Geko- Awesome.
As for Accelerate Metabolism and Hasten- Sounds like the usual super-powerful stuff that many analyzers came tor ely on the achieve results far beyond the norm. Lowering effectiveness is perfectly justified. So sorry if you cant defeat enemies that you shouldn't be able to. I still find AM to be a real boon. Do you really need to have maximum powers every fight? Can't you just plow in and use it whenever it's recharged? If people have their whole character built around those being perma-on or virtually so, well blah. You're just increasing your downtime.
As for the Popular comment- "a Republic will only last until the people realize they can vote themselves largesse." Or something similar to that. The Devs don't want the game to be too easy. That leads to boredom.
IMHO some Defender stuff is still too powerful. I have several Force field defenders and one is my main, and tis slightly too powerful. Individual bubbling, with many slots, with both bubbles, can make a group virtually invincible. Not only that but Cryptic doubled the duration- which means half the END burn for keeping folks bubbled. I really like it, it's nice. Too nice. IMHO the elegant solution would be to keep it as powerufl or slightly more even but only allow one defender to have Deflection OR insulation on the same friendly. That way two FFs could shield against both or stack one, but one FF can't provide universal protection. FFs are just amazingly good when you have both individual + dispersion all heavily slotted.