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Posts
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Joined
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The nearest In-N-Out to me (Atlanta, GA) is in Allen, Texas--820 miles away, according to Google Maps, and would take me 13 hours and 50 minutes to reach.
Thanks, but I suppose that I'll just stick with Wendy's and an occasional Five Guys burger. (I'd probably eat Five Guys every day if I could get away with it and not die in a month from my heart exploding.)
If you're ever in Atlanta and want a burger with local flavor, though, you have to go to The Vortex in Midtown. Scary? A little, but damn, it's good. Be sure to read the "Rules" section. It has such nuggets as, "If you order something that is not on the menu and we do make it for you, we will charge you whatever damn price we want to and you will thank us for it...Requested deletions will not reduce the price of any menu item, tightwad." -
This game has been doomed since before go-live in April 2004, and I suspect that it will be doomed for for at least a decade or two more to come.
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Quote:This was technologically the most exciting issue for me. Joe has hit upon something that oftentimes gets lost when people talk about Issue 14: The concept of user-generated content within an MMORPG was practically non-existent in a major title before City of Heroes did it. That's always been one of my pet peeves with games, is that sure, playing through someone else's content is fun and all, but what if I want to tell my story?Joe Hero 1 Morrisey, Senior Designer
Quote:Issue 14: Mission Architect (of course!). It was great to see the whole team come together to create something that we truly believe is unique in the MMO space. The issue started as a simple feature request from design to get better mission design tools. But as we formed Paragon Studios we wanted to do something big and bold to put our mark in the MMO space something that we couldnt do in the past. Mission Architect was the perfect launch pad of that. We all worked together to make it what it is today.
If I had one criticism, it wouldn't be about the whole farming/bugged enemies/"AE babies" thing. This was a new technology, and I fully expected there to be bumps in the road. I really wish everyone else had understood that at launch and not been so quick to exploit the hell out of them.
No, instead, I'd say that I'd like to see more integration between AE and the game. What I especially have in mind is for the devs to take some of the stories out of AE and actually set up contacts that give the missions out. In fact, what I think would be really neat is if they held themed contests. For example, "Create your best stories about the war happening in Croatoa!" Let it run for a month or two. At the end, the developers pick five or six of the best arc, plop a contact in Croatoa, and give out the missions. Or maybe a "Design a newspaper mission!" contest. Or a "Tell Paula Dempsey's backstory!" contest, with several of the arcs being added to her mission list.
If players felt like they were contributing to the game in more than an off-to-the-side kind of way, I think its popularity would explode.
As for my personal favorite issue, being an old fart, I'm going to have to go WAAAAAY back and pick Issue 2: A Shadow of the Past. We take all of this stuff for granted these days because it's all been around so long, but before Issue 2, there were no badges. No one wore capes or had auras. There was no Hollows, Eden, or Shadow Shard. There were no respecs--if you wanted to change your powers, you had to re-roll. There were no exemplars--if you missed doing Synapse's task force when you were level 20, too bad! People could grief you by teleporting you off of buildings. You had to go through the tutorial, whether you wanted to or not. There was no /hide command for when you wanted to play quietly without interruption. And one of my favorites, they increased the influence trade limit from 9,999 to 99,999. Yes, that's right kiddos, you used to not be able to trade more than 9,999 influence at a time! I remember holding contests where the grand prize was never over 100,000 influence or so, because if you won, it was more tedious to sit there and continuously accept trade invites and confirmations than it was just to go out and earn the stuff.
So as a player, I would definitely have to rate Issue 2 as my favorite issue. The quality of life improvements were just so monumental, the badges and new zones were shiny new and exciting (anyone here remember their jaw droppping upon their first foray into the Shadow Shard?), and the game became orders of magnitude more fun. -
No disrespect to David, but she's not just a VFX person, she's also an awesome artist. I've seen some of her non-CoH-related drawings (wiki stalker that I am), and believe me, she is more than capable of churning out a cute and/or funny avatar to put most others to shame. I wish I could borrow some of that talent on the weekends, me being about as artistic (drawing-wise, anyway) as a two-by-four.
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Gotta admit, not being a "fashionable" person, I didn't expect much from this. I was pleasantly surprised, because I thought it was exceptionally cool. It does look really polished, and I can tell you've put a lot of time and effort into it. Can wait for the next issue!
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Don't. It's not like you were killing time on a boring Tuesday and thought, "Hmm, I think I'm going to try this narcolepsy thing out." It happens.
Let me put it in perspective. When my mom was dying of cancer, she couldn't control her bowels. And you know what? Even in those last days, she earned my eternal respect as one of the most brave and dignified people I've ever known, and I'd trade everything I own for just a few more minutes with her. Never feel the need to apologize for a medical condition you cannot control. Don't let people who don't know or can't understand your situation get to you.
Quote:...I really felt so bad, that all I could do was slink away and not say a word.
I agree with the others about how stupid it is to get worked up about something like this. Fortunately, it's a small minority of players, but boy, they do get on my nerves. It sounds like this isn't something that you and seven others planned out a month in advance, and your episode ruined weeks of careful planning and hours of flawless execution. Whatever it was they were doing, they will undoubtedly do again, and worst-case scenario, your absence maybe wasted an hour or two of their time. Best-case scenario, they did fine without your help, and your absence maybe merely delayed their shinies by 10 or 20 minutes.
I wish people would understand the difference between malice and negligence. The former makes me mad; the latter is merely a minor irritation at worst, and as a normal, well-adjusted human being, I usually just suck those things up without saying anything. -
Quote:...For now. Keep in mind that Issue 20 just came out. Everything feels grindy after the first few times you do it and you're doing it ten more anyway. Once you get your most important character(s) kitted out and things go back to "normal" (or more likely, once Issue 21 hits and everyone's doing the new hotness of whatever that will be), then the Incarnate trials will feel much, much less grindy.Incarnate grind?
This one I now strongly sympathize with. It really gets old fast having to run the same 2 tasks repeatedly. Still I don't blame the devs. I'd rather have i20 now than wait for more Trials to be created/tested. Too grindy? Take a break and do something else. This is a problem that will solve itself after they release a few more Incarnate Trials.
I'm going to follow my own advice and not do any Incarnate trials for a while.After two long days, they are indeed feeling pretty grindy.
Chew on this. A couple of months ago, everyone was doing Weekly Strike Target task/strike forces over and over to get their Alpha slot kitted out. Some people did dozens of them, and there was much complaining that that was grindy. People are still doing them, but an order of magnitude or two less frequently now. I do one now and then just to take a break from what everyone else is doing, which would have sounded silly a couple of months ago.
Give it another month, and it will correct itself; it always does. -
Yeah, I'm just messing with you. I know what you mean, sometimes I think it's funny when I see five or ten people broadcasting, "LF[whatever]". On a few occasions, I've actually yelled out something to the effect of, "Why don't one of you just put a team together and invite the others?" I've actually had people invite me to a team, and then as soon as I join, they transfer the star to me and say something like, "Need five more." Um... okay...
As for team leadership, I guess I'm just one of those rare people that doesn't believe that most PUGs are bad. Of course, they have to be really bad for me to qualify it as "bad." If someone wants to micromanage, that's fine with me, I just do what they say, or if it's something really weird, I'll do what I want and play dumb. Very rarely do I get mad, and usually, it's only when people start fighting among themselves over stupid stuff.
I'm also one of those rare people who don't mind leading teams. Recruiting isn't my favorite thing to do, but once I have a team, I usually don't find it that hard to keep things going. About the only thing I demand is that people not be too demanding on my team. I don't like it when people who aren't even the team leader try to micromanage other members of the team. I also don't like it when people get all serious about what's going on. I'm really amused at how people are so up-in-arms about failing the Incarnate trials. I mean, really, so what? You still got Incarnate experience for doing stuff, and it's not like you will never have another go at it. Not a big deal, chill out. -
I just checked my constant ping, and it seems to be consistently up now and has been for a while.
Quote:I know that's the way it's supposed to be, but working for a company with dozens of WAN links both nationally (US) and internationally, I've seen many, many cases of disconnectivity like this, even several cases of national outages when big provider network peering nodes are impacted.This is likely local just to you Tony.
Remember, when trouble spots arise, the packets are supposed to route around the trouble. The fact that you're not routing around it reliably yet means either the trouble is VERY recent or you have sub-optimal (or static) routing going on someplace where it shouldn't.
Once I found the devices that were misbehaving, I didn't spend a lot of time researching nLayer's role with either Comcast or Net @ccess (Linode's upstream provider for their New Jersey datacenter), so I couldn't nail down a scope of the outage. I'm 100% certain it wasn't just me, though, which is why I posted the message. As far as I knew, it could have been a thousand people or a few million people that could have been affected.
If you do a traceroute (tracert on Windows) and go through devices on nlayer.net's network (69.31.stuff), you would have been affected. If not, you were clear. Right now, since the link is back up, everyone should be clear. I can get through to the sites fine now, and I'm still going through the 69.31.85.173 <-> 69.131.94.118 connection, which means I'm not being routed around it; they must have fixed whatever was down. -
Hey all, just a quick heads-up.
Right now, I can't access the Titan Network. While that's kind of sucky for me, I've found that it may be a lot of other people affected, too. After troubleshooting what is going on, I've figured out that there is an intermediary network provider between Comcast and Linode (where the server is hosted) that has a link down. The intermediary is nLayer, and specifically, the hop between 68.31.94.118 and 69.31.95.130 is down, with very brief (a few seconds per pop) intermittent uptimes.
Just to be clear, this is not a Titan Network outage. The server is up and running, and if you happen to be on a network that doesn't go through nLayer, several of our devs have verified that you can get to all of your stuff fine. However, with these upstream provider outages, it can get hairy; it's hard to tell exactly how widespread it may be. It may just be Comcast in the Atlanta area, or it could be a regional or even a national outage across one or more networks.
If you can't get to the Titan Network, I hate to say it, but we're kind of at the mercy of nLayer. Hopefully they'll fix the connection soon. -
Wait now, I thought that's what you were telling us that more people need to step up and do. (?)
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My question for those that are having a hard time staying alive:
What the hell difference does it make? "Dying" in this game has such an insignificant penalty that it seems kind of silly to me to get all worked up about it. I mean, for crying out loud, you're level 50 already. Is it going to make getting to level 51 that much slower? Oh yeah, that's right, you can't get to level 51. You have nothing to lose when you "die."
I understand that it can be frustrating to fail at a challenge such as this. But my gosh, man, I think it's even sadder that there are people in this game who expect to be able to succeed at what has been pitched as the toughest content in this game with one or two runs without faceplanting. Even if you faceplant over and over... So what!!? Get your butt up and do it again! After you log off tonight, that debt will all just magically fade away while you accumulate patrol experience anyway!
And I know I'm beating a dead horse, but if you don't like these trials, I'll say again, so what!!? A lot of other people seem to like them just fine. Do you think that you're the Privileged One, the person that Paragon Studios aims to please, no matter how much other people get bored and/or like things that you don't? I'm just so tired of this entitlement attitude, that the game has to not just be fun for you, but to 100% please you all the time, no exceptions, everyone else be damned.
Now, that's not to say that these new trials are perfect. You know what else wasn't perfect? Issue 1. Also, Issue 2. And you know, Issue 3 had some things that people didn't like, either. Come to think of it, let's see, Issues 4, 5, 6 (Enhancement Diversification!), 7, 8, 9 (End-game loot!), 10, 11, 12... Aw hell, every issue has had its detractors! There seem to be some here who think that unless an issue is 100% perfect, that every single player bar none loves it, they should just go back to the drawing board and start over. With all due respect, if Paragon Studios operated according to your standard of excellence, we'd still be playing the original City of Heroes game that was released in 2004, with maybe a few non-controversial (is there such a thing?) bug fixes.
So seriously, chill out. These trials are winnable. As others have pointed out, you will get your shinies unlocked. Maybe not today, maybe not tomorrow. But soon, and for the rest of your life. I will personally guarantee you that in a year, all of this sound and fury will signify nothing. It's likely that you will have forgotten all about your frustration yesterday and today. Hopefully, if you run across this thread at that time, you'll realize how silly it all comes off as.
Edit: And lest you think I'm some sort of "dev fanboy" or some kind of raid zealot, I'm really not. I like the devs, but they've irritated me a few times on occasion. You know, just like almost every other person I've run across in my day. As for end game raids, I really don't care one way or another about them. I haven't even done these "ZOMG THEIR HARD" trials yet, but I'm looking forward to it. I fully expect to "die" many times. I'll probably say something like, "Crap!" when I do, get back up, and go at it again. I probably won't even be on a winning one for a week or two, maybe longer. That's okay, it's not like I'm not going to be playing the game in a month or two and I have to get it right now. -
You think you have it bad?
I'm a blaster who took Heckling as my primary. I know, I know; in hindsight, for a non-Tanker, that wasn't the best choice. It's probably compounded by my secondary, which is Woodworking. For my pools, I have Poetry, Shadow Puppetry (which actually does come in handy sometimes), and Juggling (which was made useless with the emotes released in the Magic booster). Come to think of it, my epic powerset (Quilting) really could have been better.
Needless to say, I'm not doing so well on these Incarnate trials with my powersets as they are. Even so, it really makes me want to try to figure out interesting ways to get the job done, not so much to come here and post snarky messages. *shrugs...* Guess I'm weird that way. -
As you all know, we've been updating our utilities and web sites at the Titan Network lately. Especially with a few new developers coming on board, it's freed us up to finish a new site we've had in the works for about a year now.
Introducing Titan Singles!
The idea is simple, and especially relevant with all of the discussion recently around solo players and the new teaming system. We got to thinking, what if in the game of life, our community members have been playing solo, but deep inside they've really been wanting a teammate to help out with aggro? Whether you're looking for a permanent leveling pact or just a one-night pick-up group, now you have a place to LFT!
Come find your sidekick (or henchman, or mistress, or even an entire supergroup!) today. Be sure to check out the "speed run" section, where you can get an instant hook-up, or our "stealth" option if you prefer just to browse all stalker-like. Be sure to check out our furry-friendly section!
The site is at single.cohtitan.com, drop by today! -
Quote:Then you're not trying very hard. The most obvious thing is that European players will now have fifteen servers to play on instead of just four. This effectively means an extra 132 character slots to alt nuts on people.I still looking for anything positive about this whole serverlist thing, apart from the whole 'NCsoft aint accepting my paypal payments' and 'forum randomly logs me in under different accounts'.
...for me personal i have no positive view on any aspect of this upcomming change.
Also, it's my understanding--and I could be wrong--that the European servers are relatively less populated than the U.S. servers. Now, European players have a wider variety of population-magnitude servers to play on: relatively empty, where you can be left pretty much alone, or servers that are stuffed to the gills to the point where you can't even log on during peak events.
Personally, I'm happy to see this arbitrary division of players go away. "Okay, you all go stand on that side of the room. You over there, stand on the other side of the room." It strikes me as rather silly. Also, I'm looking forward to socializing more with people from Europe. I think it's kind of cool to meet and get to know people who are thousands of miles away. -
Quote:You, sir, rock. This is exactly what community reps are supposed to do. Personally, I'm surprised that you made these comments, but I have to say, having done so, my respect level (which wasn't low before) has jumped a significant bit.It's actually the one with the least amount of risk, so in that sense, no, it's not terribad. That being said we want to investigate other options.
In the end the answer may be that we can't accommodate other options, but we would be remiss in not exploring them.
I understand what it's like to feel like it's damned-if-you-do, damned-if-you-don't. This is one of those types of situations. No matter how it turns out, there are going to be some unhappy people. I hope that it's more than balanced out by how cool it will be to have everyone on one server list, and I really hope that even if someone loses their global name, they manage to stay focused on the positive. Also, no matter how it turns out, I really appreciate that the feedback was heard and discussed. -
Point of interest: This thread shows up as, "Join the City of Heroes team" in the abbreviated text on the front page. It kind of comes off as a solicitation for job applicants.
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We have some new recruits that we're talking to (yay!), but we're also still looking for one particular skill set that would come in very handy.
We need one or two good web page designers. These would be people who may not necessarily be back-end coding gurus, but who can set up decent prototype layouts. We need people who are very familiar with HTML standards and CSS, who can do things like design spiffy-looking tables and divs, fluid columns, position elements, and so on. It's also really important to be able to operate within the confines of standards; code would have to be able to run cleanly through the W3C (X)HTML Validator and W3C CSS Validator.
We do try to avoid code designed by WYSIWYG tools. It's not that we hate such tools. For getting an initial design they're fine, but personally, I've found that they tend to mangle things up with redundant code, glitchy CSS, and so on more than they help design things. We do target the sites to be compatible with IE 8+ and Firefox 3.5+. You don't have to worry about compatibilities with ancient browsers. We use the HTML 4.01 Transitional doctype on our sites, though at some point in the not-too-distant future, we'll probably migrate to the HTML 5 doctype.
If that fits your description and you're interested, give us a holler, we could sure use your help! -
Quote:...Except that many of the things mentioned it are, in fact, ironic. Just a short survey of the lyrics:To me it seemed like a reference to Alanis Morrisette and her song Irony, which, ironically, has no actual Irony in the song itself.
Quote:Originally Posted by Alanis MorissetteAn old man turned ninety-eight
He won the lottery and died the next day
Quote:Originally Posted by Alanis MorissetteIt's a black fly in your Chardonnay
Quote:Originally Posted by Alanis MorissetteIt's a death row pardon two minutes late
I could go on, but you get the point. Is everything in the song ironic? Enh, some of it would be stretching it. The verse about "Mr. Play-It-Safe" is unfortunate and coincidental, but not particularly ironic. Good advice that you didn't take isn't ironic.
But the following passage is actually a really nice description of irony:
Quote:Originally Posted by Alanis MorissetteWell life has a funny way of sneaking up on you
When you think everything's okay and everything's going right
And life has a funny way of helping you out when
You think everything's gone wrong and everything blows up
In your face
You're are right, though, that this song set off a whole bunch of people who thought it would make them sound really smart to criticize a popular song for not being 100% technically accurate. But in Alanis Morissette's defense, I'm pretty sure that when she sat down and scrawled out the lyrics of the song, she didn't do it with the intention of it being critiqued by a million Internet trolls who think they're English professors. If one can't get past the grammar to appreciate the sentiment she's expressing, the frustration of being blind-sided by life when you think things are cruising right along, then it must really suck for such a person to listen to any great musical artist. -
Quote:You're right; as I pointed out, it can be and frequently is. But the key is in the incongruity.It can be irony AND unfortunate (just like the school fire).
If this were true, you'd be right. However, I don't think there's any real expectation to be able to /bug the /bug system being bugged. Sure, it's funny to try, and saying something like, "Someone should /bug that!" is an example of verbal irony in that they know that it's not possible. But there has to be a difference between what is expected, believed, or said, and what is true in reality. Without that difference, it's not irony. In this case, what we know to be true (that trying to /bug the /bug system being bugged probably won't work) is in line with reality (that it really probably won't work). -
Quote:What's ironic is that you seem to not know what IS actual irony if you think that firespray's use of the word is incorrect. Just to break it down yet again for those who seem to love jumping on the "you don't know what irony is!" bandwagon, simplistically speaking, irony is an incongruity between something that is said, expected, or believed, and the reality of a situation.
In firespray's post, the irony lies in the fact that one would believe a fire alarm system would help protect one from the consequences of a fire. In reality, the fire alarm system actually caused a fire. Incongruity between belief and reality, thus, correct use of the word irony.
In your post, given that you are lecturing someone one what irony is, one would expect that you yourself know what it is. In reality, given your misguided backhanded criticism of firespray, it seems that you do not. Again, an incongruity between expectation and reality, thus, irony.
What's kind of funny to me is that there is indeed a general misuse of the word "irony" by people on the Internet today, but it's primarily by people who are lecturing other people about misusing it. They seem to believe that just because something is humorous, coincidental, or unfortunate, that it can't be irony. I guess that they think that irony must be something dry, intellectual, and is only really irony when used by literary geniuses. In actuality, although the word "irony" is sometimes misused to describe such things, it is extremely common that irony is in fact humorous, coincidental, and/or unfortunate. That is much of what makes it particularly effective as a literary or verbal device. Irony, humor, coincidence, and misfortune are in no way mutually exclusive, yet I see people all the time say things like, "That's not irony, it's coincidence," or, "That's not irony, that's just bad luck."
It can be, and frequently is, all of the above. Such is the case with firespray's post, which is an excellent textbook example of irony.
Edit: Pondering your post further, I'm really scratching my head here. Exactly what do you think the difference in incongruity is between /bug being bugged and a fire alarm catching on fire? If anything, I would think that the latter is much more ironic than the former. I don't believe that the /bug system is any less susceptible to having coding errors in it than any other piece of code, and I don't expect the /bug system to prevent bugs. With no incongruity between belief or expectation and reality, I would be inclined to consider the /bug system being bugged as merely unfortunate, not ironic. I guess one could argue that there's an expectation that the developers would pay special attention to the /bug system, ensuring that it is bug-free so that users could report other bugs, but I think that's stretching it a bit--far more than firespray's post.
And apologies in advance if the first "it" you were referring to in your post is firespray's anecdote. The wording in your post makes it sound like you are saying that it (i.e. the /bug system being bugged) is actual irony, unlike the generic [sic] misuse of the term that has been floating around (e.g. firespray's post). Also, I think the phrase you are looking for there is "general misuse," not "generic misuse," which doesn't make sense in that context. -
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Quote:Thanks, Z, I 100% agree. Delete the snark. A few hundred grand could have arguably been "lip service" for self-serving reasons, but a donation in the multi-millions, in my humble opinion, clearly shows that the employees at NCsoft all the way up to top-level management are extremely concerned and caring about their neighbors. I suspect that these two cultures feel a spirit of kinship that transcends political or ideological differences, being adjacent pockets of freedom surrounded by Communist China, North Korea, and Russia. To question the motives behind such incredible generosity says more about the questioner than the donation.Folks,
The snarky comments regarding NCsoft's motivation for donating to those in need are not needed...
The thing that impresses me, aside from the massive size of the donation, is that they are also taking the opportunity of this announcement to publicize organizations and publish links to how we as individuals can make a difference as well. Also, they're spreading the news through the game's web sites (for example, your post here) to players who already subscribe to the game. To me, this says that they don't just want to be good world citizens, but they are encouraging us to be good world citizens also.
I hope all of our players will spread the word about this news release. Not in the spirit of, "Our game is better than your game!", but in the spirit of, "If a gaming company is willing to go to this extent, won't you please consider donating at least a little bit if you have it to spare?" And, of course, if you are able, to donate to one or more of the worthwhile organizations listed. -
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For what it's worth, I think that the method they've described is less than ideal. Personally, I think that they should state some goals and design a system to implement it. Right now, their goal is explicitly stated as, "minimum number of users impacted." I'd like to see something more like:
- Current subscribers get priority over people whose accounts have lapsed.
- The above point is tempered by people whose accounts have not been lapsed very long, possibly due to a mistake or a short break.
- People who have been playing (i.e. paying) get priority over people who haven't been playing as long.
- Least number of people impacted.
I think that something like this would work a lot better:
- If there is a conflict between an active EU and an active NA account, whoever has the most paid active time under their belt gets priority.
- For purposes of determining priority, people whose accounts have become inactive within the previous four weeks will be considered active, but the time your account has been inactive will not count as paid active time as described above. If your account is inactive due to a billing glitch or you are taking a short break, likely to return, you will not be adversely affected.
- If there is a conflict between an active account and an inactive account, the active account will have priority. It doesn't matter whether the active account is an NA account or a EU account, or vice versa.
- If there is a conflict between two inactive accounts, the inactive account with the most paid active time under their belt gets priority.
- If there is a tie (e.g. if both accounts are trial accounts with zero paid active time), both global names are released. Whoever logs on first and gets the global name back retains it.
Such a system really shouldn't be that hard to implement with a few database queries, and I think that people would be a lot happier. I completely understand that frustration of my European brethren at the possibility of someone having created a long-expired trial account with their global name, and someone who has been a loyal customer for years loses out to someone who has never paid NCsoft a dime. I would be angry too.
Please, though, keep in mind that as some have mentioned above, getting all angry and indignant about it is not the way to get them to change their mind. Send some PMs to the community reps, post some messages politely explaining how you feel and requesting them to think it through further, and there is a decent chance that they will change their mind and do something else. They have before for such issues. -
And just so I won't be accused of answering the question posed in the title of this thread, my answer is this:
The question is completely irrelevant. Sometimes being taken out of your "comfort zone" is fun. Sometimes it's not. Someone above mentioned this, and it was very insightful, that fun and "comfort zone" aren't directly related.
I'm one of those old fogies that remembers way back when Pac-Man came out. No one had ever seen anything like it before. It was totally new, and practically everyone who played it was out of their "comfort zone." Those machines also made Namco billions of dollars.
As an avid reader of tech headlines, a few days ago, the news that an adult-targeted party game called "We Dare" for the Wii has been pulled. Obviously, that was out of people's comfort zones, and as a result, it may never even be released.
Should games take us out of our comfort zone? I don't know, should games have pizza in them? What difference does it make? The question has no bearing on whether a game will be more fun or less fun.