The_Mystic_EU

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  1. My thugs/dark is coming on nicely. Shadow Fall, the stealth skill is nice. You can got within range of most things ok without being spotted and the extra defence is always good. It is a little stamina heavy, I ended up taking stamina to balance it. Is you want some stealth I'd recommend it, especially as invisibility will stop your supremacy from working. Also twilight grasp is great for keeping your minions alive. Keep them close in bodyguard mode and keep casting twilight on your target and you and your minions are vert tough.

    Traps seem a nice thematic choice for bots. I've not seen as much of traps. I've seen a thugs/traps at level 34, although hes only taken web and force field so far. The shield is nice and i can't comment on trip mines and tiem bombs.

    good luck with the build
  2. And what salvage do you need for the arcane ones?
  3. Hi all,
    I'm new to the whole corrupter thing, so far I have a level 6 Fire /Dark going ok. I'm wanting to create a Rad / Rad, both the sets look really cool. Still trying to come up with a concept for the character, but thats by the by.

    I'm trying to work out what I want in my build and if I should drop any skills. I thought super speed would fit with the energetic nature of the sets, and I haven't tryed SS yet. Also I would like flight, so I can rocket though the air and deliver an atomic blast. With all this super fast destruction I'm guessing I'll want fitness too. Also unless it's really bad I like the sound of flurry from SS.

    My rough calculations are:
    Main skills 9+9=18
    Super Speed 3 =21
    Flight 2 =23
    Fitness 3 =26

    So I'm 2 points over at the moment.

    Any ideas/advice welcome.

    Thank you in advance
  4. If your looking for something smaller there always The League of Extraordinarily Evil Gentlemen
  5. I can't be bothered reading the whole thread. Hey, I'm evil. That's one of the funniest things I've read all week.

    Not even live action RP!

    P.S. Sausagemaster, are you from Bradford? Your live action vampire story sounds very familier, or does all live action vampire involve police armed response?
  6. The_Mystic_EU

    Animal Pets

    I want a men in black style skill set for MM you could base it on th e thugs, just a few tweeks and new graphics.
  7. Two things.

    1. How to I attach aux items to control / power items.
    2. Is it the strike force teleporter that I conect the aux items to teleport to the various locations?

    Thanks
  8. Ok, Firstly thanks for putting up with me.

    Basically I want to keep the rest of the build as it is.

    The two skills i'm thinking of changing are:
    Fearsome Gaze, Petrifying Gaze. Both currently planned with 4 slots.
    I can see Feasome would probably be usefull with practice and slotting, but i'll probably do another character for it.
    I'll probably like Pet Gaze but will get Soul Strom anyway.

    I'm going to push on the level 30ish till a respec
    Then as I say I was thinking Assault + Tactics instead but if the boosts are as small as you say probably shouldn't. Although doesn't tactics boost detection/visability, which sounds like I should want it.

    Looking at the numbers etc, and the fact I just failed a 'get the giu before he runs' mission slowing and weakening a targat seems really usefull. I also remembered one of the first things that appealed to me with Miasma was the whole summon a black hole thing. I understand that BH is not very good but TAR PATCH has some of the same dark void summoning apeal. Also by the sounds of DARKEST NIGHT it has a funky dark magic apeal. So on reflection I think I will swap the gazes for these.

    I realise that in an optimal build I should get rid of my guns and get the Gazes as well and probably Ghost Widows other power but I am happy to forgo these for my own character based preference.

    Am I talking somethng like sense now?
  9. This is the third time ive written this, assuming the cut and paste works.

    Forgive me if I'm a little blunt.

    Firstly I'm not trying to screw myself over.

    I'm trying to create a thugs based build with a little dark magic thrown in.

    The general concept is:
    I use GUNS, GUNS Mr Spandex. Oh and as backup I have friends, with GUNS

    I'm not plaaning on dropping the 3 gun attacks.

    I would like the ghost widow (or maybe another) partron powers.

    As I cannot find a guide to the power pools anywhere (and I have asked)
    dont blame me if I'm a little out in my guess of whats effective.

    I'm happy enough with RECAL, TELE, HOVER for getting around.

    From what I hear I will want / need STAMINA I already get tired quickly with SHADOW FALL

    So lets see if I take everything I'm stupid not to take..
    Thugs 9, Dark 8, Fitness, 3, travel 3, Patron 3, Hmmm that takes me 2 points over doesn't it? Not to mention I would like tactics.

    As I want this build to boost my thugs as much as possible and am not so bothered about the dark spooky side the tactics pool is almost a must. I'd planned to take it before I had to replan when I heard about patron powers.

    So far thats a 26 point build. With the 3 tactics skills I want 29.

    So I either need to do without some things or [censored] at the Devs to raise the level cap.

    TAR PATCH
    I actually like the sound of this. I plan on doing a necro with it sometime. I've not need to slow things down. They get shot.
    Does it reduce DEF as well as RES?
    Is it much like caltrops?
    Do you really think this will have a better overall effect than getting tactics?

    Darkest Night
    Skipped it because it says as long as power stays active.
    Can I still fire guns and use DN? - I guessed not so skipped.
    Basically originally I thought I'd go for the tactics pool instead. A 'passive' toggle skill thats constantly on seemed a better choice than having to target this.

    Fearsome Gaze
    People cower a bit, until I hit them. Then they fight and cower a bit more. I haven't slotted it yet. To say I'm dissapointed in this skill would be an understatement. Maybe for another charater.

    Petrifying Gaze
    Haven't tryed it yet. Will get it before doing a respec. The fact that ever since I got FG I've felt like I've wasted a skill make me sinical of this one. Besides I'll get the ghost widow hold and damage thing eventually. It's not like I'm getting rid of it, just upgrading it. I know the whole argument the more holds the better. I will create a nerco sometime but having played a lot of diablo2 recently I want to do the thugs thing.

    Tactics
    My thinking is that I get DEF form SHADOW FALL, so with assault and tactics I more or less get all 3. Also an SG member who also uses thugs is thinking of gettin tactics so we could stack buff each other. Also it will boost my guns a little. With inventions on the horizon my mission is to make them usable.

    Just reaqd Oktons post above and thanks for talking sense and I am listening, but in my mind the toggle tactics are a better overall boost. As I think I've said I don't know the numbers and can't find the info on power pools.

    Please humour me, and I do listen and respect your veiws. Even if I don't agree

    Thanks you
  10. [ QUOTE ]


    Quote:
    --------------------------------------------------------------------------------

    Dark: NOT Tar patch, Darkest night


    --------------------------------------------------------------------------------


    Too bad you're missing the 2 best powers from your secondary

    [/ QUOTE ]

    Like I say I'm still fairly new to CoX but as I recall from other games, slowing and debuffing your foe does not kill them. If I was only taking those two powers im sure someone would point out that Twilight Grasp is the best skill (I khnow I can't knot take it, but thats not my point)

    The character is designed to be a Thugs MM with a bit of dark magic thrown in. So by neglecting the Thugs pool in favour of Dark Miasma is going to weaken the concept rather thatn strenghten it.

    So and I'm sure my noobness will be pinted out when I say I plan to respec out Fearsome Gaze and Petrifying Gaze in order to get Assault and Tactics. I currently have Fearsome Gaze and can't help thinking that it doesn't do much. I'm sure it will get a little better with slotting and practice but I can't really justify a skill that makes people cower a little some of the time over an overall damage boost all the time. I will wait till I have chance to try Petrifying Gaze before I respec, although the sam e argument will probably win. At level 50 I will have a hold spell from Ghost Widow and my Dark Servant will be able to hold.

    I would like some advice on slotting Assault and Tactics if anyone would be so kind.

    Thanks
  11. I try to roleplay my villain as much as possible. Hard when there arn't many RPs about.

    Would love to find some RPing Heroes to attempt to thwart my evil plans. Also I could show them the weakness of good and the true power of evil.

    I don't want to force RP on SG members but will try to encourage it. We're still small, but any evil villains are welcome. Preferably evil, not just misunderstood.

    We would like to have more RPers join. Or maybe even form a coalition with an RP group.

    If your interested contact Mr Big Cheese or Dr. Apocalypso at The League of Extraordinarily Evil Gentlemen.
  12. The_Mystic_EU

    Salvage Trade

    If you contact either Mr Big Cheese or Dr. Apocalypso of the League of Extraordinarily Evil Gentlemen this would be no problem. The League lair is arcane based and needs to get rid of all that tech junk in storage.

    We can currently be found lurking in sharkhead. On most/every night.
  13. Basically, does anyone?

    I think everyrolplay related post I've read has been on UNION. Is there some unwritten rule that UNION os for RP?

    So any Defiant villains who want to meet up or Defiant heroes who need nemesis, nemesisis, nemesi, nemesis' grrr bad word. Please post a reply. It would be nice to know there are at least some RPers on the server.
  14. Group Name: The League of Extraordinarily Evil Gentlemen

    Server: Defiant

    Theme: In a word Evil.

    Contacts: Dr. Apocalypso, Mr Big Cheese

    Usual Activities: Team missions.

    Other Activities: Helping each other to be our evilest. Hanging out in the evil lair.

    Background and Structure: A mysterious, mystical guild. o, I'm not giving away our secrets here.

    Admission: Anyone willing to harness their true evil potential.
  15. In case anyones interested this is what it's looking like now:

    Thugs: All. 1 slot each equip skill. 4 slot Gang War. Rest 6 slot.

    Dark: NOT Tar patch, Darkest night, Black Hole.
    Twilight grasp 6 slots, rest 4.

    Fitness (Magical Augmentation)
    Swift, Health (2), Stamina (3)

    Teleportation: Recal and Teleport (2)

    Flight: Hover

    Soul Mastery: Dark Embrace (4) Soul Tentacles (4) Soul Storm (4)
  16. Hi,
    I'm currently being nagged to from a villainous group of evil the like of which has never been seen before. We will or course need an evil lair. I had a quick read through this section of the board and basically I would like some advice, tips, common noob mistakes etc.

    Do I want to have my SG up and running for a while to get the cash (prestige) and salvage before building the lair?

    Can I change what diferent ranks can do in my supergroup after I've created it, also can I change their titles?

    Am I going to get crippled with rent, there's only going to be 3 of use to start.

    I realise most of these questions are more SG related now but thats probably because I don't know the questions to ask about bases.

    Is the base building anything like on Evil Genius?
  17. Ok I'm convinced, I'll drop black hole and take Pet. Gaze.

    So:
    Thugs = All
    DM = All but black hole
    Tele = Recal friend, Teleport
    Flight = Flight

    How many skill points would I have to sacrifice to get the extra endurance? 2 or 3?

    Currently trying to work out the slotting. Dont have a guide handy at the moment so can remember how many I get.

    Was thinking 6 slot all my pistol skills.
    I know no one will agree on this....

    Want 6 slots on all real minions and probably the DM one too

    Teleport will probably need some too.

    I assume I'll want some on my parton powers.

    Twilight grasp 6. not sure on the other DM as I've only used
    TG and HT before.

    And finally is the dark sneaky thing, forget the name a toggle power or does it run out at an inopportune moment?
  18. Ok thanks for the help. Im going to have to be harsh with the skill points. I'm now thinking:

    THUGS - All
    DARK MISAMA - All except Pertrifiying Gaze (I can posibliy drop somting else if anyone has a better idea)

    Power Pool
    TELE - Recal Friend, Teleport
    FLIGHT - Hover

    Patron Pool

    Ghost Widow - four skills.

    I would still have liked Teleport Foe, Or any number of other toys. With this build I should start off with guns and thugs then gradually get better dark magic. I notice that a lot of people say the black hole is one to skip, it sounds cool, but if it's no real use maybe I shouldn't use it.

    Any ideas for slotting?
  19. I've just online with CoV after having played a little on a friends account.

    I am not in the process of creating the greatest, most villainous criminal mastermind known to to history. (arn't we all)

    I have THUGS / DARK MIASMA.

    I've used one of the hero planner programs to attempt to get everything planned. However, I only yesterday found out about patron powers. So I need to re plan a little.

    Plan at the moment:

    THUGS
    All except gang war.

    DARK MIASMA
    All except: Tar Patch, Darkest Night, Petrifiying Gaze

    POWER POOL
    TELE: Friend, Foe, Tele
    STEALTH: Self, Friend, Phase Shift
    FLIGHT: Hover
    LEADERSHIP: Assault, Tactics, Vengeance

    24 powers in all.

    I'm thinking that ill want Ghost Widows power set at the end
    would like all four powers, assuming their any good.

    I've also heard that Gang War is a lot of fun too so I'd like to add it to the build.

    I'm thinking that I'll have to drop leadership.

    Might have to drop stealth too. I like the sound of Phase Shift though, and invisibility is almost a must have for mystical characters.

    I'm planning on having Teleport as my primary travel power but would like hover for versitility and also I assume I can then tele from place to place in the air.

    Oh and I know a lot of people on the boards say not to bother with the guns, but the twin pistols are one of the reasons I choose this character. Otherwise I would have done the smart thing and made him a Corrrupter.

    So by my maths I want to add 5 new skills Ghost Widows' four
    plus Gang War.

    Any ideas? What to drop, Any Miasma skills that suck or ones I'm missing that are really good? Or even any tips on how to get the most out of the character.

    I leave it to the forum. Thank you in advance