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Posts
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Joined
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necro and helpfull tip
I used /bind q "target_custom_next enemy alive Consigliere" which helped a lot when running around the flop finding those bosses.
/Tom -
yes the ½ end cost of upgrades will make me reconsider my alpha cardiac
/Tom -
From this thread:
http://boards.cityofheroes.com/showthread.php?t=262170
It seems that in issue 20.5 our pets wil be level shifted with us like so:
Positron wrote:
Quote:Supremacy will now grant 2 Incarnate Shifts to Minion Pets and 1 Incarnate Shift to Lieutenant Pets while participating in an Incarnate Trial. This means that Minion pets will be level 48+2 and Lieutenant Pets will be level 49+1. These Shifts will stack with any granted by Incarnate Abilities. -
I have soloed scrapyard, deathsurge and caleb without provoke on my demon/dark miasma mm, before i20 so I personally don't think provoke is a must have.
On the other hand my debuffing might be enough to keep the pets alive, so on other less debuffy secondaries it might come in handy.
/Tom -
Hi
Master Zaprobo has written an excellent guide including incarnate stuff, read it here:
http://boards.cityofheroes.com/showthread.php?t=179053
/Tom -
Hi
After a 14 commons in-a-row streak I read this thread and tried using only aoe non-pseudo-pet powers. Being a DS/DM/Mace MM that meant fearsome stare, judgement and web-envelope. I also have hasten which i rarely use but this time I had it up as much as possible to spam web/FS even more.
Again this is only anecdotal evidence but the runs i had time to participate in (BAf and Lambda) netted me a rare and an uncommon- so it seems the way to go for me.
/Tom -
My findings so far- though not very scientific is also that masterminds get short ended by the trial reward system.
I've run maybe 25-30 trials BAF & Lambda mixed and only gotten 2 uncommon- the rest common.
I mostly have my demons on aggressive, but also single out enemies to attack. On the lambda it's very difficult to contribute with much damage on the glowie part, as the pets gets killed very fast.
I have no idea if faceplanting has any effect on the rewards, as I only die every other run, but sometimes many times on the same run (guess Im unlucky sometimes)
Anyway I would like to hear more from peoples experiences with other AT's as I only have one lvl 50 who is a MM
/Tom -
Sadly raptor packs and other temp powers doesn't work on the new trials
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On the scrapper subforum theres a thread on soloing rikti pylons and calculating a dps number from the time i takes.
It's a 50+ page thread so I thought we could do our own little mastermind version.
Unlike the scrapper one it's allowed to use -regen and whatever inspirations, temp powers one desires- just list what was used in the description along with time, character, powersets and alphaslot (if appropriate).
Timing starts from first power used on the pylon.
/Tom
The Mastermind Rikti Pylon challenge list
Code:Time Character Powersets Alpha Buffs 1,11 Frankie the Fink Thugs/DM Cardiac Radial Boost, Warworks Total Core Improved Ally, Reactive Total Core Conversion 3,07 Raven Ultroloth DS/DM Rare Cardiac No insp/temps
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Hi
My Demon/Dark Miasma MM have no problems contributing in strikeforces/incarnate stuff.
The pet res/def auras help a lot, as do the level-shift for pets (+1 level for the pets due to alpha shift)
But as always with masterminds there will be the occasional resummon and subsequent rebuffing of pets- but I find that it's not more often than with regular content.
/Tom -
Thanks for the great feedback, I have commented your suggestions a little:
Twilight Grasp is a superb heal as well as a debuff. Soon(tm), the radius of heal on the mastermind will be increased to match the defenders and corruptors twilight grasp. The set bonus from six slots of tohit debuff, IMHO, is not enough of a consideration to avoid enhancing the heal of your mastermind.
You are right about my lack of heal, but I slotted for Def. Used to have heal i twilight but found that I heal enough due to my usual spamming of the power. With the coming radius increase it will be great.
I didn't even realize that darkest night could take accurate to-hit debuffs - no accuracy check.
Me neither, found it by playing around with MID's
Shadow fall needs to be slotted for resistance buffs to some extent because it is one of few powers that protect against psionic damage type. The buff aura is big and will be greatly appreciated on teams especially. Think Psychic Clockwork King in the Lady Grey Task Force.
You may have a point there, I tried slotting impervium armor, and it raised psi-res from 18 to 31. Then again it lowered rng-def to under softcap.
Your middle tier and top tier pets, ember demon and demon prince have special slotting concerns for endurance. Ember demon heals, has a resistance buff aura and the demon prince has shiver and chilling embrace which are non-damage debuffs. Since the Demons were in beta, players have reported that endurance buffs from pet damage IO enhancements sets DO NOT reduce the endurance cost of the heal, buff, and debuff powers. Fortunately the pet damage IO sets aren't that dazzling to start with. For my demon masterminds, I franken slot some heal, resistance, and slow IO sets pieces in the pets. For example 4 Pacing of the Turtles does not really sacrifice much since you can get enhancements to accuracy, slow, end cost and even damage. The 9% accuracy set bonus is nice, too.
Right again. I used to have 1 end enhancements for both middle and top tier, but didn't feel that was enough- they still run out of end. Then I thought I'd just go for the +def of the full 6 slotting and hope that cardiac alpha would save the day- sadly it does not.
Again many thanks for the response- it has given me food for thought. I think I will try a res based build on the 3rd build
/Tom -
Great input guys- much appreciated
I have narrowed it down to scrapper /willpower and will try different primaries out. Have done a little testing with a Elec/ and it seemed good, but I only had time to get it up to lvl 6 so I guess I will have to wait and see. Will try other primaries as well (I also think I'm kinda hooked on Aoe's so it'll be a set with lots of those)
again many thanks for the quality responses
/Tom -
Hi
I recently started playing and have my first lvl 50 a DS/DM MM which I love. While waiting for the next incarnate stuff to be released I would like to build a hero to play when bored with the MM.
As a new player I really don't have any overview over all the different AT's and powersets so I've tried a few combinations but can't seem to find a build that suits me.
What I would like:
1. Hero (have played the redside and done many many ouroboros mission- so I would like to be a good guy for a change)
2. Simple playability- nice easy attack chain - not super busy secondary (preferably no stuff that need to charge by smashing mobs like the brute rage, domination stuff etc.)
3. Able to be fun while levelling up (not just have to fight through 35 levels of being a whimp until getting some über power that makes the build worthwhile)
4. Something to look forward to (kind of the opposite of #3, but there have to be some power or similar that one can't wait to have when levelling)
5. No pets (have dealt with their "AI" enough with the MM)
6. End up being very good at something (preferably not a jack-of-all-trades but good dps, good support, good tank or similar)
Super tank or glass cannon, ranged or melee, fire, ice, dark, whatever doesn't matter just the above.
I will be playing both solo and in teams.
Any advice would be greatly appreciated
Tom -
Hi
theres a sticky for powersets suggestions here:
http://boards.cityofheroes.com/showthread.php?t=123490
It appears that elementals is already there -
You can choose freely from both Epic and patron powers as both blue and redside as far as I know
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Greetings all
I'm relatively new in game (a few months) and this is my first char to 50.
The posted layout is my take on a defensive DS/DM build.
Overall my goal was defense-recovery-fear-debuff-recharge- also perma Dark servant/tar patch/howling. Lead in on mobs with fearsome stare/web envelope/darkest night/tar patch/twilight grasp (though I rarely need to go full debuff-chain before it's all over) Vs AV/EB it's darkest night/howling and spam twilight/web cocoon.
For strikeforces I find that I rarely get to do much more than fearsome stare before some monster AOE dps guy has killed the mob, so I mostly just pick targets for my demons to take out- switching to BG mode if thing start to go pearshaped.
I put in some procs here and there, they don't seem to radically change anything but it all adds up i guess.
Earlier I had provoke (4 slotted) but I couldn't seem to keep aggro eventhough I also had the DS whip attacks at the time. Also I dropped flying as I found I could fly just as fast and easy with temp powers.
The haste would not perma with 3 recharges and spiritual, so I just kept it for Boss fights.
Key features:
defense
S/L 48,6
Ranged 48,1
Recovery 3,51
Haste 61,3
Here's the build, any comments appreciated
Tom
Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Raven Ultroloth: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Cloud Senses - ToHit Debuff
- (7) Cloud Senses - Accuracy/ToHitDebuff
- (9) Cloud Senses - Accuracy/Recharge
- (9) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (11) Cloud Senses - Accuracy/Endurance/Recharge
- (11) Cloud Senses - Chance for Negative Energy Damage
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (48) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Siphon Insight - ToHit Debuff
- (15) Siphon Insight - Accuracy/ToHit Debuff
- (17) Siphon Insight - Accuracy/Recharge
- (17) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (19) Siphon Insight - Accuracy/Endurance/Recharge
- (19) Siphon Insight - Chance for +ToHit
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (21) Blood Mandate - Damage/Endurance
- (21) Blood Mandate - Accuracy/Endurance
- (23) Blood Mandate - Accuracy/Damage/Endurance
- (23) Blood Mandate - Damage
- (25) Blood Mandate - Accuracy
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (27) Red Fortune - Endurance/Recharge
- (27) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense
- (29) Red Fortune - Endurance
- (A) Call to Arms - Defense Bonus Aura for Pets
- (31) Expedient Reinforcement - Resist Bonus Aura for Pets
- (31) Edict of the Master - Defense Bonus
- (31) Sovereign Right - Resistance Bonus
- (A) Glimpse of the Abyss - Chance of Damage(Psionic)
- (33) Glimpse of the Abyss - Endurance/Fear
- (33) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (33) Glimpse of the Abyss - Fear/Range
- (34) Glimpse of the Abyss - Accuracy/Endurance
- (34) Cloud Senses - Chance for Negative Energy Damage
- (A) Gift of the Ancients - Defense
- (34) Gift of the Ancients - Defense/Endurance
- (36) Luck of the Gambler - Recharge Speed
- (A) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Defense/Endurance
- (36) Luck of the Gambler - Recharge Speed
- (A) Blood Mandate - Accuracy/Damage
- (37) Blood Mandate - Damage/Endurance
- (37) Blood Mandate - Accuracy/Endurance
- (37) Blood Mandate - Accuracy/Damage/Endurance
- (39) Blood Mandate - Accuracy
- (39) Blood Mandate - Damage
- (A) Recharge Reduction IO
- (A) Gift of the Ancients - Defense
- (40) Gift of the Ancients - Defense/Endurance
- (40) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Cloud Senses - Accuracy/Endurance/Recharge
- (40) Cloud Senses - Accuracy/Recharge
- (42) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (42) Cloud Senses - ToHit Debuff
- (42) Cloud Senses - Accuracy/ToHitDebuff
- (43) Cloud Senses - Chance for Negative Energy Damage
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Gravitational Anchor - Chance for Hold
- (46) Gravitational Anchor - Immobilize/Recharge
- (46) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance
- (48) Luck of the Gambler - Recharge Speed
- (A) Basilisk's Gaze - Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Recharge/Hold
- (50) Basilisk's Gaze - Accuracy/Hold
Level 50: Cardiac Partial Core Revamp
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Level 1: Brawl- (A) Empty
- (A) Empty
Level 2: Rest- (A) Healing IO
Level 2: Swift- (A) Run Speed IO
- (A) Miracle - +Recovery
- (13) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (13) Performance Shifter - EndMod
- (15) Endurance Modification IO