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Posts
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I'll be working on my diabolical scheme of moving all 5 of my Master Minds over to blue side so that I can contribute to the server lag of Blueside hami-raids.
Yes, I am pure adorable evil. -
Quote:Eh, I'd rather run a dark/cold or sonic/cold with a elec/therm for 2v2 or even better an elec/therm and sonic/pain. Your sonic/storm was cute though, 1v1. d:PIt's all about the sonic/storm. I have yet to lose to anything /cold. Psi and therm is only thing that gives me trouble. It really suprised me how well it does in 1v1s. I mainly built it for for 2v2s with a friend. I cant think of anyone besides me and mort that play a corr storm. so it is most def. not FOTM.
I'm still rofling that I actually won a 2v2 with my rad/rad. But then nyceheals is an excellent rad/pain corr. -
Quote:Sonic and Pain compliment each other well and that build will challenge your "skill" as a PvPer more so than any spiker build will.Yeahuh, I already have a sonic/pain who'll just have crazy +res once 50 and IO'd. I hate playing support in arena OR zone pvp because I'm a more spike type person, but I wanted to learn a different aspect.
Had an elec/storm that was beastly, but that set is def not considered 'buff'. That thing did so much dmg. I think I'll continue leveling my sonic/pain for now and ignore the 'be different' pounding in my head.
Wish you the best of luck on the build and if you ever want to hang with us downies in RV, I play Terminal Lad. d;D -
Quote:I like this idea, dark/cold, rad/cold, sonic/cold. Cold is really fun and you'll be wanted both in pvP and PvE. I wish Terminal Lad was Rad/cold.Unhearted, roll a rad/cold. --/dark corruptors are boring as hell, and really two dimensional. Dark/-- corruptors are slightly less boring and just as two dimensional.
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Quote:Yes, I play a fail-tasticly bad rad/rad. I also play a bad ill/emp on virtue which I'll probably be bringing over to freedom for ***** and giggles. Feel bad about not being able to play a true buffer. I also have a rad/pain i'm not quite satisfied with yet.Plus do you play anything other than the Rad/Rad that you said you play in zones? That is the only thing I have ever seen you on, so how can you say how "easy" it is to be one of the damage dealers on a team?
Damage dealers are easy to play 'comparitively'. Unless you are going to seriously argue a Blaster or Dom is much more difficult to play than a sonic/pain or rad/pain or any other ATT that is expected to buff and debuff simultaneously while following through with spikes.
You guys sure think a lot about skills that can be taught to any baddo in a few hours though. Hell, I bet I could even learn how to:
Quote:...cover rads, doms, emps, stalkers, disruption toons, disruption line ups, mez spikes and the timing/reaction time needed to do it all with everyone running around at near capped travel speeds, which is 70-90 MPH. Follow targeted spikes.
And i'm probably the worst PvPer on freedom.
So i'll be fair..maybe competitive PvP does take slightly more skill than a monkey with down syndrome smacking the keyboard while eating paint chips. But lets be honest...not MUCH more, atleast not since i13. -
Quote:I've PvPed competitively on games where there were actual ladders consisting of more than 20 teams. Figured that gives me the right to say I've PvPed competitively.And if you have never "competitively", i.e. Test, PvP'd in CoX then how can you say there is none or that it is not. As I have said before it may not be pre-i13 competitive PvP but for the people on the teams that have stuck around and still play on test, it is as competitive as we can get.
Not on this game because..well, be honest with yourself, PvP is a joke. I'm sure you and some of the old school PvPers on test have "skill" and that helped "back in the day" but competitive PvP in this game post i12 is a complete joke.. it doesn't require skill, just an ability to count to 3 and evade a spike. I don't consider that skill, that's just common sense. -
Hey all,
This is a question for any developer or programmer. I'm normally a database and application programmer, MYSQL, SQL, PHP, and I have limited back-end experience with C# in the ASP.net framework.
A friend of mine needs a game design programmer that can program in C#. I figured it would be a fun project because I've never tried my hand at game design.
Anyone know of any good C# tutorials they could direct me towards as I'm competent in C# but I could probably use a crash course. -
I appologies then for assuming you were being sarcastic. I used to PvP competitively in GuildWars with BBQ bay and WarMachine. Seems we have different definitions for competitive PvP. d;D
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Quote:There is one I can think of. But it isn't going to be the fast paced FPS style of PvP we like about this game.
hmm. I never agreed with you on the competitive PvP being a joke, it is just very much different now than what it was pre-I13 and those of us that have stuck around have adapted to it, not sure if that is the best way to put it. Lets say we live with it and find ways to make it work because really right now there is no other MMO's out there right now with good PvP.
Quote:And there is still some skill involved in 8v8's or the match results that we normally see would be a lot different.... -
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Quote:Funny, I see arena kids get farmed in RV constantly to the point some of them no longer go to RV. Anywho, glad we atleast agree that competitive PvP is a joke.Fixed, buffs not required, any organized team of 4 can wipe the map clean. 4 stalkers can pretty easily kill just about anything on the map, same can be said about 4 blasters or 4 of any damage dealing toons, since all that matters in zones is dmg,dmg,dmg Now what would be better would be 3 damage dealers and a debuffer, but I will agree that an organized team of 4 can wipe the map, doesn't necessarily have to be a buffed team.
That's good because there is zero chance of you ever convincing me of that, since I have done both and if that were so then all the zone PvPr's that played in any kb's or arena events wouldn't be farmed as bad as they get farmed since they would have more skill at evading and healing since they could do it in zones with TS and HD in effect and TS and HD are turned off in most kb's or team matches but I just don't normally see that.......
P.s. DR is still on in most arena matches so those shield buffs you were talking about not working in RV still don't work in arena. And mez protection is useless in both zone in arena because the developers decided to break mez in PvP. Ya, maybe at one PvP took atleast some form of skill but Even in arena now, it's no longer about skill but who can put out the most DPS. -
Quote:Actually, my post was focused on this statement:So I still stand by what I said before, most people that come into RV do not want to be on a support type toon, they all want to come in on damage dealing, more survivable type toons. Hence the reason you see tons of scrappers,tanks,brutes and stalkers and blasters and not so many defenders,corruptors, and controllers.
Quote:having buffs do pretty much absolutely nothing.
I could argue that playing a support toon in RV takes much more skill than it does in arena BECAUSE you do not have the abiliy to evade or spam heals. But then I'd be getting into an argument I'm much too lazy to engage in. d;D
competitive pvp is a joke in this game. It isn't anyones fault but the developers.
Always nice to have fellow downies in RV willing to play buffers though. That's where the challenge is (Playing a buffer, not RV). d;D -
Quote:No but it was PvPEC that were going to support TS in ladder matches untill a loud enough majority told them to bugger off. PvPEC also has a history of encouraging fiteclub mentality; just check out all these ladder kids that think they're gud because they can win a duel with a psi/em. XDDon't really see how this could actually be since it wasn't the PvPEC's decision to make heal decay, buffing or healing cause travel suppression, having being attacked cause travel suppression which makes having any kind of evasion skill a nonexistent requirement, having buffs do pretty much absolutely nothing. That is what caused the lack of support toons, why play one when you are mostly ineffective in the role you are designed to fill?
Buffs and heals still play a role in RV, you just can't spam heals like you can in arena and last I remember AM still adds a significant recharge, Dam buff and recovery rate, so does pain bringer..mind link is pretty handy, forge is nice too . Luckily most buffers also have debuffs that are still quite relevant for RV play.
But what would I know. I play a rad in RV like some baddo. I'm a downie. d;D
Anyway Unhearted, debuffers and buffers are ALWAYS welcomed in RV, especially villainside. I have a rad/pain corr I've been working on, but leveling is just torture. -
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Personally, all these new forum rules do is make me very curious about what that "other" game might be doing that has our devs spooked....
Canceling your forum account seems a bit excessive though... and to go out of your way just to do it seems like a lot of trouble. -
Quote:I find this game to be more of a distraction these days, which isn't a terrible thing because some times I do need a distraction.The great thing about an MMO is that there are so many ways to approach the game. Whether you're crafting, leveling up, or just trying out new powers, everyone has their own way of enjoying it.
Lately with me, however, City of Heroes hasn't been clicking. Not a knock against the game; it's just that when I log in, the things I once did aren't fresh right now. I know that they'll return. In the meantime, however...
Give me ideas! How do you play the game? What makes it fun for you? Do you always do radio/newspaper? Do you play it in Windowed Mode while talking to friends? Is Ventrillo involved, or do you full screen it and block out the rest of the world?
What rituals do you follow that are absolutely vital to your having a fun time in the City? Let me know. Thanks!
Oh, and for reference, here are my rituals:- Windowed Mode.
- Hulu/Netflix playing the latest episode of the latest show.
- A messenger device set up (Skype, Facebook, Twitter...)
- Radios/Newspapers only.
- Pick Up Groups. Never preplanned play sessions.
I dual monitor so the game will be up on one monitor and I'll either be working on back end database stuff, writing in SQL mysql, php, etc. or working on some application for the university.
Recently I've been working on my CISCO certs because I figured they are worth having; so I'll be PvPing in RV, arena or running a SF while either reading Cisco pdfs or watching CBT nuggets on the second monitor.
For the most part i've been using this game as a buffer. -
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I think the Devs are playing it "safe" with GR and have been playing it "safe" for the past several issues.
I expect them to continue to play it "safe" however much I disagree with the approach. I'm still subing and will probably continue to subscribe up untill November or October.
I tend to look at GR with sobering skepticism, for my own sake I hope I enjoy it. For now i'm enjoying my fox-tails and mutant booster. d;D
synopsis: Are they doing it wrong? Probably not. Have they been avoiding taking risks? most definitely. I really feel now is the time to take a few risks however. -
Quote:Pretty much what mac said, except what he left out is that it's unfair and stupidly broken. Something he understandably wouldn't say since he is more than likely in closed beta.Welcome to post-I13 PvP, where all sorts of things happen that you just can't counter. Don't worry about seeming lost, because everyone else is still trying to figure out how the system could possibly be considered fair.
Don't expect any changes to these rules in the foreseeable future.
Oh, Good morning! d;D -
Quote:If you are unwilling to share your PvP build in order to keep it "secret" it usually means:Interesting topic.
In regards to PvP I could understand players guarding their secrets. For PvE I don't see much of a point.
On a few occasions I have been asked for builds on various characters in-game. I don't mind sharing this information at all.
You are not confident in your own skills and abbilities. -
Quote:I enjoy sharing builds and having my builds and playstyle ripped apart with the help of other players feedback and criticisms. It's the only way you get better.Thats the plan.
I could take your build, rebuild it, repeat everything you've ever done and not know diddly about how its done. Its a shortcut, on a plate freebie, and every time you care to mention what you've done I could be like "Oh yeah I did that a week ago." Then I could from being clueless about Mids go ask for help on making something simple
Now if only I could care enough to PvP competitively... -
Quote:I'm all for this if it makes players happy. I already do most of my market transactions off market.I was reading a thread in the General Discussions forum called What would your pet project be if you were a Dev? In this thread someone suggested setting a cap on the prices of everything in the market. The suggested cap in this post was 100k inf.
I posted to ask if he meant 100 million, and he responded that his suggestion of 100,000 was correct. I briefly explained why this was not workable and he basically said "I don't care". I was prepared to write him off as an anomaly when another person posted pretty much the same thing: add a cap to the market to stop the "greed".
So I was wondering, how many people do you think actually believe that this is a viable method for the market to work? -
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Quote:I like Louie, he's funny. Don't know enuff about dahjee in game to comment.But what if you've got the combined minds of Louie.Kaboom and Dahjee starting an insane teleport chain with Teleport Foe-Wormhole-Teleport Foe? Louie even has the Teleport Foe activation record...
Doom, I say. Doom.
I should transfer my grav/TA from virtue just to grief zoners. I still haven't transfered my emp..10 bucks is a lot of monies just to grief people in zone. Give us free character transfers again! d;D