SM/Elec Perma Energize


Exxar

 

Posted

I'm probably not the best at doing stuff like this, but I thought I would give it a shot.
Mids says duration is 30 seconds and I managed to get it to 25 recharge. I'm debating on whether I should keep Power Surge or not.
If this build is strong enough, that spot might be best used for Taunt or something.

Please let me know of anything you see that could make this build better.

-------------------------------------
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Grounded Wire: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Stone Mallet KinCrsh-Rechg/EndRdx(A), KinCrsh-Acc/Dmg/KB(3), KinCrsh-Acc/KB(3), KinCrsh-Dmg/KB(5), KinCrsh-Rchg/KB(5), KinCrsh-Dmg/EndRdx/KB(15)
Level 1: Charged Armor ImpSkn-Status(A), ImpSkn-ResDam/EndRdx/Rchg(40), ImpSkn-EndRdx/Rchg(40), ImpSkn-ResDam/Rchg(45), ImpSkn-ResDam/EndRdx(45)
Level 2: Heavy Mallet KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(9), KinCrsh-Acc/Dmg/KB(15)
Level 4: Conductive Shield RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(42), RctvArm-ResDam(42), RctvArm-EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(48)
Level 6: Kick Acc-I(A)
Level 8: Fault FrcFbk-Rechg%(A), Zinger-Dam%(11), ExStrk-Dam%(11), RzDz-Acc/EndRdx(13), RzDz-Immob%(13), RzDz-Acc/Rchg(17)
Level 10: Static Shield RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(42), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-EndRdx(50)
Level 12: Build Up AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-ToHit/EndRdx(21), AdjTgt-Rchg(21)
Level 14: Stealth LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
Level 16: Tough Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-ResDam(43)
Level 18: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 20: Lightning Reflexes Run-I(A)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(45)
Level 24: Seismic Smash BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(27), P'ngS'Fest-Acc/Dmg(27), P'ngS'Fest-Dmg/Rchg(40)
Level 26: Grounded ResDam-I(A)
Level 28: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 30: Lightning Field Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(31), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Acc(34), Efficacy-EndMod(37)
Level 32: Tremor FrcFbk-Rechg%(A), Zinger-Dam%(33), ExStrk-Dam%(33), Sciroc-Acc/Dmg(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Power Sink Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Power Surge RechRdx-I(A)
Level 41: Gloom Acc-I(A)
Level 44: Soul Tentacles Acc-I(A)
Level 47: Darkest Night EndRdx-I(A), EndRdx-I(48)
Level 49: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
4.5% DamageBuff(Smashing)
4.5% DamageBuff(Lethal)
4.5% DamageBuff(Fire)
4.5% DamageBuff(Cold)
4.5% DamageBuff(Energy)
4.5% DamageBuff(Negative)
4.5% DamageBuff(Toxic)
4.5% DamageBuff(Psionic)
2.5% Defense(Smashing)
2.5% Defense(Lethal)
5.94% Defense(Fire)
5.94% Defense(Cold)
6.56% Defense(Energy)
6.56% Defense(Negative)
1.25% Defense(Melee)
5.63% Defense(Ranged)
7.19% Defense(AoE)
4% Enhancement(Heal)
65% Enhancement(RechargeTime)
9% Enhancement(Accuracy)
112.4 HP (7.5%) HitPoints
Knockback (Mag -10)
Knockup (Mag -10)
MezResist(Confused) 15%
MezResist(Held) 15%
MezResist(Immobilize) 17.2%
MezResist(Sleep) 17.2%
MezResist(Stun) 15%
MezResist(Terrorized) 17.2%
7% (0.12 End/sec) Recovery
70% (4.38 HP/sec) Regeneration
5% Resistance(Smashing)
1.26% Resistance(Fire)
1.26% Resistance(Cold)
1.26% Resistance(Energy)
7.51% Resistance(Negative)
1.26% Resistance(Toxic)
1.26% Resistance(Psionic)
11% RunSpeed
2% XPDebtProtection


 

Posted

You sacrificed far too much damage and combat capability to achieve perma-Energize. (Note, I don't think this build achieves it if the 65% global recharge value is correct. Force Feedback's 100% recharge buff will neither be perma nor reliable.)

First, Kinetic Crash grants poor damage modification and Stone Melee has high enough damage scale values that such a setup is simply bad. You also change all of your knock-up attacks to knock-back, which will be very annoying in actual game play.

Second, your slotting for Seismic Smash is extremely lacking in damage modification. Fury shouldn't replace socketed damage, it should stack on top of it. This is especially true for heavy hitters like the mallets and Seismic Smash.

Third, perma Energize is a waste if you make the build sacrifices that you did to achieve it-- no sockets in Gloom, no Dark Obliteration, poor socketed damage across the board. You actually lowered your total survivability in this build by gimping your damage output. Remember, a dead opponent is 100% mitigation.


 

Posted

Perma Energize is over-rated. There are much better ways to improve your survivability such as +HP/Regen or melee or S/L defense.


 

Posted

Aw man, looks like I fail. lol.

So the recharge proc really isn't that good? I heard it comes significantly more reliable if used in an AOE power like I have slotted here. And considering how much I'm going to be using Fault, and it's crazy recharge time, that gives it more chances to fire.... right?

Oh well. I'll re-consider my slotting. I'm going to keep trying to make my recharge as high as possible and lower the amount of damage I sacrifice. I *really* like the idea of not having to take the Fitness pool because my end discount/regen will be perma (or close to it).


 

Posted

Perma-Energize cannot be achieved without severely gimping your build. You can get way more survivability and damage output by getting it to a comfortable non-perma recharge rate where it's still a great end tool and healing aid. For example, on my near perma-hastened build (with 20% defense to all) I have it on a 35 sec timer.


 

Posted

Okay, made some adjustments. Without considering the boosts from Hasten and the Recharge procs, Energize is sitting at 45 second recharge. My S/L defense is at to 25% with the other averaging out to 20% (ish, psionic was 14 I think). It's really starting to look like the jack of all trades, master of none. lol. But at least the damage modifiers are significantly better. And this is all without Purples, so I'm pretty proud right now. lol. Feel free to crush my spirits and tell me this new build sucks. lol

------------------------------------------------------------

Level 1: Stone Mallet C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor ImpSkn-Status(A), ImpSkn-ResDam/EndRdx/Rchg(40), ImpSkn-EndRdx/Rchg(40), ImpSkn-ResDam/Rchg(45), ImpSkn-ResDam/EndRdx(45)
Level 2: Heavy Mallet C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(9)
Level 4: Conductive Shield RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(15)
Level 6: Kick Acc-I(A)
Level 8: Fault FrcFbk-Rechg%(A), Zinger-Dam%(11), ExStrk-Dam%(11)
Level 10: Static Shield RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(39), RctvArm-EndRdx/Rchg(42)
Level 12: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
Level 14: Stealth LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(34)
Level 16: Tough Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-ResDam(43)
Level 18: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 20: Lightning Reflexes Run-I(A)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(45)
Level 24: Seismic Smash KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/EndRdx(27), P'ngS'Fest-Acc/Dmg(27), P'ngS'Fest-Dmg/Rchg(40)
Level 26: Grounded ResDam-I(A)
Level 28: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 30: Lightning Field Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Acc(34), Efficacy-EndMod(37)
Level 32: Tremor FrcFbk-Rechg%(A), Zinger-Dam%(33), ExStrk-Dam%(33), Sciroc-Acc/Dmg(33), Sciroc-Acc/Rchg(34)
Level 35: Power Sink Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Hasten RechRdx-I(A)
Level 41: Gloom SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(42), SipInsght-Acc/EndRdx/Rchg(42), SipInsght-ToHitDeb/EndRdx/Rchg(43), SipInsght-ToHitDeb(50)
Level 44: Dark Obliteration Cloud-Acc/Rchg(A), Cloud-Acc/EndRdx/Rchg(46), Cloud-Acc/ToHitDeb(46), Cloud-%Dam(46), Cloud-ToHitDeb/EndRdx/Rchg(48), Cloud-ToHitDeb(48)
Level 47: Darkest Night EndRdx-I(A), EndRdx-I(48)
Level 49: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
11.3% Defense(Smashing)
11.3% Defense(Lethal)
5.94% Defense(Fire)
5.94% Defense(Cold)
7.19% Defense(Energy)
7.19% Defense(Negative)
7.5% Defense(Melee)
10.6% Defense(Ranged)
7.19% Defense(AoE)
2.25% Max End
4% Enhancement(Heal)
23% Enhancement(Accuracy)
53.8% Enhancement(RechargeTime)
14% FlySpeed
157.4 HP (10.5%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 10%
MezResist(Held) 10%
MezResist(Immobilize) 19.4%
MezResist(Sleep) 12.2%
MezResist(Stun) 10%
MezResist(Terrorized) 12.2%
5.5% (0.09 End/sec) Recovery
58% (3.63 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
3.13% Resistance(Negative)
19% RunSpeed
4% XPDebtProtection


 

Posted

It would be much easier if you posted a datalink or the export chunk for that build so we can load it in Mids.


 

Posted

Quote:
Level 1: Charged Armor ImpSkn-Status(A), ImpSkn-ResDam/EndRdx/Rchg(40), ImpSkn-EndRdx/Rchg(40), ImpSkn-ResDam/Rchg(45), ImpSkn-ResDam/EndRdx(45)
So a powerset that provides incredible endurance management tools needs a set used to improve recovery? If you're going S/L defense, switch this to reactive armor.

Quote:
Level 16: Tough Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-ResDam(43)
Again, why not reactive? I'd focus on improving S/L/E/neg over fire/cold. There isn't that much of this in the game.

Quote:
Level 26: Grounded ResDam-I(A)
Why not a steadfast KB protection or the 3%? The resistance bonus to negative you get from this is barely 2%.

Quote:
Level 30: Lightning Field Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Acc(34), Efficacy-EndMod(37)
Try Scirocco's Acc/Dam/End, Dam/End and Multistrikes Acc/Dam/End and Dam/End. Save a slot.

Quote:
Level 38: Hasten RechRdx-I(A)
I like hasten with 3 recharge IOs.

Quote:
Level 41: Gloom SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(42), SipInsght-Acc/EndRdx/Rchg(42), SipInsght-ToHitDeb/EndRdx/Rchg(43), SipInsght-ToHitDeb(50)
Absolutely NO. Scrappers would kill for access to Gloom. It's that good.

Quote:
Level 44: Dark Obliteration Cloud-Acc/Rchg(A), Cloud-Acc/EndRdx/Rchg(46), Cloud-Acc/ToHitDeb(46), Cloud-%Dam(46), Cloud-ToHitDeb/EndRdx/Rchg(48), Cloud-ToHitDeb(48)
Stop it. You're killing me...slowly.
But the set bonuses!
No.

Quote:
Level 47: Darkest Night EndRdx-I(A), EndRdx-I(48)
Take a look at the bonus if you 4-slotted this with Dark Watcher's.

I just noticed you didn't take the fitness pool. Health is still very handy to have on a brute. At the very least, you want health.


 

Posted

FF proc works out to be about 20-30% recharge on my fissure spamming plant/kin. If you spam the hell out of fault it will probably work out similar for you.

IIRC it can suppress itself or something so I dunno if there is an optimal frequency to use it to get the benefit up higher (I've heard it is 5 sec on, 5 sec off), so I guess in theory it could get up to 50% recharge...maybe. I dunno.

Heck even if you only get 15% out of it over time that's as good as two lotg's and you should be able to get that much out of it.


 

Posted

Quote:
Originally Posted by Frosticus View Post
IIRC it can suppress itself or something so I dunno if there is an optimal frequency to use it to get the benefit up higher (I've heard it is 5 sec on, 5 sec off), so I guess in theory it could get up to 50% recharge...maybe. I dunno.
I've heard the same thing about this, but with my force feedback in footstomp, it fires nearly every time footstomp is up. I opened an herostats recording of an ideal run on my SS/elec brute to see just how often it fired. These results are in an ideal situation where every time you hit footstomp, you hit ten enemies. Typical gameplay does not allow for this.

What it shows me is that I still need to place Armageddon in Footstomp. It also shows me that since my recharge of footstomp isn't under 10 seconds, I'm not able to say whether FF is working or not.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Record Session Duration: 14:36
Footstomp Fired: 58 Times (3.97 per minute)
Force Feedback Fired 34 Times (2.33 per minute)

Footstomp hit 540 times, implying that almost every application was at saturation.

Total Recharge bonus per second is:
[(2.33 * 5 * 100 ) / 60]= 19.474

So about a 20% bonus to recharge.


Edit:
Oh and the rest of the fun data:
Total recorded DPS (including AoE): 431.97
Lightning Field accounted for 120.67 of that
Don't let anybody tell you Lightning field isn't for damage.


 

Posted

Rock, post your data chunk so that I can make my recommendations through the hero planner.


 

Posted

Tonality: Do you have to be so curt? I'm sorry I haven't gotten it perfect the first or second time through, but I'm afraid I'm not very used to advanced IO setups.

JuliusSeizure and Exxar: My apologies. I'm new to this sort of thing and I actually had to figure out how to get the chunk data in the first place. lol.

Here is the latest attempt. No doubt Tonality will smite me for making other mistakes. Unfortunately, it looks like I've sacrificed some defense (and recharge) in order to get whatever regen I got from Health. I'm not entirely sure if it's worth it.

*edit* Just realized I didn't replace Cloud senses. I'll update shortly.
*edit 2* Updated.

---------------------------------------------------------------------------------------------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1408;686;1372;HEX;|
|78DAA594594F135114C7EF74A185AE58A0500A5DD80546787 379302AE0D6C662433|
|06AACB5BD42933A833353159F7CF10DB70F803161135F5D30 F84DD4C48F52CF7269|
|427C74D2FE7F73CF3DF77F4FEFD2FCB3B9A0102FCE0B2D70A 95EB6EDD245ABE1487|
|FBEE1949D9A69842E5B66C3A8CA6A7AB966499F10224E09A5 BCAC4BA9171DD350EF|
|498ECFC987D2B0A53E5F9715C7AA554A17AC47A6D579D5589 596341CFDE8255430C|
|DBABE505B59756AC64A50B51C43DA363772B2BC063D1DD428 AE49598DCFAFD52A3A|
|4F53341BF552BE6C3BD25AEF85AA26E0DBA709F5343DE23E6 056B82A8C07044F952|
|1095B98A9A9F4417819136329469A3095656408094D6543BA C67E6DECDEC6B67EB6|
|F5F3CC3BA06E7677BBD93D384408B35F98DD5DB0A65EB615D E040D4D42878F87BA7|
|C2F5D18EAB019EB8098D885AE76E5DDAEBCD974944D27F807 F48306D8DB1BD82687|
|E80EE1C42E638FD0F591B14FF04245217617A169AAC80DA18 8AA28C2134679A6615|
|EB11E48E8E404ADB35BC3313D5D041FF4C4544F6C89429945 82077ABA9569F7B131|
|5351024E1457E5C78B8001D17B935120241619570863D7087 BAD93D0147D710D43F|
|BD0E8575BD77F9DBC9339469E307A8351206C930FA70F38B4 00834F19CF198F0999|
|27045CEB943A4729DEAE346F579AB72BCD799975C227D02C9 DA4A637BB417943AF1|
|8AF196F08C36F19EF085958AC11AEC935324946278FA1E216 625C153DBE49A1890F|
|8CF79CB74598DD2548489FE474F7E4670A4D7F611C30BE12F EC09F83AEF2F46F54C|
|AA943C677C601210EF5CDA8FA667E5268F617E33721E9695D 4EF8C02372FF440A9E|
|D615131A45163CAD3BFA5FCF61F068AEF6C50ED022CA12CA3 2CA2D94DB287750EEA|
|2DC4329A1347FB446474E63416750CEA29C43D9C0241F5EB4 004A102584124689A0|
|445162283D2809944D94E65FEAA2FC81|
|-------------------------------------------------------------------|


 

Posted

I feel like a power has to hit for a proc to do anything. So I'm not sure that slotting of fault would work very well in play.

And while I've never played /elec armor I have messed around with stone a bit and a fault spec build can easily stack the power and aoe stun bosses, while continually bouncing everything.

There is a reason that people have said that fault alone is > some secondaries.

Just a thought.


 

Posted

Quote:
Originally Posted by Rock_Crag View Post
Tonality: Do you have to be so curt? I'm sorry I haven't gotten it perfect the first or second time through, but I'm afraid I'm not very used to advanced IO setups.
It was not my intention to be curt. I should have reworded the response clouded senses slotting. My apologies.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
edit:
Quote:
I'm new to this sort of thing and I actually had to figure out how to get the chunk data in the first place.
Here's what works for me on the forum for exporting:
-Long Forum Export
-Fruit Salad color scheme for visibility (pick whatever you want)
-phpBB/Zetaboards Formatting Code
-Check "Export Data chunk if...."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Here are a few minor tweaks you might consider:

1) The 5th bonus out of reactive armor isn't so great. You could choose to add a titanium res/end to be a little more endurance efficient. We're talking fractions of a percent here.
2) I bet you'd like to get a 5th slot in dark obliteration somehow for that recharge bonus. You might be able to take out some slots in powersink and lose the 5% bonus and gain a 6.25% bonus, and a slight boost by adding the energy proc there.
3) You can get a slight bit more efficiency out of gloom switching a few set IOs around. Try this:
--Devastation: Acc/Dam/Rech/End, Acc/Dam/Rech
--Thunderstrike: Acc/Dam/End, Acc/Dam/Rech, Dam/End/Rech
4) I'm curious as to how well the procs will work out in Tremor. I'm not sure you actually will gain anything from this or not.
5) Gaussian's has one expensive piece (rech/end). It has great bonuses. If you find yourself in need of more slots, you can 3 slot it with one recharge and adjusted targeting's rech and to-hit/rech. Those defense bonuses are tasty, though.

IOs are an art. Some things are given, such as the traditional 4 slotting of stamina with performance shifter or picking doctored wounds for high-recharge heals. Other things have more finesse - do you choose to go melee defense or smashing/lethal, or hp/regen? Overall, as you keep working on your build (mine can take months of planning), you'll tweak some here and there until you're happy with it.

I guess what I'm saying is, take my word for a grain of salt. It's how I like things done. Here's my line of thinking:

1) Brutes' primary source of incoming fire is usually melee. Therefore, I tend to concentrate on melee defense. The other valid option is to concentrate on smashing/lethal as many attacks have this component. Range,AoE, Energy/Neg/Fire/Cold defense can suffer a bit if the primary source of damage is mitigated better.
2) Tanks would be pretty useless in war without their guns. Sure, survival is important, but a good offense is a step toward survival. Build your brute to be strong, but don't forget that you want things dead.

Here's some minor tweaks to your build. I'm not happy with it myself, but maybe you can tinker with it some more. Here's some of the things I did:

Kismet 6% to hit (it says accuracy, but it's really to-hit)
3rd Numina in Health for some more regen
4th Reactive in Tough for some more bonuses
5th slot for Dark Oblit for the proc and the recharge bonus
6th slot in Tremor for better damage/rech/end efficiency.
7th...hey, no 7th slot.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Grounded Wire: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Mallet
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (3) Crushing Impact - Damage/Recharge: Level 50
  • (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (5) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (37) Reactive Armor - Resistance: Level 40
  • (40) Reactive Armor - Resistance/Recharge: Level 40
  • (40) Reactive Armor - Endurance/Recharge: Level 40
  • (45) Titanium Coating - Resistance/Endurance: Level 50
Level 2: Heavy Mallet
  • (A) Crushing Impact - Damage/Recharge: Level 50
  • (7) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (9) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (9) Crushing Impact - Accuracy/Damage: Level 50
Level 4: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (13) Reactive Armor - Endurance: Level 40
  • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (15) Reactive Armor - Resistance: Level 40
Level 6: Kick
  • (A) Accuracy IO: Level 50
Level 8: Fault
  • (A) Force Feedback - Chance for +Recharge: Level 50
  • (11) Perfect Zinger - Chance for Psi Damage: Level 50
  • (11) Explosive Strike - Chance for Smashing Damage: Level 20
Level 10: Static Shield
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (13) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (39) Reactive Armor - Resistance: Level 40
  • (42) Reactive Armor - Endurance/Recharge: Level 40
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 14: Swift
  • (A) Run Speed IO: Level 50
Level 16: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (17) Reactive Armor - Resistance: Level 40
  • (37) Reactive Armor - Resistance/Recharge: Level 40
  • (37) Reactive Armor - Endurance: Level 40
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (23) Luck of the Gambler - Defense: Level 50
  • (36) Kismet - Accuracy +6%: Level 30
Level 20: Health
  • (A) Numina's Convalescence - Heal: Level 50
  • (34) Numina's Convalescence - Heal/Endurance: Level 50
  • (34) Numina's Convalescence - Heal/Recharge: Level 50
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (23) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Defense/Endurance: Level 50
Level 24: Seismic Smash
  • (A) Kinetic Combat - Damage/Endurance/Recharge: Level 30
  • (25) Kinetic Combat - Damage/Recharge: Level 30
  • (25) Kinetic Combat - Accuracy/Damage: Level 30
  • (27) Kinetic Combat - Damage/Endurance: Level 30
  • (27) Pounding Slugfest - Accuracy/Damage: Level 30
  • (40) Pounding Slugfest - Damage/Recharge: Level 30
Level 26: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 28: Energize
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (29) Doctored Wounds - Endurance/Recharge: Level 50
  • (29) Doctored Wounds - Heal/Recharge: Level 50
  • (39) Doctored Wounds - Heal: Level 50
  • (39) Doctored Wounds - Recharge: Level 50
Level 30: Lightning Field
  • (A) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (31) Scirocco's Dervish - Damage/Endurance: Level 50
  • (31) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (31) Multi Strike - Damage/Endurance: Level 50
Level 32: Tremor
  • (A) Force Feedback - Chance for +Recharge: Level 50
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (33) Multi Strike - Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (36) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
Level 38: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 41: Gloom
  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (42) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (42) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (45) Devastation - Accuracy/Damage/Recharge: Level 50
Level 44: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (46) Positron's Blast - Damage/Endurance: Level 50
  • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (46) Positron's Blast - Damage/Recharge: Level 50
  • (50) Positron's Blast - Chance of Damage(Energy): Level 50
Level 47: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (48) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
Level 49: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 13.3% Defense(Energy)
  • 13.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 12.4% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 23% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 41.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 168.7 HP (11.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 11.6%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 11% (0.18 End/sec) Recovery
  • 72% (4.51 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Stone Mallet)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Reactive Armor
(Charged Armor)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Crushing Impact
(Heavy Mallet)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Reactive Armor
(Conductive Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Static Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.63 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Seismic Smash)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Seismic Smash)
  • 8% (0.5 HP/sec) Regeneration
Steadfast Protection
(Grounded)
  • 3% Defense(All)
Doctored Wounds
(Energize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Multi Strike
(Lightning Field)
  • MezResist(Sleep) 1.65%
Scirocco's Dervish
(Lightning Field)
  • 10% (0.63 HP/sec) Regeneration
Scirocco's Dervish
(Tremor)
  • 10% (0.63 HP/sec) Regeneration
Obliteration
(Tremor)
  • MezResist(Stun) 2.2%
Efficacy Adaptor
(Power Sink)
  • 16.9 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Thunderstrike
(Gloom)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Devastation
(Gloom)
  • 12% (0.75 HP/sec) Regeneration
Positron's Blast
(Dark Obliteration)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Dark Watcher's Despair
(Darkest Night)
  • 22.5 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)


 

Posted

Quote:
Originally Posted by Rock_Crag View Post
Here is the latest attempt. No doubt Tonality will smite me for making other mistakes. Unfortunately, it looks like I've sacrificed some defense (and recharge) in order to get whatever regen I got from Health. I'm not entirely sure if it's worth it.

*edit* Just realized I didn't replace Cloud senses. I'll update shortly.
*edit 2* Updated.

---------------------------------------------------------------------------------------------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1408;686;1372;HEX;|
|78DAA594594F135114C7EF74A185AE58A0500A5DD80546787 379302AE0D6C662433|
|06AACB5BD42933A833353159F7CF10DB70F803161135F5D30 F84DD4C48F52CF7269|
|427C74D2FE7F73CF3DF77F4FEFD2FCB3B9A0102FCE0B2D70A 95EB6EDD245ABE1487|
|FBEE1949D9A69842E5B66C3A8CA6A7AB966499F10224E09A5 BCAC4BA9171DD350EF|
|498ECFC987D2B0A53E5F9715C7AA554A17AC47A6D579D5589 596341CFDE8255430C|
|DBABE505B59756AC64A50B51C43DA363772B2BC063D1DD428 AE49598DCFAFD52A3A|
|4F53341BF552BE6C3BD25AEF85AA26E0DBA709F5343DE23E6 056B82A8C07044F952|
|1095B98A9A9F4417819136329469A3095656408094D6543BA C67E6DECDEC6B67EB6|
|F5F3CC3BA06E7677BBD93D384408B35F98DD5DB0A65EB615D E040D4D42878F87BA7|
|C2F5D18EAB019EB8098D885AE76E5DDAEBCD974944D27F807 F48306D8DB1BD82687|
|E80EE1C42E638FD0F591B14FF04245217617A169AAC80DA18 8AA28C2134679A6615|
|EB11E48E8E404ADB35BC3313D5D041FF4C4544F6C89429945 82077ABA9569F7B131|
|5351024E1457E5C78B8001D17B935120241619570863D7087 BAD93D0147D710D43F|
|BD0E8575BD77F9DBC9339469E307A8351206C930FA70F38B4 00834F19CF198F0999|
|27045CEB943A4729DEAE346F579AB72BCD799975C227D02C9 DA4A637BB417943AF1|
|8AF196F08C36F19EF085958AC11AEC935324946278FA1E216 625C153DBE49A1890F|
|8CF79CB74598DD2548489FE474F7E4670A4D7F611C30BE12F EC09F83AEF2F46F54C|
|AA943C677C601210EF5CDA8FA667E5268F617E33721E9695D 4EF8C02372FF440A9E|
|D615131A45163CAD3BFA5FCF61F068AEF6C50ED022CA12CA3 2CA2D94DB287750EEA|
|2DC4329A1347FB446474E63416750CEA29C43D9C0241F5EB4 004A102584124689A0|
|445162283D2809944D94E65FEAA2FC81|
|-------------------------------------------------------------------|
At a glance, you have a lot of superfluous slotting in there. For example, slotting two or three slots only to get a bit of regeneration without any other benefits is a waste. Also, you have left out Lightning Reflexes - you may as well roll a /FA brute or something, he'll be much more powerful. It's the set's defining power. Your Fault slotting is useless, you won't hit anything with it. You have a lot of procs in there, and it usually isn't the best idea to slot procs before you have those powers nicely slotted with sets.

Personally, I went for positional defense slotting on my SM/Elec brute instead of typed. Here's my latest build:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Thunderquake: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(9), RctvArm-EndRdx(9)
Level 2: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(17), RctvArm-EndRdx(17)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), LkGmblr-Rchg+(19)
Level 8: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23)
Level 10: Static Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(27)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Grounded -- ResDam-I(A)
Level 18: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33)
Level 26: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 30: Kick -- Empty(A)
Level 32: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(40)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx(42), RctvArm-ResDam(46)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Energize -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(48), Mrcl-Heal/Rchg(48), H'zdH-Heal/Rchg(48)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-EndRdx/Rchg(50), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.4% Defense(Melee)
  • 11.1% Defense(Ranged)
  • 13.3% Defense(AoE)
  • 66% Enhancement(Accuracy)
  • 58.8% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 5% FlySpeed
  • 123.7 HP (8.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 9.9%
  • MezResist(Stun) 4.4%
  • 10% (0.17 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 10% RunSpeed
  • 2.5% XPDebtProtection


I'm not sure you can run without Stamina. SM is a very end intensive set, and even with Stamina I still often get saved by Power Sink in the last moment from detoggling.

My advice for slotting: stuff in as much recharge as you can. Then slot for defense. When you're done, tweak your slotting to get the max out of it. Neat stuff like +hp will come as a nice side effect.


 

Posted

Thank you for submitting these solid looking builds.

Tonality: Thank you. I appreciate the apology as well as the help you've been providing.
Exxar: I actually have a DM/FA at 26 right now. I love the potential for damage with Soul Drain + Fury. Unfortunately, this build is actually a level 50 toon I already have. I'm not planning on playing this game for that much longer... Or, at the very least, it will become a secondary MMO (getting the occasional single-month purchase when updates are released).

I'll be doing some tweaking later today and see what else I can squeeze from this build. The only major problem I can see if that I have too many powers I want to take. lol.


 

Posted

Quote:
Originally Posted by Rock_Crag View Post
Exxar: I actually have a DM/FA at 26 right now. I love the potential for damage with Soul Drain + Fury. Unfortunately, this build is actually a level 50 toon I already have. I'm not planning on playing this game for that much longer... Or, at the very least, it will become a secondary MMO (getting the occasional single-month purchase when updates are released).
I strongly suggest you take LR then. Really, it's that great


 

Posted

Here is the latest update. Still doesn't feel finished quite yet.
If you can fit Lightning Reflexes, be my guest. I actually had to drop Darkest Night in order to fit Stamina. Before Stamina, the build's recovery was even with it's end usage... and that was without Darkest Night toggled. Energize was able to even it out again, but still... I didn't like the endurance hole it was creating. Felt like it was more than Power Sink was able to handle.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Grounded Wire: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Mallet

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Accuracy/Damage/Recharge
  • (3) Crushing Impact - Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
  • (5) Crushing Impact - Damage/Endurance/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Endurance/Recharge
Level 2: Heavy Mallet
  • (A) Crushing Impact - Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Damage/Endurance/Recharge
  • (9) Crushing Impact - Accuracy/Damage
Level 4: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Endurance
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Resistance
Level 6: Kick
  • (A) Accuracy IO
Level 8: Fault
  • (A) Force Feedback - Chance for +Recharge
  • (11) Perfect Zinger - Chance for Psi Damage
  • (11) Perfect Zinger - Taunt/Recharge
  • (43) Perfect Zinger - Accuracy/Recharge
  • (50) Perfect Zinger - Taunt/Recharge/Range
Level 10: Static Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance
  • (42) Reactive Armor - Endurance/Recharge
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 14: Swift
  • (A) Run Speed IO
Level 16: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Endurance
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (36) Kismet - Accuracy +6%
Level 20: Health
  • (A) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - Heal/Endurance
  • (34) Numina's Convalescence - Heal/Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
Level 24: Seismic Smash
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (25) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Pounding Slugfest - Accuracy/Damage
  • (40) Pounding Slugfest - Damage/Recharge
Level 26: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 28: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (29) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal
  • (39) Doctored Wounds - Recharge
Level 30: Lightning Field
  • (A) Multi Strike - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Multi Strike - Damage/Endurance
Level 32: Tremor
  • (A) Force Feedback - Chance for +Recharge
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Scirocco's Dervish - Chance of Damage(Lethal)
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Endurance
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 41: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy
Level 44: Gloom
  • (A) Decimation - Accuracy/Damage
  • (45) Decimation - Accuracy/Damage/Recharge
  • (46) Decimation - Damage/Endurance
  • (46) Decimation - Damage/Recharge
  • (46) Decimation - Accuracy/Endurance/Recharge
Level 47: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 10.8% Defense(Energy)
  • 10.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 11.1% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 23% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 163 HP (10.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 14.3%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 8% (0.13 End/sec) Recovery
  • 70% (4.38 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 5% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1408;693;1386;HEX;|
|78DAA5934953134118867BB2904012126409840021AC6119E1E672B05440D1A40CA|
|6282CB58C316921557126CC4CCAEDE2C51B5A7A722B4FB28857B5B4F4A7E84F51C7|
|6F69524579742A799FE9EEB7DFAFA7673A776F212CC4A353420B9DAD956CBB78C66|
|A3832986B3825A76A1A917396D9302AB2925AAB5A3220848893A198933529F58263|
|1AEA3EC9FD0BF2B6346CA92FD664D9B1AAE5E269EB8E69752C1B1BD29286A31FDC4|
|4F2A659D397AAEB1B4ED5580FAB966348DBE6465696EA30D2468D425DCA4A7CB15E|
|2DEB5CA660366AC55CC976A475BF175695817F9F26D4E5FAC44DC0BCF09419B708B|
|E0A4312DEA193A6B85E3108371362344D981862A408094DD92056E3A0168E6DE1BC|
|20E705B9E40EA857C57A39363C42681F6670110F6CA69F63853F415393301050950|
|28F3DD8D566334CC2D42661BE4ED80563ABAAD4AA2A7189712E91E107E8070D71AC|
|3FB44D53633B8423BB8C3D42D77BC63EC10F2B8970BA88CCD2FABCD0155505A35C3|
|0C6954679C746F9417BC0D7C13E4F47B786537BBA0823BFA1734004C0D0A90C9DAB|
|3432BCC228107C60E85686EE4309333102568FAB678A1728B4F732234F48AC30CE1|
|3262E10F69A5F892BFAE21A76ED43A35FED79FF45CA4E661939C2F825469EB08D39|
|6A0B061CDA95C1BB8C078C4D02EEFC905ADF10BFCA141B527FB8F58B30EC12661ED|
|2D807D0347D6CAE27FD8446469E339E12D2B02F631CEB199BA63953871004C3A4DA|
|B8C92D9A93E1A0CC3342D92BC4B47ADEE917025FD7CC1BC2EC4BC62BC66B8204BBA|
|EECFA472A71F413E333E30B61FE2B210EE5E7D8AECDFDE48FF50721E96B1E4EF8C1|
|25B2FFF4E47DCD932634EA59F235CFE87F5DDFC207B55A57DA400B28AB286B28575|
|0AEA25C43B98E7203A588E27E6FCE8E1EC3051D4739817212650B4D013C61219430|
|4A04A51D258A1243E944E94149A0BC4571FF02CBA8FC34|
|-------------------------------------------------------------------|


 

Posted

Easy. Throw Build Up outta the window and fiddle with slotting a bit to get your defense numbers back.

If you love BU that much that you don't wanna get LR instead... go with that if you like it, but you could go much much better than that performance-wise.


 

Posted

Yeah, I suppose that's true. I really, really like Build up, but it is pretty much the next in line to go if I absolutely have to have LR.


 

Posted

The first problem with many people's IO builds is that they neglect socketed values and concentrate too much on global bonuses. It's better to have great enhancement values and stack set bonuses on top than to have awful enhancement values with solid global bonuses. All of your builds so far neglect proper socketed enhancement values, trading these for what seem to be good global bonuses. You actually hurt your build by doing this.

If you are going to stack defense, don't hold back. If I were to use your template and modify it, this is what I would do:

  • For AoE damage, Lightning Field and a rapidly spammed Tremor will be solid. I got rid of DO for Darkest Night, which is probably the best Patron skill in the game. It adds -14% toHit in this build, the equivalent of 14% defense to all against even cons, AND it adds -damage which functions like resistance to stack with your armors.
  • Grounded is gone. Combat Jumping grants Immobilize protection and you now have -12 mag KB protection at all times, rather than 15 while only in touch with the ground.
  • Hurdle is key with CJ and SJ.
  • The values on your mallets and Seismic Smash are much better, as is the value on Fault, which will stun properly, recharge faster, and have far more accuracy. You need good accuracy in this skill because it has an inherent accuracy penalty.
  • You have more global recharge in this build than thanks to Lightning Reflexes. You also have much more defense-- especially when you consider Darkest Night's debuff as an additional 14% to all. (This value drops versus higher cons, however.)



Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Grounded Wire: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Stone Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Perfect Zinger - Accuracy/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Steadfast Protection - Knockback Protection
Level 2: Heavy Mallet
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Perfect Zinger - Accuracy/Recharge
Level 4: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Recharge
  • (15) Reactive Armor - Resistance/Endurance/Recharge
  • (15) Reactive Armor - Resistance
Level 6: Kick
  • (A) Accuracy IO
Level 8: Fault
  • (A) Force Feedback - Chance for +Recharge
  • (11) Stupefy - Accuracy/Recharge
  • (11) Stupefy - Accuracy/Stun/Recharge
  • (23) Stupefy - Endurance/Stun
  • (43) Rope A Dope - Accuracy/Stun/Recharge
  • (50) Razzle Dazzle - Accuracy/Stun/Recharge
Level 10: Static Shield
  • (A) Resist Damage IO
  • (13) Resist Damage IO
  • (39) Steadfast Protection - Knockback Protection
  • (42) Steadfast Protection - Resistance/+Def 3%
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 14: Hurdle
  • (A) Jumping IO
Level 16: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Kismet - Accuracy +6%
Level 20: Health
  • (A) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
Level 24: Seismic Smash
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (25) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Perfect Zinger - Accuracy/Recharge
Level 26: Lightning Reflexes
  • (A) Run Speed IO
Level 28: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (29) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal
  • (39) Doctored Wounds - Recharge
Level 30: Lightning Field
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Damage/Endurance
  • (31) Efficacy Adaptor - EndMod
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy
Level 32: Tremor
  • (A) Force Feedback - Chance for +Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Damage/Recharge
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (42) Recharge Reduction IO
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 41: Stamina
  • (A) Endurance Modification IO
  • (42) Endurance Modification IO
Level 44: Gloom
  • (A) Decimation - Accuracy/Damage
  • (45) Decimation - Accuracy/Damage/Recharge
  • (46) Decimation - Damage/Endurance
  • (46) Decimation - Damage/Recharge
  • (46) Decimation - Accuracy/Endurance/Recharge
Level 47: Darkest Night
  • (A) HamiO:Enzyme Exposure
  • (48) HamiO:Enzyme Exposure
Level 49: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1410;705;1410;HEX;|
|78DAA5945B4F1341188667DB85B6B4A5C5420BA540298752280BBDF2746154C0106|
|92C34885163D394119AD45DDC6E839A18498C7768BCF314AF04047F82FE144DFC21|
|8AF53B0C4D88976EE07D76E7FBF67D6776769B7F34171062E792D0FC576BE57ABD7|
|4C56E38D29B6F3865A76A99C16BB6D530D7E57A72AD6A4B8F1022460DA5BCAC4969|
|141DCB54E7091E9F93F7A55997C67C4D561CBB5A295DB61F5876D7A2B9296D693AC|
|6C949B060593563A1BAB1E954CD8D80BA724C59AFF3C5922C6F41A5832E8A5B52AE|
|C7E6B7AA1583638A56A356CA97EB8EB41FF7C2AC32F0DFA7097534DB44019012AE6|
|5C60A412F322A809C187EE8427CC21BE8CEA62E06E1242D465384F410639890EB05|
|F8445C53DD10A271483B87B473889743BCA742F6E1C2CD216E378704D8BD93DD3B3|
|9D2054FB88DDD455B9C1C1250F0A840CF0B72EB78A6119E13A23B84C9A784DC3660|
|401C40BF4F05FAB26414608CF33A3231EAEB07F52B77FF1EB987F709670E189F09D|
|D878C23423B4C28C8EE223841B66E180AA9C010AF30CC6B1AE5858EF242A3D0D7C5|
|7D5A570F4D79E458E0543C5089A84A64952A3337093A547AB8E2EAE17BA2DD846C9|
|8807931B58A5891DC7A571805427C99C19B92E64D396CBD334DD1374D9523D07E36|
|D2FBAF9377628991278CDF6014087BE8AADE9D8127E430B8CDD8A588C1578499D78|
|424B40EA9690EF156267F31FE307E13869B84EC31E10BBD4F1A3DD914DB8EBC64B0|
|7B668A2253F094C6D8DD35C64393A7E0858609F580279234946154DC424CA9654FB|
|D11B84FD90F84E9B78C778CF7849FF08B6170BB669C05E86E31A318839059559BFD|
|41F3CB7D2724F4D6E7097F7088A57F460A7AEBEB121A8D2CE8ADCFF3BF8EAF81932|
|CDF720768116515650DE516CA6D943B287751EEA194509ADF5A7787CEE184CEA35C|
|40B988B28B4D1EFC8EFC280194204A274A08258C124189A2C4513EA234FF024F92F|
|A59|
|-------------------------------------------------------------------|


 

Posted

Oh yeah, pay attention to what parts of each set are employed. Your build did not ED cap resistance in your armors. Try and use the parts that are in that build to ED cap, at the very least.


 

Posted

Wow. That's pretty friggen nice. You improved most of the areas I was looking for while sacrificing what seems to be very little. I'm not fond of the Hami O's, but I see why you put them there... That will more than likely be the most expensive part of this build. Still, it's not bad considering how expensive it could have been. I appreciate the work you all put into this. Hopefully I can get some time away from Aion to get this build at least started. lol.