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Viper, the point IS, no one knows, because what constitutes "abuse" of the system is STILL not spelled out.
To hurl threats like that without giving the criteria beside his whim is totally unacceptable. (In addition to making these activities RETROACTIVE crimes punishable by a death sentence to your character.)
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You are telling me you didn't think you were abusing the system when you participated in the massive farming?
Am I saying they should massively punish retroactively? Not at all ... Should they even punish? Maybe not ... can they threaten to make everyone understand how serious they are about this? Sure they can. -
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Also, Liev Whatsisname was much better at Sabretooth than the X-Men movies guy. (Also: better looking!)
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Sabertooth with a crew cut? Didn't seem right ... He needed the long flowing (or scruffy) hair. Gambit with a stronger accent and more boom boom from the cards and less from the staff would have been nice ... but all and all I loved trying to figure out who was who and eagerly awaiting how they would get where I knew they needed to get. Add a nice challenging bad guy at the end and that was good enough for me. -
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I don't know.. I just click the "Instant Level 50" button at character creation.
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Then why do you play?
/shrug
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Because *gasp* some people like to play their 50s waaaaaaaaaaaaaay more than their lowbies?
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Then why even make a second toon ... stick with that 1 lvl 50 and ride the wave ... why bother leveling another? (yeah yeah .. diversity ... but with your logic ... it would be much less torture for you if you just stuck to one)
I'm not saying you're wrong btw ... the point of a game is that it has different aspects to please as many different personalities as possible ... I just like leveling and earning that next power and stuff ... so that insta-fitee seems kinda pointless to me ... but yeah I can see how it might be interesting to some (playing with no goal ... wait .. nope ... still don't get it). j/k -
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I was just curious what the fastest is so far for getting from 1 to 50 using MA.
Thanks!
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I don't know.. I just click the "Instant Level 50" button at character creation.
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Then why do you play?
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Well I am sorry to hear that .. but I wouldn't mind feedback on mine when you do play it. If you are comfortable with that naturally.
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we have to this the other way around next time ... voting to keep someone isn't as painful as "kicking someone off the island"
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Candle Love
Yeah, that's vectors.
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Hold on ... wait wait wait ... I can see this be started with vectors ... but this isn't all vector! Is it? -
I would like to think I am competitive but ... eventhough I create quite a few ... they don't all make it to my website ... and even then ... I have a feeling I am still far behind.
but the MA is a great way to appease the Althoholic though ... you can create full groups with concepts and all and they don't take up slots .... (saving costumes helps too .. hehe) -
I'll go with Milk Weasel, he had a different idea but the action was all clumped up at the top and hard to understand.
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And now that the vote is in and complete I can share my colors of Lousy_Day's piece ... I really thought it was cool and did follow up on the idea of coloring it and here is what I came up with.
Stateman vs Recluse by Lousy Day colored by Thornster
I shared it with Lousy a while back but I didn't want to influence the vote one way or the other so I held off sharing it. I did it before he showed us his colored piece so as you can see I totally missed one of Recluse's legs. -
Ok posting this in a dying thread is a bad idea ... I will start a new one ... see you there... sorry
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nice stuff ... and naturally Rowr has beaten us all to the punch .. hehe
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I like the "some of my characters" in the lower right ... nice layout Ironik.
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I made the final boss in my arc an EB instead of AV so it is soloable but I think my entire arc is still a nice challenge. Not aggravating but a challenge.
Its a custom villains group and there are 2 EBs in the arc.
You are most welcomed to give it a whirl
Arc #: 17523 - A Little RnR -
To change the color you highlight the part you wish to change, right click, go down to color and pick the one you want.
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I tried doing an ascendant costume (to go with the shield) for my brute and ... well it isn't perfect ...
Ascendant Aegis -
how long did you spend trying to read that Foo? O_o
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Well I have an arc to suggest. It is the 17523, which is heroic and valid from 1-53 (soloable on a rank 1 diff due to its 2 EBs). The custom group mobs are not "easy" but they are totally "not hard" once you get use to them.
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Finaly ran this last night. I was cute and fun and the Cameos were cool. I tried to figure out who that boss was for the longest time ... and ... I gave up (longest time beeing about 10 seconds ... and figured it was just a boss)
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Time for bed (for me) but Bubba, I will give your arc a try tomorrow.
If you run out of stuff you are most welcomed to give mine a try. It does have 2 EBs so you might want to to run it on the lowest rep level to get them as Bosses.
A Little RnR (17523)
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Ran through part of this tonight, will probably run through again with another character next time I'm on. I noticed on the first mission there were several spelling/grammar mistakes. Mostly extra words. Take some time and proofread. Was on a small team of 4 trollers/defenders with my 38 Trick Arrow/Psi defender. I liked the custom group. It had a good variety of different powers without having any of the annoying ones, and not being too easy either. Custom group could also use some descriptions.
Played through a second time with my lvl 39 fire/fire Brute on 2nd difficulty. The group was a bit more difficult solo, died a few times, but once I got my tactics down, I was fine. The first mission had some spawns in some odd places on that map, which made it harder since it was a defeat all. It might have been tied to the patrols. There was one group on one of the roofs, and one group in a back corner behind the buildings. Didn't happen the first time around on the team, which is why I think it was caused by the patrols, they wandered around and found a weird hidey hole to stop at. Good use of dialog throughout though, I would add some as clues as well since dialog can get scrolled past quickly. I suppose that's why it's a good idea to use both dialog and clues, since one or the other is easily missed by different people. The second mission felt like it was a surprise timer. You use some color already, so it wouldn't hurt to emphasize the timer in the description. I feel like the story could use a bit more fleshing out. You give the basic information, but a little more flavor could be added as well.
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Thank you for the review. I will go back and proof read and yes I do have to add descriptions to the group members. That has been on my to-do for a couple of days.
The timer on the 2nd mission is there only to emphasise that you are rescuing someone and that something might happen to her if you don't hurry. I do give about 4 times more time than you need so I didn't think it was a problem but yeah ... I will take a look at making it clearer.
As for the weird mob placement in the first map .. .they are patrols and yes they do hit the roof tops but ... if you wait a few they normally come down. That mission needs a few patrols because they are supposed to be causing havoc in a park ... and standing still didn't feel right.
I'll check for the clues but I thought I had quite a few in there. On most bosses, rescue and end of missions where I thought I summarized all the comments in the mission. I'm not sure if you wanted more than that? or if I am thinking of my 2nd arc which I am still working on and that there are no clues. Guess I'll have to check.
BTW I gave 2711 - Exploring the Architect #2 : Choices and Whack-a-Mole a try. Two nice missions. The fact that there is only a very small amount of time to complete them isn't obvious when you first go in and by the time I realized (especially for Choices). By the time I realized it was timed almost 5 minutes were gone.
So, in Choices, I started with the villains (eventhough I was on a lvl 17 claw/regen scrap) since I found Black Scorpion first. I ended up clearing all the villains and I ran out of time to finish the heroes (I had just freed Manti). It was a little weird that the mission didn't end after the big Hoorah! after I freed Scirocco. The Failed message was also little weird but expected since I ran out of time. The interesting part though was trying to figure out how you knew what choices I had made. I acutally had to go read the scoop article to understand it. Pretty clever. I thought the map was annoying at first because of the roofs and stuff but I realized that an office or cave environment would have been quite a pain.
As for Whack-a-mole, I noticed that you have changed the mobs so that they look more like moles since you wrote the article. That is well done. It was kinda fun. The only thing is that the text mentions something about "people not liking it when you whack their mole" or something along those lines. So I was expecting some kind of "mole defender" at some point but I just killed the 5 moles (with their mini-mole) [I was on a lvl 1 diff rating] and it ended. Anyway it is cute and would be a fun example of what can be done for someone that isn't familiar with the MA. -
Arc Name: Fall of the White Plains
Arc ID: 2248
Morality: Hero
Creator: @talia rayvyn
Difficulty Level: Solo/Medium but Group play works too (Medium)
Arc Description: In the final days of the First War, the city of White Plains is under attack by the invaders known as 'the Rikti'. It is up to you to aid Tessa Rayvyn in rescuing her family.
Arc Length:
-Long: Between 30 minutes to an Hour to complete.
Why you think it deserves to be played: Because I had a great time. I played this one a few days ago. It has a nice storyline, flows very well, allies that are by your side without stealing the show and some nice Epic feeling moments. It was nice to meet the Rayvyn familly.