Problems with pet nems (and other bugs)


CaptainHouse

 

Posted

I skimmed the boards and found 2 of these addressed, but I'll them here for the sake of completeness.

I'm having several problems with many different characters.

1. Rotating Names. I recently got my third minion thug. The Arsonist. On my Merc, I have my pets names so that I can set up mini-teams where one minion and one LT operate with a single command. I wanted to do that with the thugs, pairing the arsonist with the brute. This bug will prevent that from happening about half the time. I "Jo-Jo" is the first thug, "Double-Duh" is the arsonist. Every time I zone or have to summon all three, they swap names. The binds still work, but he wrong guy goes in. I don't have this issue with my Merc. Is this one known?

2. Oppressive, incorrect, auto-correcting spell checker. My Bot/TA MM is using the names of prominent stars in the constellation Orion for pet names. For some reason, every time I type the name "Betelgeuse" it gets changed to "Betelguese". The U and E change places. I accepted this as a typo the first time I saw it, but I tried about 8 times to fix it and can't. If the name were not available it would tell me that wouldn't it, not make up something close. Also, why would it not be available?

3. DING! on they all died. This seems to happen on teams only, but not all teams. When I level as a MM on a team, my pets all die. I had figured that it was part of the SSK system that when my combat level changes, the pets must be re-summoned. Except I was on a 16 playing at 39 today and the pets all survived my leveling. Then I teamed a different MM at level 18 with a level 19 leader and all pets died at when I leveled to 19, but not when I leveled to 20.

4. Seriously, come HERE. Pets are randomly forgetting to come out ot he elevators, or staying in the lobby if they do make it up. I see that this is pretty well known.

5. Pets going rogue on Zoning. I know this is listed as well, but the issue here is that sometimes pets will exit the mission, but will not be under the player's control. I see that the work around is to target that pet for a buff or heal to bring it back in.

6. Pets not zoning. The other day, on a team, my pets consistently failed to change zones at all. It was like back in issue 15. Is this one known?

For those that are known, do we have any information on workarounds or fixes?


My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.

 

Posted

My guess is that Betelgeuse is copyrighted or some similar reason due to a movie about ghosts where the antagonist is called Betelgeuse. CoX would rather prevent certain names from being used than getting sued by some company.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by starphoenix View Post
My guess is that Betelgeuse is copyrighted or some similar reason due to a movie about ghosts where the antagonist is called Betelgeuse. CoX would rather prevent certain names from being used than getting sued by some company.
I did consider that, but the spelling is different by a long shot. Another name I wanted to use once was "Bones" for a zombie pet. rather than change the name, it told me it was not allowed. I'd expect that same thing here if the name were actually blocked.


My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.

 

Posted

My pets ignore me. I tell them to stay and 10 secs later one of them has moved. I am only a few feet away and not going anywhere myself.

It's like being on a iffy pug where someone who has been informed that they should stay back somewhere takes it upon themselves to move in and gets killed. Then after being resurrected, so to speak, they repeat their mistakes.

Feeling like you can't get away from a bad pug when solo is so annoying.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
My pets ignore me. I tell them to stay and 10 secs later one of them has moved. I am only a few feet away and not going anywhere myself.

It's like being on a iffy pug where someone who has been informed that they should stay back somewhere takes it upon themselves to move in and gets killed. Then after being resurrected, so to speak, they repeat their mistakes.

Feeling like you can't get away from a bad pug when solo is so annoying.
This is the worst problem of all. Stay means "stay until told otherwise", not "Stay as long as you want".

Though the lift bug got me killed the other day as I went up a lift and my bots madly dashed through the walls and aggroed several groups including an EB before running back off downstairs leaving me with no bodyguards.


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Posted

Quote:
Originally Posted by starphoenix View Post
My guess is that Betelgeuse is copyrighted or some similar reason due to a movie about ghosts where the antagonist is called Betelgeuse. CoX would rather prevent certain names from being used than getting sued by some company.
Actually the movie and character are named BeetleJuice.
Betelgeuse is a star in the constellation Orion.


 

Posted

No, actually, the movie is named "Beetlejuice" but the character's gravestone says Betelgeuse; Beetlejuice is just how it sounds and, thus, becomes an important part of the plot, sorta.

Oh, and you should be able to fix problem 5 by also having them take damage, though it's still kind of annoying.

Them all dying on level up sounds pretty scary, but at least it only happens on teams. I'd hate having to travel back to a mission 100% of the time I level up.


 

Posted

Quote:
Originally Posted by CaptainHouse View Post
No, actually, the movie is named "Beetlejuice" but the character's gravestone says Betelgeuse; Beetlejuice is just how it sounds and, thus, becomes an important part of the plot, sorta.
It may be on the gravestone as Betelgeuse, but its listed in the credits as Beetlejuice.

I fixed #5 last night by buffing my pet, but I don't know idf that always works or not. I don't normally have pets oput while I travel between zones and since I solo alot I don't worry about it taking time to summon and buff at the start of a mission.
I've also never had a problem with my arsonists name changing to one of my other thug names. (Spike, Killa and Molotav).


 

Posted

Well, I confirmed it with my other Thugs MM. I'm 2 for 2 on the names swapping every time I summon. I guess it's not known. Off to report it I go.


My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.

 

Posted

Quote:
Originally Posted by Tog View Post
Well, I confirmed it with my other Thugs MM. I'm 2 for 2 on the names swapping every time I summon. I guess it's not known. Off to report it I go.
I'll try it out this evening as well. Out of courisity what are the names of your thugs?


 

Posted

Quote:
Originally Posted by Maximilliean View Post
I'll try it out this evening as well. Out of courisity what are the names of your thugs?
Toon 1: Jo-Jo, Oscar, and Double-Duh.
Toon 2: Slider, (can't recall), and Double-Duh. (I don't think much of the Arsonist AI)
I then renamed the Thugs on Toon 2 to: Thug One, Thug Two, and Arsonist.

I tested them by going to the base with the pets summoned, and the first thug swapped with the arsonist every time I zoned. That means that every other zoning will be correct.

I also went back over the Betelgeuse name, and it now comes up as an invalid name. My guess is that this is really what is was doing all along, but since I don't view that channel I didn't see the alert. The reason I thought it was auto correcting is probably that I spelled it wrong the first time, then noticed it a few weeks later. When I tried to fix it, it would revert back to the incorrect spelling. I'm guessing that can come off my list as a PEBKAC error.


My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.

 

Posted

I did some testing last night as well.
I used my lvl 41 Thugs/Dark with thugs named Spike, Killa and Molotav (guess which one is the arsonist) with no swapping of names.
I then tried my new Mercs/TA (now lvl 17) with soldiers named Pvt Biggs, Pvt Wedge, and LCpl Hack for the medic. While I was sidekicked to a friends 34 brute I had a problem with the names rotating. Even watching the uniform of the medic change into the soldiers and the new medic getting one of the soldiers names. Does it happen to you when your not sidekicked? If not it may have to do with getting more pets then what you would normally have if you weren't sidekicked.

And yes my Arsonist is just as stupid as yours is it seems. He usually dies on a mission at least once. But thats not half as annoying as zombies though. Atleast the arsonist doesn't get stuck on every single little thing and let me run into a mob alone expecting backup. If I wanted that I would PuG.

Oh the soldiers also had a hard time with elevators.


 

Posted

I have the name swap issue on both Thug MM's (19 and 20) when solo to the point that I'd bet real money I can make it happen at will. I don't have it on my Merc (37).

When I summon them move to my base, none of the thugs or soldiers will move from the entry point. My Necro is 50 so I haven't tested that yet. I'll try the rest of them and see who gets hung up where.

And once per mission for the Arsonist? Mine goes down every other fight if I don't watch him (pain dom) With TA, I just use him as the alpha sponge. They really need to take Brawl out of his attack chain.


My first short story (detective fiction) came out in Jan-2012. Other stories and books to follow, I hope. Because of "real writing". COH was a big part of that happening.

 

Posted

Well like I have mentioned before my thugs is paired with dark so most of the mob ends up standing there and taking it like a Zig queen, until the Arsonist pisses off a boss or something. So far the only group I hate fighting are the Scrapyarders because of the demolitionists. I still have bad dreams of them wiping my entire posse.

I don't know if my Necro will make it to 50 or not. I know the pet AI really isn't all that great, but man the zombies are so bad it hurts. I doubt I will delete him just because the image of flaming zombies vomitting on people makes me laugh for some odd reason. Of course though my wife thinks I'm insane because I have an AR/Trap corrupter that looks like a clown and I laugh (she says manically) everytime a mob rushes into a mine field.