Demon Summoning/Dark Miasma - NOOOB mastermind looking for help


FlamingDragon

 

Posted

Ok so i have a blaster, tank, brute and now a mastermnd to 50. And i have fun on all but the blaster which was my first build and is all but worthless. ANYWAY back to my mastermind which i just recently got to 50 and im a nub when it comes to being a mastermind. i have looked up build suggestions as this is a common and apparently pretty fun build, but i need help on a few things still.
Whats bodygaurd mode?
Whats most affective incarnate slotting?
Any build suggestions would be appreciated!
Thanks in advance for any help


 

Posted

Quote:
Originally Posted by Thee FrickNFitz View Post
Whats bodygaurd mode?
I know I'm gonna get flamed for this, but I really don't care anymore. But, long gone are the days where people actually played their toons and not just rush to 50.

But if you want to know, the link below will describe all of the MasterMind features including Bodyguard.

http://cityofheroes.wikia.com/wiki/Mastermind


 

Posted

I played my first toon up to 50, it was fun but then as soon as i started doing it for other characters it was uninteresting. The end game of lvl 50 characters is just way more fun and i can always go back and do all the little mishes if i want to. thank you for the link though. very helpful


 

Posted

This is a build I threw together a few months ago.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

DSDM: Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Chill Mastery

Villain Profile:
Level 1: Summon Demonlings -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), BriL'shp-Dmg/EndRdx(5), BriL'shp-Acc/EndRdx(7)
Level 1: Twilight Grasp -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(7), H'zdH-Heal/EndRdx/Rchg(9), H'zdH-Heal/Rchg(9), H'zdH-EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11), P'ngTtl-EndRdx/Rchg/Slow(13)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(17), DarkWD-Slow%(17)
Level 6: Enchant Demon -- EndRdx-I(A), EndRdx-I(15)
Level 8: Lash -- Acc-I(A)
Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(19), Stpfy-Acc/Stun/Rchg(21)
Level 12: Summon Demons -- Acc-I(A), H'zdH-Heal(19), BriL'shp-Acc/EndRdx(21), Dmg-I(23), Dmg-I(23), H'zdH-Heal/EndRdx(25)
Level 14: Hover -- Flight-I(A)
Level 16: Fly -- Flight-I(A)
Level 18: Hell on Earth -- Dmg-I(A), RechRdx-I(27), RechRdx-I(27), ToHit-I(29)
Level 20: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(31), Abys-Acc/EndRdx(48), Abys-Fear/Rng(48), Abys-Acc/Fear/Rchg(50)
Level 22: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(25), Aegis-Psi/Status(34), ImpArm-ResPsi(36), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/EndRdx/Rchg(46)
Level 24: Maneuvers -- Ksmt-ToHit+(A), Krma-ResKB(29), Ksmt-Def/EndRdx(36), LkGmblr-Rchg+(37)
Level 26: Summon Demon Prince -- EdctM'r-Acc/Dmg/EndRdx(A), Dmg-I(31), P'ngTtl-Acc/Slow(31), P'ngTtl-Acc/EndRdx(33), P'ngTtl-Dmg/Slow(33), P'ngTtl-EndRdx/Rchg/Slow(33)
Level 28: Crack Whip -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(34)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(46)
Level 32: Abyssal Empowerment -- EndRdx-I(A), EndRdx-I(37)
Level 35: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Acc/Rchg(39), BasGaze-EndRdx/Rchg/Hold(39)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(40), Cloud-Acc/Rchg(40), Cloud-ToHitDeb/EndRdx/Rchg(42), Cloud-Acc/EndRdx/Rchg(42), Cloud-%Dam(42)
Level 41: Flash Freeze -- IComa-Acc/Sleep/Rchg(A), IComa-Acc/Rchg(43), IComa-Sleep/Rng(43), IComa-Acc/EndRdx(43)
Level 44: Frozen Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-EndRdx/Rchg(50)
Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 47: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34)

Bodyguard mode is based on your pets being in the defensive/follow stance. The pets attack foes that attack you or your pets.

Demon Summoning benefits a lot from the cardiac alpha slotting. The endurance cost reduction affects the pets nicely.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Thank you very much, i understand bodygaurd mode and i clearly need to slot this character before i start negating my damage to my pets, and i was figuring on cardiac. just making sure on that one


 

Posted

Does anyone else have some good builds they've used? It seems as though slotting MM's is going to be a fairly unique experience. Is it even worth trying to find room for 5 LotG? Or does the lack of set bonuses for pets mean that Frankenslotting can be better than a matched set?

I intend to level the old fashioned way. I can backwards extrapolate from a solid 50 build, but are there any particular humps to look for? I don't mind respeccing a couple of times en route to 50.


 

Posted

Quote:
Originally Posted by TankShock View Post
Does anyone else have some good builds they've used? It seems as though slotting MM's is going to be a fairly unique experience. Is it even worth trying to find room for 5 LotG? Or does the lack of set bonuses for pets mean that Frankenslotting can be better than a matched set?

I intend to level the old fashioned way. I can backwards extrapolate from a solid 50 build, but are there any particular humps to look for? I don't mind respeccing a couple of times en route to 50.
You don't like my econo-build? Shadow Fall, Manuvers, Hover, Hibernate, Frozen Armor are all good candidates for the LotG Recharge reduction slots. I certainly DO frankenslot demon pets to get the most endurance reduction from attacks and auras.

Level 19-23 is kind of a dry spell for most masterminds. The big debuffs from dark come early though. Being able to take Fearsome Stare at level 20 will cover a lot of trouble.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Marsha_Mallow View Post
I know I'm gonna get flamed for this, but I really don't care anymore. But, long gone are the days where people actually played their toons and not just rush to 50.

But if you want to know, the link below will describe all of the MasterMind features including Bodyguard.

http://cityofheroes.wikia.com/wiki/Mastermind
Don't use that link. Wikia's pretty shady in regards to their advertisers and how they treat their customers, and the Wikia site is no longer updated anyway.

Use this link instead: http://wiki.cohtitan.com/wiki/Mastermind


 

Posted

Quote:
Originally Posted by Psylenz View Post
You don't like my econo-build?
On the contrary - thank you for posting it. Just like to see a few different builds to get a feel for what will work best for me. In particular, I wondered if there was anywhere you could throw influence to get a noticeable performance bump. Thanks!


 

Posted

Below my current build:

Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Demon-Kage: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Chill Mastery

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Acc(3), BldM'dt-Dmg(5), BldM'dt-Acc/EndRdx(7), BldM'dt-Dmg/EndRdx(34)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Rchg(17), Nictus-Heal/HP/Regen/Rchg(19), Nictus-Heal(48)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(5)
Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb(9), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/Rchg(40)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(11), GftotA-Def(11), GftotA-EndRdx/Rchg(33), GftotA-Def/Rchg(37)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(13), BldM'dt-Acc(13), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Dmg(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Recall Friend -- EndRdx-I(A)
Level 18: Hell on Earth -- C'Arms-+Def(Pets)(A), EdctM'r-PetDef(34), SvgnRt-PetResDam(46), ExRmnt-+Res(Pets)(48)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(25)
Level 22: Shadow Fall -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(23), S'fstPrt-ResKB(23), Aegis-ResDam/EndRdx(31), Aegis-ResDam(33), Aegis-Psi/Status(33)
Level 24: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(25), Abys-Acc/Fear/Rchg(37), Abys-Acc/EndRdx(46), Abys-Dam%(46)
Level 26: Summon Demon Prince -- BldM'dt-Acc/EndRdx(A), BldM'dt-Acc/Dmg/EndRdx(27), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-EndRdx/Stun(40)
Level 30: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg(43), GSFC-Build%(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(39), Cloud-Acc/EndRdx/Rchg(39), Cloud-ToHitDeb(39), Cloud-ToHitDeb/EndRdx/Rchg(40), Cloud-%Dam(50)
Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(42), Dev'n-Hold%(43)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(45), RedFtn-Def(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/Rchg(48)
Level 47: Vengeance -- DefBuff-I(A)
Level 49: Hibernate -- RechRdx-I(A)
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Mrcl-Heal(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(50)
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 5.5% Defense(Melee)
  • 10% Defense
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 18.63% Defense(Fire)
  • 18.63% Defense(Cold)
  • 11.75% Defense(Energy)
  • 11.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Ranged)
  • 21.13% Defense(AoE)
  • 6.3% Max End
  • 2.75% Enhancement(Terrorized)
  • 18% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 30% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 102.4 HP (12.75%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 4.7%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 7.45%
  • MezResist(Terrorized) 2.5%
  • 22% (0.367 End/sec) Recovery
  • 12% (0.402 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 23.76% Resistance(Fire)
  • 21.26% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 23% Resistance(Psionic)
  • 20% RunSpeed

I have everything except the purple set in Howling Twilight, which I may not bother with.

My goals with sets were to plug any of my end issues, perma-Fluffy and global defence bonuses to stack with Maneuvers, ShadowFall and Frozen Armour to help <u>my</u> survivability (please note that global bonuses do not affect your pets).

As with "most" MMs, the issue is with pet endurance; during regular missions I find their end is fine, but I carry a couple of blue insps just in case (especially against Carnies). Against longer AV battles and Incarnate trials, I do find that my Demon Prince and Ember Demon (the one with the heal) are the first ones to suck end; but again, blue insps can help in this case.

One thing I would say about this build, is I haven't taken any of the primary attacks which slightly bugs me. I would've liked to have taken Crack Whip for the cone -res, but I couldn't find the slots for it to make it affective; in the end I took Recall Friend and Veng due to single-slotting even though they are mainly team-oriented powers.

Another nice-to-have for me is to be able to take Petrifying Gaze (as in the build posted by Psy). You'd be able to stack the hold with Fluffy's version of Petrifying Gaze and your Demon Prince's Ice Block (?). Again, I couldn't find the slots for this power.

For Incarnate abilities, I chose Musculature Radial for the Alpha slot. The reason being, the damage enhancement would affect all my pets (except Fluffy since he/she/it cannot be slotted for damage), the -tohit would affect Darkest Night and Fluffly, Immob for Fluffy and End-mod to boost my Stamina.

That being said, I must say it was a very tough decision between Musculature and Cardiac (which would great in those before-mentioned long battles); in the end, I thought in "most" battle situations, more damage would mean mobs dropping quicker and overall "saving end".

For Interface, I went for the Reactive -res ability; same reasoning as above. Although, it was a close-call between this and -tohit/-regen ability (Diagmagnetic?)

For Destiny, I'm in two minds between the +def/+res (Barrier?) or +rec/+rech.

Lore......no idea!! =oS


 

Posted

Flaming Dragon, I can see the allure of extra damage, especially for your lowest tier pets. For an additional counterpoint. Cardiac can viewed as a more defensive choice, too, since in addition to your endurance needs being addressed, cardiac can be slotted to boost your damage resistance on the radial branch. Damage resistance would benefit the ember demon's resistance aura, which is fairly big and buffs allies, and also shadow fall, which is the best dang resistance to psionic damage in the game.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Flaming Dragon, I can see the allure of extra damage, especially for your lowest tier pets. For an additional counterpoint. Cardiac can viewed as a more defensive choice, too, since in addition to your endurance needs being addressed, cardiac can be slotted to boost your damage resistance on the radial branch. Damage resistance would benefit the ember demon's resistance aura, which is fairly big and buffs allies, and also shadow fall, which is the best dang resistance to psionic damage in the game.
Hi Psy, I did think about all your points with the Cardiac while choosing the alpha and that's what made it a really REALLY difficult choice =o(. I'm actually in the process of crafting a Cardiac to see the difference.