Tog

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  1. I have the name swap issue on both Thug MM's (19 and 20) when solo to the point that I'd bet real money I can make it happen at will. I don't have it on my Merc (37).

    When I summon them move to my base, none of the thugs or soldiers will move from the entry point. My Necro is 50 so I haven't tested that yet. I'll try the rest of them and see who gets hung up where.

    And once per mission for the Arsonist? Mine goes down every other fight if I don't watch him (pain dom) With TA, I just use him as the alpha sponge. They really need to take Brawl out of his attack chain.
  2. Quote:
    Originally Posted by Maximilliean View Post
    I'll try it out this evening as well. Out of courisity what are the names of your thugs?
    Toon 1: Jo-Jo, Oscar, and Double-Duh.
    Toon 2: Slider, (can't recall), and Double-Duh. (I don't think much of the Arsonist AI)
    I then renamed the Thugs on Toon 2 to: Thug One, Thug Two, and Arsonist.

    I tested them by going to the base with the pets summoned, and the first thug swapped with the arsonist every time I zoned. That means that every other zoning will be correct.

    I also went back over the Betelgeuse name, and it now comes up as an invalid name. My guess is that this is really what is was doing all along, but since I don't view that channel I didn't see the alert. The reason I thought it was auto correcting is probably that I spelled it wrong the first time, then noticed it a few weeks later. When I tried to fix it, it would revert back to the incorrect spelling. I'm guessing that can come off my list as a PEBKAC error.
  3. Well, I confirmed it with my other Thugs MM. I'm 2 for 2 on the names swapping every time I summon. I guess it's not known. Off to report it I go.
  4. Quote:
    Originally Posted by starphoenix View Post
    My guess is that Betelgeuse is copyrighted or some similar reason due to a movie about ghosts where the antagonist is called Betelgeuse. CoX would rather prevent certain names from being used than getting sued by some company.
    I did consider that, but the spelling is different by a long shot. Another name I wanted to use once was "Bones" for a zombie pet. rather than change the name, it told me it was not allowed. I'd expect that same thing here if the name were actually blocked.
  5. I skimmed the boards and found 2 of these addressed, but I'll them here for the sake of completeness.

    I'm having several problems with many different characters.

    1. Rotating Names. I recently got my third minion thug. The Arsonist. On my Merc, I have my pets names so that I can set up mini-teams where one minion and one LT operate with a single command. I wanted to do that with the thugs, pairing the arsonist with the brute. This bug will prevent that from happening about half the time. I "Jo-Jo" is the first thug, "Double-Duh" is the arsonist. Every time I zone or have to summon all three, they swap names. The binds still work, but he wrong guy goes in. I don't have this issue with my Merc. Is this one known?

    2. Oppressive, incorrect, auto-correcting spell checker. My Bot/TA MM is using the names of prominent stars in the constellation Orion for pet names. For some reason, every time I type the name "Betelgeuse" it gets changed to "Betelguese". The U and E change places. I accepted this as a typo the first time I saw it, but I tried about 8 times to fix it and can't. If the name were not available it would tell me that wouldn't it, not make up something close. Also, why would it not be available?

    3. DING! on they all died. This seems to happen on teams only, but not all teams. When I level as a MM on a team, my pets all die. I had figured that it was part of the SSK system that when my combat level changes, the pets must be re-summoned. Except I was on a 16 playing at 39 today and the pets all survived my leveling. Then I teamed a different MM at level 18 with a level 19 leader and all pets died at when I leveled to 19, but not when I leveled to 20.

    4. Seriously, come HERE. Pets are randomly forgetting to come out ot he elevators, or staying in the lobby if they do make it up. I see that this is pretty well known.

    5. Pets going rogue on Zoning. I know this is listed as well, but the issue here is that sometimes pets will exit the mission, but will not be under the player's control. I see that the work around is to target that pet for a buff or heal to bring it back in.

    6. Pets not zoning. The other day, on a team, my pets consistently failed to change zones at all. It was like back in issue 15. Is this one known?

    For those that are known, do we have any information on workarounds or fixes?
  6. I'd like to address some of these.

    Aggro: Asheron's Call didn't have aggro like the new games do. You attack something and it would attack back. Some foes would attack you for getting too close, and there were times that you could get foes to attack each other. Running between two groups and getting one to fire could, result in the other group being hit. They would then aggro on the group that attacked them. Virindi Executors were great for this.

    There were also no true tanks. There were strong melee characters, but the foes would attack the characters that hurt them the most. One super monster had to be pushed into a wall, then pined in place by high def characters that didn't attack. The monsters would focus on the damage dealing mages and archers, but couldn't get to them because of the wall of melee guys just standing shoulder to shoulder. He had no ranged attacks, but his sword was basically instant death.

    Static Worlds: Again from AC. There were world changing events. An insectoid race called the Olthoi invaded one patch. There were several underground hives that were level restricted. Until the hive was cleared, the Olthoi in that area made any real form of travel very dangerous. When a team was able to successfully beat a hive, that area was secure. The name of the players on the team that beat the hive would then be broadcast across the server.

    In another case, there was a town that had become the gathering point for player trades. Congestion got so bad that the town was destroyed. Literally. A giant monster came in without waring and leveled the place. Years later it was being rebuilt but was still mostly ruins.

    In yet another, one patch saw the addition of a statue in the center of every town. These statues would unleash swarms of living statues on the people in the towns, until the mechanism inside the statue base was destroyed. Again, this happened one time per town per server.

    Finally, Dice rolls: AC didn't really seem to use them for combat. It used the FPS style of an actual projectile. It was possible to dodge spells and arrows by running behind trees and zig-zagging. Some spells were able to track a little bit.

    Button Lock: Melee weapons had a slider that ranged the attacks from weak and fast, to strong and slow. The problem was that there was one attack.

    Spells had no recharge, and could be cast repeatedly with no effect other than mana drain.

    Now, AC was not without it's faults. Since there was only one attack, it was possible to set it to auto fire, and it would attack target a until it was dead, then move to the next foe that attacked, and so on. As long as there was stamina to use, the player didn't actually have to do anything. Mages took a great deal more effort to play and took a very long time to develop. Your choices were either Fast and boring, or tedious and powerful.

    The problem with AC was that every character had the potential to be a tank mage. My axe fighter could self buff with a full set of level 6 (7 was highest then) spells. A level 1 character with a full set of buffs and a pocket healer could go from level 1 to level 20 in under an hour.

    I had a thrown weapon character (Considered the worst of the three ranged weapon sets) that could go into a cave and spend a full 45 minutes in one spot, attacking non stop as hoards of Olthio rushed at me to die. I wasn't uncommon to be under attack by 20 or more critters at once while solo.

    That became the norm for the game, and a progressive cycle of making harder foes, then giving more powerful tools to beat them went into effect. Eventually the line between veterans and new players was nearly insurmountable.
  7. Quote:
    Originally Posted by Arbiter Kim View Post
    Hey guys,

    Can I get any specific missions? Were they radio missions?
    The arc from Janet Kellum where we track down Countess Crey. Two of us got the missions and synched them for merits. We just finished that Stupid 100 Crey hunt and so far, three missions have been at the AE door. One was one in Bricks which was bugged and petitioned since we both had the same door, and two in Founder's, where we were able to chose the other person's mission to get a working door.
  8. Thanks for the replies. I was really hoping that this wasn't the way it was supposed to be.
  9. I've noticed this for a while, but it never annoyed me enough to actually try to measure it until today.

    I have a level 21 (at time of testing) Bot/Dark. I, rather optimistically, use the heal from Dark from time to time. It seems to heal me, and 0 to 4 of the pets, with 0 being the more common. I'm certain it's a range issue.

    Before I actually bug this, what is the radius of a MM secondary healing aura? I've seen this same thing with Pain Dom as well.

    My test seems to show the radius is between 5 and 10 feet. I set one bot in front of the poles of a chain link fence in Sharkhead, then stood directly in front of one of them. The other pole next pole was less than 15 feet away, based on the size of the sidewalk sections. The bot I was right next to was the only one that got the heal.

    Is this working as intended?
  10. Quote:
    Originally Posted by Lazarus View Post
    Since when did taking a Scanner mission spawn an ambush on you? I've never seen that happen with a paper mission.
    Never seen it in a paper mission, but do see it every so often with a scanner one. It's been that way for ages. Perception of it is about a 1-2% of the time thing.

    My favorite ambush ever was around level 40. I think I was on my Ice/Fire Blaster. I remember the ambush was four council in the DE area of Founders. I see two come up from the front, so I hold them both then lay waste to them, about then, I get hit from the side and slightly behind by the other two, both of which had grenade launchers. One was even slightly behind cover.

    I got flanked! I'm not sure how it happened, but it was kind of cool to see a pseudo military group actually use some form of tactics, even if it was an accident.
  11. Tog

    Window Opacity

    Well turds. I was hoping for a work around of some sort. Thanks.
  12. My Villains that log out in Siren's call are 0 for three on getting credit towards the Predator day job badge. Heroes don't seem to be having an issue. I noticed this before I-16 went live. and made a point to check on it today. a character that had been in Siren's for the last 12 days showed zero progress on the badge.

    Anyone else?

    Known Issue?
  13. Tog

    Window Opacity

    Is it a bug that the windows will not remember the opacity setting from zone to zone sometimes? Is there a trick to it?

    I want my UI windows to dim when I;m not using them, then be 100% opaque when I am. Currently, they will reset from 3% to around 75% with 43% a current favorite. Sometimes the remember the settings fro multiple log ins, other times they revert when I zone?

    Also, the save window setting seems to have no effect on them at all.
  14. I used the RSS work around to find the post saying that the Dev Digest was fixed, and clicked the Dev Digest link in Nev's post.

    Then I hit the "new posts" button at the top of the page and got this:

    Quote:
    This forum requires that you wait 15 seconds between searches. Please try again in 282 seconds.
    Math is hard
  15. I got one of these on a drop, and as I've got a Fire/Rad Controller at level 45 at the moment, I thought it might be a nice "welcome to 50" present. Then I noticed that they sell for less then some salvage. I'm wondering why?

    Does the Build up only work on the Controller, and not the pets? If so, does it only fire when the pets are summoned? Basically, does it suck?
  16. Any chance of getting the 5 character minimum for screen names reduced to 3?
  17. Not solo friendly? Crap. I've been doing it wrong.

    I work odd hours so I solo a good 80% of the time. Some are slower than others, but every AT you make can theoretically solo. How you play, how you slot and what you take ca play a huge role in that, but there is no powerset combination that can't be made to be effective.

    I have an Empath Defender (most from other games consider this a healer) that can street sweep large groups of Even con foes.
    I've got an Illusion/Kinetic Controller that I play as a Scrapper. At level 29, she's a perfectly viable character. Because she's so far from the norm, she actually doesn't team well.

    I have a guide for new players that explains a lot of stuff in varying degrees of detail. One of the things I did for each powerset was to include my impressions from having played or watched it being played. No numbers, no math, just impressions.

    Main Page
    Powerset index
  18. I'm a little late to this but yeah, what they all said.

    Buffs and debuffs are a huge part of this game. I came from Asheron's Call where buffs lasted for 60 minutes and unattended buff bots were accepted to the point that the devs created a special place for them to exist. It's not like that here. A good buff will last you four minutes. Some only last a few seconds.

    You could find yourself on a team with a FF defender, a sonic defender, and a Trick Arrow Defender and be bothered by the fact that there is not a single heal in the bunch. Then you hit the first spawn. It literally wouldn't matter what you played as long as hit stuff.

    There are times that one particular set may be desirable, but I can't think of any situation where any two characters would find a regular mission impossible. In the later game, there are some sets that don't fare well against certain foes, but just about any type of teammate will offset this.

    Also, see the guide in my Sig. It's about 400 pages of stuff for new players, but it's laid out to make it easy to find stuff.
  19. Obligatory post offering my new player guide.

    Tog's Newbie Academy

    Each powerset includes my impressions of how it plays (if I've played it).

    I'll also echo the others. This is a different type of MMO. An all defender team can be brutal. There are situations where one particular AT is very welcome, but it's very rare to actually need any one AT.
  20. Tog

    Few questions

    Energy waves could be Sonic.

    I'll echo the others in saying that your new missions without way points are in other zones. The first mission you get after turning level 5 is a run to the Hollows to meet a cop named Wincott. That's not in Atlas. ON the side of the atlas map is a red dot to mark the gate. The Hollows is the one on the East side.

    I've got a guide for people that are new to the game. It's huge, but it's split up pretty well. I've also got a training arc in the Mission Architect that is sort of like a combat tutorial. I'd really suggest you play through the first mission and read all the clues and NPC dialog.

    Tog's Newbie Academy (Website)

    The Arc is called Tog's Newbie Academy as well. The arc number is in the sig below.

    What server are you on?
  21. [ QUOTE ]
    [ QUOTE ]
    We ran the Manticore TF the other day. The team was capped at 35 and so were most of the bad guys. All but those darn level 40 Paragon Protector Elites. It was only those foes, and only in a few of the missions.

    [/ QUOTE ]

    You didn't just kill them like real men? That's what my team did when we hit that bug

    At one point we had four of them on us at once, it was not pretty.

    [/ QUOTE ]

    We did. But we also bugged it. Our problem was that the the closest thing we had to a tank was an SR scrapper and Fluffy. We'd pull as best we could, but if we got more than two of them at once, it was... yeah, not pretty. The GM auto completed the first mission but we did the rest with a lot of wakeys.

    We also severely exceeded the 5 death limit goal.
  22. Well, then, as long as your here, and this is being discussed...

    We Bugged and Petitioned this, and got a GM in pretty short order, but it's still a bug.

    We ran the Manticore TF the other day. The team was capped at 35 and so were most of the bad guys. All but those darn level 40 Paragon Protector Elites. It was only those foes, and only in a few of the missions.
  23. Kind of annoying when you solo, but I was on an 8 person team with spawns full of drones and some good AoE. I also had "Ride of the Valkyrie" pop up on the player near the end of the mission.

    Best
    Bug
    Ever!
  24. Not sure if this is part of the BAB domain, but:

    Paralytic Poison from the Poison Mastermind Secondary will sometimes display the Tesla Cage Animation. The only Toggle I was running was Shark Skin, and it would happen randomly regardless of other powers. I tried to test it the first time I saw it bu waiting for the Lich to cast his hold, then stacking mine on it. I tried with and without the debuffs and it seems intermittent. The next mob never saw me and my hold was the only power used against it. Tesla Cage played. I have one slot (IO Hold) in the power, so no Procs. It's done it against Cimerorans in the real game, and Malta, Knives, Freaks, Carnies, and Customs in MARCS.

    Edit: Sometimes it sucks being stupid. I had my characters mixed up. My Defender has one IO hold. The MM I was seeing this with has a full set of 6 Lockdowns. It may be the effect casued by the +2 hold mag Proc.

    Nevermind