Dark/Dark/Psychic? - Build Review Request


Snowvein

 

Posted

Coming up on 50 on my (currently) DDDD and looking to give him some new life. My playstyle would by controllerish, usually on teams, but I'd like to have the option of damage too. Went Psychic this time around because I could see the confuse being handy... if I can get it slotted.

In the build below, I like where I'm headed, but even pre-i19 I'm going to be short on slots and only have 6 left. I'm 99% set on the powers I've selected (pre-41)... including keeping Blackstar

Would welcome comments, questions, etc. I'm not the best at IO'ing, so I'm sure there's much room for improvement.

Thanks!

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

DDPD: Level 48 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (3) Touch of the Nictus - Accuracy/Healing
  • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (5) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 1: Dark Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (13) Thunderstrike - Damage/Endurance/Recharge
Level 2: Gloom
  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Endurance
  • (15) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (43) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 6: Tar Patch
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Swift
  • (A) Flight Speed IO
Level 12: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (27) Glimpse of the Abyss - Endurance/Fear
  • (37) Glimpse of the Abyss - Accuracy/Endurance
  • (40) Glimpse of the Abyss - Fear/Range
  • (42) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (42) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 14: Fly
  • (A) Freebird - +Stealth
  • (15) Freebird - FlySpeed
Level 16: Howling Twilight
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 18: Health
  • (A) Miracle - Heal
  • (19) Miracle - +Recovery
  • (19) Numina's Convalescence - Heal
  • (42) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End
Level 22: Shadow Fall
  • (A) Kismet - Accuracy +6%
  • (27) Karma - Knockback Protection
  • (36) Aegis - Psionic/Status Resistance
  • (36) Aegis - Resistance
  • (36) Aegis - Resistance/Endurance
Level 24: Tenebrous Tentacles
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (46) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (48) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 26: Night Fall
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Petrifying Gaze
  • (A) Lockdown - Accuracy/Hold
  • (29) Lockdown - Accuracy/Recharge
  • (29) Lockdown - Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold
  • (31) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (34) Lockdown - Chance for +2 Mag Hold
Level 30: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 32: Dark Servant
  • (A) Cloud Senses - ToHit Debuff
  • (33) Cloud Senses - Accuracy/ToHitDebuff
  • (33) Cloud Senses - Accuracy/Recharge
  • (33) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (34) Cloud Senses - Accuracy/Endurance/Recharge
  • (34) Cloud Senses - Chance for Negative Energy Damage
Level 35: Assault
  • (A) Endurance Reduction IO
Level 38: Blackstar
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Dominate
  • (A) Empty
Level 44: Mind Over Body
  • (A) Empty
Level 47: World of Confusion
  • (A) Empty
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 1: Ninja Run
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 1.88% Defense(Smashing)
  • 1.88% Defense(Lethal)
  • 4.38% Defense(Fire)
  • 4.38% Defense(Cold)
  • 11.3% Defense(Energy)
  • 11.3% Defense(Negative)
  • 3.75% Defense(Melee)
  • 15% Defense(Ranged)
  • 4.06% Defense(AoE)
  • 4.5% Max End
  • 59% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 5% Enhancement(Heal)
  • 56.3% Enhancement(RechargeTime)
  • 2.75% Enhancement(Terrorized)
  • 18% FlySpeed
  • 99.2 HP (9.75%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 4.7%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 16.5% (0.28 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 6.13% Resistance(Psionic)
  • 23% RunSpeed


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

After receiving some tips from a trusted advisor, I made some tweaks. This gives me no slots left over. Obviously, pre-i19. Feedback welcome and desired.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

DDPD: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (3) Touch of the Nictus - Accuracy/Healing
  • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (5) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 1: Dark Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (13) Thunderstrike - Damage/Endurance/Recharge
Level 2: Gloom
  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Endurance
  • (15) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Endurance
  • (25) Thunderstrike - Damage/Endurance/Recharge
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (9) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 6: Tar Patch
  • (A) Recharge Reduction IO
Level 8: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Swift
  • (A) Flight Speed IO
Level 12: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (17) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (27) Glimpse of the Abyss - Endurance/Fear
  • (37) Glimpse of the Abyss - Accuracy/Endurance
  • (40) Glimpse of the Abyss - Fear/Range
  • (42) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 14: Fly
  • (A) Freebird - +Stealth
  • (15) Freebird - FlySpeed
Level 16: Howling Twilight
  • (A) Recharge Reduction IO
Level 18: Health
  • (A) Miracle - Heal
  • (19) Miracle - +Recovery
  • (19) Numina's Convalescence - Heal
  • (43) Empty
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End
Level 22: Shadow Fall
  • (A) Kismet - Accuracy +6%
  • (27) Karma - Knockback Protection
  • (36) Aegis - Psionic/Status Resistance
  • (36) Aegis - Resistance
  • (36) Aegis - Resistance/Endurance
  • (48) Luck of the Gambler - Recharge Speed
Level 24: Tenebrous Tentacles
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (46) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (46) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 26: Night Fall
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Petrifying Gaze
  • (A) Lockdown - Accuracy/Hold
  • (29) Lockdown - Accuracy/Recharge
  • (29) Lockdown - Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold
  • (31) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (34) Lockdown - Chance for +2 Mag Hold
Level 30: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 32: Dark Servant
  • (A) Cloud Senses - ToHit Debuff
  • (33) Cloud Senses - Accuracy/ToHitDebuff
  • (33) Cloud Senses - Accuracy/Recharge
  • (33) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (34) Cloud Senses - Accuracy/Endurance/Recharge
  • (34) Cloud Senses - Chance for Negative Energy Damage
Level 35: Assault
  • (A) Endurance Reduction IO
Level 38: Blackstar
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Dominate
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (42) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Recharge/Hold
Level 44: Mind Over Body
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 47: World of Confusion
  • (A) Coercive Persuasion - Confused
  • (48) Coercive Persuasion - Confused/Recharge
  • (48) Coercive Persuasion - Accuracy/Confused/Recharge
  • (50) Coercive Persuasion - Accuracy/Recharge
  • (50) Coercive Persuasion - Confused/Endurance
  • (50) Coercive Persuasion - Contagious Confusion
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 1: Ninja Run
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 19.3% Defense(Energy)
  • 19.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 24.3% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 4.5% Max End
  • 4% Enhancement(Confused)
  • 5% Enhancement(Heal)
  • 2.5% Enhancement(Held)
  • 81.3% Enhancement(RechargeTime)
  • 2.75% Enhancement(Terrorized)
  • 59% Enhancement(Accuracy)
  • 18% FlySpeed
  • 99.2 HP (9.75%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 4.7%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 22.5% (0.38 End/sec) Recovery
  • 18% (0.76 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 6.13% Resistance(Psionic)
  • 23% RunSpeed



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Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

I don't have mids on this computer, but it looks like you're building for ranged defense? I see you have a steadfast res/def, so my advice will go off of that assumption.

If trying for defense, I would suggest building for typed defense first and foremost, and positional will be a side effect from that. Try checking out Stormy's Dark/elec/dark build, it's very solid, and you can work from that one. (Just swap out /elec for dark) His build is on another thread in this forum on a Dark/dark/dark thread.

EDIT: It's rather easy to get 60% S/L/N resist, and over 30% defense to most types/positions from working off his build. (If you're dead set on psi mastery, the resist will change, but it should be essentially the same survivability)


 

Posted

Thanks, I'll take a look for the post. If you happen to find the actual link, would love to have it.


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

Quote:
Originally Posted by Snowvein View Post
Thanks, I'll take a look for the post. If you happen to find the actual link, would love to have it.
Here you go, courtesy of StormyDarkness:



Quote:
Originally Posted by StormyDarkness View Post
I know I toss this around a lot, but still, this is a general idea of what it could look like.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Eldritch Green v2: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Electrical Blast
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Rchg(3), Nictus-Acc/EndRdx/Heal/HP/Regen(5)
Level 1: Charged Bolts -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(3)
Level 4: Lightning Bolt -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(42)
Level 6: Ball Lightning -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Dmg/Rng(40), Posi-Dam%(43)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(9), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
Level 10: Short Circuit -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-EndMod/Acc(46), Erad-%Dam(46), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 12: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(13), SipInsght-Acc/Rchg(15), SipInsght-ToHitDeb/EndRdx/Rchg(15), SipInsght-Acc/EndRdx/Rchg(17), DefEgo-RecDeb%(34)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(19), Mrcl-Heal(19), RgnTis-Regen+(31)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23), Aegis-Psi/Status(23), ImpSkn-Status(27), S'fstPrt-ResDam/EndRdx(27)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Howling Twilight -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(29)
Level 28: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(29), DisWord-ToHitDeb/Rchg/EndRdx(31)
Level 30: Tesla Cage -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 32: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/EndRdx/Rchg(36), SipInsght-Acc/Rchg(36), DefEgo-RecDeb%(36)
Level 35: Voltaic Sentinel -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(37), BldM'dt-Acc(39), BldM'dt-Dmg(40)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(39), Zephyr-ResKB(39)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 44: Oppressive Gloom -- Rope-Acc/Stun/Rchg(A), Rope-Acc/Stun(45)
Level 47: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run


 

Posted

Some work will need to be done; obviously you're not /elec, so that and the -recovery proc's will have to be removed/edited. But basing your build off of that would not be a bad place to start.


 

Posted

Thanks for the info and link. Will take some tweaking, definitely, but I think it looks do-able initially. Will post something up this evening or (more likely) tomorrow.


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

After some tweaking, here's what I came up with. Might not be the exact power order but didn't feel like playing "shift everything" just to move something 1 spot.

Thoughts welcome

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

DDDD: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (3) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 1: Dark Blast
  • (A) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (3) Recharge Reduction IO
Level 4: Gloom
  • (A) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Damage/Endurance/Recharge
Level 6: Hover
  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Recharge Speed
  • (7) Karma - Knockback Protection
Level 8: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Recharge
  • (11) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Reactive Armor - Resistance
Level 10: Swift
  • (A) Flight Speed IO
Level 12: Fearsome Stare
  • (A) Siphon Insight - ToHit Debuff
  • (13) Siphon Insight - Accuracy/ToHit Debuff
  • (15) Siphon Insight - Accuracy/Recharge
  • (15) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (17) Siphon Insight - Accuracy/Endurance/Recharge
  • (34) Deflated Ego - Chance for Recovery Debuff
Level 14: Fly
  • (A) Freebird - FlySpeed
  • (46) Freebird - +Stealth
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Numina's Convalescence - Heal
  • (19) Miracle - +Recovery
  • (19) Miracle - Heal
  • (31) Regenerative Tissue - +Regeneration
Level 18: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Endurance Modification IO
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Steadfast Protection - Knockback Protection
  • (23) Aegis - Psionic/Status Resistance
  • (27) Impervious Skin - Status Resistance
  • (27) Steadfast Protection - Resistance/Endurance
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
Level 26: Howling Twilight
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (29) Pacing of the Turtle - Endurance/Recharge/Slow
Level 28: Darkest Night
  • (A) Discouraging Words - To Hit Debuff
  • (29) Discouraging Words - To Hit Debuff/Recharge
  • (31) Discouraging Words - To Hit Debuff/Recharge/Endurance
Level 30: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Recharge/Hold
  • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 32: Dark Servant
  • (A) Siphon Insight - ToHit Debuff
  • (34) Siphon Insight - Accuracy/ToHit Debuff
  • (34) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (36) Siphon Insight - Accuracy/Endurance/Recharge
  • (36) Siphon Insight - Accuracy/Recharge
  • (36) Deflated Ego - Chance for Recovery Debuff
Level 35: Tenebrous Tentacles
  • (A) Cloud Senses - ToHit Debuff
  • (37) Cloud Senses - Accuracy/ToHitDebuff
  • (37) Cloud Senses - Accuracy/Recharge
  • (37) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (39) Cloud Senses - Accuracy/Endurance/Recharge
  • (40) Cloud Senses - Chance for Negative Energy Damage
Level 38: Blackstar
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 41: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Oppressive Gloom
  • (A) Rope A Dope - Accuracy/Stun/Recharge
  • (45) Rope A Dope - Accuracy/Stun
Level 47: Dark Embrace
  • (A) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Reactive Armor - Resistance
Level 49: Night Fall
  • (A) Cloud Senses - ToHit Debuff
  • (50) Cloud Senses - Accuracy/ToHitDebuff
  • (50) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (50) Cloud Senses - Accuracy/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 14.9% Defense(Energy)
  • 14.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 11.8% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 59% Enhancement(Accuracy)
  • 55% Enhancement(RechargeTime)
  • 18% FlySpeed
  • 72.5 HP (7.13%) HitPoints
  • 18% JumpHeight
  • 18% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 14.2%
  • MezResist(Held) 12.5%
  • MezResist(Immobilize) 17.5%
  • MezResist(Sleep) 12.5%
  • MezResist(Stun) 14.7%
  • MezResist(Terrorized) 12.5%
  • 10% (0.17 End/sec) Recovery
  • 66% (2.8 HP/sec) Regeneration
  • 3% Resistance(Psionic)
  • 18% RunSpeed
  • 4% XPDebtProtection



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Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

Hmmm...on my computer that doesn't have mids again, so I can only suggest two things for now.

1. You may want to lose the chance for recovery debuffs on Dark Servant and Fearsome Stare. They're useful on the /elec builds since it builds upon /elecs natural tendency to sap enemies endurance, but on a dark/dark it's somewhat pointless.

2. This a purely personal viewpoint (as opposed to a build viability one), but I would slot a damage set into nightfall and tenebrous tentacles. Those are relatively high damaging attacks, and it makes it much more easy to solo/tankmage with it slotted for damage. The recharge from the posi set doesn't hurt, either.

Of course, if you're looking for a pure debuffer and you're against being an offensive defender, feel free to ignore that part.

I'll check back later when I get to my mids computer.


 

Posted

Good points. I was more focused on trying to replicate the replaced sets. Back to the drawing board, and I appreciate you working with me! I've made the changes, removing the two procs and filling out the set. If I don't need the full sets on Fluffy and Fearsome, I could move those slots to Night Fall and get a 6 slotted Nightfall as well.

I'm horrid at the pro/con game!

Here's where it stands, and again, thanks *so* much!

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

DDDD: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (3) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 1: Dark Blast
  • (A) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (3) Recharge Reduction IO
Level 4: Gloom
  • (A) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Damage/Endurance/Recharge
Level 6: Hover
  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Recharge Speed
  • (7) Karma - Knockback Protection
Level 8: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Recharge
  • (11) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Reactive Armor - Resistance
Level 10: Swift
  • (A) Flight Speed IO
Level 12: Fearsome Stare
  • (A) Siphon Insight - ToHit Debuff
  • (13) Siphon Insight - Accuracy/ToHit Debuff
  • (15) Siphon Insight - Accuracy/Recharge
  • (15) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (17) Siphon Insight - Accuracy/Endurance/Recharge
  • (34) Siphon Insight - Chance for +ToHit
Level 14: Fly
  • (A) Freebird - FlySpeed
  • (46) Freebird - +Stealth
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Numina's Convalescence - Heal
  • (19) Miracle - +Recovery
  • (19) Miracle - Heal
  • (31) Regenerative Tissue - +Regeneration
Level 18: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Endurance Modification IO
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Steadfast Protection - Knockback Protection
  • (23) Aegis - Psionic/Status Resistance
  • (27) Impervious Skin - Status Resistance
  • (27) Steadfast Protection - Resistance/Endurance
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance
Level 26: Howling Twilight
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (29) Pacing of the Turtle - Endurance/Recharge/Slow
Level 28: Darkest Night
  • (A) Discouraging Words - To Hit Debuff
  • (29) Discouraging Words - To Hit Debuff/Recharge
  • (31) Discouraging Words - To Hit Debuff/Recharge/Endurance
Level 30: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Recharge/Hold
  • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 32: Dark Servant
  • (A) Siphon Insight - ToHit Debuff
  • (34) Siphon Insight - Accuracy/ToHit Debuff
  • (34) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (36) Siphon Insight - Accuracy/Endurance/Recharge
  • (36) Siphon Insight - Accuracy/Recharge
  • (36) Siphon Insight - Chance for +ToHit
Level 35: Tenebrous Tentacles
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
  • (39) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Positron's Blast - Chance of Damage(Energy)
Level 38: Blackstar
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 41: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Oppressive Gloom
  • (A) Rope A Dope - Accuracy/Stun/Recharge
  • (45) Rope A Dope - Accuracy/Stun
Level 47: Dark Embrace
  • (A) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Reactive Armor - Resistance
Level 49: Night Fall
  • (A) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Damage/Endurance
  • (50) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 18% Defense(Smashing)
  • 18% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 8% Defense(Ranged)
  • 10.5% Defense(AoE)
  • 59% Enhancement(Accuracy)
  • 48.8% Enhancement(RechargeTime)
  • 13% FlySpeed
  • 72.5 HP (7.13%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 9.15%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 12.5%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 9.7%
  • MezResist(Terrorized) 7.5%
  • 15% (0.25 End/sec) Recovery
  • 66% (2.8 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 13% RunSpeed
  • 4% XPDebtProtection



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Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

Checked it out on mids, it is *very* similar to my build now. Very nice!

With this build, one attack from you and you'll be basically softcapped from their attacks (barring any tohitdebuff resistance).

The last suggestion I think I'll make is switching off one of the posi IOs from Tenebrous Tentacles (specifically, the damage/recharge) for an immobilize/range so you can close the gap between the ranges of TT and night fall. The damage is capped due to ED anyways, so the damage loss is minor, and the recharge loss is meh.

Well, and I would reccomend taking Night Fall earlier (ok, so I lied about making the previous one being the last suggestion, sue me ) simply because it's so awesome.

But yeah, the build looks good, hope you have fun with it!


 

Posted

Juggled some stuff around a bit. Swapped P-Gaze and Nightfall, we'll see how that goes. Now comes the fun part... shopping.

Playstyle question for you: How do you typically use Oppressive Gloom? As a "Crap I'm surrounded?" or as a toggle you always keep running. It isn't a power I've played with before.


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

I'm a returning sub building a Dark/Dark/? defender (so far level 30 and just 'building it as I go') and I've been monitoring your build to get advice for my own and I have a few questions if you don't mind.

(Keep in mind I'm semi-new to IOs and such. I have an understanding about all of them, but I'm still learning the particulars of all the different sets and just taking things that I can afford and that look nice).

- Do you ever have end issues? I have stamina 3-slotted with end mod IOs and with darknest night, shadow fall, leadership toggles, and other defensive toggles I sometimes run into end issues.

- What is your take on hover and fly over hasten and super speed? I know hover lets you put in some extra LotG and such, but hasten just always seems so useful.

- Your stated goals sound similar to mine, so what were your main IO set goals? I'll admit at the moment I'm sort of haphazardly trying to put together random sets that give me recharge boosts, accuracy, and recovery (in that order).

Thanks for sharing your build! Maybe someday way way down the road I will be able to afford something similar, hah.


 

Posted

Currently I'm running into a bit of an endurance issue for extended rapid-pace fights (like a large group ToT that doens't rest), but that's because I haven't slotted the two performance shifters because I'm not at the right level yet. I'd expect it to be corrected once that is addressed, though. I just toggle-juggle a bit with Tough/Weave as needed if I'm burning too much, or slow down a tad.

With the build above, even without the LotG's right now, there's plenty going on to where I haven't missed hasten. Once they LotG's are slotted, I think he'll be even nastier. But, keep in mind I went hover/fly for concept, not sets.

My goals have been to kick some booty and keep the team safe at the same time, running more as an offending controller than a passive defender. As you (probably) know, once you have Fluffy the game changes immensely. Still, I'm never going to be the primary damage dealer.

When i19 hits and Fitness becomes inherent, I'm not sure what changes I'll make to the build. Slotting will likely be similar, so anything I add will likely be more utility-based or novelty.

Last but not least, any more I'm a pretty casual player, but I've been able to make some decent Inf with minimal work. Take a look at the market threads to see how people can generate some serious $ in a matter of days.

Hope this helps!


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

Thanks for the information Snowvein, it's been very helpful. Although I love flight, I will probably stick with super speed just so I can continue to stealth through missions with it + shadow fall.


 

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Originally Posted by Stone Daemon View Post
Try checking out Stormy's Dark/elec/dark build, it's very solid, and you can work from that one. (Just swap out /elec for dark) His build is on another thread in this forum on a Dark/dark/dark thread.
I feel so popular right now.

As for the last build you've provided, this would be the tips I'd offer.

- Place your 6th slot in Dark Servant/Fearsome stare with Clouded Senses' Negative Energy Damage proc. If I wasn't going the sap route, I would of taken that proc instead of 6 slotting Siphon Insight. Every power that Dark Servant uses that has an accuracy to-hit debuff (see all but his aura and darkest night if he actually has that) and it'll have a chance to damage proc on in. This includes his heal since there is a to-hit debuff part to it. It'll sacrifice a little defense for more damage.

- Since you're planing on hovering, the reason I usually pick up Zephyr's KB protection would apply more to you. If you can manage another slot in it (maybe two), place in one of Zephyr's speed IOs in and get yourself more Ranged and/or AoE defense. Admittedly, Karma is a much less expensive alternative for the same result.

- Fly could better be served as a Zephyr spot. To get your pseudo stealth working as a real stealth via the proc, place it into sprint or one of the prestige sprints. This'll give you more defense and make your fly go faster. For the most part if you're usually fly to stealth, you're not going to have that much going endurance wise (attacks), so you'll have the endurance to spare. Just consider that your secondary stealth toggle. It'll save you IO spots for other (better) set bonuses or what it's actually enhancing on the power.

- As that build is old, I'm starting to question the usefulness of Regen on a Defender. As such, you may consider just taking all three uniques or just take out Miracle's Heal IO to give yourself more slot. If you are debating between Miracle and Numina Heals, Numina 2 slot gives 12% more regen, which is just capitalizing on your regen for Health.

- Give both Nightfall and Tentacles 5 slotted Posi. This will give you more recharge and make the one that's 4 slotted even better. Also, I'd move these up sooner in your build, but that's personal taste.

- Two powers I'd highly encourage taking (I have a Storm/Dark Defender as well) is Life Drain and Dark Pit. Having a second self heal (and a faster than Twilight Grasp) is useful if your going against higher difficulties solo or nearly solo where you could pick up aggro. Dark Pit not only has a great synergy with Oppressive Gloom, but it also will stop minions dead in their tracks from attacking you. The best mez protection from an enemy is status effects, the best status effect is death, because any enemy that can't even make attacks, can't get a to-hit chance against your defense, which won't have a need to be soaked by resistances, which won't need to be healed by the leftovers.

As far as your lack of endurance goes, three things should be done before anything else. First, make sure that there's at least some sort of endurance reduction in your powers. Secondly, place in 1 or 2 Endurance Mods IOs (even 30s will be a good indicators) and if you manage the reward/hero merits for it, the Numina and Miracle uniques and possibly even the Performance shifter proc. The Performance shifter Mod only is in my build because if I'm going to have just a endurance mod generic in there anyway, might as well get a set bonus out of it, even if it's just movement. If all that has failed you, you can hope that the small amount of set bonuses for recovery will help, or come up with other (Dark Consumption) ideas to get your endurance rocking consistently.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

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Originally Posted by Snowvein View Post
Juggled some stuff around a bit. Swapped P-Gaze and Nightfall, we'll see how that goes. Now comes the fun part... shopping.

Playstyle question for you: How do you typically use Oppressive Gloom? As a "Crap I'm surrounded?" or as a toggle you always keep running. It isn't a power I've played with before.
Oops, see what happens when a weekend passes and I forget to check in? I generally leave toggles like that running (especially since it has a negligible end/sec value) unless I'm stealthing. It's mostly to deter any enemies that happen to get close to me while I'm busy doing other stuff.

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Originally Posted by The_Pancake_King View Post
I'm a returning sub building a Dark/Dark/? defender (so far level 30 and just 'building it as I go') and I've been monitoring your build to get advice for my own and I have a few questions if you don't mind.

(Keep in mind I'm semi-new to IOs and such. I have an understanding about all of them, but I'm still learning the particulars of all the different sets and just taking things that I can afford and that look nice).

- Do you ever have end issues? I have stamina 3-slotted with end mod IOs and with darknest night, shadow fall, leadership toggles, and other defensive toggles I sometimes run into end issues.

- What is your take on hover and fly over hasten and super speed? I know hover lets you put in some extra LotG and such, but hasten just always seems so useful.

- Your stated goals sound similar to mine, so what were your main IO set goals? I'll admit at the moment I'm sort of haphazardly trying to put together random sets that give me recharge boosts, accuracy, and recovery (in that order).

Thanks for sharing your build! Maybe someday way way down the road I will be able to afford something similar, hah.
The build in question *shouldn't* really have end issues. There's only one leadership toggle, one resist toggle, tough/weave, Oppressive Gloom, and hover that would be on full time. That's roughly 1.40 end/sec, IIRC. Darkest Night (while very expensive to run, end wise) will/should only be used on boss fights, so that shouldn't be a problem. And like Stormy said, get a numina/miracle +recovery proc in health, and things should be great. My build has about 3.4 end/sec recovery, so even on boss battles (playing conservatively), you should be fine.

Main IO set goals (for this tankmage build) is defense, recovery, and a dash of recharge. You don't need to hit softcap on defenses, because you'll be debuffing so much that you'll be technically past softcap as long as you hit them first. Hasten isn't really neccessary, you'll be getting some global recharge with this build, and hasten would be overkill.

Quote:
Originally Posted by StormyDarkness View Post
I feel so popular right now.

As for the last build you've provided, this would be the tips I'd offer.

- Place your 6th slot in Dark Servant/Fearsome stare with Clouded Senses' Negative Energy Damage proc. If I wasn't going the sap route, I would of taken that proc instead of 6 slotting Siphon Insight. Every power that Dark Servant uses that has an accuracy to-hit debuff (see all but his aura and darkest night if he actually has that) and it'll have a chance to damage proc on in. This includes his heal since there is a to-hit debuff part to it. It'll sacrifice a little defense for more damage.
I'd go this route as well, but Clouded senses is just so damn expensive. But yes, long term, it's definitely the way to go.

Quote:
Originally Posted by StormyDarkness View Post
- Two powers I'd highly encourage taking (I have a Storm/Dark Defender as well) is Life Drain and Dark Pit. Having a second self heal (and a faster than Twilight Grasp) is useful if your going against higher difficulties solo or nearly solo where you could pick up aggro. Dark Pit not only has a great synergy with Oppressive Gloom, but it also will stop minions dead in their tracks from attacking you. The best mez protection from an enemy is status effects, the best status effect is death, because any enemy that can't even make attacks, can't get a to-hit chance against your defense, which won't have a need to be soaked by resistances, which won't need to be healed by the leftovers.
I definitely agree on Dark Pit--it's what I chose on my build. Life drain...not so much. I've found it weak and redundant in normal use. The heal would need to be majorly invested in to be worth it, and I didn't have the slots to spare. (YMMV) Sadly, my dark/dark/dark build is still in the process of being slotted, but so far (being less than halfway done) enemies are already missing more often than hitting, and the kill rate is pretty fast.