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Quote:When I went to buy Zen over there I discovered I was going to have to jump through more PWE security hoops to enable the ability to purchase the currency, and I was so weary from jumping through hoops to reenable my account and such that I decided I didn't need to give them more money that badly.In COH the attitude has always been the "Shuddup and take my money" approach. In CO, they farm to convert in game money to CS money. They do surveys to get free CS money. This attitude is even perpetuated on their forums, and it makes me feel awkward. I've always been willing to spend money on games I like, because I'm happy to support something I enjoy. That always seemed to be the primary attitude here in COH, but not so much over there, which is puzzling. It really is a great game.
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Quote:In general this game was never as grindy as most other MMOGs (though still a bit too grindy for me), and as long as one wasn't going for Tier 4s or enough Astrals/Empyreans to purchase ridiculously overpriced aesthetic items I'd agree that the "end game raids" weren't extremely grindy. But I found them to be dull and/or frustrating almost immediately.There's no denying that the Incarnate system was CoH's version of "end game raids that never end". But unlike most games it actually didn't seem to be as grindy or boring as other end-game activites tend to be. Let's just say I never got totally bored with it. *shrugs*
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I've been avoiding actually seeing "Gangnam Style" and its various parodies that have been flying about on the 'net lately. So other than preview thumbnails and picking up certain details from context I cannot be certain this video is a parody after watching it, but I have a feeling that it is and that you've sneakily ended my avoidance of the meme. I was under the impression that it was going to be some Super Flowbee, but after the dancing started it dawned on me that I should've focused on the "Paragon-Style" more intently.
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Quote:Someone who stopped their sub here and came back under Freemium conditions might've found themselves in similar (but probably a bit better in sum) straits. Knocked down to two characters, some of which wouldn't be unlockable due to having unpurchased power sets (or, potentially, locked ATs), and possibly equipped with unusable gear requiring a re-build and re-slot of the character.Finally, when I tried to get back into the game in '12, I realized that almost half of the costume pieces I'd used and loved were made unavailable to me, as well as the characters I'd left behind.
In confusion, I jumped to the forums and asked for help, where I was informed that I'd just been "renting" the costume pieces and freeform character slot for the price of their monthly fee.
And after getting all that sorted out, the game gets shut down on them, so maybe not better in sum after all...
That we're just "renting" in these MMOGs is an unfortunate truth. -
Currently my characters with slotted defensive passives feel as sturdy as if not sturdier than my tanks here.
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Quote:As someone who has played nearly every MMOG I've encountered with a controller, including CoH which has been one of the least complicated to adapt, I have to say that notion is nonsense.No seriously I blame it on the limitations of the console controller. You have to limit powers and commands and menus and all that in a console controller.
And then there's TERA, which has an extremely typical MMOG interface, was never intended for consoles, *and* works more properly with a controller than either of those two superhero games. -
It takes me a bit longer than that (maybe 30-45 minutes). It seems to involve going through Kodiak's Purple Gang missions right through the Supervillain mission. Without a slotted passive defense, that Supervillain mission might be a bit difficult to solo.
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For me there needs to be decent character creation, powers that I like, fun basic gameplay, and my characters should feel "super" without having to get to endgame or jump through a bunch of loot/crafting hoops.
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I finally got around to actually watching it. Got a bit of a sniffle going, must be the weather.
I think my favourite bits were the Longbow transport sequence - great sequence of animations there - and the spinning salute with various heroes fading in and out. -
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Quote:Ah, it was a comment on how the abbreviation of the acronym is becoming more and more common, then?EDIT: Haha, I suppose I can see how you thought my "(RPG)" reference was directly attributed to the nature of the Marvel game, but it wasn't. I always go to say, "mmorpg" instead of the "MMO" that has become the norm and it had nothing to do with this particular game that I brought that up.
Still, call this particular game what you will, but it doesn't measure up to my expectations of an mmorpg, at least.
Personally, I prefer MMOG. But that's just because in my experience roleplaying in any of these games is pretty rare even if some of the character progression trappings are there and there's a social interface that would facilitate the basic interactivity. Even when there are official roleplay servers. I ran into a surprising (to me) amount of roleplaying here early on, but I've hardly seen it here for quite awhile. -
Quote:Playing pre-existing characters has long been a staple of RPGs (both the video game kind and the tabletop).If I don't think of it as an MMO(RPG), I suppose it could actually be an entertaining Marvel-ized Gauntlet (Dark Legacy) distraction now and then.
Just seems like a multiplayer game and not really an MMO(RPG... seriously, what happened to those last three letters in this industry?).
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You can also find a green screen in the news station (which you can apparently enter without having the Foxbat mission now - I don't recall that being the case before). Of course, that one is just a regular green screen rather than an entirely green screened room. People were using it for screenshots back then - it's neat that they expanded on the concept as a QoL feature.
I saw that little storefront in the Powerhouse but I didn't bother to take a closer look. Thanks for the intel! -
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Quote:Yeah, that's been the result of my reassessment of ChO. I feel more "super" and I didn't have to jump through a bunch of slotting and Incarnate hoops to get there.Yeah, never had a issue with dying been able to handle a pretty nice sized gathering of enemy mobs.
I feel more powerful in CO than COH. Feels like I'm on par if not exceeding the friendly NPCs and tough enemy NPCs. Like the NPCs and contacts seem to interact with the characters as if I'm in their league, another super hero.
In COX feel like there is no way to get as powerful or near poweful of the likes of Statesman, LR, Black Scorp., Positron, Numina, and etc and feel for like an errand person for them than an actual equal. It's like the characters in COX are super heros-the light version that takes on tasks that the real super heroes dont feel like bothering with. -
I'd certainly be interested in a Cyberpunk game (I liked the setting though I was never fond of their "Humanity"), but being from the makers of the Witcher doesn't instill confidence in me as far as gameplay is concerned. I don't know how much better it got in the sequel, but I just did not find combat fun at all in the first game. The story, characters, and setting seemed well done, though - for the short time I was able to put up with the gameplay, anyway.
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::shrug:: MMOs tend to have progression and reward rates that I find tedious, and CoH was no exception (though it's certainly one of the least tedious MMOs I've played). Add to that that characters have never felt "super" enough to me in this game (with the exception of that one aforementioned Alpha Slot mission the purpose of which seems to be to sow disappointment with the actual Incarnate abilities) and you can bet I'd be looking forward to the prospect of a heavily modified game.
But then, I'd also be happiest if I could run the game standalone. -
I can't watch it yet (no real audio at work, and these videos tend to demand audio for the full experience) but I assume it's awesome in advance and preemptively lavish praise upon it.
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No, I don't recall this silence at all. I seem to recall some discourse on the upcoming (at the time) level cap increase and Patron powers, at the very least. I believe I saw them at GenCon that year as well.
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To me, exploits/mods are the main draw of an emulator. x10 XP/inf rate, x100 Merit rate, and the buffs from that one Alpha slot mission at all times? Sign me up.
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Quote:An isometric/topdown/zoomed-out viewpoint action-clickfest with a variety of occasionally useless skills wherein the action tends to be punctuated by enemies exploding into showers of often useless items.Can you please explain to me though what Diablo style means (Yes I know Diablo is a game hehehe).
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Not only is this not the superhero game I want, but I wouldn't take it unless someone paid me to... and even then I wouldn't play it.
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Quote:Wow. I only knew that you could *get* missions like that. I was unaware of turning them in and leaving instances through that interface. Good to know.I agree with a lot of your complaints. Teaming, rewards and mission handling are much clunkier in CO.
But your point about having to return to contacts isn't true. In many cases you never have to see the contact face-to-face. They just do a terrible job of documenting this.
If you use SOCRATES, the "crime computer," you can get missions from contacts anywhere, even other other zones. When you open the crime computer window select Search for Emergencies. You'll get a Remote Contacts window. Scroll through this to find the contact you want. Then it's just like you're talking to them directly. When you finish a mission use the same interface to call it in.
I just used it to get a mission from Antoine Harrison, who's in Millennium City, while I was in Canada. I went to MC, did the mission, then called up SOCRATES again to get a reward, which included gear that was added to my inventory.
Some remote contacts don't show up in the list, but most of the regular ones do. In the average case this makes getting and calling in missions simpler than it is in CoH.
One really dumb thing about CO is that there's no Exit button when you complete an instanced mission. You have to find a door to the outside to leave. It's really inconvenient until you figure out the last thing that SOCRATES does is allow you get out of the current map, which is another option that appears when you're on an instanced map. -