The_Caveman

Rookie
  • Posts

    44
  • Joined

  1. I can't wait for the new power sets. Kinetic Melee especially.

    I'm also looking forward to being able to take my Robot Mastermind (Technomancer Etc) over to Hero side. I already got a good idea for rewriting his bio.

    Incarnates too? Finally!
  2. Thanks for the replies, guys. I had completely forgotten about paragonwiki. I did go back through the Issue notes and it was very helpful.
  3. Earth/Storm provides you with all the control you could ever want. Some people say too much control. I say never!
  4. Hey all! After a year+ hiatus (left right before Architect hit), the draw of power customization drew back in. I've noticed a few things are new, such as summons now follow you between zones and when you do an upgrade power for one of your minions, all the minions of that tier get upgraded at once.

    What other new changes of importance have come along?

    Also, if there's a good source for this info besides digging through a metric buttload of patch notes, let me know!
  5. Welcome to the community Bruce! Big props from Justice server!

    How do you feel the CoX development team works together versus other development teams you've been on in the past, chemistry-wise? Where do you feel the team's strengths lie? Do BaBs, Castle and Positron really get into girly slap flights whenever one of them doesn't get their way? If so, can you sneak us a video? I haven't had a good laugh all day...
  6. [ QUOTE ]
    [ QUOTE ]
    Use other words.

    [/ QUOTE ]

    Odd point that.

    Officially, the following sentence has no cussing:

    "I'll farking cuss on this gorram forum any time I frelling want to."

    Yet any geek worth his salt knows what I said.

    Is this allowed?

    [/ QUOTE ]

    God help me. I know what every damned one of those words meant.

    It's always good to be among my people! (i.e. Geeks!)
  7. The people who have been arguing forever that you should only get the pre-order stuff if you pre-ordered's heads just exploded. I don't like to throw around words like "elitist", because I believe that it's used WAY too much, but this argument is bordering on it. Yay for helmets!

    On the other hand, I would have liked to see something a bit more original than "Hey! Here's one of the powers you didn't pick!" Not that I'm not thrilled to get another power at level 1, cause we all know how helpful that's gonna be starting out, but recycling should be reserved for your trash, not your vet rewards.
  8. DOG GAMMIT!!! For one fleeting SECOND...I thought that this was one of the most awesome things they could have done with the game!

    Ooooooh, you wacky devs got me, ya varmits!
  9. Assuming that we actually DO get to keep most of our regular devs, I think this is nothing but good news for CoX. I'm even a little surprised myself that CoX is getting this kind of treatment this far into it's life. Many MMO's never get a chance to celebrate a three or four year mark. Doubling or tripling the game's staff is going to make what I think is a great game even better, and I'm really excited about the news.
  10. I do forget that Liz is relatively famous for both her work here and her other works (her Gargoyles work for instance). As I said before, I'm very lucky to get to play the game with such and awesome talent.

    Speaking of which, I got to go through the Statesman Task Force for the first time with some of my EoJ comrades last night (including Ms. Chesterman). A tiring but fun experience to say the least. The Caveman did pretty well, though I died a bit more than I'd have liked. Needless to say, accidentally pulling all four of Recluse's generals at once is relatively hazardous to you health.
  11. I'm very lucky to have fallen in with a wonderful group of people on CoX, that mainly belong to a SG called the Experts of Justice, on Justice. Among these folks is a very talented artist by the name of Liz Chesterman, who did the following piece for me. It's my main toon, Caveman Etc (Invulnerability/Stone Melee, Justice). I want to thank Liz once again for this awesome piece of work.
    The Caveman Etc by Liz Chesterman

    Here's The Caveman Etc in game.

    Here's where you can find more of Liz's awesome work and even contact her if you'd like here to do a piece for you.
  12. I had no idea you could combine enhancements within a power like that, and I've been playing for almost a year and a half now! Handy!
  13. LOL, I don't know why I like Manticore. Probably has to do with the comics being told from his perspective.

    Thanks for the kind words.
  14. This one bothered me for a week after I started playing.

    You can turn Profanity on in the option menu. It makes conversations MUCH easier to understand, especially when you're dealing with people who seem to have been raised by sailors (guilty!).
  15. Character: Caveman Etc (Name appears as The Legendary Caveman Etc, Justice Defender)
    Archetype: Tanker, Mutant (Invulnerability/ Stone Melee)
    Super Group: Justice Strike Force

    The Caveman, in many ways, is a modern day primitive. Lost over the wilds of North America in a plane crash at the age of 10, he was taken in by a mother bear and her cubs and managed to survive and even flourish among wolves, mountain lions, snakes, rams and various other savage creatures. Befriending many of the animals he interacted with on a daily basis by proving his loyalty and almost uncanny survival skills, The Caveman was able to live comfortably in the harsh environment without any interaction with the modern world.

    One day, when The Caveman was 12, he made the mistake of stealing from a new pack of wolves that was new to the area, and he bit off more than he could chew. Backed into a corner, and with none of his companions to defend him, The Caveman's powers manifested. As the Alpha male struck, The Caveman raised his arm to ward off the attack, and the wolf bit hard and on target. What should have been a vicious blow never came. The Caveman heard the sound of breaking teeth and realized that the wolf's bite had had no effect. Then, the rest of the pack attacked, each wolf doing it's best to tear and rip at their prey, but still to no avail. The Caveman, it seemed, had somehow become invulnerable to the wolves' attacks. Confused, scared and now facing a pack of very pissed off wolves, The Caveman looked around for anything to defend himself against the now advancing pack. Finding nothing, The Caveman could think only how he wished he had something, ANYTHING, to use as a weapon. Almost perfectly on que, he felt something growing in, no, from, his hand. The Caveman looked down and realized that he'd generated a large stone club from his bear hands, and was somehow strong enough to wield it. Without even thinking, he began to swing, crushing the wolves, knocking many of them hundreds of yards away. When one weapon would break, he almost instinctively grew a new one, or even encased his bare fists in gloves of stone. He had become a juggernaut, a nearly invincible being capable of taking tremendous amounts of damage, and had somehow become capable of controlling the very earth around him, causing ruptures in the earth and making powerful, but localized earthquakes. Not only had The Caveman survived what surely would have been his death, but he'd come out of the engagement a new being.

    Over the next few years, The Caveman grew to tremendous size, his strength increased and his other abilities developed and were honed. He learned to use his new strength to launch himself on leaps of two hundred yards or more, allowing him to patrol the forest, and bringing him into contact for the first time in many years with the outside world. Rumors of a wild man living in the forests began to circulate, and words such as "Yeti" and "Sasquatch" began to get thrown around. People started to venture into the woods, hoping to catch a glimpse of what eventually became known as "The Last Caveman of North America".

    While The Caveman certainly wanted to remain in the woods with his surrogate family, he couldn't deny that he was curious about a world full of people just like him, whom he hadn't been around for nearly a decade of his life. He grew more and more restless until one day a man dressed in a strange red costume and carrying a bow slowly approached him in a clearing. The man, who called himself Manticore, admitted that he'd been drawn to the forest by curiosity about the supposed "missing link" that had been sighted in the area. Manticore said that he'd been watching The Caveman for a few days and realized that he could be of great help back in the city he came from. It seemed that aliens (something which The Caveman remembered from his youth, but thought to be make believe) had attacked the city and in the long battle that raged afterward, most of the heroes in the city had been killed. The City was now in trouble, as many evil people had swarmed the now nearly defenseless town. The City needed heroes, and Manticore thought that The Caveman could do a lot of good if he returned there with him. The Caveman, after much thought, agreed to go back, and after saying his good byes, departed with Manticore for his new home: Paragon City.

    A few years later, The Caveman has adjusted relatively well to the "steel forest" of Paragon City. He's managed to build himself a career as park ranger, although his paying job isn't much different from his night-time job as a crime fighter in that the parks of Paragon City are rife with criminals and creatures that would do harm to the general populace.

    The Caveman has recently joined a group of crime fighters called the Justice Strike Force, which has earned him many new friends and team mates. The Caveman does however sometimes have problems relating to his fellow man. His animal instincts and savage tendencies are always right there behind his relatively reserved and jovial personality. He sometimes has to fight the urge to chase a fleeing cat or smash an uncooperative computer terminal. While he enjoys his new friends and life, he never feels so free as when he is leaping from rooftop to rooftop or tree to tree, letting his instincts guide him as he patrols his territory. JSF scientists and doctors fear that The Caveman may be regressing mentally as he becomes more powerful and that his feral side may eventually take over. While the scientists themselves are at odds on the subject, the mere thought of becoming a complete savage has become a new and horrifying fear for The Caveman. The last thing he wants is to not be able to control himself and to potentially hurt the people around him. Only time will tell if The Caveman will be able to control himself and his powers as he continues to fight evil in the City of Heroes.