Revisiting my Elec/Elec, critique please.


Eva Destruction

 

Posted

With the changes to Electric armor I've decided to finally IO out my brute. She's 50, so this is a respec build. Does this look ok? What should I change? I don't plan on shelling out for purples or PvP IOs, and I didn't take Jacob's Ladder because I find the animation and the need for shifting position disruptive to my smashing.

Any help would be appreciated.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

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Iron Valkyr: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (43) Touch of Death - Chance of Damage(Negative)
Level 1: Charged Armor
  • (A) Titanium Coating - Resistance/Endurance
  • (9) Titanium Coating - Resistance/Endurance/Recharge
  • (9) Titanium Coating - Resistance
  • (11) HamiO:Ribosome Exposure
Level 2: Lightning Field
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (11) Scirocco's Dervish - Damage/Endurance
  • (13) Scirocco's Dervish - Damage/Recharge
  • (13) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (15) Scirocco's Dervish - Chance of Damage(Lethal)
Level 4: Conductive Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (17) Titanium Coating - Resistance/Endurance/Recharge
  • (17) Titanium Coating - Resistance
  • (23) HamiO:Ribosome Exposure
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Thunder Strike
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 10: Static Shield
  • (A) Aegis - Resistance
  • (23) Aegis - Resistance/Endurance
  • (39) HamiO:Ribosome Exposure
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Numina's Convalescence - Heal/Recharge
  • (19) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - Heal/Endurance
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (21) Efficacy Adaptor - EndMod
  • (21) Endurance Modification IO
Level 22: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 24: Chain Induction
  • (A) Touch of Death - Accuracy/Damage
  • (25) Touch of Death - Damage/Endurance
  • (25) Touch of Death - Damage/Recharge
  • (27) Touch of Death - Accuracy/Damage/Endurance
  • (27) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 26: Lightning Reflexes
  • (A) Run Speed IO
Level 28: Energize
  • (A) Numina's Convalescence - Heal/Recharge
  • (29) Numina's Convalescence - Heal/Endurance/Recharge
  • (29) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Miracle - Heal/Recharge
  • (31) Regenerative Tissue - +Regeneration
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 32: Lightning Rod
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Power Sink
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Endurance
Level 38: Boxing
  • (A) Accuracy IO
Level 41: Tough
  • (A) Titanium Coating - Resistance/Endurance/Recharge
  • (42) Titanium Coating - Resistance/Endurance
  • (42) Titanium Coating - Resistance
  • (50) HamiO:Ribosome Exposure
Level 44: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Mu Lightning
  • (A) Decimation - Accuracy/Damage
  • (48) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (50) Decimation - Accuracy/Damage/Recharge
Level 49: Taunt
  • (A) Taunt Duration IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 11.8% Defense(Smashing)
  • 11.8% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 11.8% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 2.25% Max End
  • 31.3% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 5% FlySpeed
  • 281.1 HP (18.8%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 4.4%
  • 4% (0.07 End/sec) Recovery
  • 64% (4.01 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 10% RunSpeed


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Animation time for Charged Brawl: 0.83 seconds
Animation time for Havoc Punch: 1.5 seconds
Animation time for Jacob's Ladder: 1.67 seconds

When choosing between charged brawl and havoc punch, charged brawl is the better choice for the faster animation time (nearly half), which allows you to build fury easier. And if you don't mind Havoc Punch, for a slight increase in animation time, you have Jacob's Ladder, another place for you to put an obliteration set.

Doctored wounds is perfect for energize. Capped recharge AND a 5% recharge bonus? Yes please.

edit:

I really couldn't find much else to offer for your build. It looks good.