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Posts
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Joined
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Quote:Same here. About every other mission when I enter, it sits on the CoH or CoV splash screen, never loading the map. In the end I have to force quit. Disconnected my entire team earlier, and just barely trying to enter the last mish of the vill-side dark mirror arc did it to my mastermind. I'm also on Virtue.Hi,
this is a more detailed version of my Virtue server post.
Currently, Virtue server appears to be booting entire teams from the game during the course of instanced missions. This happens randomly, but appears to be particularly evident upon loading office maps. Has happened to me six times in the past hour (entire teams kicked from the game on loading maps).
Character Name:
Darkswift
Where I am:
Steel Canyon
Level:
18/19
Difficulty:
+1
I won't post my machine specs because, like I said, it appears to be a server side issue.
Thanks,
IM
Edit: And now I see an announcement that Virtue is going to be down tomorrow morning, so it looks like they know about it. -
Quote:Reason for this is it seems his drain is unresistable and autohit, so running away when he starts it is the only way to avoid it.I discovered something interesting when I ran the arc with my BS/Inv scrapper. Before running the arc, I used base buffs like resist end drain, resist energy dam, etc etc and loaded up with medium to large purples.
Now I was either the unluckiest bastich because he must have siphoned at least 4 times while I was buffed. After beating up on him a few times and running out of inspirations, I ran. (Yes, I know...but bear with me...and I was on Die only 1 challenge setting heh)
The trick is to fight him by the elevators and when he gets ready to siphon, click on the vators to go down. Wait a couple of seconds and then come back up. You will find that he did not siphon you (if done at right time) and he does not follow you down. Just come back up and beat up on him and go down the vators again if need be.
On a side note, my emp/elec defender with hover was able to simply float and take him down without fleeing. The end drain from my blasts never allowed him to siphon lol.
Anyways, hope this helps. -
I'm running a BS/Fire scrapper, currently lvl 27 and having a lot of fun so far with only SO's. I plan on starting on sets at 32, my goal is to get soft-capped or relatively near it in melee and lethal defense with a single application of Parry, and let my resists and heal take care of whatever else gets through. However, I'm NOT planning an uber recharge death build, I don't care about soloing AV's or x8 anything. I would like to be able to solo +2/x3 or x4 though, and have enough recharge to keep consume up often enough so not worry too much about end. I am willing to use a cheaper rare set or two, but I don't want to break the bank, at least not too much (Yes, I realize I have a Touch of Death set in here, if it comes down to it I'll use it, but anything cheaper that will do just as well I'll take). I would also like to get an Achilles -resist proc into Slice and Whirling Sword as well, but if need be I can do without
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Ne'kata-Virtue: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack- (A) Crushing Impact - Accuracy/Damage: Level 35
- (3) Crushing Impact - Damage/Endurance: Level 35
- (3) Crushing Impact - Accuracy/Damage/Recharge: Level 35
- (36) Crushing Impact - Accuracy/Damage/Endurance: Level 35
- (40) Crushing Impact - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance: Level 35
- (13) Reactive Armor - Resistance/Endurance: Level 35
- (13) Reactive Armor - Resistance/Recharge: Level 35
- (36) Reactive Armor - Resistance/Endurance/Recharge: Level 35
- (46) Reactive Armor - Endurance: Level 35
- (A) Multi Strike - Accuracy/Damage: Level 35
- (5) Multi Strike - Damage/Endurance: Level 35
- (5) Multi Strike - Damage/Recharge: Level 35
- (25) Multi Strike - Accuracy/Endurance: Level 35
- (40) Multi Strike - Accuracy/Damage/Endurance: Level 35
- (43) Multi Strike - Damage/Endurance/Recharge: Level 35
- (A) Doctored Wounds - Heal: Level 35
- (11) Doctored Wounds - Heal/Endurance: Level 35
- (11) Doctored Wounds - Heal/Recharge: Level 35
- (37) Doctored Wounds - Heal/Endurance/Recharge: Level 35
- (42) Doctored Wounds - Recharge: Level 35
- (A) Multi Strike - Accuracy/Damage: Level 35
- (7) Multi Strike - Damage/Endurance: Level 35
- (7) Multi Strike - Damage/Recharge: Level 35
- (36) Multi Strike - Accuracy/Endurance: Level 35
- (42) Multi Strike - Accuracy/Damage/Endurance: Level 35
- (46) Multi Strike - Damage/Endurance/Recharge: Level 35
- (A) Accuracy IO: Level 35
- (9) Accuracy IO: Level 35
- (9) Serendipity - Defense: Level 35
- (34) Serendipity - Defense/Endurance: Level 35
- (40) Serendipity - Defense/Recharge: Level 35
- (46) Serendipity - Defense/Endurance/Recharge: Level 35
- (A) Karma - Knockback Protection: Level 30
- (A) Empty
- (A) Healing IO: Level 30
- (15) Healing IO: Level 30
- (15) Healing IO: Level 30
- (A) Reactive Armor - Resistance: Level 35
- (17) Reactive Armor - Resistance/Endurance: Level 35
- (17) Reactive Armor - Resistance/Recharge: Level 35
- (37) Reactive Armor - Resistance/Endurance/Recharge: Level 35
- (45) Reactive Armor - Endurance: Level 35
- (A) Multi Strike - Accuracy/Damage: Level 35
- (19) Multi Strike - Damage/Endurance: Level 35
- (19) Multi Strike - Damage/Recharge: Level 35
- (25) Multi Strike - Accuracy/Endurance: Level 35
- (39) Multi Strike - Accuracy/Damage/Endurance: Level 35
- (43) Multi Strike - Damage/Endurance/Recharge: Level 35
- (A) Endurance Modification IO: Level 30
- (21) Endurance Modification IO: Level 30
- (21) Endurance Modification IO: Level 30
- (A) Efficacy Adaptor - EndMod: Level 35
- (23) Efficacy Adaptor - EndMod/Recharge: Level 35
- (23) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 35
- (37) Efficacy Adaptor - Accuracy/Recharge: Level 35
- (42) Efficacy Adaptor - EndMod/Accuracy: Level 35
- (A) Empty
- (A) Touch of Death - Accuracy/Damage: Level 35
- (27) Touch of Death - Damage/Endurance: Level 35
- (27) Touch of Death - Damage/Recharge: Level 35
- (34) Touch of Death - Accuracy/Damage/Endurance: Level 35
- (39) Touch of Death - Damage/Endurance/Recharge: Level 35
- (50) Touch of Death - Chance of Damage(Negative): Level 35
- (A) Titanium Coating - Resistance/Endurance: Level 35
- (29) Titanium Coating - Resistance/Recharge: Level 35
- (29) Titanium Coating - Endurance/Recharge: Level 35
- (34) Titanium Coating - Resistance/Endurance/Recharge: Level 35
- (45) Titanium Coating - Resistance: Level 35
- (48) Titanium Coating - Endurance: Level 35
- (A) Serendipity - Defense: Level 35
- (31) Serendipity - Defense/Endurance: Level 35
- (31) Serendipity - Defense/Recharge: Level 35
- (31) Serendipity - Defense/Endurance/Recharge: Level 35
- (45) Serendipity - Endurance: Level 35
- (A) Scirocco's Dervish - Accuracy/Damage: Level 35
- (33) Scirocco's Dervish - Damage/Endurance: Level 35
- (33) Scirocco's Dervish - Damage/Recharge: Level 35
- (33) Scirocco's Dervish - Accuracy/Recharge: Level 35
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 35
- (43) Endurance Reduction IO: Level 35
- (A) Recharge Reduction IO: Level 35
- (50) Recharge Reduction IO: Level 35
- (A) Recharge Reduction IO: Level 35
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Empty
- (A) Endurance Modification IO: Level 50
- (48) Endurance Modification IO: Level 50
- (48) Healing IO: Level 35
- (50) Healing IO: Level 50
- (A) Empty
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1415;694;1388;HEX;| |78DA9D93D952134114867BB23084EC20020112428210420670072F2C01A9A224981| |28B0B05E2903461CA54126786255EF900B8BC80B7BE83E58B79E57896265529EF9C| |4AFE2F7DE69C3E4BA7CB575B11213E3D155A6CB3693A4E75BF669B9D8EB48365B36| |1D5627B72FEBDE99AA503CB76CFA52E8448DD7854CBB229A5B161B7CD7A75FFB26D| |D7277BAFB6E4A96C39D2D8B6A4DDAD3E3BB7CDE44EEB4CDAB2E51A373F229576BB6| |9EC4AB363B51ABCD8B6DC96749CA85A34CE5C7895A4D54EEBC272AC13AB69B9DDE4| |F38E553336DAF56EB56C3A2EA41887C20AF0AD6285F47801F10E302B7C26A346C8D| |509F3927017DD35E53EABA12992666408B92CA1942398BAF2165E50EBD00E810F0C| |9B30EEF0EE2E61F19C701FA2FCAA26FF4BDA68E805A34CC8EF110A15C23D700FAA2| |4414E32C0490638498E931438498993D4204AD7348AD253641A54F0D1B6D93F5C9A| |C7511A196F4354887389D06FC0B4088229CC2311610F1EA18325CA165F344F4EB13| |E3C0487B89A629CA798E02926788A799EE2124F11FF4549D560921B1CE60687FBA6| |78A76F8A831035A2AA1899A1BCB7FAF0081C46E978BCC0E8B58FDAFBCCF842C87F2| |514BE1134701F53AD8F519FA7609950754DBCA1A4A9B78C4342F688EB3A26AC5609| |7E889AE4BA82938BD4E05491B1C4832F71F3066179991080A86935B2693EA0341F5| |09A0F28CD07B4E42734C03DA34ACB5C90C3CC25E38AD1E5D23EF2C8B284131D95A2| |B4D92217CD58833773AAF939363D00D3823AF785310D27BA0FFFDAA2F22AD2887E4| |48530D8C96FE0D857C5B2429EF7CFD36A1D365B51912B143915E85D4CF8A065F71F| |4B25D0BB5E42234B26D0BB9F5E28D1BB46FFFBFC8CDCA40CBD1A027D8D524139403| |9443942394631514E506A28DEAF5E74FC31D6B586B28EF2046514EA13D7E8A98741| |C2281194284A0C258E9240194149A17C47F1FE02AA43FD81| |-------------------------------------------------------------------|
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I don't think you're understanding. This is not the same as looking at a wall vs looking out at the city. This is switching from the CoH game client, to another application, and the game's fps going UP, instead of down like one would think would happen due to another application taking focus. This is not normal behaviour.
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Quote:Umm, he said CoH has more fps when OUT of focus, not in, which I will also say is quite odd. I would send in a bug report myself, but beyond that I can't think of anything that would cause this.Because it has focus. Any applicaiton that's given focus has higher priority and takes more resources.
Granted I think i17 is taking up more CPU than before even with UM off but applications that have focus always have a higher priority and take up more resources. -
And more testing. Whenever CoH loses focus, whether I alt-tab out, or another program takes focus away, the frame the client is on when focus is lost gets stuck in memory. I tested this, alt-tabbing several times in different locations and zones. Every time, as soon as the game lost focus it would end up with the frame stuck in memory. Eventually I would begin to see the dark flashes occur. If I never alt-tab, or if focus is never taken away by something else, everything is fine, runs great. This also occurred in windowed mode back when I17 went live, eventually I would begin to get dark flashes while playing, even though I would never see a stuck frame upon exiting. But it would occur only after a while, during which I would regularly switch between coh, msn messenger and mids hero designer, so I'm pretty sure the same happens even in windowed; a frame getting stuck in memory upon loss of focus.
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Quote:After reading your post, I remembered that in Test I never had this problem, so I decided to test a few things. One thing was that with test, I installed the client after it had already went into closed beta, so it was beginning with fresh settings; nothing leftover from I16. With this in mind, I decided to hit the Reset to Defaults button on the graphics tab. Played around for a while, going from zone to zone and no dark flashing, closing out the client didn't show any still frames from earlier in my play session (also, the game looks so plain now with no Ultra Mode options on @_@).Try lowering your graphics a touch and see if that has any effect. The usual culprit there I think for that sort of thing is that your card's frame buffer isn't getting cleared properly and so what you're seeing is 'leftover' frames or partial frames still in the card's memory. Lowering your graphics ought to make the card work a little less hard and stop that from happening.
After going back in-game, I started setting my options to where I had them before, did more missions, moving from zone to zone, never got any kind of flashes, and exiting the game didn't show any kind of still frames. So this has me curious if maybe it could be leftovers from I16 that was keeping my card's frame buffer from properly clearing? I'll have to play more to be sure, I was playing an old toon on Liberty for my tests since Virtue is currently down, and will report back either if the flashing returns, or later tonight if everything remains fine. -
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at May 6, 2010 13:42 (-07:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
System Manufacturer: FOXCONN
System Model: ELA01
BIOS: BIOS Date: 09/23/08 09:56:49 Ver: 08.00.15
Central Processor: Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz (2 CPUs), ~2.3GHz
Memory: 8192MB
.Net Memory Report: 6626MB out of 8191MB available
Page File: 22824MB (1749MB currently in use)
C Drive: (ST3808110AS ATA Device) 24611MB out of 76316MB (32%) free
D Drive: (ST380817AS ATA Device) 40622MB out of 76316MB (53%) free
E Drive: (WDC WD3200AAJS-65RYA0 ATA Device) 170425MB out of 305242MB (55%) free
I Drive: (ADSFAFO Q3CPMN0 SCSI CdRom Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: ATI Radeon HD 4800 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x9442)
Video Memory: 3569 MB
Driver Version: 8.723.0.0
Driver Date: 4/6/2010 6:22:38 PM
Driver Language: English
Sound Device Description: ATI DP Output (ATI High Definition Audio Device)
Driver File: AtiHdmi.sys
Driver Version: 7.11.0000.7704
Driver Date: 3/9/2010 3:21:42 AM
WMI Information
Motherboard Manufacturer: FOXCONN
Motherboard Model: (empty)
Motherboard Product: ELA01
Motherboard Version: 1.0
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 09/23/08 09:56:49 Ver: 08.00.15
BIOS Version: 092308 - 20080923
BIOS Release: 20080923000000.000000+000
Registry Information for Current User
Resolution: 1600x900
3D Resolution: 1600x900 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: High
Maximum Particles: 25050
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 2x
Anisotropic Filtering: 16x
Texture LOD Bias: Smooth
Water Effects: Ultra quality
Bloom: 1.000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: Medium?
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Shadow Mode: Shadow maps
Shadow Map Shader: High quality
Environmental Reflections: Ultra quality
Advanced Occlusion Settings: Yes
Ambient Occlusion: High quality
Occlusion Strength: Strong with color bleeding
Blur: Trilateral
Ambient Resolution: Quality
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 1.000
Music Sound Volume: 0.605
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 294334 bytes/second
Current Game Version: 1800.201003300904.15T4r
Installation Directory: E:\Games\City of Heroes
Mod files in the Data directory
.\fonts has 2 files
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 34 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
In the "Players experiencing issues related to Graphics cards" sticky, some people have reported experiencing occasion split-second black or dark flashes during gameplay, myself included. Well recently I've noticed that when I close out the client, I can see some sort of still image of a point earlier in my play session, rendered right underneath the actual game. This still image looks as though it was made at a very dark gamma, and it leaves me wondering if while I'm playing, the client is switching, for just a split second, to this still image.
Example: One time I had been playing a while, had zoned to Talos, ran around then quit. As soon as the game closed out, for a brief moment I could see a darkened image of back when I was still at the train station. Another time the still image was of the level-up screen choosing a new power. It's like the game is rendering these still images and placing them under the actual game world, and has me wondering if that could be causing these black/dark flashes.
For reference, I'm running on a Radeon HD 4850 with the 10.4 drivers. CoH Helper info in next post. -
Okay, after some testing between the 10.1's and 10.4's, it seems to be 4x anti-aliasing the 10.4 catalyst's having trouble with. If set to 2x AA, I get the same framerate with both drivers, but when I up it to 4x, I see a big fps drop in the 10.4's that doesn't occur in the 10.1's. I'm gonna stick with the 10.4's for the time being though to test out a few other things.
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It's inconclusive, I'll have to play for a while to be sure, but disabling Catalyst AI seems to have solved it. I'll keep playing just to make sure and report on it later tonight before I head to bed.
Edit: Nope, still happening. It seems to be random, but so far isn't enough to keep me from playing, fortunately. -
Quote:Have you figured out what may be causing this? I'm actually experiencing the same problem; a black flash that lasts just a split second. Running on a Radeon 4850, Windows 7 64-bit, Catalyst 10.1. I would try the new 10.4, but those make me lose over 10 fps. Gonna try a few settings both in-game and in the control center, see if I can track it down.The only problem I've been seeing are frequent flashing of the screen, like a black flash that lasts for a fraction of a second. I haven't played around with the video settings much to see what might be causing it. I have a Radeon 4770.
I know the problem isn't just me as someone in chat was mentioning they were having the same problem. -
Quote:Windows 7 64-bit, 1600x900 with both versions, and no, didn't even think of reporting in the survey. Thanks for the link, I will right away.What OS are you using? What resolution are you running at? Have you filed this report in Catalyst Crew Feedback: http://www.amd.com/us/CatalystCrewSurvey
Edit: For now I'm reverting back to the 10.1 Catalysts. I'll give the 10.4s another go tomorrow when I'm not tired, for now I just wanna play CoH. -
Okay, so the official ATI 10.4 Catalyst drivers came out. I cleaned out the older 10.1's, including using Driver Sweeper and installed these. I lost about 10 fps with the 10.4's, and I'm trying to figure out what's causing it. My card is a Radeon 4850 512MB with these settings;
Catalyst Control Panel
Anti-aliasing: Application Controlled
Adaptive Anti-aliasing: Quality
Anisotropic Filtering: Application Controlled
Catalyst AI: Advanced
Mipmap Detail Level: High Quality
Triple Buffering On
In-game
Anti-aliasing: 4x
Anisotropic Filtering: 16x
Character and World Detail at 100%
Bloom: Heavy at 100%
Depth of Field Off
All Ultra Mode settings maxed out, except Ambient Occlusion which is off
At these settings, wandering around Kings Row gives me around 30 fps with the 10.1 Catalysts. With 10.4, it goes down to 18. -
I'll echo my agreement on the third system. Most powerful of the bunch of the three video-wise. CPU isn't as strong as the 2nd, but that's not nearly as important as the video card, and that Radeon 5850 should give the best performance. So yes, #3 will be the best for Ultra mode, and any other games you may decide to play down the road.
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Quote:Pretty much. Run in, slice/slash/smash/bash stuff til dead, repeat with next group. Just no worrying about a fury bar running down if you ever have to pause for a minute. Instead you get random critical hits for extra damage rather than a straight damage buff from fury.Haha, you are right sorry. My favorite ATs would be Brutes Masterminds and Dominators, so I like a wide variety of play styles.
I never really got the hang of Stalkers and Corruptors though.
Scrappers seem interesting, especially since I love playing Brutes, I think they share the same playstyle?
Edit: Oh, and less hp, but a higher base damage. Still plenty soloable. -
Quote:Hehe, I'd LOVE that. So would my /SR and /shield scrappers, they've been waiting for a challenge and would happily dive down there and attack everything in sight.The Ghouls (thank you Devs for using the proper term) do appear to be the Pretorian Vazh (with or without Dr V they're filling that genra niche). I just want to know what the collars and wristlettes are for now. And I want to know how accurate the Descript is, especially the "beating one makes the others angry." It would be very cool to have a foe that, if you engage one others in the area get an aggro range bonus (say an "aggro range boost" that extends 100 feet and triples the aggro range) and come after you. It would make them a particularly challenging foe to fight because you'd have to be very careful about your movements and when and where you engaged them or risk massively overaggroing.
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Quote:For clarification, the 512MB computer is my sis', who doesn't run CoH. I just mentioned hers to explain why I run MSE rather than AVG. My computer, which is the one that had the problems, has 8GB RAM. No idea why my computer has problem with real-time protection and CoH, where yours doesn't, but I've been playing and it looks like adding an exception for my CoH folder fixed it so I can leave the AV on.Interesting. I run MSE on my 32-bit Windows 7 installation on my old computer that dual boots to XP with no problems. I dual boxed that Windows 7 install with my 64-bit Windows 7 install on the new computer (running AVG) during the last double XP weekend with no problems on either computer.
Then again, I haven't run that little memory on any computer since around 2002. -
Quote:Yeah, it's Microsoft Security Essentials, although this same exact problem occurred back when I tried out Windows 7 RC. Back then I believe I used AVG. I can only guess that AVG was causing my performance woes back then as well. Switched to Security Essentials because I needed a lightweight antivirus to put on my sis computer (1.3 GHz Celeron with 512MB RAM I also upgraded to 7 from XP), and decided to try it myself.Would you mind letting us know what Anti-Virus program it is? That way if someone else has a problem we can use the information to help them troubleshoot it.
Also to help with any future diagnosis, my performance issues were gradual. Basically a degradation of performance over time that didn't go away with a computer restart. -
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Well, I figured out what was causing it; the real time protection on my anti-virus. Decided to try disabling it this morning, and sure enough, game's playing smooth as silk. Funny that it only affected CoH and none of my other games, but ah well. Just have to remember to re-enable it after I'm done playing.
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Ok, this is frustrating me to no end. I recently got Windows 7, and at first CoX ran great on it. However, beginning last night I will get a massive frame rate drop whenever there's a large amount of power effects going off. Say, I use fire sword circle on a large group, and frame rate will briefly go down into single digits. Using shield charge in that same group is even worse, as the game will utterly freeze for a couple seconds. These lag spikes are also happening in teams, as every attack with any kind of graphical effect that is used, whether by a player or an enemy, causes a small frame rate drop. They all start going off at once, it becomes a slide show. Thing is, when I had Vista this never happened, and it's leaving me wondering if there's some setting in Windows 7 that's causing it, but I have no idea what, and I'm pulling my hair out trying to fix it.
---System information gathered by CoH Helper version 0.1.1.8---
DxDiag gathered at November 8, 2009 14:44 (-08:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: P35-DS3L
BIOS: Award Modular BIOS v6.00PG
Central Processor: Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz (2 CPUs), ~2.7GHz
Memory: 8192MB
.Net Memory Report: 6961MB out of 8190MB available
Page File: 6787MB (1400MB currently in use)
C Drive: (ST3808110AS ATA Device) 49191MB out of 76316MB (64%) free
D Drive: (ST380817AS ATA Device) 40827MB out of 76316MB (53%) free
E Drive: (WDC WD3200AAJS-65RYA0 ATA Device) 207578MB out of 305242MB (68%) free
F Drive: (TSSTcorp CD/DVDW TS-H652M ATA Device) zero-size drive
L Drive: (IFS YZK9IJSTE SCSI CdRom Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: ATI Radeon HD 4800 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x9442)
Video Memory: 3571 MB
Driver Version: 8.661.0.0
Driver Date: 9/23/2009 2:00:58 PM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5969
Driver Date: 10/28/2009 11:40:58 AM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5969
Driver Date: 10/28/2009 11:40:58 AM
WMI Information
Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
Motherboard Model: (empty)
Motherboard Product: P35-DS3L
Motherboard Version: x.x
BIOS Manufacturer: Award Software International, Inc.
BIOS Name: Award Modular BIOS v6.00PG
BIOS Version: GBT - 42302e31
BIOS Release: 20080710000000.000000+000
Registry Information for Current User
Resolution: 1436x838
3D Resolution: 1436x838 (Not using renderscale)
Full Screen: No
Maximized: Yes
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: No
Physics Quality: None
Maximum Particles: 23599
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: Unknown (0)
Anisotropic Filtering: None
Texture LOD Bias: Smooth
Water Effects: None
Bloom: 1.000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: High
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Gamma Correction: 0.671
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 1.000
Music Sound Volume: 0.599
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 202657 bytes/second
Current Game Version: 1600.20091015.6T
Installation Directory: E:\Games\City of Heroes
Mod files in the Data directory
.\fonts has 2 files
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 34 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
[ QUOTE ]
And I agree that the backstory is wretched. I can't imagine any of my characters being stupid enough to use any technology created by either Aeon or Crey, and I can only assume at this point that the devs are deliberately messing with our heads by describing AE as such.
[/ QUOTE ] Heh, that reminds me what I said on the first day of open beta; "Built by Aeon and funded by Crey. What could POSSIBLY go wrong?" Yah, I agree with the setiment that as far as I'm concerned, the contact for my story arc is real as is the quest she sends you on. Otherwise, I can't possibly imagine any of my characters entering an AE building knowing who built it (with one exception, a bots/traps MM of mine who is probably more insane than Aeon >.> ). -
Arc Name: The World of Atheria
Arc ID: 16038
Faction: Heroic
Creator: @Lynia
Length: Long (put aside about 30-60 minutes for it)
Difficulty: Medium-hard (AV at the end, recommend teammates)
Level Range: 1-54 (made for high-level toons, recommend be 40 or higher)
Synopsis: A feline hero comes to you requesting aid in her world...
Honest ratings and constructive feedback will be greatly appreciated. -
Arc Name: Clipping Whiskers
Arc ID: 15596
Faction: Villainous
Creator Global: @Lynia
Difficulty Level: Hard (1 AV/EB in mish 1, 2 AVs/EBs in mishs 2 and 3)
Synopsis: A strange feline villain contacts you to take care of a few problems...
Estimated time to play: About 30 - 60 minutes
(Note: It's soloable with certain ATs and/or powersets, I did it on a ss/wp brute, but you may want an ally or two. Also, due to a current invalid level glitch, the first mission is set at lvl 35-40 due to having to change an ally to compensate)