The_Coming_Storm

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  1. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    TCS, I've got two Trap toons at 50 myself. I well aware of their effects. My trappers do fine w/ and w/o SB.

    But to inform you, Reasons not to take SB:

    You don't like buffing every 90 seconds
    You prefer to deal damage (mind you, this toon is a corr)

    All valid reasons and fair in point to the person with SB. I have SB on his current build and will try to adapt. I'll see where I end up later on with use
    You don't need to buff every 90 seconds. What you can do is every couple attacks, just buff the next character in the list.

    SB is only a ONE second animation time.
  2. You DO know that you can assign keys to select all your party members (numerically) and just press keybind that uses SB? Makes it so painless.

    Melees are the one who need SB the least, unless they depend on a rech heal. Dom/Trollers benefit in having their AoE mezzes up more often, /Poisons can put up Noxious Gas More, etc. etc.
  3. Shield Breaker is a good set to put in it (Acc DDB). Gives lots of defense, including melee, which is good for a toe-bombing trapper. You may not know this, but many melee PBAoE attacks are tagged as Melee_attack and NOT AOE_attack. So having both melee and AOE defense is essential to using trip mine in combat.
  4. Also, now for not such an extreme case. Moar SB = Moar traps out at the same time! And Trap effects stack.
  5. YES. There is no reason to not take SB unless you solo. ~3 (more realistically, to be quite sure none stay alive for a second, 4) SB'ed Trappers can one-shot the entire LRSF
  6. I have another question.

    Will this game have OpenGL 4.0 support in the near future with Tessellation support?

    I'm trying to decide which gfx card to buy. Not all can do OGL 4.0
  7. Virtue, just don't tell them about Pocket D. Villainside has a lot less idiots and we are nicer
  8. Quote:
    Originally Posted by je_saist View Post
    Nope. Nor will there ever be.

    Illusion was one of the few sets the devs said would never be proliferated.
    Obviously you were not there for the Dev Q&A NA for the anniversary. Castle said it is a very real possiblity.
  9. Quote:
    Originally Posted by Emberly View Post
    No difference here either. Prot bots still retarded, running into melee when they have no melee attacks, but that's nothing new. Mercs don't seem to charge in unless they lose LoS on their target.
    Observation about Mercs: untrue. Talk to Commando.
  10. Quote:
    Originally Posted by Scythus View Post
    I... haven't noticed a difference.
    Well you have so many characters. I exclusively play my Mercs/Traps for many months.
  11. Quote:
    Originally Posted by Sunstormer View Post
    Sorry I know this is a noob suggestion but have you tried using the /goto command to pull them back into range?

    It was happening with my mercs too but this solved it for me, its annoying to have to use it everytime they move to melee though.
    does not solve it. the ones who wanted to melee in the first place sometimes just try to run back.
  12. Quote:
    Originally Posted by Necrotech_Master View Post
    no its not, i was stating that mm pets have pretty much always been retarded and ive been playing mm's for almost 4 years now and havent noticed them get better or worse

    i was mentioning that how i play the mm, i try to not rely 100% on my pets and that the pets are there to assist me and be meatbags to absorb dmg for me
    Not if you actively taunt and spread pets around to mitigate AOE before i17. Now some just decide to run up to the enemy and Pew Pew in range of the AVs PBAOE
  13. Quote:
    Originally Posted by Necrotech_Master View Post
    i usually dont worry about my pets anyway, i know most of the AI is a little retarded, but i dont worry about pets in team setting because if my pets die they are easy to get back up and running, and a teammate who dies isnt as easy to get back up and running. if im running solo ill micromanage more, but not too much more than in a team setting (apply buffs to pets instead of team, and heal pets, but thats about it in solo setting)
    Off topic.
  14. Yup, i17 broke them. They go into melee so much since i17.
  15. The_Coming_Storm

    Protean

    Use your brain.
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    No fair! My bots should so be able to slot an LotG +recharge.
    And my mercs should be able to slot Accurate Defense Debuffs as well as Defense Debuffs so I can haz moar damage procs in them!
  17. Quote:
    Originally Posted by Humbler View Post
    Great I was trying not to dip into the fighting pool for tough. Being a Demon/FF mastermind I needed a slot for Steadfast +defense and wanted to make sure I could slot in pet.
    You wouldn't dip into tough, anyway, unless you wanted to go Scorpion. The other 3 patrons have superior res shields.
  18. HELL NO. There is no Detonator (which is highest damage nuke in the game) Or more surprisingly NO FRIGGIN TRIP MINE.

    3 Trapsers rech capped can "one-shot" the entire FP at the end of LRSF. Or 4 most definitely. You can only do that with Trip Mine. I'm not sure if one Trapper can kill all the vindicators at once, though probably burn em down a lot that just minor AOE kills em all. Two definitely could :P.

    Trip Mine is just beautiful. Even moreso, you are BOTS so you have even moar defense to use the mines mid combat.
  19. Quote:
    Originally Posted by british battler View Post
    going rogue ?
    doooooom!

    ?
  20. Quote:
    Originally Posted by Zombie Man View Post
    Code:
    _________          _______ 
    \__   __/|\     /|(  ____ \
       ) (   | )   ( || (    \/
       | |   | (___) || (__    
       | |   |  ___  ||  __)   
       | |   | (   ) || (      
       | |   | )   ( || (____/\
       )_(   |/     \|(_______/
                               
     _______  _______  _______ _________ _        _______ 
    (  ____ \(  ___  )(       )\__   __/( (    /|(  ____ \
    | (    \/| (   ) || () () |   ) (   |  \  ( || (    \/
    | |      | |   | || || || |   | |   |   \ | || |      
    | |      | |   | || |(_)| |   | |   | (\ \) || | ____ 
    | |      | |   | || |   | |   | |   | | \   || | \_  )
    | (____/\| (___) || )   ( |___) (___| )  \  || (___) |
    (_______/(_______)|/     \|\_______/|/    )_)(_______)
                                                          
     _______ _________ _______  _______  _______  _  _  __    _ 
    (  ____ \\__   __/(  ___  )(  ____ )(       )( )( )/  \  ( )
    | (    \/   ) (   | (   ) || (    )|| () () || || |\/) ) | |
    | (_____    | |   | |   | || (____)|| || || || || |  | | | |
    (_____  )   | |   | |   | ||     __)| |(_)| || || |  | | | |
          ) |   | |   | |   | || (\ (   | |   | |(_)(_)  | | (_)
    /\____) |   | |   | (___) || ) \ \__| )   ( | _  _ __) (_ _ 
    \_______)   )_(   (_______)|/   \__/|/     \|(_)(_)\____/(_)
    I can't read that.
  21. I don't think anyone found it in beta.... wait, maybe he is Talos or IP? :P
  22. It sucks. It uses real life jumping physics :<. You can't move forward or backward after you have started your jump.
  23. It IS to Paragon City. Click on the sub for moar info