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Quote:I've already read all of that. Again, I see nothing saying that the Battalion is currently using the KheldiansRun the iTrials and then go talk to Prometheus in Ouro. Depending on how many of the trials you've run, he gives out more and more information. Yes this is a dumb way to disseminate the information.
Anyway.
According to Prometheus, in game, Twilight's Son is from the future, a future where the Battalion have taken over the Kheldian race's Well, and enslaved them all. The khelds are used as fuel for the Battalion, as they go dimension hopping seeking more wells to consume and add to their own. Twilight's Son traveled through time to try and prevent this from happening. Wells exist in a way that just moving through time doesn't affect the connection between the well and the race, so Silos somehow got the squid attached to our well.
There's more in there, and stuff about the Talons of Vengeance, and the Furies, and such. But yeah, dopey way to put the info out there. -
Quote:Again, where does it say this? I know the clue in Twilight Son's task force says that he sold the Kheldians out in the future to escape, and may have sold out the ones in the present to escape twice, but I'm not sure if there's anything that shows that the Battalion has actually begun harvesting Kheldians in the present day.They use Kheldians as fuel now. In the future, they use something else, because they've used up all but one of the Kheldians, and Twilight's Son just isn't worth $1,000,000/gallon.
Granted, we're talking about events in deep space, here, so anything could have happened by now, but I don't see anything showing what's happened one way or the other. -
Quote:He was killed? Where does it say that? The souvenir for the Apex Task force says that Battle Maiden may have attacked Paragon in defiance of his orders, but it doesn't say that Marchand died anywhere.Oh yeah, it was Provost Marchand that had a problem with it, and then he was killed before hand.
I believe they use the Kheldians as fuel in the future. They're not doing that yet. -
Quote:Personally, I'm of the opinion that if your general idea that the other Titans exist in the CoH universe, then they might actually be a part of whatever organization Prometheus claims to be from. It's possible that Prometheus may have decided that the Olympain Incarnates were sucking up too much of the collective human potential from the Well and tried to redistribute some to the rest of humanity, prompting Zeus to try and turn him concave.I've heard rumours that the Coming Storm is the "Battalion" - but quite who, or what, this is, I've no idea. I suspect I'm not alone in that either.
But I may have inadvertently stumbled on something that either ties in with the Coming Storm or actually has the potential to BE the Coming Storm: The invasion of the Titans.
Titans as many of you may already know where the supernatural beings that fathered the gods and goddesses of ancient Greece. Perhaps the best known are Cronus, the father of Zeus - alongside Prometheus who gave fire to humanity, and Atlas, who holds up the Sky.
You might be familiar with Prometheus and almost certainly with Atlas, in game already. Atlas... there's a bit of a landmark to him in one of the minor zones in game I believe, and Prometheus appears somewhere too.
So... I wanted to make a new Titan Weapon character and so I googled a couple of links on Titans - I first learned of the Titans as a kid and that was a while ago so I wanted to recharge the old grey matter a bit. But what I noticed was that none of the main Titan names are available. That got me thinking a bit - and I tried them on several servers. None of them are available - and spelling variants are taken too. Not every one, but the majority.
Other connections that may be significant is that Prometheus is apparently helping humankind in Ouroboros - where we are told to prepare for this Coming Storm by Mender Silos.
Wild speculation? Maybe, but it could be a very interesting story: Titans, the original Incarnates from the dawn of time, are coming to the End of Time to destroy Silos and his forces and reclaim the Universe, and it's up to us to stop them or fall under their capricious sway.
Well it's a nice dream anyhow...
I'm not sure where the part about the hawk eating Prometheus' liver every day would come in. -
The bar is to deter leeching. If you even try to help the league, you can probably clear the bar.
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This probably would have been better mentioned in one of those other threads, but has anyone noticed that Monica's text bubbles in WWD5 are the same color as some of those in WWD3?
States probably didn't make the decision to not struggle entirely by his own will. -
Quote:I just want to add that I don't sell the stacks of salvage in my Market Inventory until I get enough in my Salvage Inventory again.Any stack of common salvage I have that amounts 5 or greater in my Salvage Inventory gets stored in my Market Inventory. I add to those stacks in my Market Inventory as my Salvage Inventory starts getting full. When a stack hits the maximum amount, 10 salvage, I hock it. I repeat.
It's kinda important, so I won't really run out of what I might need. -
Quote:This is what I do at LVL 50:That's possible too, but it has problems of its own. Assuming I don't accidentally sell the recipes on careless missclick, I'm still almost assuredly going to sell the salvage I need to make them before I get the full set ready to craft. I'll sell it because I can't... Don't want to have to keep track of what I need across a long period of time. One of the revelations which helped me get a handle on the Market was the notion that I don't have to keep things, I can just sell them and later re-buy them when I discover I needed them all along. This is done at a steep loss, obviously, but I like to think I'm paying for the convenience of not having to remember what I need until I can actually use it.
You're right, though - there are options. With the /auctionhouse portable command, I can conceivably do my trading from within Vault Reserve and so keep track of what I need by saving it in the vault. That's not a bad idea. It's a lot better than keeping notes. I'll have to mess with it to see.
All rare and uncommon salvage gets put into my Vault until the Vault is full. At that point, if I get uncommons that I don't have a bunch of or any rare, I make room for them by removing the uncommons I have plenty of and hock them.
Any stack of common salvage I have that amounts 5 or greater in my Salvage Inventory gets stored in my Market Inventory. I add to those stacks in my Market Inventory as my Salvage Inventory starts getting full. When a stack hits the maximum amount, 10 salvage, I hock it. I repeat.
This allows me to not have to bother with keeping track of what salvage I've got, but at the same time I usually have what I need stored somewhere for that character...if I haven't done a lot of crafting. If it turns out I'm missing something I need, I get it on the market, but that typically only happens for uncommon and rare salvage. -
Quote:No, just leave them as recipes and store them in your character's recipe inventory until you're ready to craft the set for a power.That's a good point. I've been trying to figure out what to do about just this problem, and it seems like waiting until I have a full set is the better option. I'm not sure where I'll store the things until I'm done, since even the characters of mine that have SGs don't have bases, but I'll figure something out. Worse come to worst, I can always sink $20 into buying a second enhancement tray, right?
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Quote:I think they've been using 3DS Max the whole time. At least, they were when I last saw them mention what program they were using.*matter-of-factly*
I'd love to have all three and more. But unless you know for sure you can apply a modern design tool to a 10 year old game engine I wouldn't get too excited.
The Raptor Pack looks blocky and awful. -
Quote:That's fine, I don't actually know how it works. I just wanted to give you LJ's thoughts on the matter.I want to get a bit technical here, because that's not how I understand it based on Arcana's guides and previous instances when Arcana has explained it.
Quote:I suspect sidestepping the more expensive ones is the first step. It may be shooting myself in the foot right out the gate, but I'll worry about that some other time. -
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Quote:As I said before, just because it APPEARS that no one is selling that recipe does not mean that no one has sold that recipe. You absolutely must look at:I could have all the money in the world, but that won't make a difference if the thing I want to buy isn't for sale. And I've looked at some of those Set Inventions - many of them have 0 recipes listed almost perpetually. I could bid a million or a billion, but I'm still not going to buy what isn't there to begin with.
1) When the last several of those recipes sold.
2) How many bidders are trying to get those recipes.
If the recipe has sold recently and frequently, and people are bidding on it, you can be sure that the recipe is being supplied at a steady rate, but people are also snapping it up as soon as the seller puts it on the Market. Make your own bid and wait and you might be one of them if you've bid high enough.
If the recipe has sold recently and frequently, but no one is bidding on it, that should be your cue to bid.
If the recipe has sold recently but not frequently, there may be a supply issue or sellers are jacking up the price higher than the bidders are willing to pay, and the bidders are waiting for someone to try and be sneaky and set their sale at a lower price. In this case, you may want to find an alternative way to get the recipe.
Quote:What this means is I suspect I'll be making wide use of Merits one way or the other, just to get the recipes I need if they aren't for sale. Since I'll want to be using mostly non-famous ones, I don't expect there to be too much supply.
Quote:So I've decided to do the complete opposite and start from a semi-frankenslotting basis. First of all, I want to swap characters. Let's put Jun on a bus for the moment and bring in Crash, my level 50 SS/Inv/Energy/Spiritual Brute who has a build that I've tested in Dark Astoria and know that it works. Crash is solid, and I want to see if we can make her better. That's a much more comfortable prospect than taking a character I feel is weak and trying to bail out a sinking ship.
Quote:Originally Posted by A Certain Laser SaviorPersonally I say if he's going to have hasten ditch the focused accuracy
That's a [pancake] end hog
And when are you really going to need more to-hit
I only have targetting drone on Phantom Protector for lulz involving the chance for buildup IO
At the upper ends of defense, you get diminishing returns on getting more defense
The difference between 20% def and 30% def is way bigger than the difference between 30% and 40% due to how enemy accuracy works
So if he wants a significant boost to survivability he's going to HAVE to branch into some resistance or healing
Only real good way to branch into healing is aid self
Resistance, he'll really have to take tough and slot specifically with resistance in mind
Quote:My "research" appears to suggest that the highest percentage for damage I can get is the level 50 Crushing Impact. Everything else is out of reach. Mako's Bite is rare -
People like them because they're relatively cheap and give a decent recharge bonus. I've got a few sets on my Mind/Psi Dom.
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Quote:Technically, Uncommon and Rare recipes are always available at Merit Vendors. Very Rare recipes and PvP recipes are always available at Alignment Merit Vendors in addition to Uncommon and Rare recipes.Uncommon and Rare recipes are very different, however. Not only are they naturally less common and more expensive on the Market, they aren't even always available. Almost any time I try to sell a set Recipe, there are between 0 and 2 for sale of it. These aren't sold in any store, either, so what this means is if they aren't available, I plain can't have them, and this is what upsets me the most.
You just can't buy them for inf straight up...without using the Market.
Quote:This leads me to a secondary question: Suppose I wanted to make a build entirely out of some kind of Merits, say Reward Merits since I usually have a lot of those. How much would that build I was given cost in terms of Merit cost? Yes, I realise I wouldn't have to buy all of it with Merits and it's not a good way to do it, but just toss me a number so I have some kind of perspective. If it's, say, 300-600, that's doable. Not easy, but doable. If it's something like 10 000, then YIKES!
300-600 merits will get you at most twelve recipes (lowest is 50) from a Merit Vendor, depending on what you buy. Not enough for an entire build, and the cheapest recipes may not be the ones you want. I mean, unless you're only buying one IO set.
Alternatively, converting 300 Reward Merits can give you 6 Alignment Merits over the course of six days, for a total of 120M inf. It is certainly possible to get that much influence without being a market mastermind, because I am not a market mastermind by any means. No Uncommon or Rare recipe from an Alignment Merit vendor costs more than 2 Alignment Merits, so if you had the 300 Merits and inf on hand, you might get 3 to 6 specific recipes.
However, what does all of this mean in context? Consider the most expensive part of your build, those Touch of Death recipes. The set of 6 costs 850 Reward Merits from a Merit Vendor. Alternatively, it costs 8 Alignment Merits, which would require 400 Reward Merits and 160M inf for a straight conversion if you weren't getting the A-Merits from other sources like Morality missions or Signature Story Arc rewards. Now imagine having to get these resources twice more to get the three complete sets of Touch of Death.
I agree; the costs above look terrible, considering that U.P. says the set of 6 costs about 10M right now on the Market by comparison. That's about right on average. Direct Alignment Merit purchases are best used when the costs of conversion are less than buying the same recipe on the Market.
However, this implies that you can purchase a recipe with Alignment Merits and sell it for more on the Market than it cost you to get those Alignment Merits, if you had to convert Reward Merits and inf. If you got the Alignment Merits some other way, all you're looking at are Market comission costs and crafting expenses if you choose to go that route. Everything else will be profit.
Quote:Almost any time I try to sell a set Recipe, there are between 0 and 2 for sale of it.
Quote:So long as I know what I'm working for, I can put in a lot of "work." But if I'm asked to work for a "chance" at something, then that's when I start losing motivation.
What I'm trying to say is, if the first sentence in that quote above is is true, and if you believe me that the second sentence is nothing to worry about as long as your inf keeps going up, then doing stuff on the market is going to be worth the time you spend on it. You just have to be willing to put the time into it.
I'd bet that if you started working on getting Alignment Merits and rolling for stuff, or even just picking up recipes that sell for bunches on the Market if you want consistent results, you could get that 150M inf people are estimating you'd need to buy recipes on the market and finish your build within the space of one week or less. I mean, compare that to how long you've actually been playing the character. -
Quote:I could believe that if you were pushing diminishing returns for one aspect of a power, i.e. slotting three LVL 25 IOs for damage, defense, etc, but for just slotting one or two IOs of the same category, IOs start to become better than SOs at about LVL 30. See this chart.I use level 25 regular IO's as they are the best bang for the buck and once slotted will not need to be replaced like SO's.
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Quote:Hamidon Origin Enhancements.Honestly, if there existed a class of enhancements that enhanced two two aspects of a power, offered no bonuses whatsoever and were not limited by how many of which kind you can slot in a power that accepts them, I would be SO all over those! I'm not sure if they'd earn me a lot of extra defence, obviously, but I'd try them anyway.
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Quote:I usually just get my stuff by playing normally and buy whatever I need at the time from the market.
1. What must one do to acquire the resources needed to make Inventions - recipes and salvage? Can this be done by just playing Story Arcs and regular missions like I always have, or do I need to run Architect missions or farm Alignment missions or such?
I find farming to be terribly boring.
I think 'farming Alignment missions' is not really something that can be done, since you're limited to 5 tips per 20 hours and thus 1 alignment merit every 40. That said, alignment merits are where I get most of my inf to buy recipes from, or if I feel the price on the market is too high, where I get some recipes from.
Quote:2. Is it possible to build specifically at level 50, using only level 50 Inventions, or do I have to have a menagerie of different numbers on my Enhancements screen?
But it may not be as effective as you'd like.
All proc IOs will work regardless of their level if you can use the power they're slotted in when you RSK.
All global bonus IOs will cease functioning if your RSK level is more than 3 levels under the IO.
A good explanation is here.
Quote:3. What defines "cheap" vs. "expensive" sets? Market price? Ticket cost? Merit cost? Is there any way to tell which is which before I commit to it?
Experience with the market will usually give you an idea of how expensive your build will be.
Quote:4. Does everyone have to build for Defence? Seemingly, whether your sets provide defence or not, and even whether you're melee or not, everyone suggests building for defence. What else should I build for as a general thing? Recharge? Endurance? What?
You have to know your character.
Quote:5. Is it possible to develop a basic template that's at least generally applicable to a whole AT with whatever amount of tweaking, or does every character essentially require starting a build design from scratch?
Quote:6. How much work is it to put together a decent, "cheap" build at the level cap as opposed to, say, buying a full set of Common Inventions, assuming I have the build worked out beforehand?
Depending on how much inf you've got or still need to get, you may or may not get the build finished overnight.
Don't expect to. I've spent a long time on characters putting them together after they've hit 50. Then again, I've spent relatively short amounts of times putting them together completely, if not most of the way.
It's usually the builds where I'm trying to get defense bonuses that take shorter times. Purple sets don't have many useful defense bonuses. Not that it's necessary to get a good number of recharge bonuses from Uncommon or Rare sets...but not all of them are at 50...
I'm not a genius at building, but I can tell you some of my building methodologies if you'd like. -
Quote:What is this 'little red text' you've mentioned?I don't know if it's campaigning as much as it is talking about which designs we like more or what we liked off of each design. If somebody is swayed by the discussion, that's on their shoulders.
Besides, it's not like somebody started a thread specifically saying that we should vote for option X. Y'know, ignoring the little red text in the OP.
I don't see it there. -
Quote:You mean the Riptide/Harbinger fight?It's a lot more annoying on a squishy when those War Walkers explode - the stuns get old quick. Also the second mission requires everyone to have a way to fly or survive constant explosions.
Get a tank on your team, or someone with repel abilities. -
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...you may want to consider which ones may not fit just a 'sci-fi' concept exclusively, but which ones might look good for other concepts as well, and not necessarily used just all at once. I mean, all the options look cool, but we may not get another set of this stuff for a while.
I'm just sayin'.
(Pick Rocket Pack A~~~~.)
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Quote:I've noticed an emerging tendency for the writing to refer to matters not previously discussed in-game. If we're to believe that there's a story being told here through the actions of the player/character, then at some point every one of them, new or old, needs to have been given the opportunity to access the parts of the story beforehand that will serve as the foundation for later parts of the story, if those parts become pertinent. Information from the novels or even from the boards...not everyone's going to know about that stuff, and I don't think it's a good idea to leave too many people in the dark.A lot of the story here is based off the two novels that were made about the game. There's elements of character I had drawn conclusions from because I knew them from before. Thinking back, I do recall explaining stuff to my SG as I ran it with them (I read the mission text and stuff 'cause my wife and a couple others in the SG like when I 'do the voices' for TF's and stuff so they can all hear the story). By virtue of that, I'm probably more inclined to try and understand and/or forgive why the characters took the actions/choices they did.
However, this is another grave error in this mission arc, and a big oversight in the game itself. Any other writing errors for this aside, folks shouldn't have to do "homework" to get that depth from a story being told. In that respect (and I'd have to play it over again with that in mind, ignoring all the lore I know, to be sure) the SSA's fail because, on their own merit they don't give you time or do things to make you care about the characters. It works better (I think) if you go in giving a damn and understand them a bit to begin with.
There's lore and stories out there for folks to get aquanted with them, but not really in-game, and since that's where the players are, it REALLY needs to be built into the game itself, not in a couple of old novels that you won't find in most bookstores nowadays, assuming you know they even exist to look for them.
They've started incorporating them in game as more than standees to dispence Task Forces, like with Manticore and the shining stars, but that's just a tiny start, and far too little, far too late for this set of SSA's.
As a specific example, Prometheus casually mentions that, surely, by now I must know that Statesman is an Incarnate of Zeus, and Recluse is an Incarnate of Tartarus.
Well yeah. I knew that. I read it in the second novel. But I don't think my characters ever actually heard that anywhere in-game before.
Similarly, the business about the Well showed up a little quickly. For such a pertinent plot device, and to tie it so closely to our characters, I don't think it got as much allusion and reference leading up to the endgame as it should have been given. The player was never made to ask 'what does make super powers possible?' except possibly during the Origins of Power stuff (which I've already stated could have been worked on a bit more carefully.) Again, I had some idea what woke super powers back up in the world, because I read the first novel. But my characters didn't. -
Quote:All of the rifles you see Vanguard foot soldiers using in RWZ are automatic railguns. I believe they're "Redding Rail Rifles" or something like that. You can't use ordinary bullets in that sort of device.Considering my toon has created miniature jet boots from pieces of crap.... errrr, salvage.... and is a heroic American citizen, why IS the military so woefully under equipped. I mean, Vanguard used REGULAR BULLETS on a giant, amorphous Shivan, when they have Hero-1 and captured Rikti tech?
I'm sure their fighter craft and weapons platforms are doing even better.