Toony

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  1. Quote:
    Originally Posted by Vox Populi View Post
    As for buying a Notice with shards, I'll stick with my first post in this thread- it's better to start high and adjust down if needed.
    The cryptic method? (Hit with sledgehammer repeatedly, then fine tool it.)
  2. Quote:
    Originally Posted by Atomic_Woman View Post
    I don't think anyone is saying that this conversion recipe isn't tedious. It's supposed to be tedious. Since they're, you know, trying to incentivize getting Notices by actually doing the WTF.
    I can think of a way to do it that won't take 9 years for soloers and still incentivizes the WST.

    Notice of the well total cost=40 shards, 20,000,000. Crafting cooldown=3 weeks. Shared in a way with the cooldown on the WST in that you cannot earn both in that time.

    The people who are doing the WST want their stuff NAO. They are not going to suddenly stop doing the WST and earn at a quarter of the pace so they don't have to team. It is garunteed to be slower and there for, only an option for those who want to wait. Aside from that, the WST still gives out bonus XP, badges (badgers want this), double merits. There is alot of incentive to do it.

    88=insane. Simply put it's old EQ level horror story insane. I'm talking "spend YEARS grinding". It really isn't an option to expect ANY soloer to play that character solo for 400 hours, more than most of us even have on our main from 1-50 and beyond.
  3. Are Incarnates still supposed to be Incarnates of Gods? I thought we basically retconned that away when we retconned the well to being a sentient omnipotent being that likes to mess with people for the lulz.
  4. Quote:
    Originally Posted by UberGuy View Post
    There is nothing in a game like this that players can't reduce to rote, even if it involves something random, like movement to avoid the nanite patches in the Apex TF's Battle Maiden fight. Once you've done anything in a game of this sort more than a few times, doing it again becomes an exercise in repetition.

    This game, and basically all MMOs, are balanced around metrics of reward/time, with wiggle room for subjective factors of challenge/annoyance/complexity. For example, something that takes a lot of lead time to organize a group to participate might get more reward than its time to complete might suggest, even including that formation time, because coordination of a large group is often non-trivial.

    The point is you're never going to find any reward in an MMO that isn't going to eventually devolve into something that someone somewhere will consider tedious once the novelty wears off.
    I think it's just an amount of how many people would find it tedious.

    I question the sanity of anyone who thinks grinding for 400 hours for ONE Notice isn't tedious.

    400 hours is more time than I have on ANY of my characters.
  5. Quote:
    Originally Posted by Vox Populi View Post
    As far as complaint threads like these are concerned, they are equal. Some people hate a challenge.

    But like I said earlier about Very Rare items- there should be some people complaining, otherwise they're probably too easy to get.
    Getting a rare is not a challenge. A Kahn, LGTF, or Psyche TF is incredibly easy to complete, it just takes awhile. Getting 88 shards isn't "hard", it'll just take you several years.

    The word you're looking for is "tedium". Some people hate tedium.
  6. Quote:
    Originally Posted by reiella View Post
    The proposed rate for the discussion was 3 weeks actually.

    If you were soloing at 0/x8 getting 1 shard/mission, it comes out between 2 and 3 weeks simply doing tips [closer to 2 weeks if you add in the morality mission].

    I can certainly sympathize with the idea that not everyone can solo 0/x8. The problem being that if you use 0/x1 as the baseline with 3 weeks, you'll have the optimal performing at a much faster rate [I'd like to say less than 1 week, but someone else can better chart the rate difference in shard rate for 0/x1 and 0/x8], and that can create a potential problem with the WSF serving it's function.

    As both Eiko and myself have said though, it's really awkward to compare against the time-gated method. I'd much prefer to compare against the Incarnate Trial method to be honest, but we don't know that reward structure, so we have to make due with what we have.

    [ edit / add ]
    There is also the alternative perspective to compare, and that's the time investment, but the time-gate on WST makes that a different beast as well.
    Not really. There is no reason they cannot time gate the crafting of the notice for once every 3 weeks and lower the shard requirements accordingly. They can do it for crafting a recipe with h-merits, they can do it with this.
  7. Quote:
    Originally Posted by Minotaur View Post
    Most teams can do Kahn. You need one debuffer and something that can take aggro. Those are pretty minimal requirements for an 8 man team. I've tanked him at various times on a PB, spines/fire scrapper, brute and seen it done with PA.

    Barracuda needs a MM/def on top, and a way to deal with the ambushes, and is actually difficult for many teams.
    Technically you don't "need" any specific AT's for kahn. You may want but that's seperate from need. I'm not arguing Kahn is harder. I just take exception to the idea that the average team can tank all 5 AV's at once and finish in 30 minutes. They can't.
  8. Quote:
    Originally Posted by Signpost View Post
    I don't think it's autohit though, which means capped def would likely make it miss most of the time, I think.
    I guess that explains why it hit only twice.
  9. Quote:
    Originally Posted by warden_de_dios View Post
    Corrupted Lightning Bolt has a long and visually distinct animation. He raises his right hand up slowly over his head, stares at it, and then throws lightning at his feet. Here is a frame from the Apex of the animation.



    In theory it should be possible to see the animation starting and move out of the way. In games were you fight a solo boss or the boss is way bigger then the other NPCs it's pretty easy to see the animation and move away. When the boss is the same size as every other model on the map and the players are spamming all that FX it's almost impossible to tell the lightning bolt animation form a sit emote.
    Except when theres 30 different effects going off and you're trying to manage the health and buffs of 7 other people on the team.
  10. Quote:
    Originally Posted by reiella View Post
    What rate of generation for the Notice of the Well for a soloist is practical in your view?

    In terms of /week since we kind of have to contrast it against the WST currently.
    3 Weeks or so.


    Current rate is between 52-200+ weeks.
  11. I have a Stone/WP brute.

    QR
    Stamina
    60%+ end reduc in all attacks
    End reducs in toggles
    Superior conditioning

    Still bottoms out on end sometimes.
  12. Quote:
    Originally Posted by brophog02 View Post
    So you played all of the content to this point with no preparation at all? Never learned where the stores were. Never logged into the forum. Never checked the wiki for info. Never downloaded tools like Mids, Vidiotmaps, or a badging tool. Never slotted anything. Never used the market. Never asked others for help. Etcetera, etcetera.

    Let's at least get better arguments for the whine threads, everyone. These kinds of arguments in these threads couldn't beat a grey conning deadman. If you need to whine, at least do that right. Show some pride.
    No, I never changed my build for new content or studies spread sheets or read up on strategies.
  13. Quote:
    Originally Posted by Dispari View Post
    It's about like fighting 8 AVs, 1-2 at a time. Almost any team can do that.
    This isn't really relevent to what I was responding to because the poster I responded to said all four added AV's+reichs at the same time. Not Reichs+Grey falcon or nem. ALL of them. I do not believe the average team can do that.

    Nor do I believe the average team can knock this mish down in 15 minutes. An exceptional team can.

    I will agree that Barracuda is hard. Kahn is just tedious.

    Though I am curious as my stone tanker got knocked out of rooted and granite twice. What is that magic aoe mag 100 stun Reichs has?
  14. Quote:
    Originally Posted by passerby View Post
    I resubscribed about 2 months ago to try out the content that has been released since GR. The main reason I'm staying subbed is because of the end game content. This is a returning customer who stays because of the team-based end-game content and the friends whom I run the TFs with.

    MMOs need content to keep players playing with one another, forming social bonds to slow down the attrition rate that happens to any MMO. After returning, I asked the guys who have been playing consistently since years ago what has happened to those who have left and whether we can cajole them to return with all the new content that we can do together. Two of them have since reactivated their accounts. Social bonds are an important ingredient in keeping an MMO alive and so is content that requires teams or team-work. I made those friends while playing team-based content.

    The die-hard soloers obviously see themselves as being mainstream and feel entitled to being catered to. But CoH, to stay alive, need to stick to their plan of developing team-based end-game content while allowing players who prefer to solo but run TFs occasionally to enjoy it as well. Those who adamantly solo, and solo only, for whatever reason, cannot be accommodated without higher development cost. The return on investment isn't going to be worth it. So CoH might be better off financially to let these die-hard soloers go than to incur the cost to retain them.
    I don't see how lowering the cost from 88 shards (average 400 hours solo) to something reasonable is being catered to or puts huge financial pressure on the devs. Explain.
  15. Quote:
    Originally Posted by Mr. DJ View Post
    That's quite different from what I'm talking about, it takes more than simple complaints and criticisms to get banned. We have had plenty of people with valid complaints about various things over the years that weren't being complete fools about it and didn't resort to personally insulting the Devs at every given chance.
    I assume you talk about the hardcore pvpers who essentially got an NGE on their part of the game.

    I can sympathize with them to a degree, as much as I hate PVP.
  16. Quote:
    Originally Posted by warden_de_dios View Post
    "Won't back down" is that your code word for this gripe and whine fest you've been on for the past week?
    Yes, yes, I know. Anyone who has any complaints about the game is a whiner.

    We went through this at

    GDN

    ED

    NGE for PVP

    AE

    etc.

    We get it. People who aren't dev buddies are bad people. Get over it.
  17. Quote:
    Originally Posted by Mr. DJ View Post
    complaints and criticisms aren't really the problem...I've seen some people get the thought stuck in their head that they could do better than the Devs and provide no background to backup the claim, or if i13 showed anything, people can be just downright insulting, which resulted in people being banned, though they just popped back up in temp accounts and did the same thing.
    And I believe those people are more valuable to the devs than the ones who are essentially just yes men.

    People who tell you when you screwed up and won't back down about it are more valuable to the progress of something than the person who never points out your faults and always says you're doing a great job.
  18. Quote:
    Originally Posted by brophog02 View Post
    There are a few members on this board who will never attempt to understand the reasoning of the devs EVER in the games history and will attack the devs as if they were their parents.
    It's a buisness. No player owes the devs anything and the devs should expect complaints and criticism. If they cannot, they should not be in this buisness.
  19. Quote:
    Originally Posted by MunkiLord View Post
    That really depends how many of those people there are playing the game. If they are an insignificant percentage of the playerbase, then they may not be catered to because it might not make sense financially.

    If those people make up a decent amount of the palyerbase, they will get what they want.

    It just comes down to who pays more of Paragon Studio's bills.
    This implies it would cost a large sum of money to lower the current requirement solo to something achievable.
  20. Quote:
    Originally Posted by Atomic_Woman View Post
    I find it interesting how one 'side' of this debate seems to rely on pre-emptively defending their position while at the same time trying to cast aspersions on the 'other side'. It makes it seem like your (general your) reaching for ways to hamstring discussion.
    Oh this applies outside of this discussion. There are a few members on this board who will never admit the devs made a mistake EVER in the games history and will defend the devs as if they were their parents.
  21. Quote:
    Originally Posted by MunkiLord View Post
    What separates the poor, average, good, and great players is knowledge. Any moron can come to the forums and copy a fantastic build. But if they don't know what they are doing in game, the only difference is it will take them a bit longer to get debt badges.
    In team content, all that is truly required is that the leader knows it. Wasn't Apex/TM supposed to be new hard content? I got on a team and no one but the leader knew what to do. The leader simply barked orders and we got it done. Mastered, too. No one else needed to study, change builds, etc. No one had to prepare.

    Outside of that, they can, again, just pack a ton of items that shift it in their favor and blow past most content.
  22. Quote:
    Originally Posted by Golden Girl View Post
    There'll be an army of Primal Earth Incarnates to protect Praetoria - which might be very useful if Tyrant decides to call in his big tentacled Incarnate friend if things start turning against him
    Well, let's hope the insane terrorists succeed. But if they don't, well, wiping out all of humanity was okay, I guess.

    I really think that if the resistance became in power, they'd do things much like Cole. Power corrupts and absolute power corrupts absolutely. We already have crusaders doing executions on innocents like Cole does. And many of them basically believe in doing whatever it takes for their cause, no matter the casualties (like Cole).

    And no, I don't think Primal Earth is going to step in and govern Praetoria afterwards. I don't think the people would support these strangers from a dimension where everyone views them as evil, coming in and saying "This is how it'll be done now. Deal with it."
  23. Quote:
    Originally Posted by MrHassenpheffer View Post
    It just makes this seem... I dunno if I'm being to hypercritical but... cheaply done? Not enough effort into developing content? What am I looking for here?

    Because it is. I'm sure the Dev defense squad will tell me it isn't but please don't kid yourselves. The fact BS said investigating as well as his choice of words highly implies no method existed when he made his original post a couple weeks back. Which means this was most likely hobbled together quickly due to the backlash and 90 page threads that followed. No awesome chain was going to come out in a week of development. This is all they really could do on such short notice.
  24. Quote:
    Originally Posted by Liquid View Post
    Though it's been proven that EG didn't say this, I do think plenty of people think "I ran it in 30 minutes last night, that means you have no reason not to run TFs despite your time limitations". So I'd like to share this anecdote and resulting thought:

    The other night I had an hour. I hopped on a Barracuda, knowing that the last two I'd done took less than an hour.

    This one got started 15 minutes after I joined (waiting on people to switch characters and stuff), and took 1.5 hours. At 50 minutes, I realized that I was at a point where I could quit the team, and possibly make the end encounter unwinnable for the team due to lost buffs, debuffs, and DPS (I was a Corruptor), or continue, and be late for my RL obligation. I opted for being late, and got "in trouble". Next time I will not do it at all under those circumstances.

    This is the problem with the "I ran it in X time, so can you" thought process: you cannot guarantee that the team activity you are doing will take a specific length of time unless the activity gets started immediately, and has an actual time limit on it of that time. Soloing is the usually only option for people who have lots of RL obligations because they can get started immediately, and if they underestimate how much time a task will take, they don't screw anyone over if they have to leave early.
    This is mostly what I was trying to say but I do trip over my words at times. I have a problem when people in any situation say "I did X. YOU CAN TOO!". People, teams, games, life, is not a straight unchanging road. Variables happen that change this. As such one mans claim that he did the Kahn in 30 mins and thus I can to is as viable to me as saying "I soloed LRSF! You can too!". Getting on a Kahn that is so good it can do it an a half hour is a rarity. It is not a common occurance.
  25. Quote:
    Originally Posted by MunkiLord View Post
    He was just pointing out how quickly earning a Notice could be. If you can't understand his point, or would rather just make stuff up(like you were just doing), that is on you.
    Now that you're done with that, how about answering my question about people who cannot team due to computers, illness, etc? Why should they be stunted or locked out? They aren't not doing TF's to be jerks. So why be jerks to them?