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Posts
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One thing I noticed - no Practiced Brawler? Is there any reason why you're not taking your mez protection?
Some more food for thought for you; my current build is below:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Aka-Kage: Level 50 Science Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
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Level 1: Gambler's Cut Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(3), Mako-Dmg/Rchg:50(11), Mako-Dam%:50(17), Achilles-ResDeb%:20(37)
Level 1: Focused Fighting RedFtn-Def/EndRdx:50(A), RedFtn-EndRdx:50(5), RedFtn-Def:50(9), RedFtn-Def/EndRdx/Rchg:50(23), RedFtn-Def/Rchg:50(42), RedFtn-EndRdx/Rchg:50(43)
Level 2: Focused Senses RedFtn-Def/EndRdx:50(A), RedFtn-EndRdx:50(5), RedFtn-Def:50(9), RedFtn-Def/EndRdx/Rchg:50(23), RedFtn-Def/Rchg:50(42), RedFtn-EndRdx/Rchg:50(43)
Level 4: Agile LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), Ksmt-ToHit+:30(45)
Level 6: Build Up GSFC-Rchg/EndRdx:50(A), GSFC-ToHit/Rchg:50(7), GSFC-ToHit/Rchg/EndRdx:50(7), GSFC-ToHit/EndRdx:50(40), GSFC-ToHit:50(46), GSFC-Build%:50(48)
Level 8: Combat Jumping LkGmblr-Rchg+:50(A)
Level 10: Practiced Brawler EndRdx-I:50(A)
Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Jump Winter-ResSlow:50(A)
Level 16: Dodge LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39)
Level 18: The Lotus Drops Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(19), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(21), Oblit-Dmg:50(21), Oblit-%Dam:50(34)
Level 20: Quickness Run-I:50(A)
Level 22: Kick Acc-I:50(A)
Level 24: Tough S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(25), ImpArm-ResPsi:40(25), ImpArm-ResDam:40(37), ImpArm-ResDam/EndRdx:40(48)
Level 26: Soaring Dragon T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(27), T'Death-Dmg/EndRdx/Rchg:40(27), T'Death-Dmg/Rchg:40(29), T'Death-Dmg/EndRdx:40(29), T'Death-Dam%:40(31)
Level 28: Lucky LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39)
Level 30: Weave RedFtn-Def/EndRdx:50(A), RedFtn-EndRdx:50(31), RedFtn-Def:50(31), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-Def/Rchg:50(46), RedFtn-EndRdx/Rchg:50(48)
Level 32: Golden Dragonfly Sciroc-Acc/Rchg:50(A), Sciroc-Acc/Dmg:50(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Dmg/EndRdx:50(34), Sciroc-Dam%:50(34)
Level 35: Evasion RedFtn-Def/EndRdx:50(A), RedFtn-EndRdx:50(36), RedFtn-Def:50(36), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-Def/Rchg:50(42), RedFtn-EndRdx/Rchg:50(43)
Level 38: Stealth LkGmblr-Rchg+:50(A)
Level 41: Super Speed EndRdx-I:50(A)
Level 44: Conserve Power RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Physical Perfection Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(50), P'Shift-End%:50(50), P'Shift-EndMod:50(50)
Level 49: Calling the Wolf Range-I:50(A)
Level 1: Brawl Empty(A)
Level 1: Sprint EndRdx-I:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift Run-I:50(A)
Level 2: Hurdle Jump-I:50(A)
Level 2: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15), Numna-Heal:50(17), Mrcl-Heal:40(40), Mrcl-Heal/EndRdx:40(46)
Level 2: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(11), P'Shift-EndMod/Rchg:50(15), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod/Acc/Rchg:50(45)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Void Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Seers Radial Superior Ally
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Barrier Core Epiphany
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Set Bonus Totals:
21.5% DamageBuff(Smashing)
21.5% DamageBuff(Lethal)
21.5% DamageBuff(Fire)
21.5% DamageBuff(Cold)
21.5% DamageBuff(Energy)
21.5% DamageBuff(Negative)
21.5% DamageBuff(Toxic)
21.5% DamageBuff(Psionic)
8% Defense(Smashing)
8% Defense(Lethal)
5.81% Defense(Fire)
5.81% Defense(Cold)
9.25% Defense(Energy)
9.25% Defense(Negative)
8% Defense(Psionic)
13% Defense(Melee)
15.5% Defense(Ranged)
8.63% Defense(AoE)
62.5% Enhancement(RechargeTime)
18% Enhancement(Accuracy)
15% SpeedFlying
115.5 HP (8.62%) HitPoints
15% JumpHeight
15% SpeedJumping
MezResist(Held) 6.05%
MezResist(Immobilized) 14.85%
MezResist(Stunned) 2.2%
14% (0.23 End/sec) Recovery
52% (2.9 HP/sec) Regeneration
20% ResEffect(SpeedFlying)
20% ResEffect(RechargeTime)
20% ResEffect(SpeedRunning)
5.04% Resistance(Fire)
5.04% Resistance(Cold)
3.13% Resistance(Negative)
3% Resistance(Psionic)
15% SpeedRunning
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Bear in mind it's the build I've been running for the past couple of years and have not updated it with ATOs etc. And like Arcana mentioned, I24 will change a few things. -
Quote:Hi Psy, I did think about all your points with the Cardiac while choosing the alpha and that's what made it a really REALLY difficult choice =o(. I'm actually in the process of crafting a Cardiac to see the difference.Flaming Dragon, I can see the allure of extra damage, especially for your lowest tier pets. For an additional counterpoint. Cardiac can viewed as a more defensive choice, too, since in addition to your endurance needs being addressed, cardiac can be slotted to boost your damage resistance on the radial branch. Damage resistance would benefit the ember demon's resistance aura, which is fairly big and buffs allies, and also shadow fall, which is the best dang resistance to psionic damage in the game.
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Below my current build:
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Demon-Kage: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Acc(3), BldM'dt-Dmg(5), BldM'dt-Acc/EndRdx(7), BldM'dt-Dmg/EndRdx(34)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Rchg(17), Nictus-Heal/HP/Regen/Rchg(19), Nictus-Heal(48)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(5)
Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb(9), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/Rchg(40)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(11), GftotA-Def(11), GftotA-EndRdx/Rchg(33), GftotA-Def/Rchg(37)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(13), BldM'dt-Acc(13), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(15), BldM'dt-Dmg(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Recall Friend -- EndRdx-I(A)
Level 18: Hell on Earth -- C'Arms-+Def(Pets)(A), EdctM'r-PetDef(34), SvgnRt-PetResDam(46), ExRmnt-+Res(Pets)(48)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(25)
Level 22: Shadow Fall -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(23), S'fstPrt-ResKB(23), Aegis-ResDam/EndRdx(31), Aegis-ResDam(33), Aegis-Psi/Status(33)
Level 24: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(25), Abys-Acc/Fear/Rchg(37), Abys-Acc/EndRdx(46), Abys-Dam%(46)
Level 26: Summon Demon Prince -- BldM'dt-Acc/EndRdx(A), BldM'dt-Acc/Dmg/EndRdx(27), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-EndRdx/Stun(40)
Level 30: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg(43), GSFC-Build%(43)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(39), Cloud-Acc/EndRdx/Rchg(39), Cloud-ToHitDeb(39), Cloud-ToHitDeb/EndRdx/Rchg(40), Cloud-%Dam(50)
Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(42), Dev'n-Hold%(43)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(45), RedFtn-Def(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/Rchg(48)
Level 47: Vengeance -- DefBuff-I(A)
Level 49: Hibernate -- RechRdx-I(A)
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Mrcl-Heal(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(50)
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Set Bonus Totals:- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 5.5% Defense(Melee)
- 10% Defense
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 18.63% Defense(Fire)
- 18.63% Defense(Cold)
- 11.75% Defense(Energy)
- 11.75% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Ranged)
- 21.13% Defense(AoE)
- 6.3% Max End
- 2.75% Enhancement(Terrorized)
- 18% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 30% Enhancement(RechargeTime)
- 15% FlySpeed
- 102.4 HP (12.75%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 8%
- MezResist(Immobilize) 4.7%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 7.45%
- MezResist(Terrorized) 2.5%
- 22% (0.367 End/sec) Recovery
- 12% (0.402 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 23.76% Resistance(Fire)
- 21.26% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 20% Resistance(Toxic)
- 23% Resistance(Psionic)
- 20% RunSpeed
I have everything except the purple set in Howling Twilight, which I may not bother with.
My goals with sets were to plug any of my end issues, perma-Fluffy and global defence bonuses to stack with Maneuvers, ShadowFall and Frozen Armour to help <u>my</u> survivability (please note that global bonuses do not affect your pets).
As with "most" MMs, the issue is with pet endurance; during regular missions I find their end is fine, but I carry a couple of blue insps just in case (especially against Carnies). Against longer AV battles and Incarnate trials, I do find that my Demon Prince and Ember Demon (the one with the heal) are the first ones to suck end; but again, blue insps can help in this case.
One thing I would say about this build, is I haven't taken any of the primary attacks which slightly bugs me. I would've liked to have taken Crack Whip for the cone -res, but I couldn't find the slots for it to make it affective; in the end I took Recall Friend and Veng due to single-slotting even though they are mainly team-oriented powers.
Another nice-to-have for me is to be able to take Petrifying Gaze (as in the build posted by Psy). You'd be able to stack the hold with Fluffy's version of Petrifying Gaze and your Demon Prince's Ice Block (?). Again, I couldn't find the slots for this power.
For Incarnate abilities, I chose Musculature Radial for the Alpha slot. The reason being, the damage enhancement would affect all my pets (except Fluffy since he/she/it cannot be slotted for damage), the -tohit would affect Darkest Night and Fluffly, Immob for Fluffy and End-mod to boost my Stamina.
That being said, I must say it was a very tough decision between Musculature and Cardiac (which would great in those before-mentioned long battles); in the end, I thought in "most" battle situations, more damage would mean mobs dropping quicker and overall "saving end".
For Interface, I went for the Reactive -res ability; same reasoning as above. Although, it was a close-call between this and -tohit/-regen ability (Diagmagnetic?)
For Destiny, I'm in two minds between the +def/+res (Barrier?) or +rec/+rech.
Lore......no idea!! =oS -
[ QUOTE ]
[ QUOTE ]
Any thing for Ill/Rad thats NOT I3?
[/ QUOTE ]
The I6 'Tom's Foolery' Ill/rad guide in the list upthread still works fine. My ( recent ) 50 is mostly based on it.
[/ QUOTE ]
Here you go