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Posts
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Joined
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Thanks Master-Blade, I will give that a try. Do you know if there is a macro character limit?
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This is an old thread, but I am having the exact same problems.
I have created macros for my new warshade to turn form human to dwarf and vice versa. I may not get the exact syntax right since I am not at my CoH computer but the commands were something like:
command to toggle on dwarf$$gototray 8$$bind shift+lbutton "Black Dwarf Step"
What happens is that after I zone a few time my macro changes to:
command to toggle on dwarf$$gototray 8
This happens seemingly at random.
I actually tried the suggestion above and made text files. Each text file contains something like(ex dwarf.txt in CoH directory):
shift+lbutton "Black Dwarf Step"
I then changed my in game macro to be something like:
command to toggle on dwarf$$gototray 8$$bindloadfilesilent .\dwarf.txt
This worked for a while, but after zoning once again my macro was changed to:
command to toggle on dwarf$$gototray 8
This is driving me nuts and it seems it has to be a bug. Has anybody found a way around this? I used to think it was a character limit, but it is very random as to when the macro gets truncated and sometimes when it happens, I will still have other macros that were NOT truncated. -
I think one of the myths about the 'ebil marketeers' is that somehow the flippers are reducing and/or changing the supply of resources. Flippers can't change the supply, only the stock available via the market. It may not be as convenient, but players can get anything they want using other avenues (merits, A-merits, AE tickets, random drops, etc) which is where the supply truly originates.
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Being new to procs myself, I keep thinking that my dark/dark defender could benefit greatly from putting them in darkest night, tar pit, and/or fearsome stare since they all effect a large number of targets. Any recommendations? Off the top of my head, I was thinking of the -res proc in one of them, but I'm not sure how that would work.
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Quote:I have a level 30 dark/dark defender who has little trouble with the ToT mobs or the elite boss at the end of the tip mission. Darkest night makes even the vamp lords a piece of cake, as long as you don't mind waiting the amount of time it takes to whittle them slowly down. A nice side effect is that since the spirits, witches, and crones never actually hit, I don't have to worry about their to-hit debuffs. I think his only death so far has been when a crone insta-held him coming out of a door (I didn't have a break-free). Also, with shadow fall and super speed I can zoom to the end and kill the elite boss in about 3 minutes solo.This quite simply does not line up with my experiences.
Level 21 Warshade, in human form with none of the resist toggles on, down to 1/2 health after dispatching the Streng and yet able to eliminate the two Zombies that were with it afterward.
I do have to rescind part of my earlier observation, though, but not part that will help your case, even a low-damage AT solo, my level 20 Dark/Dark Defender with three damaging attacks (unless you count Brawl and the origin power, which I didn't use), using no Veteran attacks just defeated Libri Vermis solo at even-level. It wasn't exactly a fast fight, but it is more than doable. This same Defender outlasted the Clockwork ambush waves. During the last two waves, I didn't even use Darkest Night because it was tripping the grief tag on the already run-prone Clockwork, so I was fine with more than half of my mitigation tied behind my back.
Both of these were slotted with nothing better than level 20 DOs, and not even in every slot.
Now I'm not saying that I like the difficulty of Trick or Treat since last year, especially for the low-level soloer or small team. I'm on the record last year as saying that the Bosses and double Lieutenants are way too much, and would love to see them scaled-back until at least level 30, and I stand behind that still. I'm just saying that it isn't some stealth increase to the base damage of all of the mobs involved, but rather the abundant higher-ranked mobs that we see now that is causing the difficulty to be out of balance.
Having said that, I have a dominator and a blaster around the same level that faceplant routinely against the same mobs (even though they have similiar IOs, SOs, etc). I think it's more archetype and powerset related than anything. So although easy for some, I understand that they can be very difficult for others. -
Thanks for the information Snowvein, it's been very helpful. Although I love flight, I will probably stick with super speed just so I can continue to stealth through missions with it + shadow fall.
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I'm a returning sub building a Dark/Dark/? defender (so far level 30 and just 'building it as I go') and I've been monitoring your build to get advice for my own and I have a few questions if you don't mind.
(Keep in mind I'm semi-new to IOs and such. I have an understanding about all of them, but I'm still learning the particulars of all the different sets and just taking things that I can afford and that look nice).
- Do you ever have end issues? I have stamina 3-slotted with end mod IOs and with darknest night, shadow fall, leadership toggles, and other defensive toggles I sometimes run into end issues.
- What is your take on hover and fly over hasten and super speed? I know hover lets you put in some extra LotG and such, but hasten just always seems so useful.
- Your stated goals sound similar to mine, so what were your main IO set goals? I'll admit at the moment I'm sort of haphazardly trying to put together random sets that give me recharge boosts, accuracy, and recovery (in that order).
Thanks for sharing your build! Maybe someday way way down the road I will be able to afford something similar, hah. -
I don't get it. Why can't you have more than one freespec? I have characters from years ago that it says I have 2 or even 3 respecs for, and this is without me hitting the 'claim respec' button on my badges.
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As a newly returning player I'm loving Praetoria so far but I gotta say that in the teens my impression is that the Praetorian bad guys seem harder than the normal blue side or red side bad guys.
Of course it could just be the ATs and powersets I have been using in Praetoria to this point (mostly corruptors), but some of those villain groups are just plain nasty. Their damage types are quite varied, and they have a lot more special abilities than most of the old school groups.
In particular I have a very hard time with any orange clockwork lieutenants (menders and dismantlers) and some of the syndicate boss types. I find myself having to down rows of pills to beat a single orange lieutenant.
Still, I love the Praetorian story arcs so far and I have a lot of difficulty going back to the old school blueside missions that make you run all over the place before you get a travel power (kill 20 CoT in Perez Park, etc). I think I'll likely start most of my characters either in Praetoria or Mercy. -
I'm also a new (err returning) player and have noticed that the 'Victory Badges' channel is always full. I joined the 'Victory Badges 2009' channel but only saw somebody put together a TF in it once during the weekend. I'll have to give the 'forum' channel a try.
Yesterday I was randomly invited to a very fun Citadel TF and I may have trouble going back to my old soloing ways! -
For someone who loves the earth you really don't give it much credit. The reports of the earth's death are greatly exaggerated
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Is 'Pistols' (the T1 DP power) worth taking? I am starting a DP/Traps corruptor as well and I am sort of torn on whether or not to take it. On one hand, I think once I have a few powers under my belt I may not have time to even bother with it. On the other, it could do quite a bit of scourge damage with it's fast refresh.
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Dual pistols - Though I love the animation, would be nice to see a more 'western gunslinger' set as well. Also, DP seems really tough on the redraw so even though I love the twirling 'draw' of the pistols I would like to see the lag reduced. I've created a DP/Traps corruptor and it is annoying that he puts the guns away every time I use a trap.
At the very least, mirror the dual shot animation so that the DP character isn't always spinning the same way. Alternatively, mix it with the mastermind equivalent to change things up.
Super speed / Hasten - Remove the effects or allow me to change the colors.
Aid self/other - Add a magical/superpowered version of this to accomodate non tech or natural origins.
Teleport - Add a smoke effect option with a less... irritating sound. I like teleport but it gets really irritating after a while listening to that brash sound over and over.
(which gives me another idea.... give us some sound options!)