndRdx-I(A), Range-I(5), Dmg-I(31), Dmg-I(36)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Mass Hypnosis -- Acc-I(A), EndRdx-I(9), Sleep-I(9), RechRdx-I(36)
Level 10: Bone Smasher -- Acc-I(A), EndRdx-I(11), Dmg-I(11), RechRdx-I(37)
Level 12: Super Speed -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Total Domination -- Acc-I(A), Acc-I(19), EndRdx-I(19), Hold-I(37), RechRdx-I(45)
Level 20: Whirling Hands -- Acc-I(A), EndRdx-I(21), Dmg-I(21), Dmg-I(37), RechRdx-I(46)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Confuse -- Acc-I(A), EndRdx-I(25), Conf-I(25), Conf-I(40), Conf-I(46)
Level 26: Terrify -- Acc-I(A), EndRdx-I(27), Fear-I(27), Fear-I(42), RechRdx-I(46)
Level 28: Total Focus -- Acc-I(A), EndRdx-I(29), Dmg-I(29), RechRdx-I(43)
Level 30: Stimulant -- EndRdx-I(A)
Level 32: Mass Confusion -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), Conf-I(33), Conf-I(34), Conf-I(34)
Level 35: Aid Self -- Heal-I(A)
Level 38: Power Burst -- Acc-I(A), EndRdx-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40), RechRdx-I(40)
Level 41: Sleet -- EndRdx-I(A), Slow-I(42), Slow-I(42)
Level 44: Hoarfrost -- EndRdx-I(A), Heal-I(45), Heal-I(45)
Level 47: Ice Storm -- EndRdx-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48)
Level 49: Frozen Armor -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(15), Heal-I(15)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13)

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After I dropped Power Blast, and Power Push, I swapped it with Bone Smasher. I figured I'd have more use for big KB as a lowbie before I had need for the extra damage from Bone Smasher.

I loaded up Test, and made a Praetorian Mind/Energy that I named MEATest. It's supposed to be M(ind)E(nergy )A(ssault )Test, and it wasn't until I was in the middle of the Tutorial that I saw what I had done...

I played the character to 5, and yeah, I found it to be fun. It was when I hit Level 4 that I decided to grab Pelvic Push instead of Bone Smoosher, and I was happy. I was able to solo 3 Orange Frostlings with no problems at Level 4, and facing a Lt. in a mission was funny, because they'd hold their head from Domination, then slump over from Mesmerize, then stand up from Power Bolt. When I hit 4 and added Pelvic Thrust in to the mix, it just got funnier.

It's nice to come up to a spawn of 3, lock one down with a Hold, one with a Sleep, then beat up the other one. Then, when the Sleep recharges, toss it on the one already Held, and toss the Hold on the one Slept, and finish off the third one who finally made it back into range after the massive KB from PPush.


Quote:
Originally Posted by Neutrino_Siphon View Post
Well...

1) IMO Mesmerize and Dominate are your two blast powers. They just happen to Sleep and Hold your enemy in the process. They're you're bread and butter.
Yeah, so I discovered in my short time on Test. It was pretty fun!


Quote:
Originally Posted by Neutrino_Siphon View Post
2) Total Domination needs at least two Accuracy enhancements, as it has a lovely 0.8x Acc instead of the usual 1.00x.
Ick. Noted. TD is now 2x Acc, 1x End, Hold, Recharge.


Quote:
Originally Posted by Neutrino_Siphon View Post
3) Now that I look a little deeper... all your powers need two Accuracies, except for Dominate and Confuse, they have 1.20x.
Mmm.... No thank you. I've found that anything that has a base Accuracy of 75% only needs 1 Accuracy. It gets you close enough to 100% at the lower levels, and passes 100% later. There's always a 5% (IIRC) chance you'll miss.

Just my personal playstyle/opinion.


Quote:
Originally Posted by Neutrino_Siphon View Post
4) You really only need two slots in Health.
Probably. It's just habit to 3 slot it.


Quote:
Originally Posted by Neutrino_Siphon View Post
5) What Tormentoso said. Power Push isn't the suck version Blasters have. It's the scary steroid version.
As I discovered on Test. I found myself wishing it would hit everything in a line, though, kinda like Energy Torrent. But I can see why it doesn't.


Quote:
Originally Posted by Obscure Blade View Post
No need for that; just drop Whirling Hands or one of the two travel powers.
I like Whirling Hands, so it's a keeper, and I like SS & SJ for max Vertical and Horizontal movement. I don't really like Fly.


Quote:
Originally Posted by Obscure Blade View Post
And yes; Dominator Power Push is nasty, you want it.
Oh yeah!




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Posted

Quote:
Originally Posted by Neutrino_Siphon View Post
Well...

1) IMO Mesmerize and Dominate are your two blast powers. They just happen to Sleep and Hold your enemy in the process. They're you're bread and butter.
I think you are getting dom's crossed with controllers - for a mind controller mesmerize and dominate are bread and butter attacks, for a dom you will usually have as good or better attacks in your secondary, especially with /energy. Mesmerise CAN fill in a ranged attack chain but its not quite as good as a normal ranged attack - you pay for the good control with a 6s recharge instead of a 4s recharge, so its not up as often. With access to power push, bone smasher and power blast by L10 you really don't need it as an attack. You also don't really need to slot extra sleep in it either - the base duration is huge. Throw some accuracy and maybe a little recharge and you should be good to go. I would slot about equal amounts of hold and recharge in domination as well.

Quote:
2) Total Domination needs at least two Accuracy enhancements, as it has a lovely 0.8x Acc instead of the usual 1.00x.
Yes - you definitely need to slot as much acc, hold duration and recharge reduction as you can get in total dom. Eventually, if you start slotting IO sets to try to get perma-dom the best slotting here is 4 Gaze of the basilisk and 1 high level acc/rech/hold IO from one of the other sets but with just SO slotting I would do 2 x Acc, 2 x rech and 1 or 2 x hold if you can fit that many slots in it.

As for other powers - I am a big fan of frankenslotting all attacks so that you can maximize the enhancment value from 4-5 slots, but if you like to stick with SO's and want to be capped on Acc vs +1 or +2 mobs you will probably need to go 2 Acc SO' in each attack (except mez and hold as Nuetrino pointed out)


Globals: @Midnight Mystique/@Magik13

 

Posted

Yeah, OP, this build is terrible. Glad you agree, heh-heh.

Quote:
1) IMO Mesmerize and Dominate are your two blast powers. They just happen to Sleep and Hold your enemy in the process. They're you're bread and butter.
In the low levels where you don't have SOs, this might be true, but in the mid to high levels, Dominators have incredible attacks that are all better than Mesmerize and Dominate. They each do Power Bolt's level of damage - even Power Push is far stronger than that and has a better accuracy bonus. You're not a Controller, don't slot your mezzes for damage. We have a secondary that does that just fine.

Quote:
4) You really only need two slots in Health.
Health doesn't need even need 2 slots. For a Dominator? It barely does anything anyway, just give it the one and put those elsewhere. The vast majority of this build's powers are woefully underslotted.

Quote:
5) What Tormentoso said. Power Push isn't the suck version Blasters have. It's the scary steroid version.
There's also no need for two travel powers when you're missing Power Push. Dominator Power Push is uberleet hax. If you need vertical distance, you'll eventually get some kind of jetpack, or you can just take Super Jump.

Your slotting style is all over the place. You're going for everything at once: end redux, recharge, damage, and secondary effects, and I hate to break it to you but that's just going to make the powers terrible at everything. Giving a damage power damage slots increases its end efficiency and its recharge-time efficiency at the same time. Same with giving a hold power hold slots. Focus on what's important to the power first, then if you have spare slots left over, you can start adding on stuff like End Redux and/or recharge. Usually you don't go for both unless you use IOs, which are very cheap unless you want set bonuses, and I wouldn't go for those until you're 50 and you know you want to make your guy a permadom.

Never give an attack less than 2 SOs worth of accuracy and 3 SOs worth of damage. Accuracy should be at least 60% and Damage should be at least 90%. If you need to save slots, use IOs and/or frankenslot. Total Focus has a whopping one damage slot in it. In layman's terms, that's unacceptable.

Mass Confusion has zero accuracy. That's bad. Mass Confuse is not an autohit power, it has an acc penalty. This is your set-crowning power, with a very long base duration, take two of those durations and give it some accuracy.


There's so much wrong with it I think I'll just fix what I see wrong with it and ask you if this is all right:


Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Derp deDerp von Herpaderp: Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Mesmerize -- Acc-I(A)
Level 1: Power Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx(31)
Level 2: Dominate -- EoCur-Acc/Rchg(A), EoCur-EndRdx/Hold(3), EoCur-Acc/Hold/Rchg(3), EoCur-Acc/Hold(7), EoCur-Hold/Rng(34)
Level 4: Bone Smasher -- F'dSmite-Acc/Dmg(A), Dmg-I(5), F'dSmite-Dmg/Rchg(31), F'dSmite-Acc/Dmg/Rchg(36)
Level 6: Power Push -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(17)
Level 8: Mass Hypnosis -- Acc-I(A), Acc-I(9), Sleep-I(9), Sleep-I(17), RechRdx-I(36), RechRdx-I(36)
Level 10: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx(37)
Level 12: Super Speed -- Run-I(A)
Level 14: Combat Jumping -- DefBuff-I(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(39)
Level 18: Total Domination -- EoCur-Acc/Rchg(A), EoCur-Acc/Hold(19), EoCur-Acc/Hold/Rchg(19), G'Wdw-Acc/Hold/Rchg(37), RechRdx-I(45)
Level 20: Whirling Hands -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Dmg/Rchg(21), C'ngBlow-Acc/Rchg(37), M'Strk-Acc/Dmg/EndRdx(46)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Confuse -- Pplx-Acc/EndRdx(A), Pplx-Acc/Rchg(25), Conf-I(25), Pplx-Rchg/Conf(40), Pplx-EndRdx/Conf(46)
Level 26: Terrify -- Acc-I(A), Acc-I(27), Fear-I(27), Fear-I(42), RechRdx-I(46)
Level 28: Total Focus -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/Rchg(29), Dmg-I(29), F'dSmite-Acc/Dmg/Rchg(31)
Level 30: Stimulant -- EndRdx-I(A)
Level 32: Mass Confusion -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34), Conf-I(34)
Level 35: Aid Self -- H'zdH-Heal(A), H'zdH-Heal/Rchg(43), RgnTis-Heal/EndRdx/Rchg(43), RgnTis-Heal/Rchg(43)
Level 38: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Sleet -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Hoarfrost -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(45), Panac-Heal/Rchg(45)
Level 47: Ice Storm -- Det'tn-Dmg/EndRdx(A), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/EndRdx/Rng(48), AirB'st-Dmg/Rchg(48)
Level 49: Frozen Armor -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13)

This build is slot-hungry, and most attacks have only 4 slots, so I doubt you'll get a permadom without some cuts, but this should be effective and cheap all at once. Most of the IO sets used cost very little and are in low demand, but supply is everywhere. You should have no trouble getting this up and running. Best of all, the Thunderstrikes offer an accuracy bonus with 4 slots, so there's less of a need to hit that 60% mark in every power. Now, if you come back and want a permadom, this build won't work because all the recharge bonuses come from the 5th slot, so you'll need to make cuts, but a permadom is an endgame goal, and you're not there yet.


 

Posted

Probably it's my playstyle, but I took Confuse at lv6 and it's crazy. Each mission will be a cakewalk, just Confuse, Mesmerize and Dominate and you simply can't lose. If fit hits the shan, just hit Mass Hypnosis. When I come across a really good npc, like Heavy Guns or Syndicate Telekinetisists, I just Confuse them and Power Push them around. I really really love my Mind/Nrg.

Also, enemy npcs have crazy good AI and will never attack a sleeping foe, unless it's the last one left and still give you 2-3 sec to Dominate them. If only pets were that smart.


 

Posted

Quote:
Originally Posted by xhris View Post
Probably it's my playstyle, but I took Confuse at lv6 and it's crazy. Each mission will be a cakewalk, just Confuse, Mesmerize and Dominate and you simply can't lose. If fit hits the shan, just hit Mass Hypnosis. When I come across a really good npc, like Heavy Guns or Syndicate Telekinetisists, I just Confuse them and Power Push them around.
Also, Confuse works on several enemies that are resistant to other mezzes, like Big Dogs, Hombres, Arachnos Huntsmen and Fortunatas.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by xhris View Post
Probably it's my playstyle, but I took Confuse at lv6 and it's crazy. Each mission will be a cakewalk, just Confuse, Mesmerize and Dominate and you simply can't lose. If fit hits the shan, just hit Mass Hypnosis. When I come across a really good npc, like Heavy Guns or Syndicate Telekinetisists, I just Confuse them and Power Push them around. I really really love my Mind/Nrg.

Also, enemy npcs have crazy good AI and will never attack a sleeping foe, unless it's the last one left and still give you 2-3 sec to Dominate them. If only pets were that smart.
That's basically Mind/Energy soloing in a nutshell. Confuse is the best part.


 

Posted

*** WARNING! WALL OF TEXT APPROACHING! PLEASE, READ EVERYTHING BEFORE POSTING A REPLY! WARNING! ***

I'm going to stand by my claim that slotting more than 1 Accuracy in anything Mids reports as 75% Base Accuracy is not necessary. I didn't buy it when Controllers said so, and I've done just fine with 1 Accuracy slotted on plenty of characters.

I was also going to say that I don't want a build using IO Sets. I don't like to use IO Sets before 50, unless it's something like grabbing the Steadfast -KB for my Fire/Fire Tanker. There's all this blah blah blah crap about "endgame", but to me, IO Sets are the endgame. Level 50 isn't a destination, it's a journey. I slot my characters pre-I9 and Inventions until around Level 30, when Common IOs start to really outperform SOs, and then I switch to them.

Of course, as I type this, I only have one Level 50 character using IO Sets. Outside of my main, who is also my Badger, I generally don't spend enough time with any character after they hit 50 to need/want sets, because I've already been sucked in by 1 (or 2, 3, 4, 10... @_@) new Alts. Yay Alt-itis!

Now, having said all that...

With this character, I've already stepped outside of my comfort zone by planning to take Confuse. I don't like Confuse, and I don't buy in to the whole, "Confuse is good. It gets you more XP, faster.".

Stop. Right now. Don't even go to that argument, because I don't want to hear it. It's beyond the scope of, and reason I made, this thread. The fact is, regardless of my feelings about Confuse, as I said, I'm stepping outside of my comfort zone, and planning to take, and yes, use it. No argument you type will change my mind. I'm one of those people who MUST experience it first-hand. And that's what I plan to do with this charcter.

When I come back, and say, "Hey! Listen! You were right!", feel free to say, "See? We told you so!".

Back to my main point I'm trying to make... I was thinking about this at work today. And I came to this conclusion:

Since I'm already stepping outside of my comfort zone and taking Confuse, why don't I just take another step, and use that IO Set Build Vidszhite posted?

And the more I thought about it, the more determined to do it I became.

So, I'm gonna take Vidszhite's build (though I will make 1 change, swapping Super Speed out for Super Jump), and as soon as I can come up with a good name that's not taken *shakes fist at whoever took Toe Tagger on Guardian *, I'll bring this character to life.

Thanks for the feedback and input! I really can't wait to get this character going!




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Posted

I'm happy to help out. Hope you enjoy playing it.

IOs aren't really endgame content, I've learned: once you get to about the mid-20s to 30s, they start becoming more slot-effective than SOs, even if all you do is frankenslot here and there and don't fill the whole power with them. You don't have to follow the IO sets exactly, I just picked cheap ones that I figured you could afford without farming, and I avoided rares because they require rare salvage (which cost millions of inf each). The thunderstrikes are the one set I'd suggest sticking to, since they offer a good accuracy set bonus, but if they turn out to be expensive after all, or even if that's not your cup of tea, go ahead and frankenslot, or go for cheaper sets. At the end of the day, I'm here to help, not tell you what to do.

Now, collecting specific set bonuses is probably endgame content, especially with regards to permadom, but if you're the type who views leveling as a journey and not a destination, that's a relief, since I know you probably won't want a permadom.

On Confuse, once you see just how good it is at keeping your *** alive when you solo, I think you'll eventually like it more than your ST Hold. It's a hard control with no aggro and a super long base duration, plus it gets through Hold Defenses that a lot of mobs tend to have (especially low-level Arachnos). 1-15, you probably can't stack holds on a boss without Domination, but Confuse does it no sweat, and even once you can stack holds, it allows you to safely hold a boss or Elite Bosses without them aggroing you. Its utility makes up for its drawbacks.


 

Posted

IOs are not end game for me either. I start once they can slot level 29/30 stuff.

My Mind/Energy dom was perma by his mid 30s and now he's at 121% global rech at level 47. Getting purples will just make him even sily strong.



 

Posted

This is a personal preference, but I usually aim for the 30-ish range permanently for any set but purple/PvP Ios, or 'filler' single enhancements. (No bonuses on singles, so going for high levels works enhancing-wise.) This just because I hate the feeling of letting go of awesome bonuses that I've come to rely on.

By the 30 range a full (or close to full) set will be giving you equal to or greater than most SO enhancement, so you take no hit on the slotting power of the ability. This has been a boon to me on many a SF/TF on my rogue. I like level 30-32, just because then I have the bonuses @level 29 for the "x-29" flashbacks and onward.

But this is from a frequent exemplar/sf/flashback player. Your play may diverge on this point.


 

Posted

Quote:
Originally Posted by Kheldarn View Post
A quick question: What level should I start to follow the Set IO Build? Obviously, I have to wait until at least Level 7, but should I stick to TOs & DOs until 20? 25? I'm not sure...

Well, I do the following with pretty much all my characters:

1) up to L12 I slot nothing but TO accuracy in the powers that need accuracy - you don't get enough bonus from other TO enhancements to make it worth it.
2) From L12 until L22 I craft and slot L15 common accuracy IO's as they give 19.2% acc (equal to a +3 DO). I then have one of my toons who has unlocked Mr. Yin in faultline pick up the special low level SO's from him for my character - which ones depend on the characters origin but with dom's I almost always make them mutant so I can slot damage SO's. I then slot DO's everywhere else.
3) At L22 I frankenslot all my attacks with the cheapest multi-aspect set IO's I can find. I also frankenslot controls, since the cheap multi-aspect set IO's are REALLY cheap. My goal here being to maximize enhancement value in as few slots as possible, since you are almost always slot hungry in the 20's. I upgrade everything else to SO's.
4) At L27 I upgrade all my remaining SO's to L30 common IO's. I start putting together full IO sets and slotting them now and usually spend the next 10 levels or so doing this.

I also tend to do the same thing as Seldom - slot L30-33 sets in most of my powers so that I can SK down as low as 30 and keep all the set bonuses. I have hit the first stage of perma-dom (70% global recharge plus fully slotted hasten) by the late 30's on both my plant/fire and mind/fire dom doing this.

Now, I have 2 accounts with a crafter on each side (1 blue/1 red) who has memorized all the common IO recipes I normally use (accuracy, movement powers, end mod, end red, heals, etc) and I have plenty of characters on both accounts that have unlocked Mr. Yin in faultline so I can shop for L13, 17 and 21 SO's in his store. If you don't have that I would suggest sticking to DO's and SO' except for frankenslotting attacks/controls at 22. You might want to consider crafting L15 common accuracies though - they are really nice during the pre-SO levels.


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Posted

Myself, I almost never slot even Common IOs until the 40s. Unless I get them as a drop and the salvage isn't being flipped on the market. I find SOs to work from L22 to like, 40. Then I start actually bothering to use IOs.

Sets are a different animal for me. I dont play nearly as much as I used to, so I cant inf farm my face off But I wait until 50 for sets.


Just my crazy way of thinking


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Posted

The only reason I've (temporarily) benched my Mind/Energy Dom is to give my Elec/Psi Dom some play, as she is a bit (a fair amount) more team friendly, having no knockback powers of consequence enough to scatter enemies and actual AoE potential. However, the Mind/Energy is definitely an amazing solo character. Most Doms are, considering the potency of the Assault sets.