The Katalyst

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  1. Quote:
    Originally Posted by Bionic_Flea View Post
    Grammar PvP?
    PvPers are people too, Fleas are not people, however.
  2. Unfortunately, Artic has run into some RL issues that are making it impossible for him to continue playing for the time being, he may return before the league is over, but possibly not.

    Re-posting the roster to reflect roster changes, basically just switched leadership roles around.

    This will be our roster thread for the time being until Artic returns if he is able to.

    Captain:

    @Pimprock, @Be a man

    Co-Captain

    @TheKatalyst
    @Midnight Havoc, @Ice-GX

    Core:

    @Teh Artic, @Artic_Chill_44
    @Hinden
    @Condro
    @Elemak
    @TheKatalyst
    @TRTerror, @TRTwo, @TRThree
    @Lethelle
    @Alpha-Zulu

    Draftees:

    @FD.
    @Dawun
    @Demise
    @Frozen Viper
    @Lil Swag
    @Sinful Blaze, @Sinful Blaze 2
    @Diotrophes, @Diotrophes 2
    @Italian-o
    @skullz
    @METI, @METl
    @CycoTrex
    @Lunacyde
    @Darklogos, @darklogs
    @Jinouga, @Nu.
  3. Quote:
    Originally Posted by SmokeSignal View Post
    I would love to see a ladder start, even if it is live. But I think we'd see less teams than we have now as teams dissolve to join their friends in other teams, etc. Really would need 8+, and if we went with what's out there now it would likely end up being more like 4.. maybe 5.
    Well and even then, even with the 7 teams we have now there are like 4 teams out of all 7 that make any real effort to practice and actually take practice semi-srs. I highly doubt if we can hardly pull off 4 active teams, as Vinnie said active being the keyword, in a league format, that we could pull off anymore in a ladder. This would be an even bigger deal in a ladder since matches aren't mandatory on a certain day for every team, each team fighting each once, etc...

    Also, we were lucky that so many people actually came back to this game for this league, since half the teams are made up of mostly returning players.
  4. Quote:
    Originally Posted by vindizzLe View Post
    Sadly, this is true. Unless teams were to start taking a greater interest in establishing practice schedules and doing more practice matches, on top of having at least 3 more active teams, a ladder really isn't feasible.

    Though, while I was a huge proponent of pushing a ladder to Test last time, and still prefer Test to live, I would not be opposed to a live ladder.
    It's a better format all round, it's more self sufficient than a league so you don't need as much central organization, teams are around longer and build a better relationship and what not as a result, you don't have to deal with drafts or free agents, rosters are generally pretty big... It's just sort of hard to find enough interest or dedication in PvP these days to actually run a ladder.

    I agree test would be far better but I think the turnout for it would be much lower, and at this stage of this game we can't really afford to turn people away because they won't move servers, and most people have their PvP toons on Freedom now anyways, although it would solve the issue of build limitations.

    Running this league on test was something I considered but I'm not sure what kind of limits are on test at the moment, and I was pretty sure interest in moving to test would be pretty low.
  5. Yeah, as long is there is interest in organized PvP, leagues will happen... The flaw of organized PvP in this game beyond it's built in limits is that it requires all of the organization to come from the player base, and is generally not supported much by developers, sometimes they offer titles and stuff.

    It doesn't take anyone special to do it really, I started this one and I was never a big-name and really didn't start doing organized 8v8 until 2 issues ago, just need a group of people to take the initiative who can gather feedback about what people want from the league and how people would like to see it run. It would be nice to see a return to the ladder format with more static SG based teams but I don't see that ever happening again, unfortunately.
  6. I updated the schedule on the OP with team names instead of the confusing numbers, somehow I overlooked doing that weeks ago.
  7. Quote:
    Originally Posted by Daknah View Post
    It is all the practice they do with us. We have seen noticeable improvements in many of there newer players. There is no helping gunrock but that last spike on Kat at the beginning of this league would have killed him. We still have Mondays and Tuesdays open if you guys are looking to get some solid practice in.
    It was pretty close... I looked back at it because I recorded it and I had about 10-20 HP before AP wore off and I was able to pop all 18 of my remaining greens. Probably had a bit to do with luck, but I was also missing like 60 HP from Invader and 3 Apocs.
  8. Quote:
    Originally Posted by Xanatos View Post
    @Kat
    But if the point of practice is to make you capable of winning official matches...shouldn't you be looking to also win your practice matches? Every single time we play against WARE we play to win. In my mind that's the whole PURPOSE of practicing. That's why I don't understand Shenanigans not wanting to practice with WARE...it would only increase their chances of beating them in officials.

    @Hemmfat:
    CG on the promotion. I still don't like you.
    Oh yeah, practice is definitely to get you to a point where you are capable of winning matches, but it's also a good time to try lineups and other players even though the lineups/players may or may not be succesful. It's less about winning and more about improving, which would also infer that you are trying to win with whatever you are doing in practice matches. Obviously if you aren't playing to win you aren't going to get the most out of practice. I guess I didn't really word that the way I meant it.

    Also yes, one of the reasons we decided to practice with WARE in the first place was we saw them as the best avenue to fight a team that would give us the greatest challenge, even if they beat us more often than not, you don't get better by fighting teams that are worse than you.

    That said, I don't think internals are worthless, but if all you are doing is internals then they are. There's some more specific things that teams can work on in internals and pinpoint things people aren't doing so well better.
  9. The Katalyst

    PVP Bugs

    Quote:
    Originally Posted by DaveMebs View Post
    The biggest bug around is that for some reason whenever I do anything, my movement is vastly slowed.
    I'm not sure if it's the same bug that you're talking about, but I have also ran into an issue where healing myself or another person on my Emp causes my heals to become useless very quickly, and when I use my heals I also experience the issue you stated above.
  10. Quote:
    Originally Posted by DaveMebs View Post
    The drop rate for pvpio's is NOT worse than purples. There's just less of them available because you get so many fewer kills.
    Yeah, which to me says something because Purples are also far more expensive than they have ever been. This is probably because the population is lower in general and nobody Purple farms anymore, they just AE farm.

    I think they should increase the drop rate of both Purples and PvP IOs to the point where they are actually affordable by more than the rich of CoH after we start reaping the benefits of the increases. They would probably just continue to argue that it's exploitable to have such high drop rates or something, but does that really matter when the end result is substantially lower prices? Is it really worth it to punish legit, non-exploiting, non-farming players for the few people who can and do exploit things? People who want to exploit will always find a way anyways.

    Take a hint from the real world, inflation sucks. (The last paragraph was more directed towards the devs even though I know they probably won't see it anyways)
  11. Quote:
    Originally Posted by Daknah View Post
    He is slimming down from practicing us more than 3 matches a week. If i were you I'd fear fighting them week 7. Since they will likely be in peak condition at that point. Either that or practice us more.

    Long live the badgers.
    I actually like Hemm and some other members of this team, I was just teasing him.

    I'm also not extraordinarily worried about a fight that isn't happening for another 4 weeks, because my team is still committed to improving, but I do appreciate the Badgers actually practicing, and practicing with practice in-mind as opposed to winning.
  12. I don't think the Devs are incapable of fixing this game in ways it needs to be, I think they don't want to and are too lazy to do it. This happens in PvE too, but they disguise it by applying band-aid fixes to certain content

    Recent example: People complained about BAFs/Lambdas being the only trials people run. Obviously, this means the other trials should be reworked to be more viable to run. CoH devs decided to instead stonewall rewards on both BAFs/Lambdas to the point where after a certain point they no longer yield ANY rewards. Perfect example of a short-cut/band-aid/quick-fix that doesn't really address the actual issues with incarnate trials, which is that they are boring and repetitive.

    They might be stupid, I can't really say for sure, though I see why one would think so. I think they realize they have lost credibility in what they do and don't risk doing something bad when they do substantial changes.

    Either that or they are just trying to suck the last bit of money they can out of this game before it dies while spending as little money developing it as possible.

    Also, I think too many people have become comfortable with their bad developing habits and blindly support anything they do to a point where they can justify continuing to do what they have been doing. The only thing that will ever teach them they are wrong about something is if a bunch of people stop paying for the game, and even when that does happen, historically they still don't do anything about it (see: i13).

    They have a vision on how this game should be played and force players into it through bad mechanics that artificially limit things you can do. It's really the same platform that Jack Emmert ran on except Posi is better about not making it look that way, and Posi has also probably done more good for this game than Jack did. Jack also managed to make not 1, but 2 failed games since he left PS, although I really don't think Posi was a great replacement for him.
  13. Congratulations on your promotion Hemm, you're still fat.
  14. Exile vs. Shenanigans

    13-10 Exile
    13-11 Exile
    9-8 Exile

    GG's Shenanigans, fun fights.
  15. Therm fenders are legit, I'm sort of surprised more people haven't made them yet. They easily drain through most recovery buffs where Corr HE wouldn't normally, and they do more damage. Also, on the subject of corrs/fenders, nowadays fenders are generally better than corrs. Better debuffs, better damage, better buffs, better heals, etc. Corrs have scourge but the 30% damage debuff for fenders 1v1 ends up being more important, and the better debuffs are more important for team PvP.

    Only reason to roll corrs anymore is for poison for the most part.

    I think most common fenders you will find are Rads. There's not really any other fender set that is as common as that, because Rads are still good if played well and are still pretty important in a lot of team settings.
  16. The Katalyst

    YOUR Dream Team.

    I'm not sure how I've lost my relativity, or relevance, considering I'm still in charge of this league and that won't change no matter how hard you try. Chances are you wouldn't even be here as WARE in the first place if this league was never started, and this league only started because I took the initiative to do it when everybody else said it would never get off the ground and the most we would get was 4 teams or something.

    Anyways, yeah we have Swag, but we don't control him and he definitely doesn't speak on behalf of the team and our general attitude. If that's what you think, that's fine, I don't really care. As much as you guys like to think that being upfront about talking trash makes you special or something, it doesn't. It comes off as aggression to me most of the time, really almost seems like a matter of social deficiency for some of you. People who don't trash talk as much don't do it because they just don't get out of it what you guys do, most people only talk **** defensively.

    Like I said from the get-go, people can talk **** there's nothing I can do about it, there's no sportsmanship or conduct rule in place, because I thought that this league would become less of a pissing contest than it has, but I still stand by my original statement, so if you really want to waste your time filling up this thread with useless drama, personal attacks and pointless **** talk, be my guest.
  17. The Katalyst

    YOUR Dream Team.

    This thread has gotten 10 times more stupid in the last 12-24 hours, just sayin.

    To address the Exile/CN thing that Vinnie pointed out; we only did that because some of our members know people from CN, they knew we were planning to do that so they weren't surprised. It was not about being a d-bag or anything, it was a chance to do something that we thought would be fun. Our team doesn't thrive on being massive trash talkers or trying to undermine people or anything like that, we just like playing together and that was an idea that sounded fun.

    I'm sure if you talked to most of the CN people they would echo what I'm saying that that lineup conveyed no hard feelings. The group photo was also just because we wanted a group photo of our group because the last one was from a previous league, and Rocket Boards are awesome.

    I appreciate the whole up front uncencsored style of trash talk that WARE does, I agree it's better than doing the behind the back stuff. That doesn't mean that everybody who doesn't do it somehow holding back trash talk because they are scared or something, though that definitely does happen. Also, as far as my team goes, we don't do most of what we do just for the sake of being d-bags.

    Also, I want to clarify that the trash talk doesn't bother me, but I think it's sort of close-minded to believe that the fact that you openly trash talk people somehow makes you better players/people than people who aren't interested in doing that. If you find that funny or enjoyable to do, that's fine, I do it too sometimes because it can be entertaining, but I have my own line that I draw, and some people's lines are at different places.
  18. Quote:
    Originally Posted by Dahjee View Post
    Hey, I'm just pointing out that in order for me to understand a point, it needs to be laid out for me in a completely literal fashion, because I don't understand how this game works but act like I do!
    I actually did indirectly address all of your questions, I basically stated that by supporting i13 you support zoners being forced into phase/hiber builds. I didn't address Teleportation because that was never an issue that people cared about back then anyways. Not many people used Teleport, or as you said in your own words, were good at it. So once again, you are supporting the dumbing down of the value of skill.

    All of your concerns were addressed. And yes, the result of removing TS and HD would be an increase in survivability for people, POTENTIALLY. Good evaders thrived under pre-i13 mechanics, as did smart offensive players. Post-i13, those people really can't utilize their ability as long as those abilities don't really make a big difference. TS/HD manages to destroy the effectiveness of good evasion or smart offense.

    No, this game is not incredibly difficult, yet people like you continue to support the homogenization of skill levels so that the bad players can keep up with the good players even though that doesn't really make any sense.

    Also, playstyle is influenced MOST by game mechanics, and I think that's what you are failing to understand. People emphasize heavy amounts of damage because it's what works best in PvP. It's always kind of been that way, but since squishies don't benefit from buffs other than damage/tohit buffs anymore, it eliminates the need for most buffers. That's why Emps are the only real support you see in 8v8 anymore. Disruption is limited to a few specific setups, in terms of equal effectiveness. Even then, disruption is, for the most part, very simple. It really doesn't vary much. The reason why damage spam is the most popular/most effective method of killing things in a zone is because all you have to do to keep something TS'd is to attack it, so people just spam attacks to make sure the target can't evade, which is why phase/hiber are the only truly viable methods of avoiding spikes in zone PvP.

    Don't get me wrong, pre-i13 PvP was pretty broken, but at least it made sense. Most toons played different roles that were often more important than just damage. Most of those roles have been rendered useless because of i13 mechanics. It's not just TS/HD that do this, but they do happen to dumb down what little skill is left in PvPing in this game.

    I guess if you enjoy a game where the scope of viable winning tactics and builds is very small and unvaried, than this system is fine for you. For most of us, we are tired of it, and really miss how the old system at least had some variety, despite that it was pretty broken.
    '
    You are welcome to your opinion that post-i13 is more fun for you, that's fine. You are disputing what are actually facts and claiming that they are based on opinion. You are arguing with people that know the mechanics of PvP very well, and understand why i13 and beyond limits what is viable vs. pre-i13. Quite frankly, it's very justifiable to say that you are wrong in a lot of your statements, not just from a standpoint of opinion, but from a standpoint of logic, experience, and more or less, facts.

    Anyways, I promised myself that I was done with this discussion, but I want to see if that is an elaborate enough explanation of the positions I stand with, and most PvPers stand with in some manner.

    I probably forgot to touch on why HD is bad, but I think that has been touched on as much as TS, and would probably require me to write another 3 paragraphs that would really just restate what everyone else has been saying against HD but in such a way that Dahjee might be able to understand because he's kind of dumb.
  19. Quote:
    Originally Posted by hemmingway3 View Post
    But really.. the things you say are so nonsensical, it's not possible to believe that you are not trolling. Go away; you are clogging my thread.


    So far 3 posters have stated that they are opposed to removing TS and HD. One of them is a confirmed troll, and none of the three have an in-depth understanding of CoH PvP or its mechanics. Is there anyone with a legitimate reason why TS and HD should not be removed?
    Calling someone a troll is trolling, stop trolling trolls because that also makes you a troll, and now that I have accused you of trolling, I am now also a troll! The cycle never ends until someone breaks it.

    Also, yes, I was told by Mod 13 that calling someone a troll is considered a form of trolling on the CoH Forums, and yes, the word troll is explicitly included in the ToS for the CoH Forums.

    That guy who posted above Smoke is the first person to make an intelligent argument in this thread since Dahjee came in and hijacked it.
  20. Back on topic, yes, remove Travel Suppression and Heal Decay, thanks.
  21. Rad has a pretty awesome feature that only works under zone rulesets, it's called perma TSing people with toggle debuffs. It's a stupid mechanic but it works well if that's all you're worried about.

    If you were considering using it for any type of arena, I would probably shy away from the Rad corr, however.
  22. Quote:
    Originally Posted by Syndace View Post
    This has been mentioned before and time and time again. I agree every single time and glad the OP brought it up again. Zwillinger I would love to hear your insight on this if you are around. 32 hero/villain merits for one pvp IO is ridiculous.

    I've been saying for years that we should have the ability to trade in 400 reputation for rewards, reset back to zero, and have a timer set on reward claim to prevent "farming". Rewards could be PvP/purple recipies, cool temp powers, reward/hero/villain/astral/emp merits, rare salvage, or even pvp costumes. I'm sure the pvp zones would be more populated if there was more of an incentive. I personally zone pvp just for the thrill of a good chase and defeat, but I know it would be even more fun if I could use all the accumulated reputation I have across all characters. People can spend a few hours doing trials or whatever and get a bunch of rewards where as we get nothing for a few hours of pvp. I haven't had a pvp IO drop in 5 months after hundreds of defeats. People wouldn't have to farm these IO's if they weren't so hard to get normally...

    I know the system keeps track of who has defeated who because of the defeat list under the personal info menu. Something could be done with this too. Why not keep track of a kill/death ratio per zone sitting in let's say Recluse's Victory? These could be displayed personally or publicly to enhance the pvp purpose. A lot of pvp type people, myself included, like stats. They are fairly meaningless but fun!

    What are arena ratings for? Are there rewards for having a good arena rating? Do you think more people would be inclined to arena pvp if there were rewards there too?


    Pvp does not need to be "fixed" but rather enhanced. It doesn't even really "need" anything. The pvp population just wants some love. Devs you did a great job with incarnates and the new trials. Surely you can squeeze in a few pvp changes to tide us over for another year. If you invest in us we will keep investing in you.
    I think the reason people have been asking for just simple fixes is because we have lost confidence that the Devs will ever do any additions to PvP. The PvP community has on many occassions laid out what the Devs could do to vastly improve PvP, and attract new people to PvP for a long time, even before i13. It's mostly been met with just being completely ignored.

    I completely support expanding on incentives to PvP, but I just don't see it happening. I will happily eat my words if it ever does, but I sort of doubt it will. I don't doubt that we will see some amount of attention paid to fixing things that we have asked for to be fixed for a long time because of F2P and CoH: Freedom, but I think it would be a huge leap for them to invest any time into adding things to PvP in this game.

    To repeat myself; I completely agree that the best route to make PvP in this game better and more popular is to expand it's scope of incentives and it's scope of things to do in PvP besides kill people.

    I really think this game had the potential, and still does technically, to be a really fun and competitive game in terms of PvP, but the devs have shown very, very little interest in pursuing this. It's sad, because I truly believe this game could be a lot more if the dev team of this game wasn't so lackluster.

    I think if the devs just turned over PvP to the players, allowed them to make their own PvP maps with their own rules in a similar style to AE, it would improve the potential of PvP for this game greatly and they wouldn't have to worry about it anymore. The playerbase has shown over and over that they know how PvP in this game works far better than the devs do, and have a pretty clear vision on how to improve it. I think some of this translates over to PvE too, but that's not what this thread is about. I think of all things, that would be the least likely change, but I think it would be the most beneficial.
  23. The Katalyst

    YOUR Dream Team.

    I honestly don't understand why debating over who was better 3+ years ago even matters. Yes, yes, I can buy that the "glory days" or whatever you want to call them of arena PvP happened before i13, and that arena PvP declined shortly after.

    I still think it's pointless to get so worked up about something that is so irrelevant because it was so long ago and under such a different system.
  24. Just wanted to echo what Lib and Jimmay said about +Heal bonuses, because that can also be important for an 8v8 Emp, incase you weren't considering that also.