Quote:
Originally Posted by Rock_Crag
Tonality: Do you have to be so curt? I'm sorry I haven't gotten it perfect the first or second time through, but I'm afraid I'm not very used to advanced IO setups.
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It was not my intention to be curt. I should have reworded the response clouded senses slotting. My apologies.
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edit:
Quote:
I'm new to this sort of thing and I actually had to figure out how to get the chunk data in the first place.
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Here's what works for me on the forum for exporting:
-Long Forum Export
-Fruit Salad color scheme for visibility (pick whatever you want)
-phpBB/Zetaboards Formatting Code
-Check "Export Data chunk if...."
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Here are a few minor tweaks you might consider:
1) The 5th bonus out of reactive armor isn't so great. You could choose to add a titanium res/end to be a little more endurance efficient. We're talking fractions of a percent here.
2) I bet you'd like to get a 5th slot in dark obliteration somehow for that recharge bonus. You might be able to take out some slots in powersink and lose the 5% bonus and gain a 6.25% bonus, and a slight boost by adding the energy proc there.
3) You can get a slight bit more efficiency out of gloom switching a few set IOs around. Try this:
--Devastation: Acc/Dam/Rech/End, Acc/Dam/Rech
--Thunderstrike: Acc/Dam/End, Acc/Dam/Rech, Dam/End/Rech
4) I'm curious as to how well the procs will work out in Tremor. I'm not sure you actually will gain anything from this or not.
5) Gaussian's has one expensive piece (rech/end). It has great bonuses. If you find yourself in need of more slots, you can 3 slot it with one recharge and adjusted targeting's rech and to-hit/rech. Those defense bonuses are tasty, though.
IOs are an art. Some things are given, such as the traditional 4 slotting of stamina with performance shifter or picking doctored wounds for high-recharge heals. Other things have more finesse - do you choose to go melee defense or smashing/lethal, or hp/regen? Overall, as you keep working on your build (mine can take months of planning), you'll tweak some here and there until you're happy with it.
I guess what I'm saying is, take my word for a grain of salt. It's how I like things done. Here's my line of thinking:
1) Brutes' primary source of incoming fire is usually melee. Therefore, I tend to concentrate on melee defense. The other valid option is to concentrate on smashing/lethal as many attacks have this component. Range,AoE, Energy/Neg/Fire/Cold defense can suffer a bit if the primary source of damage is mitigated better.
2) Tanks would be pretty useless in war without their guns. Sure, survival is important, but a good offense is a step toward survival. Build your brute to be strong, but don't forget that you want things dead.
Here's some minor tweaks to your build. I'm not happy with it myself, but maybe you can tinker with it some more. Here's some of the things I did:
Kismet 6% to hit (it says accuracy, but it's really to-hit)
3rd Numina in Health for some more regen
4th Reactive in Tough for some more bonuses
5th slot for Dark Oblit for the proc and the recharge bonus
6th slot in Tremor for better damage/rech/end efficiency.
7th...hey, no 7th slot.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Grounded Wire: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Mallet- (A) Crushing Impact - Accuracy/Damage: Level 50
- (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (3) Crushing Impact - Damage/Recharge: Level 50
- (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (5) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 1: Charged Armor- (A) Reactive Armor - Resistance/Endurance: Level 40
- (37) Reactive Armor - Resistance: Level 40
- (40) Reactive Armor - Resistance/Recharge: Level 40
- (40) Reactive Armor - Endurance/Recharge: Level 40
- (45) Titanium Coating - Resistance/Endurance: Level 50
Level 2: Heavy Mallet- (A) Crushing Impact - Damage/Recharge: Level 50
- (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (9) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (9) Crushing Impact - Accuracy/Damage: Level 50
Level 4: Conductive Shield- (A) Reactive Armor - Resistance/Endurance: Level 40
- (13) Reactive Armor - Endurance: Level 40
- (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (15) Reactive Armor - Resistance: Level 40
Level 6: Kick- (A) Accuracy IO: Level 50
Level 8: Fault- (A) Force Feedback - Chance for +Recharge: Level 50
- (11) Perfect Zinger - Chance for Psi Damage: Level 50
- (11) Explosive Strike - Chance for Smashing Damage: Level 20
Level 10: Static Shield- (A) Reactive Armor - Resistance/Endurance: Level 40
- (13) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (39) Reactive Armor - Resistance: Level 40
- (42) Reactive Armor - Endurance/Recharge: Level 40
Level 12: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (21) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 14: Swift- (A) Run Speed IO: Level 50
Level 16: Tough- (A) Reactive Armor - Resistance/Endurance: Level 40
- (17) Reactive Armor - Resistance: Level 40
- (37) Reactive Armor - Resistance/Recharge: Level 40
- (37) Reactive Armor - Endurance: Level 40
Level 18: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (36) Kismet - Accuracy +6%: Level 30
Level 20: Health- (A) Numina's Convalescence - Heal: Level 50
- (34) Numina's Convalescence - Heal/Endurance: Level 50
- (34) Numina's Convalescence - Heal/Recharge: Level 50
Level 22: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
Level 24: Seismic Smash- (A) Kinetic Combat - Damage/Endurance/Recharge: Level 30
- (25) Kinetic Combat - Damage/Recharge: Level 30
- (25) Kinetic Combat - Accuracy/Damage: Level 30
- (27) Kinetic Combat - Damage/Endurance: Level 30
- (27) Pounding Slugfest - Accuracy/Damage: Level 30
- (40) Pounding Slugfest - Damage/Recharge: Level 30
Level 26: Grounded- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 28: Energize- (A) Doctored Wounds - Heal/Endurance: Level 50
- (29) Doctored Wounds - Endurance/Recharge: Level 50
- (29) Doctored Wounds - Heal/Recharge: Level 50
- (39) Doctored Wounds - Heal: Level 50
- (39) Doctored Wounds - Recharge: Level 50
Level 30: Lightning Field- (A) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (31) Scirocco's Dervish - Damage/Endurance: Level 50
- (31) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (31) Multi Strike - Damage/Endurance: Level 50
Level 32: Tremor- (A) Force Feedback - Chance for +Recharge: Level 50
- (33) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (33) Obliteration - Accuracy/Damage/Recharge: Level 50
- (33) Multi Strike - Damage/Endurance/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (50) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 35: Power Sink- (A) Efficacy Adaptor - EndMod/Recharge: Level 50
- (36) Efficacy Adaptor - EndMod/Endurance: Level 50
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
Level 38: Hasten- (A) Recharge Reduction IO: Level 50
- (43) Recharge Reduction IO: Level 50
- (43) Recharge Reduction IO: Level 50
Level 41: Gloom- (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (42) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (43) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (45) Devastation - Accuracy/Damage/Recharge: Level 50
Level 44: Dark Obliteration- (A) Positron's Blast - Accuracy/Damage: Level 50
- (46) Positron's Blast - Damage/Endurance: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (46) Positron's Blast - Damage/Recharge: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
Level 47: Darkest Night- (A) Dark Watcher's Despair - To Hit Debuff: Level 50
- (48) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
Level 49: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
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Level 1: BrawlLevel 1: SprintLevel 2: RestLevel 1: Fury
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Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 13.3% Defense(Energy)
- 13.3% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Melee)
- 12.4% Defense(Ranged)
- 5.5% Defense(AoE)
- 23% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 41.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 168.7 HP (11.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 11.6%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 11% (0.18 End/sec) Recovery
- 72% (4.51 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 5% RunSpeed
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Set Bonuses:
Crushing Impact
(Stone Mallet)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Reactive Armor
(Charged Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Crushing Impact
(Heavy Mallet)- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Reactive Armor
(Conductive Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Static Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Reactive Armor
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Combat Jumping)- 10% (0.63 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)- 12% (0.75 HP/sec) Regeneration
- 28.1 HP (1.88%) HitPoints
Luck of the Gambler
(Weave)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Seismic Smash)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Seismic Smash)- 8% (0.5 HP/sec) Regeneration
Steadfast Protection
(Grounded)Doctored Wounds
(Energize)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Multi Strike
(Lightning Field)Scirocco's Dervish
(Lightning Field)- 10% (0.63 HP/sec) Regeneration
Scirocco's Dervish
(Tremor)- 10% (0.63 HP/sec) Regeneration
Obliteration
(Tremor)Efficacy Adaptor
(Power Sink)- 16.9 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
Thunderstrike
(Gloom)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Devastation
(Gloom)- 12% (0.75 HP/sec) Regeneration
Positron's Blast
(Dark Obliteration)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Dark Watcher's Despair
(Darkest Night)- 22.5 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)